[LPF] Coils of Flame


log in or register to remove this ad

Now healed up and ready for the next challenge - indeed, feeling hardly the worse for wear - the crew moves cautiously into the next room, finding . . . a small empty space. I didn't move any characters on the map, just posting it for reference as you act as there are no occupants.

CoilsofFlame_zpse8049cbd.jpg
 
Last edited:

Anaerion smiles at Elenka, saying "Tactics in battle is a hard thing to do correctly. Like you said earlier, knowing when to cast a spell is sometimes more important than what the spell does. That being said, we should press on. We have spent too long already."

Once in the room, Anaerion looks around inquisitorially, then looks at Arianna "Your sure you heard a door slam?"
[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 17 (14 flat-footed, 13 Touch ) HP: 65 Current: 65
CMB: +2 CMD:15(10ff) Fort: +6 Reflex: +7 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect:

School Focus:
Shift: 20' Teleport as Dim Door. Does not Provoke AoO (6/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 13 Rounds
Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Dimensional Steps:140/270 feet per day. Must be used in 5' increments

Malkovian: Happy for now.
Timely Inspiration: 3/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 2/3 Standard Action, borrowing skill ranks.
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 1/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared:
Level 0: Detect Magic, Read Magic, Acid Splash, Mending
Level 1: Grease* (DC 18),Protection From Evil,Grease* (DC 18),Magic Missile 4d4+4,Unseen Servant,Mage Armor,Magic Missile 4d4+4
Level 2: Glitterdust,Invisibility,Mirror Image,Web*,Create Pit,Magical Missile, Magic Missile
Level 3: Haste,Summon Monster 3 *,Fly,Dispel Magic,Fly
Level 4: Summon Monster 4,Persistent Glitterdust (DC 19),Phantom Chariot,Persistent Glitterdust (DC 19)
Level 5: Teleport, Summon Monster 5, Summon Monster 5
Arcane Bond: Available
[/sblock]
 

"It was in the middle of the battle, but I am pretty sure I did. It might have been a teleport pop." Being able to already see invisible things, she also casts detect magic to look for altered or transformed things as well before starts searching the room.
[section]
[sblock=actions] Cast detect magic
Search room with detect magic and see invisibility running
(if it was teleport, its aura faded in 1-6 minutes and we spent 15 before moving forward.)
Perception (1d20+18=35)
[/sblock][sblock=Arianna's mini-stats]Arianna Mermaid ~ Perception +9, Sense Motive +6, Stealth -1, Low Light Vision
Base HP 73/0, AC 14, 13 T, 13 FF, Init +2
Current HP: 71, Current AC: 18
CMB +5, CMD 17, Fort +7, Reflex +5, Will +10 . . Move 15'
MW Long Spear +6, d8 with 10' reach
MW DW Spear Gun +8, d8
Dagger +5, d4 or thrown +7, d4

Active Enhancements: -
In hand: none


Consumables: 15 spear gun bolts, 20 cold iron bolts, 10 days rations,
. . .... . . . . . . . 1 potions of Cure Light Wounds, (in scarf)
. . .... . . . . . . . 1 potions of Enlarge Person, Ant Haul, Summon Eidolon, Spider Climb (in scarf)
. . .... . . . . . . . 1 vial of anti-toxin, 1 holy water (in scarf)
. . .... . . . . . . . 1 potion of Cure Light Wounds (crutch)
. . .... . . . . . . . 1 potion of Lesser Restoration, 1 vial of anti-toxin (in backpack)
.......................1 wand of Lesser Rejuvenate Eidolon (26 charges)
.......................1 wand of Cure Light Wounds (
38 charges)

Summon Monster IV: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt, Guidance, Breeze
.
Orisons: unlimited Stabilize, Detect Poison, Purify Food/Drink
1st Level: 5/day, 1 used Mage Armor, Lesser Rejuvenate Eidolon, Shield, Enlarge Person, Feather Fall, Life Conduit, Protection from Evil
1st Level: Memorized Bless, Divine Favor, Longstrider(d)
2nd level: 4/day, 1 used Haste, Lesser Evolution Surge, See Invisibility, Resist Energy
3rd level: 2/day, 0 used Heroism, Greater Magic Fang
Lesser Rod of Extend: 3 charges/day, 3 used
Ring of ForceFangs: 0/9 charges currently
Channel Positive Energy:
7/day, 6 used, 1d6 healing
Free Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero

Beast (Teq Oola) ~ Perception +18, Sense Motive +6, Stealth +2, 60' Darkvision and Low Light Vision, Invisible and Ethereal
Base HP 73 Real / 62 Temp, AC 30, 12 T, 28 FF, Init +2, Resists: Fire 10
Current HP: 71/62, Current AC: 30
CMB +10, CMD 22, Fort +9, Reflex +7, Will +12. . Move 50' with Longstrider, Fly 40' Perfect, fly skill +19

Claw/Claw/Claw/Claw+10+1, d6+4+2+1 Arcane Strike+ 1d6 shock +1 Greater Magic Fang
MW Longspear +11, d8+6+2 Arcane Strike with 10' reach
MW Darkwood Speargun +9, d8+2 Arcane Strike
Dagger +10, d4+4 or thrown +8, d4+4+2 Arcane Strike
Jolt +8, d3, RTA spell

Active Enhancements: Evasion, Extended Mage Armor (5.1 of 12 hours), Extended Greater Magic Fang (13.1 hours), Extended Longstrider (1.1 hours), See Invisibility (14 minutes)
In hand: claws
Conditions: AC 30, See Invisible and Ethereal, See in the dark 60, landed.[/sblock]
[/section]
 

Arianna's search reveals a door in the east wall, cunningly concealed amongst the natural rock of the cave. (Door is in the approximate center of the east wall, in that little bulge.)
 

"Well, I can't find anything in here." as she winks, pantomimes and traces the outline of the door for the rest of the party to see. She gives the party time to get situated and cast any buffing spells. It is clear her intention is to open the door after everyone has prepared.
[sblock=ooc]Waiting to give everyone a Buff and Prepare post before moving on.[/sblock]
 

Elenka and Drevezh'korol, summoner and wood man

With Heinrich taking longer to memorize his open spells than expected Elenka finds herself having to recast a couple of enhancement spells on Drevezh'korol just before going through the newly discovered door. When finished she nods her readiness and Drevezh'korol moves up next to Arianna in preparation of moving in. Used to working together and not liking the distance they were forced to keep in their last battle, this time Elenka stays close, just a step behind Drevezh'korol.

"Ready when you are."

[sblock=OOC/Actions]
Cast Ablative Barrier to bring it up to full strength
Cast Shield
[/sblock]


• • • Elenka Danyllova • • •

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 8
Initiative: +2 Perception: +10

AC: 16 (12 touch; 14 flat-footed) Current AC: 18 (Shield Ally)
HP: 66 Current: 66
CMB: +7 CMD: 19 Fort: +3 Ref: +4 Will: +8

In Hand: terbutje
Conditions:
Spells:
  • 1st level: 1/5 remaining.
  • 2nd level: 2/5 remaining.
  • 3rd level: 1/3 remaining.
Special:
Summon Monster 4 7/7
Bond Senses 8/8 rounds remaining
Maker's Call (Transposition) 0/1 remaining
Rod of Extend: 2/3 remaining (3rd lv. or lower)

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +2 Perception: +9; Darkvision 60 ft.

AC: 20 (12 touch; 18 flat-footed) Current AC: 26/12/24 (Ablative Barrier +Shield)
HP: 56 Current: 55 [0 NL]
CMB: +13 CMD: 25 Fort: +6 Ref: +4 Will: +5 (+9 vs. enchantment)

In Hand: slam (x2) +15 (2d6+8 +1d6 acid +1d6 fire)
Conditions:Extended Greater Magic Fang (+1/+1; 14/14 hours); Ablative Barrier (+2 AC, 40/40 pts., 8/8 hours), Shield (8/8 minutes)
Wearing: longarm bracers 2/3 remaining[/sblock]
 

As promised, Anaerion moves over to Drev, placing a hand on the wooden man's shoulder. Whispering the incantation as quietly as he could, Anaerion says "Give the man of wood the feeling of flight, that the ground underneath him be a passing memory. That all that he see be the path to victory."

Then, once done, Anaerion closes his eyes, and says "Where once was one, now there is two. Now, two becomes 3, and onwards we split."


Malkovian, meanwhile, comments towards the others "Are we sure were totally not walking into a trap or something? I smell a trap. Well, I think I smell a trap. That might be burning salamander as well. Wait, salamanders don't burn. Huh, not sure what that is."
[sblock=OOC]
Cast Fly on Drev
Cast Mirror image: 1d4+3=6
Prepare to cast Haste.
[/sblock]
[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 17 (14 flat-footed, 13 Touch ) HP: 65 Current: 65
CMB: +2 CMD:15(10ff) Fort: +6 Reflex: +7 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect:

School Focus:
Shift: 20' Teleport as Dim Door. Does not Provoke AoO (6/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 13 Rounds
Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Dimensional Steps:140/270 feet per day. Must be used in 5' increments

Malkovian: Happy for now.
Timely Inspiration: 3/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 2/3 Standard Action, borrowing skill ranks.
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 1/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared:
Level 0: Detect Magic, Read Magic, Acid Splash, Mending
Level 1: Grease* (DC 18),Protection From Evil,Grease* (DC 18),Magic Missile 4d4+4,Unseen Servant,Mage Armor,Magic Missile 4d4+4
Level 2: Glitterdust,Invisibility,Mirror Image,Web*,Create Pit,Magical Missile, Magic Missile
Level 3: Haste,Summon Monster 3 *,Fly,Dispel Magic,Fly
Level 4: Summon Monster 4,Persistent Glitterdust (DC 19),Phantom Chariot,Persistent Glitterdust (DC 19)
Level 5: Teleport, Summon Monster 5, Summon Monster 5
Arcane Bond: Available
[/sblock]
 

Heinrich casts resist energy [fire] and prepares to cast summon monster 4 while nodding his readiness

[sblock=Stats]
Initiative: +2; Perception: +2; (spell: low-light vision)
AC: 14 (10 flat-footed, 12 Touch )
HP: 26 Current: 26
BAB +3 CMB: +3 CMD:15 Fort: +4 Reflex: +6 Will: +8

Current Conditions in Effect: Ablative barrier (6 hours/30 points) 5 points taken
current spell active: Flaming sphere; round 2 of 6
Current Weapon in Hand: wand - magic missile

consumables:
Wand cure light [50]
Wand magic missile [46]
rations [30 days]

School Focus: fire elementalist
Fire jett (dc 17): 00000 000
fire resistance 5
fire supremacy
combat casting
cast any spell from spell book through pendant - once per day - lightning bolt
Level 1 pearl of power -[ 0 00]
Level 2 pearl of power - 0]

Spells Prepared:
Level 0
: Detect Magic, Resistance, open/close, Acid Splash,

Level 1
: Comprehend lang., Enlarge person, burning hands [*,ev, E ], feather fall, Magic Missile [-,##]; magic missile

Level 2
: burning hands of acid [-,*,ev, E, A ], Scorching ray [ev, E], Levitate, resist energy, flaming sphere [ev, E,,-#]

Level 3
: Haste[-], dispel magic, ablative barrier, fire ball [**, ev, E]

Level 4
:summon monster 4; summon monster 4-fire

cast from pendant: lightning bolt

Save DC:
General: 14 + SL
Evocation: 16 + SL
Elemental (Fire): 15 + SL
Evoc + (Fire): 17 + SL

notes
( - ) denotes a cast spell
(*) cast at +1 level (trait)
(**) cast at +2 levels (Feat)
(E) elemental: flame school
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
.
[/sblock]
 
Last edited:

{{Aren't you going to prepare too?}}, Teq Oola prods his mistress telepathically. "Oh, duh." She proceeds to add two spells to her defenses as well.
[section]
[sblock=actions] Cast Heroism on self
Cast Shield on self (only gaining +2 AC over current +2 from Shielded Meld)
[/sblock][sblock=Arianna's mini-stats]Arianna Mermaid ~ Perception +9, Sense Motive +6, Stealth -1, Low Light Vision
Base HP 73/0, AC 14, 13 T, 13 FF, Init +2
Current HP: 71, Current AC: 18
CMB +5, CMD 17, Fort +7, Reflex +5, Will +10 . . Move 15'
MW Long Spear +6, d8 with 10' reach
MW DW Spear Gun +8, d8
Dagger +5, d4 or thrown +7, d4

Active Enhancements: -
In hand: none


Consumables: 15 spear gun bolts, 20 cold iron bolts, 10 days rations,
. . .... . . . . . . . 1 potions of Cure Light Wounds, (in scarf)
. . .... . . . . . . . 1 potions of Enlarge Person, Ant Haul, Summon Eidolon, Spider Climb (in scarf)
. . .... . . . . . . . 1 vial of anti-toxin, 1 holy water (in scarf)
. . .... . . . . . . . 1 potion of Cure Light Wounds (crutch)
. . .... . . . . . . . 1 potion of Lesser Restoration, 1 vial of anti-toxin (in backpack)
.......................1 wand of Lesser Rejuvenate Eidolon (26 charges)
.......................1 wand of Cure Light Wounds (
38 charges)

Summon Monster IV: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt, Guidance, Breeze
.
Orisons: unlimited Stabilize, Detect Poison, Purify Food/Drink
1st Level: 5/day, 2 used Mage Armor, Lesser Rejuvenate Eidolon, Shield, Enlarge Person, Feather Fall, Life Conduit, Protection from Evil
1st Level: Memorized Bless, Divine Favor, Longstrider(d)
2nd level: 4/day, 1 used Haste, Lesser Evolution Surge, See Invisibility, Resist Energy
3rd level: 2/day, 1 used Heroism, Greater Magic Fang
Lesser Rod of Extend: 3 charges/day, 3 used
Ring of ForceFangs: 0/9 charges currently
Channel Positive Energy:
7/day, 6 used, 1d6 healing
Free Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero

Beast (Teq Oola) ~ Perception +18, Sense Motive +6, Stealth +2, 60' Darkvision and Low Light Vision, Invisible and Ethereal
Base HP 73 Real / 62 Temp, AC 30, 12 T, 28 FF, Init +2, Resists: Fire 10
Current HP: 71/62, Current AC: 30+2
CMB +10, CMD 22, Fort +9+2, Reflex +7+2, Will +12+2. . Move 50' with Longstrider, Fly 40' Perfect, fly skill +19

Claw/Claw/Claw/Claw+10+1+2, d6+4+2+1 Arcane Strike+ 1d6 shock +1 Greater Magic Fang........... +2 Heroism
MW Longspear +11, d8+6+2 Arcane Strike with 10' reach
MW Darkwood Speargun +9, d8+2 Arcane Strike
Dagger +10, d4+4 or thrown +8, d4+4+2 Arcane Strike
Jolt +8, d3, RTA spell

Active Enhancements: Evasion, Extended Mage Armor (5.1 of 12 hours), Extended Greater Magic Fang (13.1 hours), Extended Longstrider (1.1 hours), See Invisibility (14 minutes), Heroism (70 minutes), Shield (70 rounds)
In hand: claws
Conditions: AC 32, See Invisible and Ethereal, See in the dark 60, landed.[/sblock]
[/section]
 

Remove ads

Top