[LPF] Crypt of the Everflame (01)

Now fully prepared, you enter the room with the trapped pool. As you enter, you hear the squeaking of the bats coming closer . . . the bats boil through the southern entrance once more and are advancing on you!

OOC: Sorry guys - the wife and daughter are both sick so there's a lot to take care of before work. So we're going to save a little time and use the old map and not try to add the new room this morning.

The heroes have initiative. The swarm enters through the portcullis door on the southern wall and occupies the four squares in the SW corner. Go ahead and post your actions/rolls, and include your position on the map in your post.
 

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Tyrien, Half-elven Archeress

[sblock=For Reference]
SecondCatacomb03.jpg
[/sblock]
Tyrien moves into position and lights the flaming oil flask. Imbuing it with some arcane energy for good measure, she chucks it at the swarming bats and it splashes flaming liquid when it breaks amongst them.

[sblock=Actions]Free Action: Activate Arcane Strike (+1 dmg)
Move Action: B06
Standard Action: Ranged Touch Attack; Flask (1d20+7=20) Damage? with +2[/sblock][sblock=Mini Stats]Initiative: +6 Perception: +9 (low-light vision)
AC: 18 (14 flat-footed, 14 Touch)
HP: 19 Current: 24
CMB: +4 CMD: 18(14ff) Fort: +3 Reflex: +6 Will: +2
+2 Will vs. Enchantments, +1 With Resistance
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance, Ioun Stone illumination

Current Weapon in Hand: Torch (lit)
Chakrams: 3/3 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 

Kalgor moves into the room, and shoves his flaming torch into the swarm, knowing it will do less damage than their retribution.
[sblock=actions]move to D3, wave flaming torch in the edge of the swarm, doing one fire damage. Gragnor stays in othrer room, ready to run away from the swarm.[/sblock][sblock=mini-stats]Kalgor AC 14 HP 27, Init +2, Perception +6
STR 14 Dex 13 Weapon Greatsword +3, 2d6+3+1 dirty fighting trait when flanking, or Handbo +3, d6+2
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.....Summoner 1st Lvl: 2/2 remaining; Lesser Rejuvenate Eidolon, Shield
..,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Magic Missile, Enlarge Self*, Bonded Amulet
.........,..Racial Spells: 1/day, not used; Daylight (30 minutes)
.Summoner Monster I:
4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
...........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

...........Combat Feats: Precise Strike

Torch: -1 to hit, 1 point of Fire damage

Gragnor AC 20 Base HP: 10, Current HP 10 Bite +2, d4; Claw +2, d3; Claw +2, d3
Perception +12, Stealth +7, Init +3, Precise Strike[/sblock]
 

OOC: Thanks for the map, PM! Intended to do that, but forgot in this morning's rush. Sadly, conditions don't look to improve quickly, so we're going to muddle through this encounter as best we can.

Tyrien draws back and lets fly the burning flask of oil . . . the fire on the wick leaves a streak on the retinas of all who are watching; bats scatter as the flask flies through the swarm and shatters against the back wall of the room. Several bats are singed when the oil in the flask explodes into their midst. Kalgor steps up and waves his torch through the fringes of the swarm; the screeching creatures dodge nimbly around the flaming brand but he does manage to catch a few in the fire.

GM: Anaerion and Iosef are up!


OOC: And now I've got some sort of bug with Photoshop. We'll have to wing the map as well. :(
 
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Anaerion realized how much he did not want to be here when his hands started shaking. Moving carefully toward, he swings blindly into swarm, hoping he hits something.

-4 to hit, 1 fire damage.
 

Torch in hand, Iosef swings at the bats gathered around him. He strikes several and the flames injure others, but there seem to be so many more still...

OOC: Not sure of the roll modifiers off the top of my head...
 

Anaerion's torch whooshes through the air, missing the swarm by a good bit; Iosef's martial training helps him keep a cooler head, and the flames from his torch singe the fur of several of the bats. The swarm is looking very raggedy, but is agitated beyond all reason or thought of self preservation. The remaining bats flutter across the room to engulf the Mage and the Paladin, and their sharp teeth inflict stinging wounds as their fluttering wings distract.

GM: Iosef and Anaerion each take 4 pts of damage, and are bleeding (forgot that part in the first half of the fight :(). Party is up!


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Gragnor            20/14/17    03      
Iosef              18/10/18    17      Bleeding (1 pt/Rnd)
Anaerion           17/13/14    08      Bleeding (1 pt/Rnd)
Kalgor             14/11/13    06      STR Damage: 4
Tyrien             18/14/14    05      
Bat Swarm 01       16/16/14    10

SecondCatacomb05.jpg

[/sblock]
 

Tyrien, Half-elven Archeress

Tyrien imbues some more arcane energy into her torch and she moves closer to aid the mage and knight as best she can. Her waving of the torch at the bat swarm is not so good, partially because she doesn't want to get too close but her foot slipped on something as well.

"Eeyuck! I think I stepped in bat guano."

[sblock=Actions]Free Action: Activate Arcane Strike (+1 dmg)
Move Action: Move to B03 (delaying in hope's Kalgor will move otherwise B02)
Standard Action: Touch Attack; Torch (1d20+4=8) Damage = 2 Magic Fire?[/sblock][sblock=Mini Stats]Initiative: +6 Perception: +9 (low-light vision)
AC: 18 (14 flat-footed, 14 Touch)
HP: 19 Current: 24
CMB: +4 CMD: 18(14ff) Fort: +3 Reflex: +6 Will: +2
+2 Will vs. Enchantments, +1 With Resistance
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance, Ioun Stone illumination

Current Weapon in Hand: Torch (lit)
Chakrams: 3/3 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 

Anaerion tries to fight through the pain and the bleeding, and while the swarm does not distrract his focus, it does distract his swing. He tries to get ready to run, but seeing the determined look on his friends faces desicdes to wait a little longer. If his body can make it.
 
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With the little girl pushing at his back, Kalgor moves in deeper and continues to singe the flying rats with his torch.
[sblock=actions]5' step to B2, touch attack with torch, Gragnor continues to hide outside the room[/sblock][sblock=mini-stats]Kalgor AC 14 HP 21/27, Init +2, Perception +6
STR 14 Dex 13 Weapon Greatsword +3, 2d6+3+1 dirty fighting trait when flanking, or Handbo +3, d6+2
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.....Summoner 1st Lvl: 2/2 remaining; Lesser Rejuvenate Eidolon, Shield
..,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Magic Missile, Enlarge Self*, Bonded Amulet
.........,..Racial Spells: 1/day, not used; Daylight (30 minutes)
.Summoner Monster I:
4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
...........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

...........Combat Feats: Precise Strike

Torch: -1 to hit, 1 point of Fire damage

Gragnor AC 20 Base HP: 10, Current HP 7 Bite +2, d4; Claw +2, d3; Claw +2, d3
Perception +12, Stealth +7, Init +3, Precise Strike[/sblock]
 
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