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[LPF] Coils of Flame

OOC: I am right here. Assessing what is left-spell wise- in his arsenal

[sblock=Mowgs]
As I am use to you 'watering my cheerios', I am sure I will goof something up here. oh well.
[/sblock]

Heinrich looks about and sees one salamander is being double teemed by his compatriots. He is running out of useful spells of direct or indirect use. He is inspired suddenly as he moves forward to what looks to be an act of madness! Madness indeed!!!
move 25 ft to D,2
cast defensively burning hands of acid to cover B,C,D and 3,4,5
-concentration: 8 [lvl] + 4 [int] + 4 [feat: combat casting] = + 16 vs dc 19 [15 [base] + 4 [ 2* sp lv]
1d20+16=27

As he expertly dodges and weaves about, he fans his fingers out at a split second moment and burning jets pf viscous green globs shoot from his fingers tips

Damage: 5d4=13 acid damage = 6; ref save for half: 18

[sblock=Stats]
Initiative: +2; Perception: +2; (spell: low-light vision)
AC: 14 (10 flat-footed, 12 Touch )
HP: 26 Current: 26
BAB +3 CMB: +3 CMD:15 Fort: +4 Reflex: +6 Will: +8

Current Conditions in Effect: Ablative barrier (6 hours/30 points) 5 points taken
current spell active: Flaming sphere; round 2 of 6
Current Weapon in Hand: wand - magic missile

consumables:
Wand cure light [50]
Wand magic missile [47]
rations [30 days]

School Focus: fire elementalist
Fire jett (dc 17): 00000 000
fire resistance 5
fire supremacy
combat casting
cast any spell from spell book through pendant - once per day - none at this time
Level 1 pearl of power -[ 0 00]
Level 2 pearl of power - 0]

Spells Prepared:
Level 0
: Detect Magic, Resistance, open/close, Acid Splash,

Level 1
: Comprehend lang., Enlarge person, burning hands [*,ev, E ], feather fall, Magic Missile [-,##] <<open slot>>

Level 2
: burning hands of acid [-,*,ev, E, A ], Scorching ray [ev, E], Levitate, resist energy, flaming sphere [ev, E,,-#]

Level 3
: Haste[-], dispel magic, ablative barrier, fire ball [**, ev, E]

Level 4
:<<open slot; must be fire spell>> <<open slot>>

cast from pendant: None at this time

Save DC:
General: 14 + SL
Evocation: 16 + SL
Elemental (Fire): 15 + SL
Evoc + (Fire): 17 + SL

notes
( - ) denotes a cast spell
(*) cast at +1 level (trait)
(**) cast at +2 levels (Feat)
(E) elemental: flame school
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
.
[/sblock]

points taken by Ablative Barrier: 5
non lethal held: 5

[sblock=Ablative barier]
Invisible layers of solid force surround and protect the target, granting that target a +2 armor bonus to AC. Additionally, the first 5 points of lethal damage the target takes from each attack are converted into nonlethal damage.

Against attacks that already deal nonlethal damage, the target gains DR 5/—.

Once this spell has converted 5 points of damage to nonlethal damage per caster level (maximum 50 points), the spell is discharged.[/sblock]
 
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Arianna slips the flank, lashing out as she moves, but the Salamanders are quick and her flurry comes to nothing. Ellamin begins reciting an exciting tale in a voice that carries easily even through the ambient sounds of the caverns; the rich voice inspires everyone to greater efforts. Elenka recites a few syllables in Draconic and a deep pit opens up beneath one of the Salamanders, who just manages to scrabble with hands and tail and keep his place in the scrimmage. Drev stomps around to a position of greater advantage and brings all four fists to bear, scoring a 'glancing blow' that nevertheless causes his foe to wince in pain. Anaerion holds his position and begins a complex series of gestures and incantations as the disembodied voice that is his constant companion hurls insults at the outsiders. Heinrich takes a page from his companion wizard's playbook and puts himself directly into the fight. He throws out his hands and fills the area over the pit and beyond with a strange, coruscating blend of sickly green fire and acid; the acid coats the skin of the Salamander leader, causing it to blister.

The two flunkies gesture and hiss, and move quickly to flank the wood-man. Their spears flash, the edges glowing white hot, and stab forward in a perfectly coordinated attack. His foe to the west sinks his spear deep into the forest king's side . . . though his friend's magics protect him from the heat the spear finds vital organs. He swipes with his tail as well, but the agile Drev slips the blow and it smacks into the cave wall. His foe to the east stabs out twice, and again Drev avoids the blows. He's not so quick to dodge the tail, however, which lands a resounding blow on Drev's rib-cage.

The blinded leader stabs in Arianna/Tek's general direction three times in quick succession, but misses all three attacks. He wipes furiously at his eyes; his gaze focuses on the floating summoner and her 'suit' as his vision clears!

GM: Party is up! (DeWar, could you let me know how many points remain on Heinrich's Ablative Barrier, pretty please ;)).


[sblock=Combat!]
Code:
[U]Combatant             AC/ T/FF     HP Taken    Condition[/U]
Arianna               28/12/26      --/ 64     Hasted
  (Tek)                             22/ 52
Elenka                16/12/14      --/ 66     
Drevezh'Korol         22/12/20      31/ 56     11 NL Damage (10 AB); Hasted
Heinrich              14/12/12      --/ 26     
Anaerion              17/11/16      --/ 58     
Ellamin               19/13/18      --/ 51     
Salamander Flunky 01  24/11/23      57/ ??
Salamander Leader     27/13/24      08/ ??     
Salamander Flunky 02  24/11/23      05/ ??
[/sblock]

[sblock=Map]
CoilsofFlame_zps23c4c2d4.jpg

[/sblock]
 
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With the flunkies moving away, Arianna turns on the leader in a flurry of fury. Swiping with claws, kicking with feet, frustration is setting in as she is only able to land one kick against this opponent, which may be the strongest she has ever faced.
[section]
[sblock=actions] Swift: Arcane Strike
Full round attack:
First claw +GMF+haste+IC (1d20+9+1+1+2=16) misses
Second claw attack (1d20+9+1+1+2=16) misses
third claw attack (1d20+13=16) missed
fourth claw attack (1d20+13=23) hits for damage+STR+AS+GMF+IC+Shock (1d6+4+2+1+2+1d6=14)
hasted bonus attack (1d20+13=21) misses
[/sblock][sblock=Arianna's mini-stats]Arianna Mermaid ~ Perception +9, Sense Motive +6, Stealth -1, Low Light Vision
Base HP 64/0, AC 14, 13 T, 13 FF, Init +2
Current HP: 64, Current AC: 18
CMB +4, CMD 16, Fort +7, Reflex +5, Will +10 . . Move 15'
MW Long Spear +5, d8 with 10' reach
MW DW Spear Gun +7, d8
Dagger +4, d4 or thrown +6, d4

Active Enhancements: -
In hand: none


Consumables: 15 spear gun bolts, 20 cold iron bolts, 10 days rations,
. . .... . . . . . . . 1 potions of Cure Light Wounds, (in scarf)
. . .... . . . . . . . 1 potions of Enlarge Person, Ant Haul, Summon Eidolon, Spider Climb (in scarf)
. . .... . . . . . . . 1 vial of anti-toxin, 1 holy water (in scarf)
. . .... . . . . . . . 1 potion of Cure Light Wounds (crutch)
. . .... . . . . . . . 1 potion of Lesser Restoration, 1 vial of anti-toxin (in backpack)
.......................1 wand of Lesser Rejuvenate Eidolon (37 charges)
.......................1 wand of Cure Light Wounds (
41 charges)

Summon Monster III: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt, Guidance, Breeze
. Orisons: unlimited Stabilize, Detect Poison, Purify Food/Drink
1st Level: 5/day, 1 used Mage Armor, Lesser Rejuvenate Eidolon, Shield, Enlarge Person, Feather Fall, Life Conduit
1st Level: Memorized Bless, Divine Favor, Longstrider(d)
2nd level: 4/day, 1 used Haste, Lesser Evolution Surge, See Invisibility, Resist Energy
Lesser Rod of Extend: 3 charges/day, 3 used
Ring of ForceFangs: 0/9 charges currently
Channel Positive Energy:
7/day, 4 used, 1d6 healing
Free Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero

Beast (Teq Oola) ~ Perception +17, Sense Motive +6, Stealth +2, 60' Darkvision and Low Light Vision, Invisible and Ethereal
Base HP 64 Real / 52 Temp, AC 26, 12 T, 24 FF, Init +2, Resists: Fire 10
Current HP: 64/30, Current AC: 26+1
CMB +9, CMD 21, Fort +9, Reflex +7, Will +12. . Move 50' with Longstrider, Fly 40' Perfect, fly skill +17

Claw/Claw/Claw/Claw +9+1+1+2, d6+4+2+1+2Arcane Strike + 1d6 shock +1 Greater Magic Fang +1 Haste +2 Inspire Courage
MW Longspear +10, d8+6+2 Arcane Strike with 10' reach
MW Darkwood Speargun +8, d8+2 Arcane Strike
Dagger +9, d4+4 or thrown +7, d4+4+2 Arcane Strike
Jolt +7, d3, RTA spell

Active Enhancements: Evasion, Extended Mage Armor (5.5 of 12 hours), Extended Greater Magic Fang (13.5 hours), Extended Longstrider (1.5 hours), See Invisibility (34 minutes)
In hand: claws
Conditions: AC 26+1, Haste, See Invisible and Ethereal, See in the dark 60, flying 2' off the ground.[/sblock]
[/section]
 

Anaerion, nearly at the end of his summoning, opens his arms wide and says in Celestial "Come, great protector of the heavens above! Your power is needed to strike down these abominations!" At once, a faint glow appears to the left of the leader, and a massive lion appears. Pointing at the leader Anaerion says "This creature has fouled this natural place for far to long. Kindly dispose of him."

The lion bounds forward, and jumps at the last second, in a rush of claws and fangs. The bite and the front 2 claws hit with deadly efficiency, but the back to claws just can't seem to reach the salamander.
Meanwhile, Anaerion says "This ground is no place to be standing around. Into the air we shall ascend!"
[sblock=Actions]
Anaerion:
Finish summoning at D8. Speaking Celestial, Anearion orders the Lion to charge the one right in front of the pit.
Then, Cast Fly on himself and move to C3.
[sblock=Lion Mini Block]
Lion: HP 42 AC: 15 - 2 DR 5/Evil Saves: +8 +7 +2
All Attacks: +7 + 2(AS) + 2 (IC) + 2 (Charge)
Resist Cold/Acid/Electricity 10 SR: 9
CMB: +13 Grapple + 2 (AS)
Smite Used.
[/sblock]
Pounce Attack: BIte: 1d20+13=23,Claw 1 1d20+13=24, Claw 2 1d20+13=28, Rake Claw 1 1d20+13=18, Rake Claw 2 1d20+13=21
Looks like the bite and 2 claws hit, so (1d8+10) + (1d4+ 10) + (1d4+10), and a grapple attempt at +15
Grapple and Damage: Grapple: 1d20+15=29, Total Damage: 1d8+2d4+30=35
EDIT: Not sure if Inspire Courage acutally effects Grapple, but if it does then grapple total is 31.
[/sblock]
[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 17 (14 flat-footed, 13 Touch ) HP: 58 Current: 58
CMB: +2 CMD:15(10ff) Fort: +5 Reflex: +6 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect:
Current Weapon in Hand: Wand of Summon Monster 2. Command word is მოდის მეოთხე

School Focus:
Shift: 20' Teleport as Dim Door. Does not Provoke AoO (7/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 12 Rounds
Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Dimensional Steps: 70/240 feet per day. Must be used in 5' increments

Malkovian: Happy for now.
Timely Inspiration: 3/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 2/3 Standard Action, borrowing skill ranks.
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 1/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared:
Level 0: Detect Magic, Read Magic, Acid Splash, Mending
Level 1: Grease* (DC 18),Protection From Evil,Grease* (DC 18),Magic Missile 4d4+4,Unseen Servant,Mage Armor,Magic Missile 4d4+4
Level 2: Glitterdust,Invisibility,Mirror Image,Web*,Create Pit,[OPEN SLOT]
Level 3: Haste,Summon Monster 3 *,Fly,Dispel Magic,[OPEN SLOT]
Level 4: Summon Monster 4,Persistant Glitterdust (DC 19),Phantom Chariot,[OPEN SLOT]
Arcane Bond: Available
[/sblock]
 
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Elenka and Drevezh'korol, summoner and wood man

Drevezh'korol flails away at the salamander but his attacks are poorly timed and ill-executed. It seems the injuries he has taken are far more debilitating than one would expect. He shifts his position trying to get out of the pincher action that the two salamander have caught him in.

Elenka watches Heinrich totter at the edge of her pit and realizes she may have made a tactical blunder with her spell. The flashing attacks that pierce Drevezh'korol gain her attention and Elenka suddenly wishes to use her powers to draw Drevezh'korol back to her side but she doesn't want to leave Teq Oola exposed to all of the salamanders at once. She knows Drevezh'korol would take a long time forgiving her if she pulled him from the battle in such circumstances as well.

"Grrr... He'll just have to be mad," she mutters.

Elenka takes a step back and uses her link with Drevezh'korol to transport him back to her.

[sblock=OOC/Actions]Technically, a creature that ends its turn adjacent to the pit must make a Ref save (with a +2 bonus) or fall into the pit. This would affect both Heinrich and the Salamander Leader.

Drev:
Full-round attack:
Slam #1: PA+GMF+IC+Haste (1d20+15-2+1+2+1=21)
Slam #2: PA+GMF+IC+Haste (1d20+15-2+1+2+1=20)
Slam #3: PA+GMF+IC+Haste (1d20+15-2+1+2+1=23)
Disturbing. Drev only needs a 7 to hit. Six attacks over two rounds and only one has hit.
Free: 5 ft step to F6

Elenka:
Free: 5 ft step to C-1
Standard: Maker's Call Drev to C0
Move: none
[/sblock]


• • • Elenka Danyllova • • •

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 8
Initiative: +2 Perception: +10

AC: 16 (12 touch; 14 flat-footed) Current AC: 16
HP: 66 Current: 66
CMB: +7 CMD: 19 Fort: +3 Ref: +4 Will: +8

In Hand: terbutje
Conditions:
Spells:
  • 1st level: 4/5 remaining.
  • 2nd level: 3/5 remaining.
  • 3rd level: 1/3 remaining.
Special:
Summon Monster 4 7/7
Bond Senses 8/8 rounds remaining
Maker's Call (Transposition) 0/1 remaining
Rod of Extend: 2/3 remaining (3rd lv. or lower)

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +2 Perception: +9; Darkvision 60 ft.

AC: 20 (12 touch; 18 flat-footed) Current AC: 23/13/20 (Ablative Barrier + Haste)
HP: 56 Current: 25 [11 NL]
CMB: +13 CMD: 25 Fort: +6 Ref: +4 Will: +5 (+9 vs. enchantment)

In Hand: slam (x2) +15 (2d6+8 +1d6 acid +1d6 fire)
Conditions:Extended Greater Magic Fang (+1/+1; 14/14 hours); Ablative Barrier (+2 AC, 10/35 pts., 7/7 hours), Inspire Courage, Haste, Resist Fire 10
Wearing: longarm bracers 2/3 remaining[/sblock]
 

[sblock=ooc-Mowgli-final]
looking for damages he has taken. so far it appears that the first encounter he took no damage.
checking snakes now .. .. .. .. .. no damage from the snakes
post 262: 7 point real damage; 5 points non lethal; remaining ablative barrier: 25 points
otherwise that is all
[/sblock]
 
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Flustered now tat he has used all of his memorized magic missiles he draws his wand and activates the stored arcane energy of force missiles.

move: draw wand of magic missiles,
Standard: shoot salamander at D5 (leader?)

1d4+1=4
 

The Salamander leader snarls in the face of the lion that has him firmly in its jaws, and shoves the arm deeper, forcing the great cat's mouth open. He grasps his foe by the mane, steps and twists, and the lion finds itself held over Elenka's pit. The Salamander smiles wickedly, and lets go. The fall elicits a roar of fury from the angelic feline.

Meanwhile the two Flunkies, deprived of their target, adapt quickly to the changing situation and step up to Arianna. The girl and her monster deftly bob and weave, and manage to avoid almost all of the flurry of spear thrusts and tail slaps. Flunky 02 manages to smack her with a thick tail, but the impact is negligible.

[sblock=Combat!]
  • Heinrich teeters at the edge of the pit, but successfully avoids falling in (made his DEX Check).
  • Salamander Leader successfully reverses Grapple, executes Move & Drop. Lion fails to escape Grapple (at +4 for Dangerous Condition condition), and is dropped into the pit. Salamander makes its DEX check to avoid falling.
  • Salamanders 01 & 02 take 5' Steps, attack Arianna/Tek.

Anyone ending their turn adjacent to a straight edge of the pit (not the corners) must make a DC 19 DEX check to avoid falling in.

Code:
[U]Combatant             AC/ T/FF     HP Taken    Condition[/U]
Arianna               28/12/26      --/ 64     Hasted
  (Tek)                             28/ 52
Elenka                16/12/14      --/ 66     
Drevezh'Korol         22/12/20      31/ 56     11 NL Damage (10 AB); Hasted
Heinrich              14/12/12      --/ 26     (25 AB)
Anaerion              17/11/16      --/ 58     
  Lion                15/12/14      10/ 42     30' Down the Pit
Ellamin               19/13/18      --/ 51     
Salamander Flunky 01  24/11/23      57/ ??
Salamander Leader     23/09/22      61/ ??     
Salamander Flunky 02  24/11/23      05/ ??

Man, there's a LOT going on in these high level fights![/sblock]

[sblock=Map]
CoilsofFlame_zps8c2cda16.jpg
[/sblock]
 
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