• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] Crypt of the Everflame (01)

Greviously wounded, Iosef staggers backwards a half step before regathering his strength with a quick muttered prayer.
OOC:

Lay on Hands on Myself (swift action), heals 2d6


The paladin raises his sword and shield again, and attacks the skeleton in front of him.

OOC:
Long sword attack
+6, 1d8+2
 

log in or register to remove this ad

[sblock=OOC]HP returned to Iosef - I can't remember what I was thinking when I had them go ahead and attack. rb, unless you want to undo the Lay on Hands I'll let it stand (Iosef's still no where near his full HP).[/sblock]

Anaerion's missile smacks into the axe wielding skeleton, sending it to the floor in a clatter of bones. Iosef changes targets to the skeleton in front of Kalgor, but his swing goes wide.

The skeletons standing by the altar let loose another volley, this time with much greater accuracy. Both Iosef and Kalgor stagger as the arrows find their marks.

GM: Gragnor is up.


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Asar               24/15/19    09      
Tyrien             18/14/14    00      
Kalgor             19/12/17    17      Shaken (2 Rnds); STR Damage: 4
Skeleton 03        21/14/17    04      (Bow)
Skeleton 04        21/14/17    04      (Glaive)
Skeleton 05        21/14/17    04      (Bow)
Iosef              18/10/18    14      
Anaerion           17/13/14    03      
Skeleton 01        21/14/17    09      (Scimitar)
[s]Skeleton 02        21/14/17    09      (BattleAxe)[/s]
Skeleton 06        21/14/17    00      (Bow)
Skeleton 07        21/14/17    00      (Bow)
Gragnor            20/14/17    00

KassensTomb05.jpg

[/sblock]
 

[sblock=ooc]With the shield spell from the first round, Kalgor is AC 19, so the 18 arrow should have missed. Shaken doesn't affect AC. (and they were shooting into melee, likely without precise shot)[/sblock]
Gragnor tries to break the circle. Moving to the outside archer, he is unable to hit the rickety bones.
[sblock=actions]5' step to D8, claw claw bite[/sblock][sblock=mini-stats]Kalgor AC 19 HP 27/36, Init +2, Perception +7
STR 14 Dex 14 Weapon Greatsword +4, 2d6+3+1 dirty fighting trait when flanking, or Handbo +4, d6+2
Fort: +4, Reflex +4, Will +5
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,....Summoner 1st Lvl: 2/3 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang
..,,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Magic Missile, Enlarge Self*, Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (30 minutes)
,.Summoner Monster I:
4/4 remaining; std action SLA summon, (2 min), Celestial dog, celestial eagle
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

...,,.......Combat Feats: Precise Strike
Effects: Shaken 2 rds, Shield 29 rds, Inspire Courage, higher ground


Gragnor HP: 18/18, AC 24 with Mage Armor (1.1 hrs left)
Bite +3, d4; Claw +3, d3; Claw +2, d3
Fort +3, Reflex +6, Will +0
Perception +13, Stealth +12, Init +3, Precise Strike
Effects: Inspire Courage +1 att and damage
[/sblock]

 
Last edited:

OOC: Well, I'm just screwing everything up today :blush: (That's why I post links to my die rolls, though). HP restored to Kalgor as well. I'll try to get this one right . . .

The skeletal archer easily avoids Gragnor's attack, and Asar steps around for another attack on the Eidolon. The greatsword whistles around and just misses Gragnor.

GM: Asar moves to E7. Tyrien and Kalgor are up.


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Asar               24/15/19    09      
Tyrien             18/14/14    00      
Kalgor             19/12/17    09      Shaken (1 Rnd); STR Damage: 4
Skeleton 03        21/14/17    04      (Bow)
Skeleton 04        21/14/17    04      (Glaive)
Skeleton 05        21/14/17    04      (Bow)
Iosef              18/10/18    14      
Anaerion           17/13/14    03      
Skeleton 01        21/14/17    09      (Scimitar)
[s]Skeleton 02        21/14/17    09      (BattleAxe)[/s]
Skeleton 06        21/14/17    00      (Bow)
Skeleton 07        21/14/17    00      (Bow)
Gragnor            20/14/17    00
[/sblock]
 

Tyrien, Half-elven Archeress

Tyrien keeps up the encouraging song and activates her arcane energy into another arrow. After it is loosed at the skeleton to her left again, it is also deflected off the undead creature's armor.

"Argh! That is twice!"

[sblock=Actions]Free Action: Continuing Bardic Performance
Swift Action: Activate Arcane Strike
Move Action: none
Standard Action: Ranged attack on Skeleton4; Arrow (bludgeon) (1d20+10=17, 1d8+5=12) dang it!
[/sblock][sblock=Mini Stats]Initiative: +6 Perception: +9 (low-light vision)
AC: 18 (14 flat-footed, 14 Touch)
HP: 24 Current: 24
CMB: +4 CMD: 18(14ff) Fort: +3 Reflex: +6 Will: +2
+2 Will vs. Enchantments, +1 With Resistance
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance, Ioun Stone illumination, Inspire Courage +1

Current Weapon in Hand: Longbow
Chakrams: 3/3 Remaining

Bardic Performance:
2/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 

Kalgor takes another swing at the bones in front of him, clanging off the armor again.
"Channel Again!"

[sblock=mini-stats]Kalgor AC 19 HP 27/36, Init +2, Perception +7
STR 14 Dex 14 Weapon Greatsword +4, 2d6+3+1 dirty fighting trait when flanking, or Handbo +4, d6+2
Fort: +4, Reflex +4, Will +5
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,....Summoner 1st Lvl: 2/3 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang
..,,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Magic Missile, Enlarge Self*, Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (30 minutes)
,.Summoner Monster I:
4/4 remaining; std action SLA summon, (2 min), Celestial dog, celestial eagle
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

...,,.......Combat Feats: Precise Strike
Effects: Shaken 1 rds, Shield 28 rds, Inspire Courage, higher ground


Gragnor HP: 18/18, AC 24 with Mage Armor (1.1 hrs left)
Bite +3, d4; Claw +3, d3; Claw +2, d3
Fort +3, Reflex +6, Will +0
Perception +13, Stealth +12, Init +3, Precise Strike
Effects: Inspire Courage +1 att and damage
[/sblock]
 
Last edited:

OOC:
I will retcon away that LoH - Iosef isn't the sort to help himself except in dire situations. And this way I can channel more energy in my coming turn.

 

Kalgor and Tyrien send blows against the skeletons that rattle against their armor but do little else. The bowman on the West steps out of Gragnor's range and sends another shaft into Iosef's side; the one to the East misses Kalgor, as does the glaive wielder.

GM: Iosef and Anaerion are up!


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Asar               24/15/19    09      
Tyrien             18/14/14    00      
Kalgor             19/12/17    09      Shaken (1 Rnd); STR Damage: 4
Skeleton 03        21/14/17    04      (Bow)
Skeleton 04        21/14/17    04      (Glaive)
Skeleton 05        21/14/17    04      (Bow)
Iosef              18/10/18    22      
Anaerion           17/13/14    03      
Skeleton 01        21/14/17    09      (Scimitar)
[s]Skeleton 02        21/14/17    09      (BattleAxe)[/s]
Skeleton 06        21/14/17    00      (Bow)
Skeleton 07        21/14/17    00      (Bow)
Gragnor            20/14/17    00

KassensTomb06.jpg

[/sblock]
 

"Ty, I call upon the shadow of the land to obscure your shot, that any foe you fire at will be destroyed by the attack. For even one shot might be all it takes, Aim with your heart, and strike down this evil" Please, make this count

A hand briefly touches Ty's shoulder, as she suddenly goes invisible!
[sblock=Actions]
Standard: Cast Invisibility on Ty. Gain +2 to hit, and target is denied his dex.
[/sblock]
[sblock=Stats]
HP: 27 AC: 17
F: +3 / R: +4 / W: +4
+6 to hit Ray/Crossbow
Active Effects: Mage Armor, Inspire Courage +1
0: Detect Magic, Read Magic, Acid Splash, Prestidigitation
1: Enlarge Person, Grease(DC 16), Protection From Evil, Magic Missile, OPEN SLOT
2: Extended Mage Armor, Invisibility, Gllitterdust(DC 17) OPEN SLOT
Amulet Used: Yes (WEB)
Shift: 5 of 7 Remain[/sblock]
 

Iosef raises his holy symbol high again, sending more of the divine radiance into the air around him, burning the undead it touches.
 

Into the Woods

Remove ads

Top