[sblock=ooc]With the shield spell from the first round, Kalgor is AC 19, so the 18 arrow should have missed. Shaken doesn't affect AC. (and they were shooting into melee, likely without precise shot)[/sblock]
Gragnor tries to break the circle. Moving to the outside archer, he is unable to hit the rickety bones.
[sblock=actions]5' step to D8, claw claw bite[/sblock][sblock=mini-stats]Kalgor AC 19 HP 27/36, Init +2, Perception +7
STR 14 Dex 14 Weapon Greatsword +4, 2d6+3+1 dirty fighting trait when flanking, or Handbo +4, d6+2
Fort: +4, Reflex +4, Will +5
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,....Summoner 1st Lvl: 2/3 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang
..,,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Magic Missile, Enlarge Self*, Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (30 minutes)
,.Summoner Monster I: 4/4 remaining; std action SLA summon, (2 min), Celestial dog, celestial eagle
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack
...,,.......Combat Feats: Precise Strike
Effects: Shaken 2 rds, Shield 29 rds, Inspire Courage, higher ground
Gragnor HP: 18/18, AC 24 with Mage Armor (1.1 hrs left)
Bite +3, d4; Claw +3, d3; Claw +2, d3
Fort +3, Reflex +6, Will +0
Perception +13, Stealth +12, Init +3, Precise Strike
Effects: Inspire Courage +1 att and damage[/sblock]