[LPF] Coils of Flame


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Combat! - Round 01a

You make your way in a line through the tight passageway, squeezing one by one through the constricted entrance and into the slightly wider tunnel beyond. The steam and heat in this tight area seem to push in on you, the hiss and pop of gasses making their way to the surface echo. As Arianna leads you to the end of the tunnel, those in a position to see note that it widens into another large room.

Tek/Arianna hear a subtle difference in the hissing; their gaze sharpens and they note a clutch of snakes clustered around the north end of the room. It's obvious the snakes have also become aware of the invaders to their den . . . they move quickly to defend their territory!

Two snakes actually get within striking distance before the Beast can react, startling the Eidolon/Summoner . . . they place a foot on a steam slicked rock and stagger slightly as the serpents lash out! While the slip slowed their reaction, it also saved them from painful bites; both snakestrikes miss their mark.

GM: Heinrich's Up!


[sblock=Combat!]All opponents mutually aware - no surprise. Because of their position and the shape/size of the tunnel, Ellamin, Anaerion and Elenka are not in position to see what's going on or to be in combat this round. (Of course, that doesn't preclude them from shouting questions or taking other action to find out what's happening and why you've stopped so feel free to post those free actions where ever you will). I'll insert them into the initiative order as they become able to directly affect the combat.

[sblock=Arianna/Tek]Arianna identifies these creatures as Fire Snakes - not normally so aggressive as these, and not typically dangerous to a group of such seasoned adventurers. However, flukes have occurred; the snakes' bite carries a paralytic toxin, and being rendered helpless and covered with a swarm of 4 or 5 of the creatures would not be pleasant.[/sblock]

Code:
[U]Combatant         AC/ T/FF     HP Taken    Action          Condition[/U]
Snake 01          17/14/14      --         Move/Strike     
Snake 02          17/14/14      --         Move
Snake 03          17/14/14      --         Move/Strike   
Heinrich          14/12/12      --/ 26     
Snake 04          17/14/14      --         
Drevezh'Korol     22/12/20      --/ 56     
Snake 05          17/14/14      --         
Arianna           28/12/26      --/ 55     
Snake 06          17/14/14      --         

Ellamin           19/13/18      --/ 51                     Unaware
Anaerion          17/11/16      --/ 58                     Unaware
Elenka            16/12/14      --/ 51                     Unaware
[/sblock]

[sblock=Map]
I'm trying something a little different this fight with the map - I've inserted a set of "local coordinates" around the current combat site. These will be easy to change if the fight strays outside the lines. The snakes are numbered on the map but the labels may be too small for the old blind folk (that'd be you, DeWar!) to see. If so, just refer to your target by coordinate.

CoilsofFlame_zpsd1894147.jpg

[/sblock]
 

"Ach, dis ist like das fire svamp in, .. .. ..Snakes!" He aims the wand in his hand speaks a quick word and a missile of light and force shoots out!

magic missile on snake at F,5

1d4+1=5
 

The fire-haired wizard's missile wends its way unerringly through the party and strikes one of the snakes attacking Arianna.

GM: Drev is up! (No changes to the map).


[sblock=Combat!]
Code:
[U]Combatant         AC/ T/FF     HP Taken    Action          Condition[/U]
Snake 01          17/14/14      --         Move/Strike     
Snake 02          17/14/14      --         Move
Snake 03          17/14/14      05         Move/Strike   
Heinrich          14/12/12      --/ 26     Magic Missile
Snake 04          17/14/14      --         No Action
Drevezh'Korol     22/12/20      --/ 56     
Snake 05          17/14/14      --         
Arianna           28/12/26      --/ 55     
Snake 06          17/14/14      --         

Ellamin           19/13/18      --/ 51                     Unaware
Anaerion          17/11/16      --/ 58                     Unaware
Elenka            16/12/14      --/ 51                     Unaware
[/sblock]

[sblock=Map]
Map Goes Here!
[/sblock]
 

Elenka and Drevezh'korol, summoner and wood man

"Snakes," rumbles Drevezh'korol. "A whole nest from the looks of it."

The wood man strikes at one of the snakes on the other side of Teq Oola trying his best not to knock the mermaid-demon off balance as he does so. His heavy fist pounds the snake. Acidic sap adheres to the scaly creature and fire from Drevezh'korol's fist briefly engulfs it.

If the snake dies Drevezh'korol moves forward to position himself to attack the next nearest snake. If it doesn't die Drevezh'korol will remain in the same place though anxious to push forward.

[sblock=OOC/Actions]Not sure exactly who he can reach. If Drev can reach #3 he'll attack it. If it counts as 15 ft. away he'll use a swift action to activate the longarm bracers and use a charge from that. Let me know if I need to use a charge. Thx.

Drev:
Standard: single slam attack against snake at F5 (#3): 1d20+16=22, 2d6+13=18, 1d6=1 (acid), 1d6=6 (fire). Note: Don't think there is a penalty for striking through an occupied hex but even if there is a -4 he would hit their AC 17.

If Snake #3 dies, then Drev will move to E6 provoking an AoO.
[/sblock]


• • • Elenka Danyllova • • •

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 7
Initiative: +2 Perception: +9

AC: 16 (12 touch; 14 flat-footed) Current AC: 16
HP: 51 Current: 51
CMB: +6 CMD: 18 Fort: +2 Ref: +4 Will: +7

In Hand:
Conditions:
Spells:
  • 1st level: 5/5 remaining.
  • 2nd level: 3/4 remaining.
  • 3rd level: 0/2 remaining.
Special:
Summon Monster 4 7/7
Bond Senses 7/7 rounds remaining
Maker's Call 1/1 remaining
Rod of Extend: 2/3 remaining (3rd lv. or lower)

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +2 Perception: +9; Darkvision 60 ft.

AC: 22 (12 touch; 20 flat-footed) Current AC: 24/12/22 (Ablative Barrier)
HP: 56 Current: 56
CMB: +13 CMD: 25 Fort: +6 Ref: +4 Will: +5 (+9 vs. enchantment)

In Hand: slam +15 (2d6+12 +1d6 acid +1d6 fire)
Conditions:Extended Greater Magic Fang (+1/+1; 14/14 hours); Ablative Barrier (+2 AC, 35/35 pts., 7/7 hours)
Wearing longarm bracers 3/3 remaining[/sblock]
 


Drev's arm turns from it's usual dried brown to a living, sap-filled green as it stretches and bends around Arianna's form to pulverize the snake on the other side . . . it's quite thoroughly dead. As the wood-king slides around his comrade, the first snake attacks but mis-times its strike and smacks its into Drev's solid thigh, causing no damage and leaving the snake looking decidedly woozy. Two of the snakes farther back in the room move forward to swarm Drev, biting ferociously. Elenka's Eidolon feels the poison coursing through him, dragging at his arms and legs.

GM: Arianna's up, and there's a little room for Heinrich, Ellamin, Elenka and Anaerion to move forward if you wish.


[sblock=Combat!]
GE, I need two DC12 Fortitude saves for Drev, please. (He did have to use a charge from the Bracers).
Code:
[U]Combatant         AC/ T/FF     HP Taken    Action          Condition[/U]
Snake 01          17/14/14      --         Move/Strike     Fatigued
Snake 02          17/14/14      --         Move
[s]Snake 03          17/14/14      05         Move/Strike     Thoroughly Pulverized[/s]
Heinrich          14/12/12      --/ 26     Magic Missile
Drevezh'Korol     22/12/20      --/ 56     Attack/Move     NLD: 07
Snake 04          17/14/14      --         Move/Attack
Snake 05          17/14/14      --         Move/Attack
Arianna           28/12/26      --/ 55     
Snake 06          17/14/14      --         

Ellamin           19/13/18      --/ 51                     No LOS
Anaerion          17/11/16      --/ 58                     NO LOS
Elenka            16/12/14      --/ 51                     NO LOS
[/sblock]

[sblock=Map]

[/sblock]
 
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"Fire snakes! Careful, their bite paralyzes!" Arianna drops her longspear and claws at the first snake in front of her. With two solid strikes, she tears through it, and moves forward on the next one. Reaching around the corner of the cave wall a bit, she lands a solid stomp that gashes the snake with her sharpened toenails. Her next stomp kicks the wall of the cavern instead of the snake.
[sblock=Actions]Swift: Arcane Strike
Free: drop longspear
Claw attack (1d20+9+1=19) hits, first claw damage (1d6+7+1d6=14)
second claw attack (1d20+9+1=24) hits, second claw damage (1d6+7+1d6=14)
5' step to E5 over dead snake number 1 to attack snake number 2
third claw attack (1d20+9+1=22) hits, third claw damage (1d6+7+1d6=17)
fourth claw attack (1d20+9+1=13) misses
The trailing d6 is electricity damage, which fire snakes are not likely immune to.
And I assume it is Drev, not Teq, that was bit and who is feeling some poison effects.
[/sblock]
Arianna_merged_headshot.png

[sblock=mini-stats]Arianna Mermaid ~ Perception +9, Sense Motive +6, Stealth -1, Low Light Vision
Base HP 64/0, AC 14, 13 T, 13 FF, Init +2
Current HP: 64, Current AC: 18
CMB +4, CMD 16, Fort +7, Reflex +5, Will +10 . . Move 15'
MW Long Spear +5, d8 with 10' reach
MW DW Spear Gun +7, d8
Dagger +4, d4 or thrown +6, d4

Active Enhancements: -
In hand: none


Consumables: 15 spear gun bolts, 20 cold iron bolts, 10 days rations,
. . .... . . . . . . . 1 potions of Cure Light Wounds, (in scarf)
. . .... . . . . . . . 1 potions of Enlarge Person, Ant Haul, Summon Eidolon, Spider Climb (in scarf)
. . .... . . . . . . . 1 vial of anti-toxin, 1 holy water (in scarf)
. . .... . . . . . . . 1 potion of Cure Light Wounds (crutch)
. . .... . . . . . . . 1 potion of Lesser Restoration, 1 vial of anti-toxin (in backpack)
.......................1 wand of Lesser Rejuvenate Eidolon (43 charges)
.......................1 wand of Cure Light Wounds (
41 charges)

Summon Monster III: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt, Guidance, Breeze
. Orisons: unlimited Stabilize, Detect Poison, Purify Food/Drink
1st Level: 5/day, 1 used Mage Armor, Lesser Rejuvenate Eidolon, Shield, Enlarge Person, Feather Fall, Life Conduit
1st Level: Memorized Bless, Divine Favor, Longstrider(d)
2nd level: 4/day, 1 used Haste, Lesser Evolution Surge, See Invisibility, Resist Energy
Lesser Rod of Extend: 3 charges/day, 3 used
Ring of ForceFangs: 0/9 charges currently
Channel Positive Energy:
7/day, 1 used, 1d6 healing
Free Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero

Beast (Teq Oola) ~ Perception +17, Sense Motive +6, Stealth +2, 60' Darkvision and Low Light Vision, Invisible and Ethereal
Base HP 64 Real / 52 Temp, AC 26, 12 T, 24 FF, Init +2, Resists: Fire 10
Current HP: 64/52, Current AC: 26
CMB +9, CMD 21, Fort +9, Reflex +7, Will +12. . Move 50' with Longstrider, Fly 40' Perfect, fly skill +17

Claw/Claw/Claw/Claw +9+1, d6+4+2 Arcane Strike + 1d6 shock +1 Greater Magic Fang
MW Longspear +10, d8+6+2 Arcane Strike with 10' reach
MW Darkwood Speargun +8, d8+2 Arcane Strike
Dagger +9, d4+4 or thrown +7, d4+4+2 Arcane Strike
Jolt +7, d3, RTA spell

Active Enhancements: Evasion, Extended Mage Armor (5.8 of 12 hours), Extended Greater Magic Fang (13.8 hours), Extended Longstrider (1.8 hours), See Invisibility (49 minutes)
In hand: claw/claw/claw/claw
Conditions: AC 26[/sblock]
 
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