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[LPF] Crypt of the Everflame (01)

Two of you push open the heavy doors, Gragnor waiting to head inside first and do his scouting. However, as the doors are pushed apart the keen eyes of the Aasimar and the Eidolon easily pierce the darkness and see that the entry hall of the crypt is not empty . . . five corpses stir themselves from their static positions and turn to face the dim light pouring in from the outdoor evening.

[sblock=OOC]For expediency's sake we'll say that the first three party members in the marching order are in the two squares just outside the door, the other two just North of them. Combat Block below is listed in initiative order.[/sblock]

GM: [MENTION=99475]Ravenath[/MENTION] is up!


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Ravenath           17/13/14    00      None
Skeleton 01        16/12/14    00      FF
Skeleton 02        16/12/14    00      FF
Skeleton 03        16/12/14    00      FF
Kalgor             14/11/13    00      FF
Anaerion           13/13/10    00      FF
Skeleton 04        16/12/14    00      FF
Skeleton 05        16/12/14    00      FF
Iosef              18/10/18    00      FF
Gragnor            16/14/13    00      FF
[/sblock]
 

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Anaerion can barely seen them in the dusk, but starts thinking hard on what these creatures are.

"I think I know what these things are! RelgionPlaceholder"

EDIT: I think Know roles are free actions? otherwise move action on my turn

 
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Ravenath hears Gragnor's call and slips deftly between those with their hands full of door. He rushes into the dimly lit room, quickly taking stock and bearing down on the nearest skeleton. He ends his charge in a perfect lunge, rapier extending and piercing the skeleton's chest - but it slips through the gap between two ribs and his opponent is unharmed. The skeleton is slow on the uptake, and its return strike clangs harmlessly against the column around which the two are fighting.

Two of the skeleton's move more quickly than the others - the clattering of bones in the crypt is unnerving as they close on the fighter and attack. One runs along the low ledge extending up the side of the room and launches a furious strike at Ravenath. The blow is weak, but does leave a ragged wound in Ravenath's shoulder. The third skeleton into the fray has trouble finding its mark.

[sblock=OOC]Knowledge Checks require no action (typically), so you've got a full complement of actions, jackslate.

Lighting is dim in this room (provided only by the outside light coming through the doors). Everyone without darkvision has a 20% miss chance due to concealment.[/sblock]

GM: Kalgor and Anaerion are up!


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Ravenath           17/13/14    03      None
Skeleton 01        16/12/14    00      None
Skeleton 02        16/12/14    00      None
Skeleton 03        16/12/14    00      None
Kalgor             14/11/13    00      FF
Anaerion           13/13/10    00      FF
Skeleton 04        16/12/14    00      FF
Skeleton 05        16/12/14    00      FF
Iosef              18/10/18    00      FF
Gragnor            16/14/13    00      FF
[/sblock]
 

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Caught without a weapon in hand, Kalgor moves to to D7 (provoking an AoO) and punches the skeleton at C7. Trying to overpower the punch, Kalgor misses wildly.

 
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Anaerion realizes that, unless he can aim his crossbow well, he might not be able to help much.

However, he does a trick up his sleave. He waves his hands again, and the same grease spell appears under 2 of the undead, trying to make them fall where they stand.

He still grabs hold of his crossbow, just in case he could use it

[sblock=Actions]
Standard Actions: Grease covering area A5, A6, B5, B6. Reflex Save of 16. Effects 2 skeletons
(forgot Spell focus Conjuration last time)
Move: Draw Crossbow
[/sblock]

EDIT: Know Religion Roll answer?
 

As Kalgor springs into action, a corner of his mind registers that there are six skeletons rather than just five; one is in a corner of the room that Ravenath's human eyes were unable to see into due to the shadows. While he's thinking about this fact and trying to adjust his combat plan, the skeleton he's approaching whips his scimitar around in a vicious attack! Anaerion's spell is effective! One of the skeletons clatters noisily to the ground, the other slips somewhat but is able to keep to its feet.

Two of the remaining three skeletons clatter into action, moving to attack Kalgor. The first to arrive fumbles its attempt to strike; the second is almost as clumsy.

[sblock=jackslate]These are long dead corpses animated through foul magics. They are immune to cold, as well as mind-affecting magics or effects. They are highly resistant to any form of physical attack other than bludgeoning, and cannot be knocked out, intimidated, scared, etc.[/sblock]

GM: Iosef & Gragnor are up!


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Ravenath           17/13/14    03      None
Skeleton 01        16/12/14    00      Prone
Skeleton 02        16/12/14    00      None
Skeleton 03        16/12/14    00      None
Kalgor             14/11/13    05      None
Anaerion           13/13/10    00      None
Skeleton 04        16/12/14    00      None
Skeleton 05        16/12/14    00      None
Iosef              18/10/18    00      FF
Gragnor            16/14/13    00      FF
Skeleton 06        16/12/14    00      FF
[/sblock]
 

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Anaerion has a flash of insight, and shouts "Swords and crossbow bolts are going to be useless against these things. They are highly resistant to them. Anyone have a mornigstar or something similar?"
 

"Damn skeletons!" Iosef curses. Drawing his sword, he moves to attack the skeleton in the corner.

OOC: Move to e8, drawing sword and attack
 

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