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[LPF] Crypt of the Everflame (01)


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Kalgor sets to with a will, directing the rest of you to various tasks and occasionally clarifying the image he carries in his head for how the trap should look. Gragnor is quickly relegated to pillow shredding duty, after he gets himself tangled hopelessly in the emerging web and it takes Kalgor and Anaerion 10 minutes to extricate him.

You work quickly, and after about 30 minutes you've cobbled together a surprisingly sturdy makeshift collapsing web trap.

The smell of lamp oil and spirits permeates the air as all is put in readiness . . .
 

Tyrien, Half-elven Archeress

Tyrien just stares blankly at the gruff man and the knight as they continually talk about setting things up, but never actually taking any action.

When they finally begin, she pitches in where directed, chit-chatting about unimportant things while she works.

Once completed, Tyrien nods satisfactorily at a job well-done and asks,
"Ready now? Someone open the door up."


She asks for a light for the torch once they are ready.

[sblock=Mini Stats]Initiative: +6 Perception: +9 (low-light vision)
AC: 18 (14 flat-footed, 14 Touch)
HP: 19 Current: 24
CMB: +4 CMD: 18(14ff) Fort: +3 Reflex: +6 Will: +2
+2 Will vs. Enchantments, +1 With Resistance
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance, Ioun Stone illumination

Current Weapon in Hand: Torch (lit)
Chakrams: 3/3 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 

Kalgor uses a tinder twig to light a torch for Tyrien. Then unsummoning and resummoning Gragnor inside the runway of the trap, the cat gets ready. Stretching to reach through the trap, Kalgor opens the door for the panther, and the plan begins. Gragnor moves slowly into the next room looking for the bats.[sblock=intentions]Advance in slowly and quietly, expecting to have to go past the portcullis. Once Gragnor knows where they are, run through growling and making noise to stir up all the bats of both swarms, and then running back into the trap, C7-C12-A12-A8-readied Dismissal by Kalgor at last moment before the bats reach him.[/sblock][sblock=mini-stats]Kalgor AC 14 HP 21, Init +2, Perception +6
STR 14 Dex 13 Weapon Greatsword +3, 2d6+3+1 dirty fighting trait when flanking, or Handbo +3, d6+2
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.....Summoner 1st Lvl: 2/2 remaining; Lesser Rejuvenate Eidolon, Shield
..,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Magic Missile, Enlarge Self*, Bonded Amulet
.........,..Racial Spells: 1/day, not used; Daylight (30 minutes)
.Summoner Monster I:
4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
...........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

...........Combat Feats: Precise Strike

Gragnor AC 16 Base HP: 10, Current HP 7 Bite +2, d4; Claw +2, d3; Claw +2, d3
Perception +12, Stealth +7, Init +3, Precise Strike [/sblock]
 

"Um, boss, you sure about this?"

In spite of his misgivings, the cat-like creature does as he's bid and makes his way cautiously through the pool room and through the portcullis. The bats are a quiet brown carpet on the ceiling of the room beyond. Drawing on courage inspired by the certain knowledge that death on this plane will never last, Gragnor whips around the room setting up a caterwauling to raise the dead. The swarm takes the bait, rousing from its restful slumber to a seething, swarming, deadly mass hell bent on destroying this threat to their home.

The mental image of the walls in Kalgor's head blurs with motion; the bait is streaking toward the trap . . . he clears to door . . . Kalgor signals that the bait is taken . . . Tyrien throws the torch, and the makeshift web goes up like the fireworks on Cortessa's feast day. The bats screech and cry, the smell of burning flesh and fur replaces that of oil and spirits. It takes about 10 minutes for the entire mess to burn itself out, leaving stinky, greasy spots on the floor of the catacombs.
 

The initial flames from the burning trap threatened to burn the hems of Anaerions robs, but the second it go to close, he was immediately further back then before.

He was extremely proud that this trap worked. Actually fighting the bats was a losing battle.

"Good job. I am glad that worked so well. Now, let us get moving."
 

"Here Kitty Kitty Kitty. Here Kitty Kitty Kitty." Kalgor summons Gragnor back. "That wasn't too bad now, was it? Far better than them nibbling on us all day." "Grrr."

"Paladin, I think we all got nibbled on a bit. Perhaps a burst of group healing before we press on?"

 

"Gather round and open yourselves to the blessings of Lady Cortesia," the paladin says.

--
Spending 2 LoH to channel +ve energy
heals 2d6
 

The warm healing of the lady Cortesia fills each of you as Iosef channels a bit of her power. Your wounds are healed, you're ready to move on . . .
 

"Now that that distraction is out of the way, let's see if it was worth it."

Pausing for a second, he casts to fortify the cat. Then, Gragnor takes point, with Kalgor following, heading back into the room with the shallow pool and then past the portcullis.

[sblock=actions]Cast mage armor on Gragnor, 3 hour duration[/sblock][sblock=mini-stats]Kalgor AC 14 HP 27, Init +2, Perception +6
STR 14 Dex 13 Weapon Greatsword +3, 2d6+3+1 dirty fighting trait when flanking, or Handbo +3, d6+2
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.....Summoner 1st Lvl: 2/2 remaining; Lesser Rejuvenate Eidolon, Shield
..,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Magic Missile, Enlarge Self*, Bonded Amulet
.........,..Racial Spells: 1/day, not used; Daylight (30 minutes)
.Summoner Monster I:
4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
...........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

...........Combat Feats: Precise Strike

Gragnor AC 20 Base HP: 10, Current HP 10 Bite +2, d4; Claw +2, d3; Claw +2, d3
Perception +12, Stealth +7, Init +3, Precise Strike[/sblock]
 

Into the Woods

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