[LPF] Coils of Flame

Elenka and Drevezh'korol: summoner and wood man

Drevezh'korol feels the poison surging through his limbs and hopes his companions are able to shuffle forward and take out some of the snakes while he is keeping them occupied. As the seconds pass he is able to shrug off the worst of the poison's effects though he senses it was probably a close thing.

[sblock=OOC/Actions]Fort saves: 1d20+6=13, 1d20+6=16

Mowgli, Drev has Ablative Barrier in effect which converts the first five points of lethal damage per attack to nonlethal damage.
[/sblock]


• • • Elenka Danyllova • • •

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 7
Initiative: +2 Perception: +9

AC: 16 (12 touch; 14 flat-footed) Current AC: 16
HP: 51 Current: 51
CMB: +6 CMD: 18 Fort: +2 Ref: +4 Will: +7

In Hand:
Conditions:
Spells:
  • 1st level: 5/5 remaining.
  • 2nd level: 3/4 remaining.
  • 3rd level: 0/2 remaining.
Special:
Summon Monster 4 7/7
Bond Senses 7/7 rounds remaining
Maker's Call 1/1 remaining
Rod of Extend: 2/3 remaining (3rd lv. or lower)

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +2 Perception: +9; Darkvision 60 ft.

AC: 22 (12 touch; 20 flat-footed) Current AC: 24/12/22 (Ablative Barrier)
HP: 56 Current: 56 [7 NL?]
CMB: +13 CMD: 25 Fort: +6 Ref: +4 Will: +5 (+9 vs. enchantment)

In Hand: slam +15 (2d6+12 +1d6 acid +1d6 fire)
Conditions:Extended Greater Magic Fang (+1/+1; 14/14 hours); Ablative Barrier (+2 AC, 28/35 pts., 7/7 hours)
Wearing: longarm bracers 2/3 remaining[/sblock]
 

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Combat! (Round 02)

Arianna/Tek dispose of two more of the snakes, moving up to support Drev at the same time. The last snake slithers up and strikes at the wood man, burying fangs deep in a gnarly calf; once more Drev feels the poison mixing with his sap and making its inexorable way through his limbs.

GM: That brings us back to the top, and Heinrich (unless any of those hanging out at the back with no Line of Sight want to move up . . .

GE, thanks for the prompt on your Ablative Barrier - probably not the last time I'll need that ;).


[sblock=Combat!]
Code:
[U]Combatant         AC/ T/FF     HP Taken    Action          Condition[/U]
[s]Snake 01          17/14/14      --                         Sliced & Diced[/s]
[s]Snake 02          17/14/14      --                         Stomped[/s]
[s]Snake 03          17/14/14      05                         Thoroughly Pulverized[/s]
Heinrich          14/12/12      --/ 26     Magic Missile
Drevezh'Korol     22/12/20      --/ 56     Attack/Move     NLD: 10
Snake 04          17/14/14      --         Move/Attack
Snake 05          17/14/14      --         Move/Attack
Arianna           28/12/26      --/ 55     Move/Attack
Snake 06          17/14/14      --         Move/Attack

Ellamin           19/13/18      --/ 51                     No LOS
Anaerion          17/11/16      --/ 58                     NO LOS
Elenka            16/12/14      --/ 51                     NO LOS
[/sblock]

[sblock=Map]

[/sblock]
 


Heinrich will (perhaps foolishly) move to F5 and shoot the snake at E7 with his wand of MM

1d4+1=3

He squeezes up, speaks the arcane trigger and a considerably weaker dart of force sputters out.

[sblock=Stats]
Initiative: +2; Perception: +2; (spell: low-light vision)
AC: 14 (10 flat-footed, 12 Touch )
HP: 26 Current: 26
BAB +3 CMB: +3 CMD:15 Fort: +4 Reflex: +6 Will: +8

Current Conditions in Effect: Ablative barrier (6 hours/30 points)
current spell active: Flaming sphere; round 2 of 6
Current Weapon in Hand: wand - magic missile

consumables:
Wand cure light [50]
Wand magic missile [48]
rations [30 days]

School Focus: fire elementalist
Fire jett (dc 17): 00000 000
fire resistance 5
fire supremacy
combat casting
cast any spell from spell book through pendant - once per day
Level 1 pearl of power -[ 0 0 0]
Level 2 pearl of power - 0]

Spells Prepared:
Level 0
: Detect Magic, Resistance, open/close, Acid Splash,

Level 1
: Comprehend lang., Enlarge person, burning hands [*,ev, E ], feather fall, Magic Missile [-,#] <<open slot>>

Level 2
: burning hands of acid [*,ev, E, A ], Scorching ray [ev, E], Levitate, resist energy, flaming sphere [ev, E,,-#]

Level 3
: Haste, dispel magic, ablative barrier, fire ball [**, ev, E]

Level 4
:<<open slot; must be fire spell>> <<open slot>>

Save DC:
General: 14 + SL
Evocation: 16 + SL
Elemental (Fire): 15 + SL
Evoc + (Fire): 17 + SL

notes
( - ) denotes a cast spell
(*) cast at +1 level (trait)
(**) cast at +2 levels (Feat)
(E) elemental: flame school
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
.
[/sblock]

[sblock=Ablative barier]
Invisible layers of solid force surround and protect the target, granting that target a +2 armor bonus to AC. Additionally, the first 5 points of lethal damage the target takes from each attack are converted into nonlethal damage.

Against attacks that already deal nonlethal damage, the target gains DR 5/—.

Once this spell has converted 5 points of damage to nonlethal damage per caster level (maximum 50 points), the spell is discharged.[/sblock]
 
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Heinrich's bolt damages the snake but does not kill it. Ellamin moves up to E4, can see what's going on, and may now act. In fact, he's up!

(The last posted map should suffice - only Heinrich and Ellamin have moved - but let me know if you need an update).
 
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Ellamin moves up and flicks the razor edges of his whip around his comrades, further injuring one of the snakes. Anaerion also moves to a better position, and can now see the target of Heinrich and Ellamin's attacks.

GM: Drev and Anaerion are up!

GlassEye - another DC12 Fortitude save for Drev, if you please.


[sblock=Combat!]
Code:
[U]Combatant         AC/ T/FF     HP Taken    Action          Condition[/U]
[s]Snake 01          17/14/14      --                         Sliced & Diced[/s]
[s]Snake 02          17/14/14      --                         Stomped[/s]
[s]Snake 03          17/14/14      --                         Thoroughly Pulverized[/s]
Heinrich          14/12/12      --/ 26     Magic Missile
Ellamin           19/13/18      --/ 51     Move/Attack     
Drevezh'Korol     22/12/20      --/ 56                     NLD: 10
Anaerion          17/11/16      --/ 58     Move . . .      
Snake 04          17/14/14      --         
Snake 05          17/14/14      06         
Arianna           28/12/26      --/ 55     
Snake 06          17/14/14      --         

Elenka            16/12/14      --/ 51                     NO LOS
[/sblock]

[sblock=Map]

[/sblock]
 
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Finally seeing the battle field, Anaerion takes a second to think things through. Well, let us see how those snakes can handle...this!

Waving his hands in the air, Anaerion points to the snakes in the back, saying "Fall down before the might of the forrest!", sending a liquid glob behind 2 of the snakes, hoping to trip them up
[sblock=OOC]
Anaerion will cast 1 of his Grease spells in D7 D8 E7 E8. DC 18

Also, SK, the CLW ability that Malkovian used, is that the other missing power? I just want to add it to my sheet before I forget. I figured he has 1 more use, correct?
[/sblock]
[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 17 (14 flat-footed, 13 Touch ) HP: 58 Current: 58
CMB: +2 CMD:15(10ff) Fort: +5 Reflex: +6 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect:
Current Weapon in Hand: Wand of Summon Monster 2. Command word is მოდის მეოთხე

School Focus:
Shift: 20' Teleport as Dim Door. Does not Provoke AoO (7/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 12 Rounds
Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Dimensional Steps: 240 feet per day. Must be used in 5' increments

Malkovian: Happy for now.
Timely Inspiration: 3/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 3/3 StandardAction, borrowing skill ranks.
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Bonus Power: Anaerion does not know this power.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared:
Level 0: Detect Magic, Read Magic, Acid Splash, Mending
Level 1: Grease* (DC 18),Protection From Evil,Grease* (DC 18),Magic Missile 4d4+4,Unseen Servant,Mage Armor,Magic Missile 4d4+4
Level 2: Glitterdust,Invisibility,Mirror Image,Web*,Create Pit,[OPEN SLOT]
Level 3: Haste,Summon Monster 3 *,Fly,Dispel Magic,[OPEN SLOT]
Level 4: Summon Monster 4,Persistant Glitterdust (DC 19),Phantom Chariot,[OPEN SLOT]
Arcane Bond: Available
[/sblock]
 

Finally seeing the battle field, Anaerion takes a second to think things through. Well, let us see how those snakes can handle...this!

Waving his hands in the air, Anaerion points to the snakes in the back, saying "Fall down before the might of the forrest!", sending a liquid glob behind 2 of the snakes, hoping to trip them up
[sblock=OOC]
Anaerion will cast 1 of his Grease spells in D7 D8 E7 E8. DC 18
[/sblock]

Identify spell cast [spellcraft +14; need a 2 to get it]
1d20+14=34
[dang, just wasted a natural 20]
 
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