[LPF] Crypt of the Everflame (01)

Mowgli: Remember, paladin's are immune to fear after level 3, so I doubt Iosef is shaken. The rest of us could be though.

[sblock=OOC]Though I described it as fear, this is actually the Demoralize function of the Intimidate skill. I wondered about Iosef being affected, but couldn't find anything that describes it as a fear effect. If anyone has a reference that excludes Paladins from this skill application, I'm more than happy to be educated :D. I also wondered about using it against the group; the wording says "your opponents," and it makes sense to me that an intimidating presence would be effective against everyone. But again, I'm happy to be educated on this as well.[/sblock]
 

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Tyrien, Half-elven Archeress

[sblock=OOC]
Though I described it as fear, this is actually the Demoralize function of the Intimidate skill. I wondered about Iosef being affected, but couldn't find anything that describes it as a fear effect. If anyone has a reference that excludes Paladins from this skill application, I'm more than happy to be educated :D. I also wondered about using it against the group; the wording says "your opponents," and it makes sense to me that an intimidating presence would be effective against everyone. But again, I'm happy to be educated on this as well.
[MENTION=29558]Mowgli[/MENTION]: It also says "Action: Demoralizing an opponent is a standard action."

So if that is what the bad guy is doing, I think he is only allowed to use a Standard action against one of us. Though, it does make sense story-wise to be against everyone. :)

Also, I do not think Paladin's are immune to the effect, but that's just me.[/sblock]Tyrien lets the regular arrow fall and draws out a blunt one that will be more effective against skeletons as she steps to her right taking shelter at the doorjamb. "Maybe we should just shut the door."

However, that is only her fear talking at the demoralizing sight. To counteract this she begins singing a song of inspirational heroism to bolster herself and comrades.

[sblock=Actions]Free Action: Talking & 5ft step to E12
Standard Action: Activate Inspire Courage +1 Attack/damage for our side
Move Action: None[/sblock][sblock=Mini Stats]Initiative: +6 Perception: +9 (low-light vision)
AC: 18 (14 flat-footed, 14 Touch)
HP: 24 Current: 24
CMB: +4 CMD: 18(14ff) Fort: +3 Reflex: +6 Will: +2
+2 Will vs. Enchantments, +1 With Resistance
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance, Ioun Stone illumination, Inspire Courage +1

Current Weapon in Hand: Longbow
Chakrams: 3/3 Remaining

Bardic Performance:
4/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 

[sblock=OOC]
Intimidate, that makes much more sense. I always imaged Demoralize as a strong show of swordsmanship that makes us not want to fight this guy. Besides, unless the guy was rebuilt for our level, we should have a distinct advantage over him. So bring on the fear!
[/sblock]

Anaerion starts to shiver, knowing that this was a big fight. He takes a look at the terrain, and notices that the only way up to them was a staircase. However, he had a very powerful spell in the reserve that could potentially blind all of the targets

"Guys, should I limit their movement up here by making the floor slippery? Or try and blind them?"


[sblock=Actions]
Free: inquire about using Grease or Glitterdust
[/sblock]
[sblock=Stats]
HP: 27 AC: 17
F: +3 / R: +4 / W: +4
+4 to hit Ray/Crossbow
Active Effects: Mage Armor, Shaken (-2 to any D20 roll), Inspire Courage +1
0: Detect Magic, Read Magic, Acid Splash, Prestidigitation
1: Enlarge Person, Grease(DC 16), Protection From Evil, Magic Missile, OPEN SLOT
2: Extended Mage Armor, Invisibility, Gllitterdust(DC 17) OPEN SLOT
Amulet Used: Yes (WEB)
Shift: 5 of 7 Remain[/sblock]
 

"Grease him and the bottom of the stairs and draw them to us through it."

Kalgor casts and steps forward "We have come for the girl!" brandishing the sword.

[sblock=actions]cast Shield (AC goes to 19), greatsword in hand, move to G9[/sblock][sblock=mini-stats]Kalgor AC 19 HP 35/36, Init +2, Perception +7
STR 14 Dex 14 Weapon Greatsword +4, 2d6+3+1 dirty fighting trait when flanking, or Handbo +4, d6+2
Fort: +4, Reflex +4, Will +5
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,....Summoner 1st Lvl: 2/3 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang
..,,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Magic Missile, Enlarge Self*, Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (30 minutes)
,.Summoner Monster I:
4/4 remaining; std action SLA summon, (2 min), Celestial dog, celestial eagle
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

...,,.......Combat Feats: Precise Strike

Gragnor HP: 18/18, AC 24 with Mage Armor (1.1 hrs left)
Bite +3, d4; Claw +3, d3; Claw +2, d3
Fort +3, Reflex +6, Will +0
Perception +13, Stealth +12, Init +3, Precise Strike[/sblock]
 


[sblock=OOC]Though I described it as fear, this is actually the Demoralize function of the Intimidate skill. I wondered about Iosef being affected, but couldn't find anything that describes it as a fear effect. If anyone has a reference that excludes Paladins from this skill application, I'm more than happy to be educated :D. I also wondered about using it against the group; the wording says "your opponents," and it makes sense to me that an intimidating presence would be effective against everyone. But again, I'm happy to be educated on this as well.[/sblock]
[sblock=ooc]I am running a table today, so I downloaded the errata for the Core Rule Book from last week.(11/22 specifically) Demoralize has been changed to "an opponent".[/sblock]
 

Iosef advances, sword high. While the creature's aura played at his mind he suppressed the hopelessness and closed on the undead warrior. Raising his holy symbol, he brought forth holy light.

OOC:
Move to f9
Channel +ve energy, damage Undead in 30'
 

With a nod, Anaerion waves his free hand in the air, and points it underneath the enemy. The bottom if the stairs suddenly turns slippery underneath the skeleton!

[sblock=Actions]
Move: move to g12
Standard: Grease DC 16 Reflex at f7,f8,g7,g8
[/sblock]
[sblock=Stats]
HP: 27 AC: 17
F: +3 / R: +4 / W: +4
+4 to hit Ray/Crossbow
Active Effects: Mage Armor, Shaken (-2 to any D20 roll), Inspire Courage +1
0: Detect Magic, Read Magic, Acid Splash, Prestidigitation
1: Enlarge Person, Grease(DC 16), Protection From Evil, Magic Missile, OPEN SLOT
2: Extended Mage Armor, Invisibility, Gllitterdust(DC 17) OPEN SLOT
Amulet Used: Yes (WEB)
Shift: 5 of 7 Remain[/sblock]
 
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GM: Sorry, pm - Tyrien goes first of the allies and wouldn't know that none of them would attack.


jackslate45 said:
Besides, unless the guy was rebuilt for our level, we should have a distinct advantage over him. So bring on the fear!
:devil:

Tyrien takes cover behind the corner and begins to sing . . . her allies take some comfort from the bolstering words of the lass' song, and move to take the fight to the enemy!

Kalgor moves onto the steps to confront the foe, matching the skeleton's greatsword with one of his own. Iosef begins to make a move, but before he can act, other events unfold in the room below. Three more skeletons step from the shadows; two bearing longbows keep their distance and fire at the Summoner, one clothyard shaft finding its mark! The third skeleton, bearing a long glaive, charges forward to the attack, but the blade draws only sparks as it caroms from the steps at Kalgor's feet!

GM: Asar focuses his Demoralize on Kalgor, who is Shaken for 3 Rounds.
Given the new positions, I'll give Iosef and Anaerion the chance to react differently before moving on.


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Asar               24/15/19    00      
Tyrien             18/14/14    00      
Kalgor             14/11/13    03      Shaken (3 Rnds); STR Damage: 4
Skeleton 03        21/14/17    00      (Bow)
Skeleton 04        21/14/17    00      (Glaive)
Skeleton 05        21/14/17    00      (Bow)
Iosef              18/10/18    14      
Anaerion           17/13/14    03      
Skeleton 01        21/14/17    00      (Scimitar)
Skeleton 02        21/14/17    00      (BattleAxe)
Gragnor            20/14/17    00

KassensTomb02.jpg

[/sblock]
 


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