[LPF] Coils of Flame

The sound of the door slamming actually came from within the next room - the door can't be seen from where you are now. Anyone actually moving to a point where you can see into the next room before all of the healing is finished up, please let me know.

correction post:

Heinrich will stay within the coverage of healing bursts. he will kneel down and cover the direction of where the door is.
 

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Elenka and Drevezh'korol, summoner and wood man

Elenka frowns as Arianna uses her own wand to heal Drevezh'korol and Elenka raises her wand in hand to object.

"No, I have this..." Too late, she trails off only to start anew. "Thank you, Arianna. I'll repay you for your charges. Feel free to use as much of my wand as needed for yourself. I just bought it so it has plenty of charges." She frowns in thought. "Though I didn't think about the specialized healing being more efficient. I'll have to get a wand of rejuvenate of my own when we get back to Venza."

While Arianna finishes her healing and summoning, Drevezh'korol will stand watch in the center of the room no farther towards the unexplored section of the cave than they've already gone. Elenka will move to examine the salamanders as she's never encountered anything like them before. If any are still living she will aid them on to their afterlife. She will also look for anything that resembles wealth that the creatures might have been carrying. She will aid herself in that task by casting Detect Magic.

[sblock=OOC/Actions]
--
[/sblock]


• • • Elenka Danyllova • • •

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 8
Initiative: +2 Perception: +10

AC: 16 (12 touch; 14 flat-footed) Current AC: 16
HP: 66 Current: 66
CMB: +7 CMD: 19 Fort: +3 Ref: +4 Will: +8

In Hand: terbutje
Conditions:
Spells:
  • 1st level: 2/5 remaining.
  • 2nd level: 3/5 remaining.
  • 3rd level: 1/3 remaining.
Special:
Summon Monster 4 7/7
Bond Senses 8/8 rounds remaining
Maker's Call (Transposition) 0/1 remaining
Rod of Extend: 2/3 remaining (3rd lv. or lower)

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +2 Perception: +9; Darkvision 60 ft.

AC: 20 (12 touch; 18 flat-footed) Current AC: 27/13/24 (Ablative Barrier + Haste + Shield)
HP: 56 Current: 55 [0 NL]
CMB: +13 CMD: 25 Fort: +6 Ref: +4 Will: +5 (+9 vs. enchantment)

In Hand: slam (x2) +15 (2d6+8 +1d6 acid +1d6 fire)
Conditions:Extended Greater Magic Fang (+1/+1; 14/14 hours); Ablative Barrier (+2 AC, 10/35 pts., 7/7 hours), Inspire Courage, Haste, Resist Fire 10, Protection from Evil, Shield
Wearing: longarm bracers 2/3 remaining[/sblock]
 

Elenka efficiently dispatches the unconscious salamanders and examines their gear. The spears appear normal, though they are of course made entirely of metal. All three of the creatures wear very nice breastplates. The two flunkies' are of Mithril, and Thratnios' is cunningly constructed, and made of Adamantine.

[sblock=OOC]Two +1 Mithril Breastplates, one +1 Adamantine Agile Breastplate w/ Light Fortification. (First Post updated with XP/Treasure/Etc.)

BTW, Thratnios was a Fighter 5 and the Flunkies were each Rogue 1.[/sblock]
 

As Anaerion read his books, he tried to determine what spells to memorize. Deciding he needed more attack spells, he filled his mind with 2 additonal bolts of force that Heirnrich had been using. Anaerion then added a fly spell, something that would be benificial for Drev in case another pit is summoned, as well as a third glitter spell. For his most powerful spells, Anaerion fills space with his teleportation spell, but added additional spells for summoning.

Closing his book, Anaerion looks up at Elenka and asks "Similar to how myself and Arianna are now flying, I have prepared a fly spell for Drev. That way, if you or myself cast another pit spell, you will not have to worry much about him. He will truly be able to use that terrain for his advantage. "
[sblock=OOC]
Level 9 stats below.
[/sblock]
[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 17 (14 flat-footed, 13 Touch ) HP: 65 Current: 65
CMB: +2 CMD:15(10ff) Fort: +6 Reflex: +7 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect:

School Focus:
Shift: 20' Teleport as Dim Door. Does not Provoke AoO (6/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 13 Rounds
Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Dimensional Steps:140/270 feet per day. Must be used in 5' increments

Malkovian: Happy for now.
Timely Inspiration: 3/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 2/3 Standard Action, borrowing skill ranks.
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 1/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared:
Level 0: Detect Magic, Read Magic, Acid Splash, Mending
Level 1: Grease* (DC 18),Protection From Evil,Grease* (DC 18),Magic Missile 4d4+4,Unseen Servant,Mage Armor,Magic Missile 4d4+4
Level 2: Glitterdust,Invisibility,Mirror Image,Web*,Create Pit,Magical Missile, Magic Missile
Level 3: Haste,Summon Monster 3 *,Fly,Dispel Magic,Fly
Level 4: Summon Monster 4,Persistent Glitterdust (DC 19),Phantom Chariot,Persistent Glitterdust (DC 19)
Level 5: Teleport, Summon Monster 5, Summon Monster 5
Arcane Bond: Available
[/sblock]
 

"Well, if everybody is ready, I got one more thing to do." Arianna grabs the leader's tail and drags its body unceremoniously out the western corridor and around through the caverns to the mud pool. It's head bouncing off of the steps as she goes. "I promised you a death of obscurity in the muds of time." Flying over the pool, she drags him out in the middle and lets go, watching him sink in.

Returning, she does the same for the other two.

After accomplishing that task, Arianna is ready to go and takes her lead in front. After double checking that everyone is ready, she floats out into the unexplored room two feet above the ground and surveys it.

[section]
[sblock=actions] Deliver the promised disgrace
move to AH30
Perception-steam (1d20+18-2=35)
Updated stats below.
[/sblock][sblock=Arianna's mini-stats]Arianna Mermaid ~ Perception +9, Sense Motive +6, Stealth -1, Low Light Vision
Base HP 73/0, AC 14, 13 T, 13 FF, Init +2
Current HP: 71, Current AC: 18
CMB +5, CMD 17, Fort +7, Reflex +5, Will +10 . . Move 15'
MW Long Spear +6, d8 with 10' reach
MW DW Spear Gun +8, d8
Dagger +5, d4 or thrown +7, d4

Active Enhancements: -
In hand: none


Consumables: 15 spear gun bolts, 20 cold iron bolts, 10 days rations,
. . .... . . . . . . . 1 potions of Cure Light Wounds, (in scarf)
. . .... . . . . . . . 1 potions of Enlarge Person, Ant Haul, Summon Eidolon, Spider Climb (in scarf)
. . .... . . . . . . . 1 vial of anti-toxin, 1 holy water (in scarf)
. . .... . . . . . . . 1 potion of Cure Light Wounds (crutch)
. . .... . . . . . . . 1 potion of Lesser Restoration, 1 vial of anti-toxin (in backpack)
.......................1 wand of Lesser Rejuvenate Eidolon (26 charges)
.......................1 wand of Cure Light Wounds (
38 charges)

Summon Monster IV: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt, Guidance, Breeze
.
Orisons: unlimited Stabilize, Detect Poison, Purify Food/Drink
1st Level: 5/day, 1 used Mage Armor, Lesser Rejuvenate Eidolon, Shield, Enlarge Person, Feather Fall, Life Conduit, Protection from Evil
1st Level: Memorized Bless, Divine Favor, Longstrider(d)
2nd level: 4/day, 1 used Haste, Lesser Evolution Surge, See Invisibility, Resist Energy
3rd level: 2/day, 0 used Heroism, Greater Magic Fang
Lesser Rod of Extend: 3 charges/day, 3 used
Ring of ForceFangs: 0/9 charges currently
Channel Positive Energy:
7/day, 6 used, 1d6 healing
Free Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero

Beast (Teq Oola) ~ Perception +18, Sense Motive +6, Stealth +2, 60' Darkvision and Low Light Vision, Invisible and Ethereal
Base HP 73 Real / 62 Temp, AC 30, 12 T, 28 FF, Init +2, Resists: Fire 10
Current HP: 71/62, Current AC: 30
CMB +10, CMD 22, Fort +9, Reflex +7, Will +12. . Move 50' with Longstrider, Fly 40' Perfect, fly skill +19

Claw/Claw/Claw/Claw+10+1, d6+4+2+1 Arcane Strike+ 1d6 shock +1 Greater Magic Fang
MW Longspear +11, d8+6+2 Arcane Strike with 10' reach
MW Darkwood Speargun +9, d8+2 Arcane Strike
Dagger +10, d4+4 or thrown +8, d4+4+2 Arcane Strike
Jolt +8, d3, RTA spell

Active Enhancements: Evasion, Extended Mage Armor (5.1 of 12 hours), Extended Greater Magic Fang (13.1 hours), Extended Longstrider (1.1 hours), See Invisibility (14 minutes)
In hand: claws
Conditions: AC 30, See Invisible and Ethereal, See in the dark 60, landed.[/sblock]
[/section]
 
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Elenka and Drevezh'korol, summoner and wood man

Elenka nods her thanks to Anaerion as she gathers up the valuables from the salamanders and distributes them so that no one is overly hindered by them.

"Thank you." She smiles barely suppressing a giggle. "Drevezh'korol has tried flying before. He's not very good at it. Can you imagine him flapping branch-like wings above the docks in Venza chasing after a pair of dragons? They flew circles around him."

"As funny as me falling into your own pit?"

"Funnier," she says her smile turning to a frown. "There are tactical ramifications that I didn't think through before casting that spell. I'm sorry, Drev, and all of you, for that. I'll try to place it more strategically if I need to cast it again; so that it doesn't hinder us more than our opponents."

Glancing around Elenka notices that Arianna is done with her healing and summoning and with Anaerion done with his studying the group seems ready to move on.

"Stay close, Drevezh'korol. At least until I am able to shield you, if it comes to combat."

Drevezh'korol nods and with Elenka at his flank cautiously advances towards the unexplored opening.

[sblock=OOC/Actions]
There are several spells affecting Drev that are 7-8 minutes long. Before we hit our next battle I'll need to know if any are still in effect.
[/sblock]


• • • Elenka Danyllova • • •

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 8
Initiative: +2 Perception: +10

AC: 16 (12 touch; 14 flat-footed) Current AC: 16
HP: 66 Current: 66
CMB: +7 CMD: 19 Fort: +3 Ref: +4 Will: +8

In Hand: terbutje
Conditions:
Spells:
  • 1st level: 2/5 remaining.
  • 2nd level: 3/5 remaining.
  • 3rd level: 1/3 remaining.
Special:
Summon Monster 4 7/7
Bond Senses 8/8 rounds remaining
Maker's Call (Transposition) 0/1 remaining
Rod of Extend: 2/3 remaining (3rd lv. or lower)

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +2 Perception: +9; Darkvision 60 ft.

AC: 20 (12 touch; 18 flat-footed) Current AC: 22/12/20 (Ablative Barrier)
HP: 56 Current: 55 [0 NL]
CMB: +13 CMD: 25 Fort: +6 Ref: +4 Will: +5 (+9 vs. enchantment)

In Hand: slam (x2) +15 (2d6+8 +1d6 acid +1d6 fire)
Conditions:Extended Greater Magic Fang (+1/+1; 14/14 hours); Ablative Barrier (+2 AC, 10/35 pts., 7/7 hours), Resist Fire 10 (?/8 minutes), Protection from Evil (?/7 minutes), Shield (?/8 minutes)
Wearing: longarm bracers 2/3 remaining[/sblock]
 

[sblock=OOC]The healing took about 3½ minutes, the battle about 30 seconds (give or take). If they were all cast just before or during the last combat we can call it 4 minutes left on all of them to make the book-keeping easy. Depending on how things go that should be enough to get you through the last fight.[/sblock]
 

[sblock=mowgli]
is this a good time to fill slots from leveling up, or does H. need to rest first?[/sblock]
 

[sblock=OOC]If Heinrich and Anaerion are memorizing spells in their open slots that'll take at least 15 minutes and make my question of remaining time on buffs moot since they will all run out. That's ok, though, I have enough remaining spells that I can recast when the time comes.[/sblock]
 

[sblock] Anaerion has fast study, and finishes memorizing in 1 min. I got it specifically for level up purposes. Heinrich would still take 15 min however.[/sblock]
 
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