Satin Knights
First Post
[section]
"I'm going with the saddled mastiff. Or maybe shepard, or wolfhound. It depends what they have available. Yeah, mastiff just feels right. But first, I have to go do some trading. I bought a full wand of healing, because, well it's my job. But, that was rather expensive. Now I got to go back and see if they have a half full one I can trade down to. That should free up some gold so I can get me a riding dog."
"Ah, yeah. I am the healer. I don't do much fighting. I make sure others can do that, and can keep doing that far longer than those they are fighting against. But, if we are inconspicuous and looking for clues others have lost to time, I don't see why we have to fight anything. Using our brains should get us through. But, if not, Qalabash has a big stick."
"So, crossroads to the north at first light."
After the others agree, Mystie heads out to do some shopping.
[sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 13/13, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex -1, Will +2, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0
Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment
.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,,,,,,,Racial Spells: Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 2/4 remaining; Cure Light Wounds, Bless, Protection from Evil
......,,.......Consumables: 1 Cure Light Wounds potion
....,,.........Consumables: 2/2 days trail rations
....................Channels: 1 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action..................................
Effects:
In hand:
[/sblock]
[/section]"Ah, yeah. I am the healer. I don't do much fighting. I make sure others can do that, and can keep doing that far longer than those they are fighting against. But, if we are inconspicuous and looking for clues others have lost to time, I don't see why we have to fight anything. Using our brains should get us through. But, if not, Qalabash has a big stick."
"So, crossroads to the north at first light."
After the others agree, Mystie heads out to do some shopping.
[sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 13/13, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex -1, Will +2, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0
Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment
.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,,,,,,,Racial Spells: Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 2/4 remaining; Cure Light Wounds, Bless, Protection from Evil
......,,.......Consumables: 1 Cure Light Wounds potion
....,,.........Consumables: 2/2 days trail rations
....................Channels: 1 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action..................................
Effects:
In hand:
[/sblock]