[LPF] Coils of Flame

Thratnias gasps as the lion bursts from the pit and bowls him over. "You'll not stop up, mortals. Lesaar will see to you and complete our quest." Having delivered this last, melodramatic threat, the warrior perishes. Meanwhile, Drev has made pulp of one of the lesser guardians, and is stepping up to help with the last, Ellamin brandishes mace and whip, cowing the remaining foe, and Heinrich has pulled out his wand and begins firing his trusty magic missiles at the creature.

Though the fall of Thratnias and Ellamin's fearless show have him shaken, the last Salamander steps single-mindedly up to Arianna and attacks. Only one of his blows gets through her stout defense.

In the back of her mind Arianna notes the sound of a door slamming in the room to the East.

[sblock=Combat!]
Map Correction: I'd already uploaded the new map before realizing I hadn't moved the Salamander, and didn't want the hassle of uploading again. The Salamander is at D7.

Code:
[U]Combatant             AC/ T/FF     HP Taken    Condition[/U]
Arianna               28/12/26      45/ 64     Hasted
  (Tek)                             51/ 52
Elenka                16/12/14      --/ 66     
Drevezh'Korol         22/12/20      37/ 56     05 NL Damage (10 AB); Hasted
Heinrich              14/12/12      --/ 26     (25 AB)
Anaerion              17/11/16      --/ 58     
  Lion                15/12/14      10/ 42     
Ellamin               19/13/18      --/ 51     
Salamander Flunky 02  24/11/23      08/ ??     Shaken
[/sblock]

[sblock=Map]

[/sblock]
 
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"Desperate fools always threaten that they will be avenged." Turning on the next one, "You won't live long enough to avenge anyone!"
With all the practice she is getting, the fire serpents are getting easier to hit. Four out of five claw attacks tear into the latest one who dared to challenge her for dominion over this world.
"There are more behind me in the next room!"
[section]
[sblock=actions] OOC: Arianna's HP went in the wrong direction. She already had 34 damage.

Swift: Arcane Strike
5' step to C8
Full round attack:
first claw attack +GMF+Haste+IC (1d20+9+1+1+2=32) hits for damage+STR+AS+GMF+IC+Shock (1d6+4+2+1+2+1d6=14)
second claw attack (1d20+13=24) hits for damage (1d6+4+2+1+2+1d6=19)
third claw attack (1d20+13=18) misses
fourth claw attack (1d20+13=31) hits for damage (1d6+4+2+1+2+1d6=19)
hasted attack (1d20+13=25) hits for damage (1d6+4+2+1+2+1d6=14)
doing 66 damage.
free: Talk
[/sblock][sblock=Arianna's mini-stats]Arianna Mermaid ~ Perception +9, Sense Motive +6, Stealth -1, Low Light Vision
Base HP 64/0, AC 14, 13 T, 13 FF, Init +2
Current HP: 64, Current AC: 18
CMB +4, CMD 16, Fort +7, Reflex +5, Will +10 . . Move 15'
MW Long Spear +5, d8 with 10' reach
MW DW Spear Gun +7, d8
Dagger +4, d4 or thrown +6, d4

Active Enhancements: -
In hand: none


Consumables: 15 spear gun bolts, 20 cold iron bolts, 10 days rations,
. . .... . . . . . . . 1 potions of Cure Light Wounds, (in scarf)
. . .... . . . . . . . 1 potions of Enlarge Person, Ant Haul, Summon Eidolon, Spider Climb (in scarf)
. . .... . . . . . . . 1 vial of anti-toxin, 1 holy water (in scarf)
. . .... . . . . . . . 1 potion of Cure Light Wounds (crutch)
. . .... . . . . . . . 1 potion of Lesser Restoration, 1 vial of anti-toxin (in backpack)
.......................1 wand of Lesser Rejuvenate Eidolon (37 charges)
.......................1 wand of Cure Light Wounds (
41 charges)

Summon Monster III: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt, Guidance, Breeze
. Orisons: unlimited Stabilize, Detect Poison, Purify Food/Drink
1st Level: 5/day, 1 used Mage Armor, Lesser Rejuvenate Eidolon, Shield, Enlarge Person, Feather Fall, Life Conduit
1st Level: Memorized Bless, Divine Favor, Longstrider(d)
2nd level: 4/day, 1 used Haste, Lesser Evolution Surge, See Invisibility, Resist Energy
Lesser Rod of Extend: 3 charges/day, 3 used
Ring of ForceFangs: 0/9 charges currently
Channel Positive Energy:
7/day, 4 used, 1d6 healing
Free Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero

Beast (Teq Oola) ~ Perception +17, Sense Motive +6, Stealth +2, 60' Darkvision and Low Light Vision, Invisible and Ethereal
Base HP 64 Real / 52 Temp, AC 26, 12 T, 24 FF, Init +2, Resists: Fire 10
Current HP: 30/1, Current AC: 26+1
CMB +9, CMD 21, Fort +9, Reflex +7, Will +12. . Move 50' with Longstrider, Fly 40' Perfect, fly skill +17

Claw/Claw/Claw/Claw +9+1+1+2, d6+4+2+1+2 Arcane Strike + 1d6 shock +1 Greater Magic Fang +1 Haste +2 Inspire Courage
MW Longspear +10, d8+6+2 Arcane Strike with 10' reach
MW Darkwood Speargun +8, d8+2 Arcane Strike
Dagger +9, d4+4 or thrown +7, d4+4+2 Arcane Strike
Jolt +7, d3, RTA spell

Active Enhancements: Evasion, Extended Mage Armor (5.5 of 12 hours), Extended Greater Magic Fang (13.5 hours), Extended Longstrider (1.5 hours), See Invisibility (34 minutes)
In hand: claws
Conditions: AC 26+1, Haste, See Invisible and Ethereal, See in the dark 60, flying 2' off the ground.[/sblock]
[/section]
 

Elenka and Drevezh'korol, summoner and wood man

Drevezh'korol takes a step towards the remaining salamander. If there are others in the room beyond as Teq Oola has warned they'll have to wait until this one is taken care of first. Elenka's wooden guardian clasps hands together once again into two massive clenched fists and beats the salamander once, twice, three times until it lies dying in the mud.

His grim satisfaction is short-lived as Drevezh'korol feels his feet slip from under him and he tumbles down into the pit of Elenka's creation. After the expected thud there is a groan of exasperation.

Elenka halts in mid-step with a look of chagrin on her face as Drevezh'korol tumbles into the pit. Since there is nothing she can do to help him until the pit vanishes of its own accord she moves over to Arianna and Teq Oola and withdraws a wand.

"If there's more we should heal quickly. Do you require specialized healing or will a simple wand of curing help you?"

[sblock=OOC/Actions]
Drev:
Free: 5 ft step to E5
Full-round action:
Slam#1: PA+GMF+IC+Haste (1d20+15-2+1+2+1=32) for PA+GMF+IC+acid (2d6+8+4+1+2+1d6=28)
Slam#2: PA+GMF+IC+Haste (1d20+15-2+1+2+1=29) for PA+GMF+IC+acid (2d6+8+4+1+2+1d6=24)
Slam#3: PA+GMF+IC+Haste (1d20+15-2+1+2+1=27) for PA+GMF+IC+acid (2d6+8+4+1+2+1d6=26)
Total dmg: 78

Save vs. Pit: Ref+2 (1d20+6=10) for Falling (3d6=10)

I'm guessing 144 total damage this round is enough to take the salamander out. If not, I'll edit.

Elenka:
Free: --
Move: to D8
Standard: draw Wand of Cure Light Wounds
[/sblock]


• • • Elenka Danyllova • • •

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 8
Initiative: +2 Perception: +10

AC: 16 (12 touch; 14 flat-footed) Current AC: 16
HP: 66 Current: 66
CMB: +7 CMD: 19 Fort: +3 Ref: +4 Will: +8

In Hand: terbutje
Conditions:
Spells:
  • 1st level: 2/5 remaining.
  • 2nd level: 3/5 remaining.
  • 3rd level: 1/3 remaining.
Special:
Summon Monster 4 7/7
Bond Senses 8/8 rounds remaining
Maker's Call (Transposition) 0/1 remaining
Rod of Extend: 2/3 remaining (3rd lv. or lower)

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +2 Perception: +9; Darkvision 60 ft.

AC: 20 (12 touch; 18 flat-footed) Current AC: 27/13/24 (Ablative Barrier + Haste + Shield)
HP: 56 Current: 21 [5 NL]
CMB: +13 CMD: 25 Fort: +6 Ref: +4 Will: +5 (+9 vs. enchantment)

In Hand: slam (x2) +15 (2d6+8 +1d6 acid +1d6 fire)
Conditions:Extended Greater Magic Fang (+1/+1; 14/14 hours); Ablative Barrier (+2 AC, 10/35 pts., 7/7 hours), Inspire Courage, Haste, Resist Fire 10, Protection from Evil, Shield
Wearing: longarm bracers 2/3 remaining[/sblock]
 

And just like that, the fight is over. The last Salamander falls, and once more hissing gasses and rumbling rock are the only sounds other than the harsh breathing of the party.

[sblock=OOC]Good guess. Well, that was a nice little tune-up for the BBEG :devil:. On the bright side, whatever the sound of the closing door portends for the future, for now there's nothing rushing through to attack. You've got a breather.

Anaerion, Arianna and Heinrich all level as of this date (09/27/2013). Usual rules apply (new HP but don't recover from wounds taken, gain new spell slots but not new spells, etc. ad nauseum yada yada yada.[/sblock]
 

"Standard healing helps me, but Teq needs the specialized healing of eidolon rejuvenation. Good thing I got wands of both." While pulling the wands out of her haversack, "I heard a door close, or something like that from that next room. But, I don't hear anything moving around now."

"I can't charge ahead without now to check without doing a lot of repairs." If nothing is coming her way, she uses one wand eight times in a row to repair the damage to Teq. Then Arianna moves the group back away from the salamanders enough to not include them, channeling a couple times to heal her friends. "This one if more efficient for the big guy." Tapping Drev three times, all but a couple scratches on the treeman heal. "If you don't mind trading of charges?" Arianna uses Elenka's wand to heal the mermaid portion of her souls for an equivalent three charges off of her wand before returning it and finishing off with her own for another three taps.

"Okay, anyone else?" Looking the others over, they don't look like they have been scratched.

"Mistress, they were hitting us too much. Give me a minute and I think I can fix that." Arianna sighs, leans back on their tail, and sends Teq away for a moment. "Hey, its hot in here!" After waiting about a minute, she starts chanting. The beast returns, but his skin looks thicker and tougher than before.

{35 rounds later, she is ready to fight again.}

[section]
[sblock=actions]
Wand charges of Lesser Rejuvenate Eidolon (1d10+1=10, 1d10+1=11, 1d10+1=2, 1d10+1=2, 1d10+1=5) and more charges of LRE (1d10+1=7, 1d10+1=8)
and one more wand of Lesser Rejuvenate Eidolon on herself (1d10+1=10) for a total of 8 charges of Lesser Rejuvenate Eidolon on herself
Channel Positive Energy (1d6=4, 1d6=5) for 9 HP to everyone (sufficiently far enough away from the salamanders)
Wand of Lesser Rejuvenate Eidolon on Drev (1d10+1=6)
More LRE on Drev (1d10+1=11, 1d10+1=6)
and then her own wand of cure light wounds on herself (1d8+1=4, 1d8+1=2, 1d8+1=8, 1d8+1=8) (Well, 3 charges on Elenka's, one on her own.)
Still needing more for herself CLW (1d8+1=5, 1d8+1=7)


34 healing to Drev, used 3 CLWs from Elenka's wand.
55 temp healing to Teq and 43 real healing on Arianna using a total of 11 charges of Lesser Rejuvenate Eidolon and 3 Cure Light Wounds charges from her own wand and 2 channel positive energy bursts.

Then, to spend more time, unsummon and resummon Teq.

[/sblock][sblock=Arianna's mini-stats]Arianna Mermaid ~ Perception +9, Sense Motive +6, Stealth -1, Low Light Vision
Base HP 73/0, AC 14, 13 T, 13 FF, Init +2
Current HP: 71, Current AC: 18
CMB +5, CMD 17, Fort +7, Reflex +5, Will +10 . . Move 15'
MW Long Spear +6, d8 with 10' reach
MW DW Spear Gun +8, d8
Dagger +5, d4 or thrown +7, d4

Active Enhancements: -
In hand: none


Consumables: 15 spear gun bolts, 20 cold iron bolts, 10 days rations,
. . .... . . . . . . . 1 potions of Cure Light Wounds, (in scarf)
. . .... . . . . . . . 1 potions of Enlarge Person, Ant Haul, Summon Eidolon, Spider Climb (in scarf)
. . .... . . . . . . . 1 vial of anti-toxin, 1 holy water (in scarf)
. . .... . . . . . . . 1 potion of Cure Light Wounds (crutch)
. . .... . . . . . . . 1 potion of Lesser Restoration, 1 vial of anti-toxin (in backpack)
.......................1 wand of Lesser Rejuvenate Eidolon (26 charges)
.......................1 wand of Cure Light Wounds (
38 charges)

Summon Monster III: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt, Guidance, Breeze
.
Orisons: unlimited Stabilize, Detect Poison, Purify Food/Drink
1st Level: 5/day, 1 used Mage Armor, Lesser Rejuvenate Eidolon, Shield, Enlarge Person, Feather Fall, Life Conduit, Protection from Evil
1st Level: Memorized Bless, Divine Favor, Longstrider(d)
2nd level: 4/day, 1 used Haste, Lesser Evolution Surge, See Invisibility, Resist Energy
3rd level: 2/day, 0 used Heroism, Greater Magic Fang
Lesser Rod of Extend: 3 charges/day, 3 used
Ring of ForceFangs: 0/9 charges currently
Channel Positive Energy:
7/day, 6 used, 1d6 healing
Free Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero

Beast (Teq Oola) ~ Perception +18, Sense Motive +6, Stealth +2, 60' Darkvision and Low Light Vision, Invisible and Ethereal
Base HP 73 Real / 62 Temp, AC 30, 12 T, 28 FF, Init +2, Resists: Fire 10
Current HP: 71/62, Current AC: 30
CMB +10, CMD 22, Fort +9, Reflex +7, Will +12. . Move 50' with Longstrider, Fly 40' Perfect, fly skill +19

Claw/Claw/Claw/Claw +10+1, d6+4+2+1 Arcane Strike+ 1d6 shock +1 Greater Magic Fang
MW Longspear +11, d8+6+2 Arcane Strike with 10' reach
MW Darkwood Speargun +9, d8+2 Arcane Strike
Dagger +10, d4+4 or thrown +8, d4+4+2 Arcane Strike
Jolt +8, d3, RTA spell

Active Enhancements: Evasion, Extended Mage Armor (5.5 of 12 hours), Extended Greater Magic Fang (13.5 hours), Extended Longstrider (1.5 hours), See Invisibility (34 minutes)
In hand: claws
Conditions: AC 30, See Invisible and Ethereal, See in the dark 60, landed.[/sblock]
[/section]
 
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"Guess I'll just have to save gnomish justice for the next folks." Elliman chuckles as he puts his morningstar away. He keeps an eye on the offending door as the others heal and scavenge the dead.
 

Heinrich gets his 12 points of damage healed quickly, then takes a defensive position to cover the door.

ready action: shoot magic missile at any thing coming through the door
 

The sound of the door slamming actually came from within the next room - the door can't be seen from where you are now. Anyone actually moving to a point where you can see into the next room before all of the healing is finished up, please let me know.
 

While Arianna starts healing , Anaerion decides to spend the next few minutes reviewing his spells, to prepare for the next challenge. Drawing out his spell book, he starts reading the some of the spells, trying to determine which would be the most effective.
[sblock=OOC]
Anaerion will be submitting his level 9 stats tomorrow. I have 90% of it done, just need to look it over before submitting it. I will also add his memorized spells tomorrow. Anaerion will float there, so after Arianna is done, he should have about half of his fly spell left.
[/sblock]
[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 17 (14 flat-footed, 13 Touch ) HP: 58 Current: 58
CMB: +2 CMD:15(10ff) Fort: +5 Reflex: +6 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect:

School Focus:
Shift: 20' Teleport as Dim Door. Does not Provoke AoO (6/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 12 Rounds
Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Dimensional Steps:140/240 feet per day. Must be used in 5' increments

Malkovian: Happy for now.
Timely Inspiration: 3/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 2/3 Standard Action, borrowing skill ranks.
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 1/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared:
Level 0: Detect Magic, Read Magic, Acid Splash, Mending
Level 1: Grease* (DC 18),Protection From Evil,Grease* (DC 18),Magic Missile 4d4+4,Unseen Servant,Mage Armor,Magic Missile 4d4+4
Level 2: Glitterdust,Invisibility,Mirror Image,Web*,Create Pit,[OPEN SLOT]
Level 3: Haste,Summon Monster 3 *,Fly,Dispel Magic,[OPEN SLOT]
Level 4: Summon Monster 4,Persistant Glitterdust (DC 19),Phantom Chariot,[OPEN SLOT]
Arcane Bond: Available
[/sblock]
 

[sblock=OOC]Good, jackslate. Was about to offer to move on to the next encounter w/out waiting for level ups - I'm good either way. The three will, of course, count as leveled already for purposes of TBX/TBG whether they submit and are approved before the encounter or not.[/sblock]
 

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