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[LPF] Crypt of the Everflame (01)

OOC:
I'll put up an expanded battle map this evening. In the meantime, I've got the rest o' the gang lined up in the hall back into the circular chamber in the order given by SK. Anaerion is up next, then it'll be the Zombie's turn.

I was being generous with the light, I suppose - honestly, I was thinking Tyrien had her Ioun Torch up.That was my bad.
 
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[sblock=OOC]Makes no difference to me either way on the Iuon Stone. Go ahead and rule she was using it, Mowgli. My initial reaction to SK insulting me by calling me an "amateur" was to point out, I did not think she was using it and not caring about the illumination since you revealed the map. But, if she needed it to see, either she used it or would not have gone farther into the dark without being able to see.[/sblock]
 

Anaerion, wondering what all the screaming is about, gets ready to blast some undead. He levels his hand and the acid starts forming on it, ready to blast the first enemy he can see.

OCC: Know check once Anaerion seems the zombie, and ready an Acid splash on the first enemy. Position wise, it would make the most sense for him to be in the back, so he is going to stay in the split room. As for SOP, staying in the back works for him. He knows how terrifying these monsters are, and does not want to be close.
 

Tyrien makes her way back through the rest of the group, ending her move back in the circular room, stowing her bow and pulling out a chakram as she goes. Anaerion grimaces at his first sight of the creature, his Elven eyes easily penetrating the shadows. Even as he's identifying and cataloging, he raises a hand full of vitriol and hurls it across the room, but the glob of acid slaps into the wall behind the creature.

[sblock=Anaerion]The creatures are Plague Zombies . . . just like regular Zombies but a little nastier. They are easily damaged by any sort of weapon, but their bite carries a rotting disease.[/sblock]

GM: Zombies moved this round, so they're done. The rest of the Heroes are up! (Actually, Tyrien and Anaerion will go again before the Zombies as well, so really ALL of the heroes are up).


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Tyrien             18/14/14    00      
Anaerion           13/13/10    00      
Zombie 01          12/10/12    00      
Zombie 02          12/10/12    00      
Iosef              18/10/18    05      
Gragnor            16/14/13    00      
Kalgor             15/12/13    00      STR Damage: 5

FirstCatacomb03.jpg

[/sblock]
 


[sblock=OOC]
Makes no difference to me either way on the Iuon Stone. Go ahead and rule she was using it, Mowgli. My initial reaction to SK insulting me by calling me an "amateur" was to point out, I did not think she was using it and not caring about the illumination since you revealed the map. But, if she needed it to see, either she used it or would not have gone farther into the dark without being able to see.
Again, this was character vs character. It was an If she did this, he laughs at it situation. The "use of the ioun stone" was not stated, but assumed by me and the GM, because logic said you didn't have enough light otherwise. Kalgor has levels on Tyrien, and was paid to rescue her, and is a chauvinistic bar brawling rabble rouser. And has racial advantages over her. And her party woke this curse. And she is a girl. Yes, he views her as an amateur.

Tyrien has been acting "stereotypically blonde" at every observed situation.
* Intensive search of an empty room before healing the wounded.
* Chattering on and on in a crypt which should wake the dead.
* Jumping ahead of the party so she can find something to shine about.
* Going in (without sufficient light) or (using an announcing light source). Either would be a mistake knowing others can see in the dark.
* Not telling the party she has new plans and tactics she is going to use.
* Still bottlenecking the party because those tactics backfired.
* If the zombies were not staggered, Gragnor would be taking to two attacks flat footed.

Those are all character flaws of the character. I assume they were by design. Kalgor is a grumpy bastard that was harsh in tossing Roldare out of the crypt. He managed to provoke an unnecessary fight in that situation. Because of pride and chivalry, the party is pushing forward without resting to regain depleted spells. That is one of his character flaws.

(Might as well call this to the surface now.)
As to player wise: I don't think you can take 10 on stealth because it is moving into a threatening situation. Iffy. Totally a GM decision, not mine.
Perception can be a "take 10 casual/passive", "rolled once", or "take 20 spending 2 minutes to eyeball every centimeter of a 5' square". Your continual reroll until you get 15 on the die is just wrong in my book. Again, GM decision on that, not mine.

And for jackslate45 and rb780nm in the peanut gallery, don't worry. PM and SK get into tiffs a lot. We eventually sort them out. :D[/sblock]
 

OOC: If only Iosef had two LoHs left, he could channel +ve energy and hit these zombies for 2d6... Oh well


"Fall back behind me friends. My faith and steel protect me from the touch of creatures such as these."

Iosef drops his sword, pulls his javelin from his back and hurls it past his allies at the first zombie.
--
 


[sblock=OOC]
And for jackslate45 and rb780nm in the peanut gallery, don't worry. PM and SK get into tiffs a lot. We eventually sort them out. :D
My biggest issue with this is it looks bad on both LPF and the Judges, both of which you represent. I personally think arguing in D&D is accepted practice, but you guys hold positions of respect. Just wanted to point this out.

As for the issue we find ourselves in, it happens /shrug. One reason I like to play characters that stay in the back. :p
[/sblock]
 

Gragnor withdraws at the paladin's and girl's orders. With the wizard's warning about disease, he pulls back far enough to let others with weapons do this job. Kalgor throws a ball of acid at the first zombie and then backs out as well.
[sblock=actions]Gragnor full action: withdraw to avoid AoOs to K3. Kalgor: Std cast Acid Splash, move to K4.[/sblock][sblock=mini-stats]Kalgor AC 15 HP 27, Init +2, Perception +6
STR 12 Dex 14 Weapon Greatsword +2, 2d6+1+1 dirty fighting trait when flanking, orHandbo +2, d6+1
Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand
... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,.Summoner 1st Lvl: 2/0remaining; Rejuvenate Eidolon, Shield
,,Mage 1st Lvl Spells: 3; Mage Armor, Magic Missile, Enlarge Self*
.........,..Racial Spells: 1/day, used; Daylight (20 minutes)
Summoner Monster I:
4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
...........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack


Gragnor AC 16 HP 10 Bite +2, d4; Claw +2, d3; Claw +2, d3, Perception +12[/sblock][sblock=ooc]But we have to be shining examples on how to squabble! ;)
State the reasons you saw what you think you saw, smile, and move on.
Nothing is a personal attack at the player. Characters are free to do as they choose, even if it is the non-optimal or dangerous choice.
Rules lawyer issues are purely the GM's decision.[/sblock]
 

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