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[LPF] Crypt of the Everflame (01)

Tyrien, Half-elven Archeress

Seeing the tide of battle swinging in their favor, the skeletons dropping, Tyrien gets cocky and sticks with melee combat. She moves deeper into the room and around the black cat to approach the damaged skeleton from the other side.

She confidently attempts a mighty overhand swing of her morninstar at the creature's skull, "Ha! Maybe I don't need rescuing. I-- er..."

In her overconfidence, Tyrien catches the spikes on the morningstar on the scabbard of her greatsword across her back as she cocked the weapon and nearly pulled her shoulder out of socket when it snagged.

It takes her an embarrassing moment to get it free and she never completes the swing. "... ungh!... Dammit!... ahh, finally."

[sblock=Actions]Move Action: Move to E5, via C5 & D4 to avoid AoO
Standard Action: Melee attack on Skeleton 3; Morningstar (1d20+3=4, 1d8+2=4)
Free Action: Talking[/sblock][sblock=Mini Stats]Initiative: +6 Perception: +3 (low-light vision)
AC: 18 (14 flat-footed, 14 Touch)
HP: 10 Current: 10
CMB: +3 CMD: 17(13ff) Fort: +2 Reflex: +4 Will: +0
+2 Will vs. Enchantments
Special: Immune to Magical Sleep

Current Weapon in Hand: Morningstar
Current Conditions in Effect: Point Blank Shot, Precise Shot

Chakrams: 5/5 Remaining[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 

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Kalgor steps in and swings at the skeleton Gragnor is batting around, but misses.[sblock=actions]5' step to D6, std swing[/sblock][sblock=mini stats]Kalgor AC 15 HP 20, with 7 non-lethal, Init +2, Perception +6
STR 12 Dex 14 Weapon Greatsword +2, 2d6+1+1 dirty fighting trait when flanking, or Handbo +2, d6+1
Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand
... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,.Summoner 1st Lvl: 2/0remaining; Rejuvenate Eidolon, Shield
,,Mage 1st Lvl Spells: 3; Mage Armor, Magic Missile, Enlarge Self*
.........,..Racial Spells: 1/day, used; Daylight (20 minutes)
Summoner Monster I:
4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
...........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack


Gragnor AC 16 HP 10 Bite +2, d4; Claw +2, d3; Claw +2, d3, Perception +12[/sblock]
 
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Iosef swings his sword at the skeleton in the corner.

OOC: Crit threat on E7, failed :(
9 damage.

Sorry, forgot about how PF handles cries.
 
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Kalgor feels the dank air stir behind him and hears a clatter of bones . . . without even looking, he lashes out behind at the skeleton - thought to be vanquished - rising from the ground. The blow, solid but not devastating, once more separates the bloody skeleton into its component parts.

The remaining skeleton tries to take advantage of the Aasimar's distraction, but fails to capitalize.

[sblock=OOC]Skeleton C6 attempted to stand, I went ahead and rolled an AoO for Kalgor (first initiative of those who could have taken one) to move things along. Y'all let me know if you'd rather I wait for you to decide whether or not to take those in the future.[/sblock]

GM: Gragnor, then Anaerion!


[sblock=Combat Status]
ChamberoftheBloodyDead09.jpg


Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Anaerion           13/13/10    00      
Skeleton 01        16/12/14    08      
Tyrien             18/14/14    00      
Kalgor             15/12/13    07      STR Damage: 5
Iosef              18/10/18    05      
Skeleton 02        16/12/14    16      Splattered
Skeleton 03        16/12/14    06      
Skeleton 04        16/12/14    10      Splattered
Gragnor            16/14/13    00
[/sblock]
 

Gragnor attacks with one claw doing a bit of damage.
[sblock=Edit OOC]Yeah, take any automatic roll to speed things up for either Kalgor or Gragnor. I would prefer that. Most of the important numbers are in the mini-stats for that reason.[/sblock]
 
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Once Again, Anaerion tries summoning an acid attack, and tries smacking the undead in front of him with it.

OCC: Casting Defensivly against +9 / DC 15, Ranged Touch on Skeleton 1
 
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OOC: Going to go ahead since Anaerion took down Skeleton1.
Tyrien takes another swing at the skeleton in front of her, but misses.

Frustrated with melee combat not being her forte, she moves to the side allowing Iosef to have a flanking position on the last remaining skeleton still standing.

Drawing out her longbow with her free hand, she remarks, "This is taking too long. I need to be shooting arrows."

[sblock=Actions]Standard Action: Melee attack on Skeleton 3; Morningstar (1d20+3=8, 1d8+2=4)
Free Action: Talking & 5ft step to F5
Move Action: Draw Longbow[/sblock][sblock=Mini Stats]Initiative: +6
Perception:
+3 (low-light vision)
AC: 18 (14 flat-footed, 14 Touch)
HP: 10 Current: 10
CMB: +3 CMD: 17(13ff) Fort: +2 Reflex: +4 Will: +0
+2 Will vs. Enchantments
Special: Immune to Magical Sleep

Current Weapon in Hand: Morningstar & MWK Comp Longbow
Current Conditions in Effect: Point Blank Shot, Precise Shot

Chakrams: 5/5 Remaining[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 

Gragnor's foe remains standing after his attack; Anaerion's hurled glob of acid finally reduces the first skeleton to a pile of bloody bones . . . though a moment after it falls it begins to stir.

Tyrien becomes frustrated with her attempts to melee, and steps back to a more comfortable mode of engagement.

GM: Kalgor and Iosef!


[sblock=Combat Status]
ChamberoftheBloodyDead11.jpg


Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Anaerion           13/13/10    00      
Skeleton 01        16/12/14    11      Splattered
Tyrien             18/14/14    00      
Kalgor             15/12/13    07      STR Damage: 5
Iosef              18/10/18    05      
Skeleton 02        16/12/14    16      Splattered
Skeleton 03        16/12/14    07      
Skeleton 04        16/12/14    10      Splattered
Gragnor            16/14/13    00
[/sblock]
 
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