Kalgor uses a tinder twig to light a torch for Tyrien. Then unsummoning and resummoning Gragnor inside the runway of the trap, the cat gets ready. Stretching to reach through the trap, Kalgor opens the door for the panther, and the plan begins. Gragnor moves slowly into the next room looking for the bats.[sblock=intentions]Advance in slowly and quietly, expecting to have to go past the portcullis. Once Gragnor knows where they are, run through growling and making noise to stir up all the bats of both swarms, and then running back into the trap, C7-C12-A12-A8-readied Dismissal by Kalgor at last moment before the bats reach him.[/sblock][sblock=mini-stats]Kalgor AC 14 HP 21, Init +2, Perception +6
STR 14 Dex 13 Weapon Greatsword +3, 2d6+3+1 dirty fighting trait when flanking, or Handbo +3, d6+2
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.....Summoner 1st Lvl: 2/2 remaining; Lesser Rejuvenate Eidolon, Shield
..,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Magic Missile, Enlarge Self*, Bonded Amulet
.........,..Racial Spells: 1/day, not used; Daylight (30 minutes)
.Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
...........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack
...........Combat Feats: Precise Strike
Gragnor AC 16 Base HP: 10, Current HP 7 Bite +2, d4; Claw +2, d3; Claw +2, d3
Perception +12, Stealth +7, Init +3, Precise Strike [/sblock]