Satin Knights
First Post
"Tanager's storms shall cleanse you fowl creatures from my world! Neither you or your god will survive the wrath of the Stormlords! Your name shall die with you, buried in a mud pit of obscurity and erased from time!" Two more electrified claw attacks sink into the leader, shredding his skin and spraying his blood across the chamber.
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[sblock=actions] Swift: Arcane Strike
Full round attack:
first claw attack +GMF+Haste+IC (1d20+9+1+1+2=15) misses
second claw attack (1d20+13=22) misses
third claw attack (1d20+13=30) hits for damage+STR+AS+Haste+IC+Shock (1d6+4+2+1+2+1d6=16)
fourth claw attack (1d20+13=32) hits fordamage (1d6+4+2+1+2+1d6=15)
hasted attack (1d20+13=20) misses
doing 16 and 15 damage. Leader first, flunky next if leader fell,
5' step to C7 if leader is still standing
Mowgli: The HP allocation is fine. It doesn't have to be all of an attack. The attack just has to be capable of dropping the eidolon to zero before the effect kicks in. She just needs to keep Teq up and fighting. Since a fire god is trying to move in, she will fight to the death on this one rather than fail Tanager. Which might be next round!!!
[/sblock][sblock=Arianna's mini-stats]Arianna Mermaid ~ Perception +9, Sense Motive +6, Stealth -1, Low Light Vision
Base HP 64/0, AC 14, 13 T, 13 FF, Init +2
Current HP: 64, Current AC: 18
CMB +4, CMD 16, Fort +7, Reflex +5, Will +10 . . Move 15'
MW Long Spear +5, d8 with 10' reach
MW DW Spear Gun +7, d8
Dagger +4, d4 or thrown +6, d4
Active Enhancements: -
In hand: none
Consumables: 15 spear gun bolts, 20 cold iron bolts, 10 days rations,
. . .... . . . . . . . 1 potions of Cure Light Wounds, (in scarf)
. . .... . . . . . . . 1 potions of Enlarge Person, Ant Haul, Summon Eidolon, Spider Climb (in scarf)
. . .... . . . . . . . 1 vial of anti-toxin, 1 holy water (in scarf)
. . .... . . . . . . . 1 potion of Cure Light Wounds (crutch)
. . .... . . . . . . . 1 potion of Lesser Restoration, 1 vial of anti-toxin (in backpack)
.......................1 wand of Lesser Rejuvenate Eidolon (37 charges)
.......................1 wand of Cure Light Wounds (41 charges)
Summon Monster III: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt, Guidance, Breeze
. Orisons: unlimited Stabilize, Detect Poison, Purify Food/Drink
1st Level: 5/day, 1 used Mage Armor, Lesser Rejuvenate Eidolon, Shield, Enlarge Person, Feather Fall, Life Conduit
1st Level: Memorized Bless, Divine Favor, Longstrider(d)
2nd level: 4/day, 1 used Haste, Lesser Evolution Surge, See Invisibility, Resist Energy
Lesser Rod of Extend: 3 charges/day, 3 used
Ring of ForceFangs: 0/9 charges currently
Channel Positive Energy: 7/day, 4 used, 1d6 healing
Free Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero
Beast (Teq Oola) ~ Perception +17, Sense Motive +6, Stealth +2, 60' Darkvision and Low Light Vision, Invisible and Ethereal
Base HP 64 Real / 52 Temp, AC 26, 12 T, 24 FF, Init +2, Resists: Fire 10
Current HP: 30/4, Current AC: 26+1
CMB +9, CMD 21, Fort +9, Reflex +7, Will +12. . Move 50' with Longstrider, Fly 40' Perfect, fly skill +17
Claw/Claw/Claw/Claw +9+1+1+2, d6+4+2+1+2 Arcane Strike + 1d6 shock +1 Greater Magic Fang +1 Haste +2 Inspire Courage
MW Longspear +10, d8+6+2 Arcane Strike with 10' reach
MW Darkwood Speargun +8, d8+2 Arcane Strike
Dagger +9, d4+4 or thrown +7, d4+4+2 Arcane Strike
Jolt +7, d3, RTA spell
Active Enhancements: Evasion, Extended Mage Armor (5.5 of 12 hours), Extended Greater Magic Fang (13.5 hours), Extended Longstrider (1.5 hours), See Invisibility (34 minutes)
In hand: claws
Conditions: AC 26+1, Haste, See Invisible and Ethereal, See in the dark 60, flying 2' off the ground.[/sblock]
[/section]Full round attack:
first claw attack +GMF+Haste+IC (1d20+9+1+1+2=15) misses
second claw attack (1d20+13=22) misses
third claw attack (1d20+13=30) hits for damage+STR+AS+Haste+IC+Shock (1d6+4+2+1+2+1d6=16)
fourth claw attack (1d20+13=32) hits fordamage (1d6+4+2+1+2+1d6=15)
hasted attack (1d20+13=20) misses
doing 16 and 15 damage. Leader first, flunky next if leader fell,
5' step to C7 if leader is still standing
Mowgli: The HP allocation is fine. It doesn't have to be all of an attack. The attack just has to be capable of dropping the eidolon to zero before the effect kicks in. She just needs to keep Teq up and fighting. Since a fire god is trying to move in, she will fight to the death on this one rather than fail Tanager. Which might be next round!!!
[/sblock][sblock=Arianna's mini-stats]Arianna Mermaid ~ Perception +9, Sense Motive +6, Stealth -1, Low Light Vision
Base HP 64/0, AC 14, 13 T, 13 FF, Init +2
Current HP: 64, Current AC: 18
CMB +4, CMD 16, Fort +7, Reflex +5, Will +10 . . Move 15'
MW Long Spear +5, d8 with 10' reach
MW DW Spear Gun +7, d8
Dagger +4, d4 or thrown +6, d4
Active Enhancements: -
In hand: none
Consumables: 15 spear gun bolts, 20 cold iron bolts, 10 days rations,
. . .... . . . . . . . 1 potions of Cure Light Wounds, (in scarf)
. . .... . . . . . . . 1 potions of Enlarge Person, Ant Haul, Summon Eidolon, Spider Climb (in scarf)
. . .... . . . . . . . 1 vial of anti-toxin, 1 holy water (in scarf)
. . .... . . . . . . . 1 potion of Cure Light Wounds (crutch)
. . .... . . . . . . . 1 potion of Lesser Restoration, 1 vial of anti-toxin (in backpack)
.......................1 wand of Lesser Rejuvenate Eidolon (37 charges)
.......................1 wand of Cure Light Wounds (41 charges)
Summon Monster III: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt, Guidance, Breeze
. Orisons: unlimited Stabilize, Detect Poison, Purify Food/Drink
1st Level: 5/day, 1 used Mage Armor, Lesser Rejuvenate Eidolon, Shield, Enlarge Person, Feather Fall, Life Conduit
1st Level: Memorized Bless, Divine Favor, Longstrider(d)
2nd level: 4/day, 1 used Haste, Lesser Evolution Surge, See Invisibility, Resist Energy
Lesser Rod of Extend: 3 charges/day, 3 used
Ring of ForceFangs: 0/9 charges currently
Channel Positive Energy: 7/day, 4 used, 1d6 healing
Free Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero
Beast (Teq Oola) ~ Perception +17, Sense Motive +6, Stealth +2, 60' Darkvision and Low Light Vision, Invisible and Ethereal
Base HP 64 Real / 52 Temp, AC 26, 12 T, 24 FF, Init +2, Resists: Fire 10
Current HP: 30/4, Current AC: 26+1
CMB +9, CMD 21, Fort +9, Reflex +7, Will +12. . Move 50' with Longstrider, Fly 40' Perfect, fly skill +17
Claw/Claw/Claw/Claw +9+1+1+2, d6+4+2+1+2 Arcane Strike + 1d6 shock +1 Greater Magic Fang +1 Haste +2 Inspire Courage
MW Longspear +10, d8+6+2 Arcane Strike with 10' reach
MW Darkwood Speargun +8, d8+2 Arcane Strike
Dagger +9, d4+4 or thrown +7, d4+4+2 Arcane Strike
Jolt +7, d3, RTA spell
Active Enhancements: Evasion, Extended Mage Armor (5.5 of 12 hours), Extended Greater Magic Fang (13.5 hours), Extended Longstrider (1.5 hours), See Invisibility (34 minutes)
In hand: claws
Conditions: AC 26+1, Haste, See Invisible and Ethereal, See in the dark 60, flying 2' off the ground.[/sblock]