[LPF] Darkness Rising

Agno Phoenicus, Eagle-Priest of Issolatha

When the darkness is dispelled by the wand of light Agno croaks in a bit of shock. Rapidly blinking his large, golden eyes to readjust them to the light the tengu discovers that Larissa is near him wrestling with a stalker. The other, though he hears it, is blocked by the tree and so Agno brings his bow to bear on the stalker in front of him. Not willing yet to try the techniques Tyrien tried to teach him Agno only fires one arrow...

"Hurrr! Beware, Larissa!"

After he fires his arrow Agno circles round Larissa and the stalker to position himself so that he can see both creatures.

[sblock=Actions]Standard: arrow fire (grappled stalker): 1d20+9=18 1d6+3=6, hit AC 18 for 6 damage.
Move: to J9, avoiding getting too close to the grapplers.[/sblock]


• • • • Agno Phoenicus • • • •

[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 18 (15 flat-footed, 13 Touch)
HP: 36 Current: 36
CMB: +4 CMD: 17 Fort: +7 Reflex: +5 Will: +10 (+12 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 38/40 remaining x
Current Conditions in Effect:

Lightning Arc: 7/7 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 7/7 remaining
Hawkeye: 7/7 remaining

Cleric Spells:
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Prepared:
2nd level: cat's grace, chill metal, lesser restoration, eagle's splendor (D)
1st level: cure light wounds, entangle, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

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Larissa spares no words for the priest as she furiously struggles with the Stalker. She chooses not to release her grip, lest the creature again call darkness upon them, and instead tries to force it to the ground.

[sblock=ooc]Maintaining grapple, attempting to pin the creature. I think this just requires another grapple check, right?

Grapple check w/Stalker (1d20+7=22)

[/sblock]
 

The grappled stalker squirms and tries to repeat his spell. Even though he does not need to make wide, sweeping gestures, he cannot get the spell off while struggling. He only leaves himself open for pummeling by Larissa.

The free stalker instinctively casts deeper darkness to get rid of the foul light that is blinding him, then moves towards his quarry, the priest. Relios, having the light of the wand cancelled out, uses it again "Illumins Novae!", bringing the light back. The strobing effect is starting to get annoying for all involved. Once the light has surrounded him, he retreats to the birdman's side. "Those are stalkers little girl!"

Larissa folds the stalker's other arm in, pinning him.
[sblock=Larissa]Larissa gets an AoO for the failed spell-like casting of the grappled stalker. Since you dropped your weapon to grapple, it is just an unarmed strike.This happens before your pinning action.[/sblock][sblock=Combat]All of the map is lit in daylight currently.
-6/?? AC 18 Stalker 1: Grappled, Concentration check DC 20 (1d20+7=8) failed to cast deeper darkness again, Provokes an AoO, blinded
??/?? AC 18 Stalker 2: Cast Deeper Darkness, moves to F2, blinded
Still round 1:
5?/5? AC 16 Relios ~ Uses wand again, move to C7
36/36 AC 18 Agno ~
18/18 AC 17 Keeling (airborne)
53/53 AC 21 Larissa ~ Grapple to Pin successful, AoO available as unarmed strike
42/42 AC 13 Tonris ~
21/21 AC 18 Rex at j3 (didn't act last round)
56/56 AC 23 Tyrien ~

wand charges used: 2
[/sblock][sblock=map]
stalker3.png
[/sblock]
 

Tonris glances at the Stalker near to Tyrien and says "codladh" to the Stalker, which causes the Stalker to begin getting abnormally drowsy. Rex for his part moves towards Larisa where he would be better situated to assist her.

[sblock=Actions]Slumber Hex on the Stalker in square F-2, that Stalker receives a will save (DC 16) to negate the effect, if it fails the save it immediately falls asleep as per the effect of the sleep spell for 6 rounds or until attacked by one of our characters, or roused by one of it's allies. If it succeeds I can activate the sleep hex again next round on it as per my Accursed Hex feat, but that would be the last time I can activate it on this target.

Rex Moves to G-6 for now. He also readies an attack action for if the Stalker Larisa is grappling breaks free of the grapple.[/sblock]
[sblock=Tonris, Mini Stats]Initiative: +9
Perception: -1 (it is +1 if within arm’s reach of Familiar)
Armor Class: 13 (Flat-Footed: 12 // Touch: 12)
Mage Armor Class: 16 (Flat-Footed: 15 // Touch: 12)
Hit Points: 42 Current // 42 Total
BAB: +3 CMB: +4 CMD: 15
Fort: +4 Ref: +3 Will: +5
Special Resistances: a +1 Trait Bonus to Saving Throws against Divine Spells.
Concentration Check: 1d20 +10 (plus an additional 4 if casting defensively)
Caster Level Check: 1d20 +6
MovementBase Land Speed: 30 feet // Flying Speed: 60 feet

Primary Weapon: M.W. Quarterstaff (Attack Bonus: +5 || Damage: 1d6+1 / 1d6+1 || Critical: 20/x2 || Double Weapon || Masterwork)
Secondary Natural Weapon: Prehensile Hair (Attack Bonus: +2 || Damage: 1d3+2 || Critical: 20/x2 || 10 foot reach)
Wands: Wand of Mage Armor (39 Charges remaining), Wand of Neutralize Poison (5 charges remaining), Wand of Daylight (10 charges remaining)

Class Abilities & Spells
Hexes:
Evil Eye:
can be used on any one target within 30 feet whom Tonris can see. This ability gives a -2 penalty to one of the following: AC, Ability Checks, Attack Rolls, Saving Throws, or Skill Checks for 7 rounds. Will save DC 16 reduces effect to just 1 round.
Flight: grants a +4 racial bonus on swim checks, allows the use of feather fall at will, and allows Tonris to cast Levitate once per day (0 / 1 per day). Tonris can fly for a number of minutes per day equal to his level (1 / 5 minutes per day)
Prehensile Hair: Grants Tonris the ability to manipulate his hair for a total of 4 minutes per day. These minutes need not be consecutive, but they must be spent in 1 minute intervals (0 / 4 minutes per day).
Slumber: causes the target to fall asleep as per the sleep spell. Range 30 feet. The target is granted a will save to negate the effect. If the save fails the target falls asleep for a number of rounds equal to Tonris’ level. This hex can affect a target of any hit dice level. The target will not wake due to noise or light, but it can be roused by a comrade. This hex ends immediately if the target takes damage. Due to Accursed Hex the target can be targeted again if it succeeds on its save the first time. Otherwise it cannot be targeted again with this hex for a full day.

Prepared Spells
Cantrips (DC – 14): Guidance; Resistance; Detect Magic; Stabilize
First Level (DC – 15): Cure Light Wounds; Burning Hands; Ear Piercing Scream; Ray of Enfeeblement
Second Level (DC – 16): Cure Moderate Wounds; Touch of Idiocy; Enthrall; not set
Third Level Spells (DC - 17): Summon Monster III; Spit Venom; not set[/sblock]
[sblock=Rex, Mini Stats]
Dinosaur, Compsognathus

Neutral, Tiny Animal

Init: +6; Senses: Lowlight Vision, Scent; Perception +4
AC: 18, Touch 14, Flat-Footed 16 (+2 Dex, +4 Nat, +2 Size)
Mage Armor AC 21, Touch 14, Flat-Footed 19 (+2 Dex, +3 Nat, +4 Mage Armor, +2 Size)
HP: 18 (1d8+2 treated as if it had 5d8+2)
Saves: Fort +4; Ref +4; Will +4
Speed: 40 ft, Swim 20 ft.
Melee: – Bite +3, (1d3-1 + poison, 5 foot reach)
Space: 2.5 feet // Reach: 0 feet
Ability Scores: STR 8, DEX 15, CON 14, INT 8, WIS 11, CHA 5
Base Attack: +2; CMB +2; CMD 11
Feats: Improved Initiative
Skills: Perception +4, Swim +7, plus all skills that Tonris has ranks in
Poison (Bite - Injury) Save Fort DC 12: Frequency 1/round for 4 rounds; 1d2 STR; Cure = 1 save.
Eidolon Evolutions: Reach (Bite) (1)
Special Abilities Alertness, Empathic Link, Improved Evasion, Share Spells, Store Spells, Deliver Touch Spells, Speak with Master[/sblock]
 

The free stalker wobbles, then crumples to the ground, unconscious.

[sblock=Combat] The tide has turned against the stalkers!!
All of the map is lit in daylight currently.
-6/?? AC 18 Stalker 1: Grappled, Concentration check DC 20 (1d20+7=8) failed to cast deeper darkness again, Provokes an AoO, blinded
??/?? AC 18 Stalker 2: Cast Deeper Darkness, moves to F2, blinded, Will Save (1d20+2=10) fails, unconscious 6 rounds
Still round 1:
5?/5? AC 16 Relios ~ Uses wand again, move to C7
36/36 AC 18 Agno ~
18/18 AC 17 Keeling (airborne)
53/53 AC 21 Larissa ~ Grapple to Pin successful, AoO available as unarmed strike
42/42 AC 13 Tonris ~ Uses Sleep Hex
21/21 AC 18 Rex at G6 Readied attack if stalker 1 frees himself
56/56 AC 23 Tyrien ~

wand charges used: 2
[/sblock]
 

As the Stalker attempts to invoke its darkness again, Larissa twists desperately, trying to drive her armored forearm into its throat. There is a crunching sound as her armor impacts flesh, and the creature gags and sputters.

She plays on the creature's moment of weakness, twisting its arm under it. Then her hand slips to her weapon belt, drawing her silvered short sword and trying to slip it into the stalker's gullet.

[sblock=ooc]Taking the AoO. For her action: Move: Draw short sword. Std: Use short sword on stalker. I think she takes a -4 penalty for trying to hold the thing 1-handed, though she also has the +5 bonus for continuing the hold.

AoO against stalker (1d20+7=27)
AoO against stalker - confirming crit (1d20+7=22)
crit dmg to Stalker (2d3+3=6)

Short sword attack:
short sword attk on Stalker (1d20+8=14)
If this hits: short sword dmg on Stalker (1d6+2=6)

[/sblock]
 

Tyrien, Half-elven Archeress

LieraAvatar2.jpg


Tyrien whirls around and her hands start to blur with the arcane energy charged arrows being drawn and released.

One after another darts in the midst of the grappled pair to attempt to turn that stalker into a pin cushion.

"Father, don't be stubborn. You already told us they are stalkers. Obviously they have those same dark powers to make day into night. But what are they?"

[sblock=Actions]Swift Action: Active Arcane Strike
Full Attack on Stalker at G8: Arrows 1&2 (Many Shot, Rapid Shot, Arcane Strike, PBS, Precise Shot, Deadly Aim) (1d20+12=26, 2d8+24=30)
Arrow 3 (Rapid Shot, Arcane Strike, PBS, Precise Shot, Deadly Aim) (1d20+12=31, 1d8+12=18)
Arrow 4 (Arcane Strike, PBS, Precise Shot, Deadly Aim) (1d20+7=25, 1d8+12=14)

I think I got that right. Left off any modifiers for the target being blinded/grappled[/sblock][sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +7 Perception: +14 (low-light vision)
AC: 23 (18 flat-footed, 16 Touch)
HP: 56 Current: 56
CMB: +8 CMD: 24(19ff) Fort: +6 Reflex: +10 Will: +5
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance, Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg), Many Shot, Snap Shot
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]
 

Larissa's punch in the stomach got a little "umph" out of the stalker, but her attempt to draw a dagger and stab didn't make it through the armor. Tyrien's arrows start coming in with pin point accuracy. After the first two, the stalker goes limp in Larissa's arms. With two more, this creature is not going to be breathing again. Larissa's armor gets quite dirty with all the spurts and splatters of blood.

"Umm, they are stalkers. If you want to know exactly what they are, you can go ahead and dissect them."

danger over if you don't wake the other
[sblock=Combat]All of the map is lit in daylight currently.
-70/39 AC 18 Stalker 1: DEAD, Concentration check DC 20 (1d20+7=8) failed to cast deeper darkness again, Provokes an AoO, blinded
39/39 AC 18 Stalker 2: Cast Deeper Darkness, moves to F2, blinded, Will Save (1d20+2=10) fails, unconscious 6 rounds
Still round 1:
5?/5? AC 16 Relios ~ Uses wand again, move to C7
36/36 AC 18 Agno ~
18/18 AC 17 Keeling (airborne)
53/53 AC 21 Larissa ~ Grapple to Pin successful, AoO available as unarmed strike
42/42 AC 13 Tonris ~ Uses Sleep Hex
21/21 AC 18 Rex at G6 Readied attack if stalker 1 frees himself
56/56 AC 23 Tyrien ~ full archery barrage!!

wand charges used: 2[/sblock][sblock=ooc]I think the arrow damage is a little high.
To hit: +12 = BAB 6 + DEX 5 + MWK 1 + Bracers 1 + PBS 1 + Expert 1 + Weapon Focus 1 + RS (-2) + DA (-2)
Damage: +11 = STR 2 + Arcane Strike 1 + PBS 1 + Weap Specialization 2 + DA 4 + Expert 1
The to hit was correct, but the damage should be +11 with those shots if I got it right. On her sheet, the base damage looks like it should be 1d8+5. (STR 2 + Weap Spec 2 + Expert 1)
It was still overkill with four arrows.
I think +1 Magic was carried over from the Arcane Archer which didn't go active yet.

Relios is untrained in Kn Local or Kn Dungeoneering. So, he can't tell you what he doesn't know.

CR4*2 = 2400 XP split 4 ways is 600 XP each and 3,000/4 = 750 gp each.
Grr. Do I have to count Relios in the fight to make it five way splits?
[/sblock][sblock=map]
stalker4.png
[/sblock]
 

Larissa's eyes widen as the arrows thunk unerringly into the creature, one sliding into the beast mere inches from her own neck. She looks at Tyrien, trying to conceal how disturbed she is by the event.

"You are...quite an aggressive markswoman," she offers, trying to force herself to be complimentary. "Well done."

She recovers her blade, and eyes the sleeping monster. "Can they be interrogated?" she asks.

[sblock=ooc]I'll try to level Larissa later this week.[/sblock]
 

With his mace in one hand, and the wand in the other, Relios makes his way over towards the sleeping stalker, taking a few feeble practice swings at the air as his old muscles are not used to this work. "I don't want that thing waking up and casting darkness again and getting the upper hand. We know where we are going. Kill it swiftly! I surely can't in one stroke."
 

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