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[LPF] Crypt of the Everflame (01)

Gragnor moves to D5 acrobatically, and bites at the skeleton in D6. But, the moving pile of bones is too agile, and he misses.
 
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Iosef's mighty swing takes the legs right out from under his foe . . . the skeleton collapses to the ledge in a heap. It's still wriggling feeble, but is plainly out of the fight.

Gragnor slinks through the line of enemies to an advantageous position but is unable to take advantage, and his teeth click on empty air.

GM: Ravenath is up!


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Ravenath           17/13/14    03      None
Skeleton 01        16/12/14    00      Prone
Skeleton 02        16/12/14    00      None
Skeleton 03        16/12/14    00      None
Kalgor             14/11/13    05      None
Anaerion           13/13/10    00      None
Skeleton 04        16/12/14    00      None
Skeleton 05        16/12/14    00      None
Iosef              18/10/18    00      None
Gragnor            16/14/13    00      None
[s]Skeleton 06        16/12/14    04      Disabled[/s]
[/sblock]
 

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A heavily notched scimitar whistles through the air just short of Ravenath's shoulder. The skeletons caught in Anaerion's Grease spell slip and slide as they struggle to reposition themselves. The one already on the ground falls back prone as its legs slip again in the grease, but the one on the ledge manages to stay on its feet.

[sblock=Ravenath][MENTION=99475]Ravenath[/MENTION] Both of the skeletons caught in the grease failed their Acrobatics checks to allow them to move, the prone one (not that it would have mattered) failed its Reflex save to avoid falling. Regardless, both provoke Attacks of Opportunity for attempting to stand in or move from a threatened square. You may make an attack against one of them.[/sblock]

[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Ravenath           17/13/14    03      None
Skeleton 01        16/12/14    00      Prone
Skeleton 02        16/12/14    00      None
Skeleton 03        16/12/14    00      None
Kalgor             14/11/13    05      None
Anaerion           13/13/10    00      None
Skeleton 04        16/12/14    00      None
Skeleton 05        16/12/14    00      None
Iosef              18/10/18    00      None
Gragnor            16/14/13    00      None
[s]Skeleton 06        16/12/14    04      Disabled[/s]
[/sblock]

OOC: No change to the map.
 

Ravenath, human warrior 1

Ravenath takes advantage of the grease effect in the skeletons and draws his sword against the one in his right.

OOC:
Attack of opportunity to the skeleton 03.
 

Whether through its own devices or because of its flailings in the grease, the skeleton avoids the impact of Ravenath's blade. It's return blow is clumsy, and passes harmlessly over the fighter's head. The prone skeleton tries again to climb to its feet, but once again falls to the floor.

GM: Kalgor & Anaerion are up. Still no changes to the map.


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Ravenath           17/13/14    03      None
Skeleton 01        16/12/14    00      Prone
Skeleton 02        16/12/14    00      None
Skeleton 03        16/12/14    00      None
Kalgor             14/11/13    05      None
Anaerion           13/13/10    00      None
Skeleton 04        16/12/14    00      None
Skeleton 05        16/12/14    00      None
Iosef              18/10/18    00      None
Gragnor            16/14/13    00      None
[s]Skeleton 06        16/12/14    04      Disabled[/s]
[/sblock]
 

"Kalgor, get out of the area! I am going to throw the same spell under these guys!"

Hoping Kalgor retreats, Anaerion's plan is to Grease [c6,c7, d6, d7], hoping that they wont swarm them.
 

Kalgor draws his mighty blade (move equiv action) and chops at the skeleton between him and Ravenath. The skeleton shatters. Then he steps out of the way (5 ft step to E6) to let the wizard do his work.
 
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Just as promised, as Kalgor's foot leaves the area,the spell creates a thick coat of grease in that area.

[sblock=Actions]
If it wasn't obvious,
Standard: Cast Grease to have more skeletons stop moving around. Using the Bonded Item to cast it. DC 16
Move: Check to make sure crossbow is reloaded

[/sblock]
 

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