Pathfinder 1E [LPF] Blancher's Revenge

jkason

First Post
Eanos shrugs.

"Tomorrow, then," he says coldly, then nods for the door. "You don't mind, we'd like to clean up the mess you made and finish our dinner."

[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +10
AC: 24 (27 w/ SoF, 26 w/Prot Evil) (current: 24)
HP:75 Current: 75
Senses: Perception 20 (24 scent w/ Bloodhound), Sense Motive 24/29
CMB: +8 CMD: 24 Fort: +10 (+13 w/ purity)
Reflex: +11 (+14 w/ purity)
Will: +14 (+17 w/ purity)
***-4 saves vs odor based effects w/ Bloodhound
***Purity bonus doubled vs. curses, diseases, and poisons

Conditions: None


In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +15/+10 = [BAB (07/02)
+ DEX (06) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +11/+06 = [BAB (07/02) + WIS (04)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6+2 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-3 attack, +6 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.


Arrows: 40/40
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 18/18 remaining (backup still full chgs)
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining
Scrolls: Comp Languages x3, Lesser Restoration x2

Used: none

Judgement (2 choice per): 4/4 Remaining
Determination: 4/4 remaining
Silver Tongued Haggler: 7/7 remaining
Bane: 10/10 rounds remaining
Discern Lies (DC 17): 10/10 rounds remaining
Dimensional Hop: 100'/100' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (6/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (5/5 remaining)(DC 16): Bloodhound, Flames of the Faithful, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Halt Undead, Invisibility Purge, Prayer
4th (2/2 remaining)(DC 18): Death Ward, Judgment Light[/sblock]
 

log in or register to remove this ad

perrinmiller

Adventurer
MaylorJacobson.jpg

The General nodded curtly, “Very well, tomorrow we shall settle this.”

“Do not be cowards.”


With that he turned on his heel and walked away. His two bodyguards or aide’s de camp spared parting sneers before they turned away to follow him.

The three left the tavern, leaving the four of you to discuss what just happened.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
HeinrichAvatar_zps3d3206d8.jpg

Heinrich looks to grok to see what his reaction has been this whole time then looks to Tyrien, Larissa and Eanos to gage their reactions.
"So, I know these two, they are not cowards. Das General is in fear, though. He refused to openly speak his challenge. If he was not in fear, he would not fear Grok to what ever he would do."

[sblock]You can see my spell selection in the mini-stats, and I would l8ke to know if you guys think my selection is a good one. Please feel free to mske suggestions.[/sblock]

[sblock=Mini Stats]Heinrich
Initiative: +2 Perception: +12 (Greater Darkvision w/ spell)
AC: 15 (13 flat-footed, 12 Touch) (better with spells)
HP: 46 Current: 46
BAB: +5 CMB: +5 CMD: 17 (15 ff) Fort: +6 Reflex: +8 Will: +11 CONC: +21
Special: FIRE RESIST 10
Current Conditions in Effect:
NONE
Current Weapon in Hand: WAND: acid arrow
CHARGED ITEMS AND SKILLS:
WAND ACID ARROW: 38/50
WAND MAGIC MISSILE: 45/50
WAND CURE LIGHT: 50/50
* DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER
* FIRE JET 9/9 TIME PER DAY 1D6+5 DAM
* DC: 21 REF FOR HALF OR BURN ANOTHER RND FOR 1D6
* AVOID ADDTL DAM BY DC 16 REF SAVE
* DANCING FLAME 5 PER DAY
OTHER
SPELL SPECIALIZATION: FIRE BALL
GTR SPELL SPECIAL: FIREBALL
ECTOPLAS SPELL
SILENT SPELL
PIERCING SPELL
Spells Memorized
Code:
Save DC:          General: 15 + SL
                Evocation: 17 + SL
         Elemental (Fire): 16 + SL
            Evoc + (Fire): 18 + SL
0 Level              Level 01               Level 02               
* Resistance     * feather fall          * See invisibility
* Detect Magic   * Burning Hands(ev,E,*) * Scorching ray (ev,E)
* Dancing lights * Feather Fall          * Levitate
* acid splash    * ear pierce scream     * Resist Energy
                 * magic missile         * flaming sphere (ev, E)
                 * Shield                * cat's grace 
                 * Expeditious Retreat   * resist energy 
                 P magic missile         P scorching ray (ev,E)
                 P magic missile         P cat's grace
                 P Shield                P Flaming Sphere
LEVEL 3                LEVEL 04                LEVEL 05
* Fire ball (**,ev,E)  * summon monster 4 (E)  * lightning arc
* Haste                * stone skin            * Elemental body [E]
* Dispel Magic         * dimension door        * wall of force
* Ablative barrier     * Detonate              * Teleport
* lightning bolt       * Blk Tentacles                      
* Displacement         p stone skin
P Haste                


LEVEL 6
* Tar Pool
* forceful hand
* Forceful hand               


notes
( - ) denotes a cast spell   
(*) cast at +1 level (trait) 
(**) cast at +2 levels (Feat)
(E) elemental: flame school 
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
[/sblock]
 
Last edited:

perrinmiller

Adventurer
Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien frowned at the mess of her wine being spilled and signaled for a new carafe to be brought around. Without any ruckus developing, the barmaid and bartender had returned to their business of running a tavern.

The archeress shrugged as she replied to Heinrich, “Oh I don’t know if he was afraid or not, but his challenge was quite clear. He wants us to meet him tomorrow and then I will happily fill his arse with arrows to make him look like a porcupine.”

“If he knows who we are and what we did, he could have found us anywhere, most like,”
she said to Eanos. “I think this public challenge was to make sure we would not back down and ignore him.”

[sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +10 Perception: +19 (low-light vision)
AC: 30 (23 flat-footed, 20 Touch)
HP: 88 Current: 88
CMB: +11 CMD: 31(23ff) Fort: +9 Reflex: +16 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg/+1d6 Elect), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Improved Snap Shot (15ft), Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO)
Current Weapon in Hand: Longbow
Seeker Arrow: 1/1 Remaining
Rounds of Haste: 10/10 Remaining
Fly Spell from armor: 1/1 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction)
1st Level 4/4 (Cure Light Wounds, Timely Inspiration, Chord of Shards, Silent Image)
2nd Level 1/1 (Cure Moderate Wounds, Sound Burst)[/sblock]
 

jkason

First Post
Eanos Setirav, human inquisitor

Eanos nods.

"Man's stinging from a loss of reputation, hoping doing this manages to get some of it back," Eanos agrees.

"Given the underhanded tactics he was engaged in trying to get Elenore's jewels, I'd expect him to cheat any way he can. We'll have to keep sharp."

[sblock=ooc]Re: spell list. Unless this is taking place on a battlefield with a lot of traps in the floor, two Feather Falls seems a bit excessive. It totally could be full of falls, but if it's not, those two spell slots are basically useless.

Might be nicer to beef up Larissa with an Enlarge Person, from my perspective. Eanos and Tyrien are probably going to try to stick to range, so they wouldn't benefit from being big (though that Haste could be all sorts of awesomesauce for them with multi-shots and manyshots:) ).

If he has the funds, it might even be worth Heinrich getting a scroll of Invisibility. Enlarging and Hasting and Stone Skinning and Summoning Monster-ing are all things he can do without breaking invisibility.

That's just my 2 cents, mind you. I'm not the best tactical mind, but that's what I noticed. [/sblock]

[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg

Eanos Setirav

Initiative: +10
AC: 24 (27 w/ SoF, 26 w/Prot Evil) (current: 24)
HP:75 Current: 75
Senses: Perception 20 (24 scent w/ Bloodhound), Sense Motive 24/29
CMB: +8 CMD: 24 Fort: +10 (+13 w/ purity)
Reflex: +11 (+14 w/ purity)
Will: +14 (+17 w/ purity)
***-4 saves vs odor based effects w/ Bloodhound
***Purity bonus doubled vs. curses, diseases, and poisons

Conditions: None


In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +15/+10 = [BAB (07/02)
+ DEX (06) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +11/+06 = [BAB (07/02) + WIS (04)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6+2 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-3 attack, +6 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.


Arrows: 40/40
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 18/18 remaining (backup still full chgs)
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining
Scrolls: Comp Languages x3, Lesser Restoration x2

Used: none

Judgement (2 choice per): 4/4 Remaining
Determination: 4/4 remaining
Silver Tongued Haggler: 7/7 remaining
Bane: 10/10 rounds remaining
Discern Lies (DC 17): 10/10 rounds remaining
Dimensional Hop: 100'/100' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (6/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (5/5 remaining)(DC 16): Bloodhound, Flames of the Faithful, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Halt Undead, Invisibility Purge, Prayer
4th (2/2 remaining)(DC 18): Death Ward, Judgment Light[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
HeinrichAvatar_zps3d3206d8.jpg

Heinrich pays close attention to the other three at the table, but pays little mind to his own hand as he moves his hand in a wiping motion. at the same time the spilled wine seems to dry up as if it had been wiped down.

"There will be another wizard there, I am sure. Larissa, I have spells to do good things to you. Other things I can do to you two.I need to think about this over night."

[sblock=Mini Stats]Heinrich
Initiative: +2 Perception: +12 (Greater Darkvision w/ spell)
AC: 15 (13 flat-footed, 12 Touch) (better with spells)
HP: 46 Current: 46
BAB: +5 CMB: +5 CMD: 17 (15 ff) Fort: +6 Reflex: +8 Will: +11 CONC: +21
Special: FIRE RESIST 10
Current Conditions in Effect:
NONE
Current Weapon in Hand: WAND: acid arrow
CHARGED ITEMS AND SKILLS:
WAND ACID ARROW: 38/50
WAND MAGIC MISSILE: 45/50
WAND CURE LIGHT: 50/50
* DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER
* FIRE JET 9/9 TIME PER DAY 1D6+5 DAM
* DC: 21 REF FOR HALF OR BURN ANOTHER RND FOR 1D6
* AVOID ADDTL DAM BY DC 16 REF SAVE
* DANCING FLAME 5 PER DAY
OTHER
SPELL SPECIALIZATION: FIRE BALL
GTR SPELL SPECIAL: FIREBALL
ECTOPLAS SPELL
SILENT SPELL
PIERCING SPELL
Spells Memorized
Code:
Save DC:          General: 15 + SL
                Evocation: 17 + SL
         Elemental (Fire): 16 + SL
            Evoc + (Fire): 18 + SL
0 Level              Level 01               Level 02               
* Resistance     * feather fall          * See invisibility
* Detect Magic   * Burning Hands(ev,E,*) * Scorching ray (ev,E)
* Dancing lights * Feather Fall          * Levitate
* acid splash    * ear pierce scream     * Resist Energy
                 * magic missile         * flaming sphere (ev, E)
                 * Shield                * cat's grace 
                 * Expeditious Retreat   * resist energy 
                 P magic missile         P scorching ray (ev,E)
                 P magic missile         P cat's grace
                 P Shield                P Flaming Sphere
LEVEL 3                LEVEL 04                LEVEL 05
* Fire ball (**,ev,E)  * summon monster 4 (E)  * lightning arc
* Haste                * stone skin            * Elemental body [E]
* Dispel Magic         * dimension door        * wall of force
* Ablative barrier     * Detonate              * Teleport
* lightning bolt       * Blk Tentacles                      
* Displacement         p stone skin
P Haste                


LEVEL 6
* Tar Pool
* forceful hand
* Forceful hand               


notes
( - ) denotes a cast spell   
(*) cast at +1 level (trait) 
(**) cast at +2 levels (Feat)
(E) elemental: flame school 
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
[/sblock]
 
Last edited:

mfloyd3

Explorer
"So you intend to fight beside Master Eanos?" Larissa asks of Heinrich. Her face is serious, clearly she is giving the situation intense thought.



[sblock=Larissa stat block]
Larissa
Initiative: +0
AC: 22 (22 flat-footed, 11 Touch)
HP: 63 Current: 63
CMB: +7 CMD: 17
Fort: +8 Reflex: +1 Will: +6 (currently wearing Cloak of Elvenkind, not Protection)
PER Roll: +2
Current Weapon in Hand: Greatsword

Weapons:
+1 Greatsword Attack: +9 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+4, Crit: 19-20/x2,
Special: pommel is hollow, contains scripture
Pow Att w/+1 Greatsword Attack: +7 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+10, Crit: 19-20/x2,

Pilum: Attack: +4 = [BAB(4) + DEX(0) + Misc(0) + Magic(0)]
Damage: 1d8+3, Crit: 20/x2, 20' Range incr.
Special: successful strike fouls a shield

Spells prepared:
0 Level (4) Level 01 (4+1) Level 02 (3+1) Level 03 (1+1)
* Detect Magic * Bless * Bull's Strength CAST:* Daybreak Arrow
* Read Magic CAST:* Protection from Evil CAST:* Bull's Strength CAST: * D: Heroism
* Light * Detect Evil * Grace
* Guidance * Remove Fear * D: Bless Weapon
* D: Shield of Faith




Channeling at current level: Channel 3d6,
DC 16 =(10 + 1/2 Cleric lvl + CHA +2 for Glory) for
Undead to Save. 5x/day, Selective (skip up to 2 targets)


Weapons:
+1 Greatsword Attack: +9 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+4, Crit: 19-20/x2,
Special: pommel is hollow, contains scripture
Pow Att w/+1 Greatsword Attack: +7 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+10, Crit: 19-20/x2,

Pilum: Attack: +4 = [BAB(4) + DEX(0) + Misc(0) + Magic(0)]
Damage: 1d8+3, Crit: 20/x2, 20' Range incr.
Special: successful strike fouls a shield

[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
HeinrichAvatar_zps3d3206d8.jpg



"Ja. Most definitely." He pulls out his spell books and taps them. "I need to prepare for the challenge. I haf never done anything like this before." He replaces them without further ado. "I stay here to night and meet you here in morning. What did you do to him exactly, and what did he do to his wife?"

[sblock=Mini Stats]Heinrich
Initiative: +2 Perception: +12 (Greater Darkvision w/ spell)
AC: 15 (13 flat-footed, 12 Touch) (better with spells)
HP: 46 Current: 46
BAB: +5 CMB: +5 CMD: 17 (15 ff) Fort: +6 Reflex: +8 Will: +11 CONC: +21
Special: FIRE RESIST 10
Current Conditions in Effect:
NONE
Current Weapon in Hand: WAND: acid arrow
CHARGED ITEMS AND SKILLS:
WAND ACID ARROW: 38/50
WAND MAGIC MISSILE: 45/50
WAND CURE LIGHT: 50/50
* DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER
* FIRE JET 9/9 TIME PER DAY 1D6+5 DAM
* DC: 21 REF FOR HALF OR BURN ANOTHER RND FOR 1D6
* AVOID ADDTL DAM BY DC 16 REF SAVE
* DANCING FLAME 5 PER DAY
OTHER
SPELL SPECIALIZATION: FIRE BALL
GTR SPELL SPECIAL: FIREBALL
ECTOPLAS SPELL
SILENT SPELL
PIERCING SPELL
Spells Memorized
Code:
Save DC:          General: 15 + SL
                Evocation: 17 + SL
         Elemental (Fire): 16 + SL
            Evoc + (Fire): 18 + SL
0 Level              Level 01               Level 02               
* Resistance     * feather fall          * See invisibility
* Detect Magic   * Burning Hands(ev,E,*) * Scorching ray (ev,E)
* Dancing lights * Feather Fall          * Levitate
* acid splash    * ear pierce scream     * Resist Energy
                 * magic missile         * flaming sphere (ev, E)
                 * Shield                * cat's grace 
                 * Expeditious Retreat   * resist energy 
                 P magic missile         P scorching ray (ev,E)
                 P magic missile         P cat's grace
                 P Shield                P Flaming Sphere
LEVEL 3                LEVEL 04                LEVEL 05
* Fire ball (**,ev,E)  * summon monster 4 (E)  * lightning arc
* Haste                * stone skin            * Elemental body [E]
* Dispel Magic         * dimension door        * wall of force
* Ablative barrier     * Detonate              * Teleport
* lightning bolt       * Blk Tentacles                      
* Displacement         p stone skin
P Haste                


LEVEL 6
* Tar Pool
* forceful hand
* Forceful hand               


notes
( - ) denotes a cast spell   
(*) cast at +1 level (trait) 
(**) cast at +2 levels (Feat)
(E) elemental: flame school 
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
[/sblock][/QUOTE]
 

jkason

First Post
Eanos Setirav, human inquisitor

Eanos chews the inside of his cheek a moment, then nods slightly, having decided how to answer Heinrich.

"Made promises to keep secrets secret, Heinrich, so I can't share details, yes? Suffice to say that one--" he nods to the door through which the general has departed--"was trying to procure something which would have ruined his ex-wife's reputation. Far enough up in the nobility, reputation seems to be as important as actual wealth, I gather.

"His own reputation was only sullied if he was stupid enough to go complaining on his failed gambit, which I suppose tells us how much he thinks things through. This little show he's putting on is surely a trap of some sort, but I'm tired of being played by higher ups after all that rot in Gandling."


Eanos stands, bowing slightly to excuse himself.

"Be nice to just hit things again to solve my problems, yes?" he offers with a wry grin, then heads off to rest and prepare for the next day.

[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg

Eanos Setirav

Initiative: +10
AC: 24 (27 w/ SoF, 26 w/Prot Evil) (current: 24)
HP:75 Current: 75
Senses: Perception 20 (24 scent w/ Bloodhound), Sense Motive 24/29
CMB: +8 CMD: 24 Fort: +10 (+13 w/ purity)
Reflex: +11 (+14 w/ purity)
Will: +14 (+17 w/ purity)
***-4 saves vs odor based effects w/ Bloodhound
***Purity bonus doubled vs. curses, diseases, and poisons

Conditions: None


In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +15/+10 = [BAB (07/02)
+ DEX (06) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +11/+06 = [BAB (07/02) + WIS (04)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6+2 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-3 attack, +6 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.


Arrows: 40/40
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 18/18 remaining (backup still full chgs)
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining
Scrolls: Comp Languages x3, Lesser Restoration x2

Used: none

Judgement (2 choice per): 4/4 Remaining
Determination: 4/4 remaining
Silver Tongued Haggler: 7/7 remaining
Bane: 10/10 rounds remaining
Discern Lies (DC 17): 10/10 rounds remaining
Dimensional Hop: 100'/100' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (6/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (5/5 remaining)(DC 16): Bloodhound, Flames of the Faithful, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Halt Undead, Invisibility Purge, Prayer
4th (2/2 remaining)(DC 18): Death Ward, Judgment Light[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
HeinrichAvatar_zps3d3206d8.jpg
"Ja. Ist goot to keep secrets secret. Not that I know of any" He does his very best to not give any indication he knows of any. "I go now und prepare for the morrow too."
[sblock=Mini Stats]Heinrich
Initiative: +2
Perception:
+12 (Greater Darkvision w/ spell)
AC:
15 (13 flat-footed, 12 Touch) (better with spells)
HP: 46 Current: 46
BAB: +5 CMB: +5 CMD: 17 (15 ff)
Fort: +6 Reflex: +8 Will: +11 CONC: +21
Special:
FIRE RESIST 10
Current Conditions in Effect:
NONE
Current Weapon in Hand: WAND: acid arrow
CHARGED ITEMS AND SKILLS:
WAND ACID ARROW: 38/50
WAND MAGIC MISSILE: 45/50
WAND CURE LIGHT: 50/50
* DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER
* FIRE JET 9/9 TIME PER DAY 1D6+5 DAM
* DC: 21 REF FOR HALF OR BURN ANOTHER RND FOR 1D6
* AVOID ADDTL DAM BY DC 16 REF SAVE
* DANCING FLAME 5 PER DAY
OTHER
SPELL SPECIALIZATION: FIRE BALL GTR SPELL SPECIAL: FIREBALL ECTOPLAS SPELL SILENT SPELL PIERCING SPELL
Spells Memorized

Code:
Save DC:          
General: 15 + SL                 
Evocation: 17 + SL          
Elemental (Fire): 16 + SL             
Evoc + (Fire): 18 + SL 

0 Level              Level 01               Level 02                
* Prestidig.     * feather fall          * See invisibility 
* Disrupt Undead * Burning Hands(ev,E,*) * Scorching ray (ev,E) 
* Dancing lights * Feather Fall          * Levitate 
* acid splash    * ear pierce scream     * Resist Energy
                 * magic missile         * Warding Weapon
                 * Shield                * cat's grace
                 * Expeditious Retreat   * Scorching ray (ev,E) 
                 P magic missile         P scorching ray (ev,E)
                 P magic missile         P cat's grace
                 P Shield                P Scorching ray (ev,E) 

LEVEL 3                LEVEL 04                LEVEL 05 
* Flame Arrow (E)      * summon monster 4 (E)  * lightning arc 
* Haste                * stone skin            * Elemental body [E] 
* Dispel Magic         * dimension door        * wall of force 
* Dispel Magic         * Detonate              * Teleport 
* lightning bolt       * Blk Tentacles                       
* Displacement         P summon monster 4 (E) 
P Haste 

LEVEL 6 
* Tar Pool (E)
* Chains of fire 
* Forceful hand                 

[sblock=Book:]
[B][U]Level 00[/U][/B]  
* Resistance * Acid Splash [c] * Detect Magic * Detect Poison * Read Magic * Daze * Dancing Lights 
* Flare * Light * Spark * Disrupt Undead * Touch of Fatigue * Mage Hand * Mending * Message 
* Open/Close * Arcane Mark * Prestidigitation 
[B][U]Level 01[/U][/B]
* Break * Burning Hands (E,*) * Chill Touch * comp lang * Ear piercing scream * Endure Elements (E)  
* enlarge person * expeditious retreat * Feather Fall * Identify * Jump [c] * Magic Missile 
* magic weapon * Shield * Touch of the Sea & * Touch of Gracelessness
[U][B]Level 02[/B][/U]  
* Arcane Lock  * Burning gaze (E) * Cat's grace * darkvision * Elemental Touch * Flaming Sphere (E) 
* Fox's cunning * Knock * Levitate * Resist Energy * Scorching Ray (E) * See Invisibility 
* Spectral Hand * Warding Weapon * false life
[U][B]Level 03[/B][/U]  
* Dispel magic * Displacement * Draconic Reservoir * Fire ball (**,E,ev) * Flame Arrow (E) * Haste 
* Lightning bolt (ev) * Tiny Hut * Ablative Barrier [c] * Fly  
[U][B]Level 04[/B][/U]  
* Black tentacles * darkvision, gtr * Detonate * Dimension door * scrying * stone skin 
* summ monst IV [E] 
[U][B]Level 05[/B][/U]  
* Elemental body II [e] * Feuer vyrm [fire snake] * lightning arc * Summon monster V * Teleport 
* Wall of Force 
[U][B]Level 06[/B][/U] 
* undeath to death * chains of fire * tar pool * sirocco * forceful hand * Form of the dragon I  
[/sblock]

( - ) denotes a cast spell    
(*) cast at +1 level (trait)  
(**) cast at +2 levels (Feat) 
(E) elemental: flame school  
(ev) evocation 
(A) denotes changed to acid 
(&) takes 2 spell slots to cast 
(#) recalled via pearl of power 
(E,A) denotes 50% fire/50% acid
[/sblock]
 
Last edited:

Remove ads

Top