Assuming Tyrien brought back two table legs, the party is now ready to go back in with four holding lit torches. "Let's kill off the last of these squeakers so we can continue on." Kalgor reopens the door, but this time, Gragnor stays in the back as they approach.[sblock=mini-stats] Kalgor AC 14 HP 27, Init +2, Perception +6
STR 14 Dex 13 Weapon Greatsword +3, 2d6+3+1 dirty fighting trait when flanking, or Handbo +3, d6+2
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.....Summoner 1st Lvl: 2/2 remaining; Lesser Rejuvenate Eidolon, Shield
..,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Magic Missile, Enlarge Self*, Bonded Amulet
.........,..Racial Spells: 1/day, not used; Daylight (30 minutes)
.Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
...........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack
...........Combat Feats: Precise Strike
Torch: -1 to hit, 1 point of Fire damage
Gragnor AC 20 Base HP: 10, Current HP 10 Bite +2, d4; Claw +2, d3; Claw +2, d3
Perception +12, Stealth +7, Init +3, Precise Strike[/sblock]