The mournful wailing grows louder with each step toward the door at the end of the musty hallway leading you south. There are a host of bones strewn on the floor here, many of which are cracked and broken.
Gragnor looks the door over for signs of a trap. When none are found, Kalgor moves up, looks back to see that the rest of the party has caught up and are ready, and then tries to turn the nob and open the door.
Gragnor finds no traps on the door. The knob turns freely, but the door appears to be barricaded from the other side - there's a little play, but not even enough to clear a sliver of the frame. As soon as he pushes on the door, the wailing stops, then starts up again.
OOC: Just to make sure we're on the same page, we're talking about the door leading to the South.
OOC: We went past the three switch door, south 10' went east 5', then south ??', and haven't seen a map to know more.We are somewhere on the east edge moving south when we found a door. It is blockaded.
"Ok" Back tracking 10' north and 15' west, Kalgor lets Gragnor inspect the new door first. After not finding a trap, and everyone is lined up in place, Kalgor turns the nob an tried to open this door...