[LPF] Coils of Flame

"Tanager's storms shall cleanse you fowl creatures from my world! Neither you or your god will survive the wrath of the Stormlords! Your name shall die with you, buried in a mud pit of obscurity and erased from time!" Two more electrified claw attacks sink into the leader, shredding his skin and spraying his blood across the chamber.
[section]
[sblock=actions] Swift: Arcane Strike
Full round attack:
first claw attack +GMF+Haste+IC (1d20+9+1+1+2=15) misses
second claw attack (1d20+13=22) misses
third claw attack (1d20+13=30) hits for damage+STR+AS+Haste+IC+Shock (1d6+4+2+1+2+1d6=16)

fourth claw attack (1d20+13=32) hits fordamage (1d6+4+2+1+2+1d6=15)
hasted attack (1d20+13=20) misses

doing 16 and 15 damage. Leader first, flunky next if leader fell,
5' step to C7 if leader is still standing
Mowgli: The HP allocation is fine. It doesn't have to be all of an attack. The attack just has to be capable of dropping the eidolon to zero before the effect kicks in. She just needs to keep Teq up and fighting. Since a fire god is trying to move in, she will fight to the death on this one rather than fail Tanager. Which might be next round!!!
[/sblock][sblock=Arianna's mini-stats]Arianna Mermaid ~ Perception +9, Sense Motive +6, Stealth -1, Low Light Vision
Base HP 64/0, AC 14, 13 T, 13 FF, Init +2
Current HP: 64, Current AC: 18
CMB +4, CMD 16, Fort +7, Reflex +5, Will +10 . . Move 15'
MW Long Spear +5, d8 with 10' reach
MW DW Spear Gun +7, d8
Dagger +4, d4 or thrown +6, d4

Active Enhancements: -
In hand: none


Consumables: 15 spear gun bolts, 20 cold iron bolts, 10 days rations,
. . .... . . . . . . . 1 potions of Cure Light Wounds, (in scarf)
. . .... . . . . . . . 1 potions of Enlarge Person, Ant Haul, Summon Eidolon, Spider Climb (in scarf)
. . .... . . . . . . . 1 vial of anti-toxin, 1 holy water (in scarf)
. . .... . . . . . . . 1 potion of Cure Light Wounds (crutch)
. . .... . . . . . . . 1 potion of Lesser Restoration, 1 vial of anti-toxin (in backpack)
.......................1 wand of Lesser Rejuvenate Eidolon (37 charges)
.......................1 wand of Cure Light Wounds (
41 charges)

Summon Monster III: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt, Guidance, Breeze
. Orisons: unlimited Stabilize, Detect Poison, Purify Food/Drink
1st Level: 5/day, 1 used Mage Armor, Lesser Rejuvenate Eidolon, Shield, Enlarge Person, Feather Fall, Life Conduit
1st Level: Memorized Bless, Divine Favor, Longstrider(d)
2nd level: 4/day, 1 used Haste, Lesser Evolution Surge, See Invisibility, Resist Energy
Lesser Rod of Extend: 3 charges/day, 3 used
Ring of ForceFangs: 0/9 charges currently
Channel Positive Energy:
7/day, 4 used, 1d6 healing
Free Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero

Beast (Teq Oola) ~ Perception +17, Sense Motive +6, Stealth +2, 60' Darkvision and Low Light Vision, Invisible and Ethereal
Base HP 64 Real / 52 Temp, AC 26, 12 T, 24 FF, Init +2, Resists: Fire 10
Current HP: 30/4, Current AC: 26+1
CMB +9, CMD 21, Fort +9, Reflex +7, Will +12. . Move 50' with Longstrider, Fly 40' Perfect, fly skill +17

Claw/Claw/Claw/Claw +9+1+1+2, d6+4+2+1+2 Arcane Strike + 1d6 shock +1 Greater Magic Fang +1 Haste +2 Inspire Courage
MW Longspear +10, d8+6+2 Arcane Strike with 10' reach
MW Darkwood Speargun +8, d8+2 Arcane Strike
Dagger +9, d4+4 or thrown +7, d4+4+2 Arcane Strike
Jolt +7, d3, RTA spell

Active Enhancements: Evasion, Extended Mage Armor (5.5 of 12 hours), Extended Greater Magic Fang (13.5 hours), Extended Longstrider (1.5 hours), See Invisibility (34 minutes)
In hand: claws
Conditions: AC 26+1, Haste, See Invisible and Ethereal, See in the dark 60, flying 2' off the ground.[/sblock]
[/section]
 

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Flying next to the Lion, Anaerion peers up to confirm that nothing is right next to the pit before grabbing onto the Lion's fur and shifting both himself and the lion out of the pit.

Appearing next to the leader that Arianna has been fighting so bravely, the lion roars satisfactorily whlie Malkovian says "AAAAAnd were back!"

The lion attacks with 3 furious attacks. The bite once again sinks deep into the monster's flank, but only 1 claw is able to connect to the creature.
[sblock=Actions]
Anaerion:
Move: Fly down to C03(-30)
Standard: Using Dimensional steps, Teleport Anaerion to C4(0') and the lion to C5(0'). Uses 70 more ft

Lion: 5' step into flank, and Full Round Attack
1d20+13=23, 1d20+13=22, 1d20+13=28
And the bite htis, so Grapple/Damage:
1d20+15=31, 1d8+10=12, 1d4+10=14
Guess who's grappled again /evil laugh.

[/sblock]
[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 17 (14 flat-footed, 13 Touch ) HP: 58 Current: 58
CMB: +2 CMD:15(10ff) Fort: +5 Reflex: +6 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect:
Current Weapon in Hand: Wand of Summon Monster 2. Command word is მოდის მეოთხე

School Focus:
Shift: 20' Teleport as Dim Door. Does not Provoke AoO (6/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 12 Rounds
Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Dimensional Steps:140/240 feet per day. Must be used in 5' increments

Malkovian: Happy for now.
Timely Inspiration: 3/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 2/3 Standard Action, borrowing skill ranks.
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 1/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared:
Level 0: Detect Magic, Read Magic, Acid Splash, Mending
Level 1: Grease* (DC 18),Protection From Evil,Grease* (DC 18),Magic Missile 4d4+4,Unseen Servant,Mage Armor,Magic Missile 4d4+4
Level 2: Glitterdust,Invisibility,Mirror Image,Web*,Create Pit,[OPEN SLOT]
Level 3: Haste,Summon Monster 3 *,Fly,Dispel Magic,[OPEN SLOT]
Level 4: Summon Monster 4,Persistant Glitterdust (DC 19),Phantom Chariot,[OPEN SLOT]
Arcane Bond: Available
[/sblock]
[sblock=Lion Mini Block]
Lion: HP 32 AC: 15 - 2 DR 5/Evil Saves: +8 +7 +2
All Attacks: +7 + 2(AS) + 2 (IC) + 2 (Flanks)
Resist Cold/Acid/Electricity 10 SR: 9
CMB: +13 Grapple + 2 (AS)
Smite Used.
[/sblock]
 
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Elenka and Drevezh'korol, summoner and wood man

Elenka watches grimly as Drevezh'korol downs the salamander then steps over its body to get closer to the other one. The last one, she sees as Anaerion and his summoned creature extricate themselves from the pit and concentrate their attacks on the leader of these beings.

"Good work, Anaerion!"

Teq Oola's hide looks shredded but with that last one between her and her adventuring companion she opts to wend her way past Ellamin and Heinrich to the spot Drevezh'korol just vacated. She reaches out and lightly touches the wood man as she summons a minor amount of healing for him.

[sblock=OOC/Actions]
Drev: (reposted from previous post)
Full-round action:
Slam#1: PA+GMF+IC+Haste (1d20+15-2+1+2+1=20) miss.
Slam#2: PA+GMF+IC+Haste (1d20+15-2+1+2+1=27) for PA+GMF+IC (2d6+8+4+1+2=19) dmg + acid (1d6=4)
Slam#3: PA+GMF+IC+Haste (1d20+15-2+1+2+1=28) for PA+GMF+IC (2d6+8+4+1+2=23) dmg + acid (1d6=1)
Note: if Drev's first successful attack is enough to take down the salamander he will use a swift action and a charge off the longarm bracers to hit the next salamander.
Free: 5 ft step to F4

Elenka:
Free: --
Move: to F3
Standard: cast Lesser Rejuvenate Eidolon (1d10+5=6)
[/sblock]


• • • Elenka Danyllova • • •

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 8
Initiative: +2 Perception: +10

AC: 16 (12 touch; 14 flat-footed) Current AC: 16
HP: 66 Current: 66
CMB: +7 CMD: 19 Fort: +3 Ref: +4 Will: +8

In Hand: terbutje
Conditions:
Spells:
  • 1st level: 2/5 remaining.
  • 2nd level: 3/5 remaining.
  • 3rd level: 1/3 remaining.
Special:
Summon Monster 4 7/7
Bond Senses 8/8 rounds remaining
Maker's Call (Transposition) 0/1 remaining
Rod of Extend: 2/3 remaining (3rd lv. or lower)

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +2 Perception: +9; Darkvision 60 ft.

AC: 20 (12 touch; 18 flat-footed) Current AC: 27/13/24 (Ablative Barrier + Haste + Shield)
HP: 56 Current: 31 [5 NL]
CMB: +13 CMD: 25 Fort: +6 Ref: +4 Will: +5 (+9 vs. enchantment)

In Hand: slam (x2) +15 (2d6+8 +1d6 acid +1d6 fire)
Conditions:Extended Greater Magic Fang (+1/+1; 14/14 hours); Ablative Barrier (+2 AC, 10/35 pts., 7/7 hours), Inspire Courage, Haste, Resist Fire 10, Protection from Evil, Shield
Wearing: longarm bracers 2/3 remaining[/sblock]
 

Ellamin pulls out his morningstar with his free hand, so that he now is wielding a whip in one hand and the morningstar in the other, as he speaks in the calmest, most pleasant voice one could imagine, "Surrender now or face the wrath or face gnomish justice at my hands." As he speaks he positions himself as best he can for a potential charge should it prove to be necessary.

[sblock=actions]Draw Morningstar as he moves to a good charge position (not sure which one flunky 1 was on map)
Standard action to intimidate Intimidate to demoralize (size already factored in) (1d20+13=29)[/sblock]
 

[sblock=sunshadow]The Flunky flanking Aradra is the one that's left. The only place you can get to (that I can see) that will allow a charge is E3, which is fine but you'll need to make a DC 17 Reflex Save to avoid falling into the pit if he ends his turn there.[/sblock]
 



OOC: Sorry guys. Was admitted into the hospital Sunday at 2 am. No computer, much less internet access, as I thought I was only going to be there a few hours.. The VA hospital is working on a better wireless access to the internet. Just got out yesterday and now on line now. whew, what a trip!


Heinrich is out of ideas for now,so he trigger his wand of missiles and watches the missile dodge and weave through the battle to the remaining salamander.

1d4+1=3

[sblock=Stats]
Initiative: +2; Perception: +2; (spell: low-light vision)
AC: 14 (10 flat-footed, 12 Touch )
HP: 26 Current: 26
BAB +3 CMB: +3 CMD:15 Fort: +4 Reflex: +6 Will: +8

Current Conditions in Effect: Ablative barrier (6 hours/30 points) 5 points taken
current spell active: Flaming sphere; round 2 of 6
Current Weapon in Hand: wand - magic missile

consumables:
Wand cure light [50]
Wand magic missile [46]
rations [30 days]

School Focus: fire elementalist
Fire jett (dc 17): 00000 000
fire resistance 5
fire supremacy
combat casting
cast any spell from spell book through pendant - once per day - lightning bolt
Level 1 pearl of power -[ 0 00]
Level 2 pearl of power - 0]

Spells Prepared:
Level 0
: Detect Magic, Resistance, open/close, Acid Splash,

Level 1
: Comprehend lang., Enlarge person, burning hands [*,ev, E ], feather fall, Magic Missile [-,##] <<open slot>>

Level 2
: burning hands of acid [-,*,ev, E, A ], Scorching ray [ev, E], Levitate, resist energy, flaming sphere [ev, E,,-#]

Level 3
: Haste[-], dispel magic, ablative barrier, fire ball [**, ev, E]

Level 4
:<<open slot; must be fire spell>> <<open slot>>

cast from pendant: lightning bolt

Save DC:
General: 14 + SL
Evocation: 16 + SL
Elemental (Fire): 15 + SL
Evoc + (Fire): 17 + SL

notes
( - ) denotes a cast spell
(*) cast at +1 level (trait)
(**) cast at +2 levels (Feat)
(E) elemental: flame school
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
.
[/sblock]
 
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