[LPF] Darkness Rising

Agno Phoenicus, priest of the Whisperer

Agno stares down at the stalker with his head tilted ever so slightly.

"It looks like a, hurrr... beggar. Ah, even so, I do not think I could kill it easily either. You seem well-muscled, priestess. Perhaps the secrets of solitary kills has been granted you."

He blinks expectantly at Larissa saying nothing of his own arrow fired into the stalker as she seems not to have noticed in the scuffle.


• • • • Agno Phoenicus • • • •

[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 18 (15 flat-footed, 13 Touch)
HP: 36 Current: 36
CMB: +4 CMD: 17 Fort: +7 Reflex: +5 Will: +10 (+12 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 37/40 remaining x
Current Conditions in Effect:

Lightning Arc: 7/7 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 7/7 remaining
Hawkeye: 7/7 remaining

Cleric Spells:
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Prepared:
2nd level: cat's grace, chill metal, lesser restoration, eagle's splendor (D)
1st level: cure light wounds, entangle, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

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Tyrien, Half-elven Archeress

LieraAvatar2.jpg


Unconcerned about the discomfiture of Larissa, assuming she is a bit put out by the splatter and gore, Tyrien replies to the cleric, "Thank you."

"I am getting better at this sort of thing. The last expedition I was on, I missed half of the time. And, that was only trying to shoot two arrows."


The archeress nocks two arrows and approaches slumbering stalker. Now that they have light and can get a good look at the creature she tries to recall what she knows.

"I have no problem ending the vile creature right now, but is there not a way to prevent it causing the darkness to return? Is it like a spell or do they just do it? Because if it requires a gesture of their fingers, that can be dealt with."

"Maybe tying him up might good enough, or we can simply remove his hands. Death is so... final. Unless one of you spell casters knows a spell to question the dead."
She looks questioningly at her companions. The teenage elf is not always the most moral, but there is some pragmatism involved in her thought processes.

[sblock=Actions]Knowledge Local & Dungeoneering (1d20+5=6, 1d20+5=15)
Move Adjacent to Sleeping Stalker[/sblock][sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +7 Perception: +14 (low-light vision)
AC: 23 (18 flat-footed, 16 Touch)
HP: 56 Current: 56
CMB: +8 CMD: 24(19ff) Fort: +6 Reflex: +10 Will: +5
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance, Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg), Many Shot, Snap Shot
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]
 

"I unfortunately do not have the skills to question the dead. That is more something a necromancer or a Priest would be able to do. However attempting to tie this creature up would likely wake him up prematurely. So if we do not need to interrogate him, the best option would likely be to kill him instead. Tonris says while looking over to Rex who comes back over to Tonris and coo's for his master's attention specifying that there is nothing to worry about. That said Tonris also says "Larissa, perhaps it would be best if either you or Father Reinos carries the Wand of Light, as I am unable to easily activate it. You would be able to activate it far more easily. The other wand for Neutralizing poison I can hang on to as that is a spell I can eventually learn."
 

As the last of the blood in the first stalker stops pumping, the body starts to sizzle...

"KA-BOOM!" as flash of blinding white light and fire bursts forth from the body. It singes a few feathers of the tengu as he ducks behind the tree slightly, but the flames have full effect on Larissa and reptile who yelps.

"Oh! Maybe we should step back from the other one before she shoots it."
[sblock=Tyrien]
Tyrien knows that dark stalkers can cast Deeper Darkness, Detect Magic and Fog Cloud at will as spell-like abilities. Spell-like requires no vocal, somatic or material components. So, tied up and gagged, it still can cast.
[/sblock][sblock=Combat]
Larissa's reflex save (1d20+2=3)
Agno's Reflex save +2 circumstance near edge (1d20+5+2=20)
Rex's reflex save +2 circumstance near edge (1d20+4+2=8)
fire burst 3d6=7 Agno take 3, Larissa and Rex take 7 damage.

Oops! Forgot the Death Throws earlier. So, this one was on a bit of a delay. :blush:

All of the map is lit in daylight currently.
-48/39 AC 18 Stalker 1: DEAD, went boom
39/39 AC 18 Stalker 2: unconscious 6..5.. rounds

5?/5? AC 16 Relios ~ mace and wand in hand
33/36 AC 18 Agno ~
18/18 AC 17 Keeling (airborne)
46/53 AC 21 Larissa ~
42/42 AC 13 Tonris ~
14/21 AC 18 Rex ~
56/56 AC 23Tyrien ~

wand charges used: 2[/sblock][sblock=map]
stalker5.png
[/sblock]
 
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"Step back," Larissa advises Father Reinos and Tyrien. She draws her sword."Master Agno, Mistress Tyrien, if you shoot the beast where it lies, I will stand ready and move in if it rises. With luck, you can kill it from a distance before it explodes." Apparently she has concluded that it is too risky to interrogate exploding monsters.
 

Tyrien, Half-elven Archeress

LieraAvatar2.jpg


Tyrien's head snaps back around at the bursting of the dead stalker.

"Ewww, that reminds me of the exploding zombies I faced in a crypt a while back. I hope these things are not disease ridden to boot. Interrogation is out, it will only be able to cast the spells to try and escape. Even without hands it will still be able to plunge us back into darkness."

"And to think, Father, you claimed you could handle the darkness spells of the darkfolk and did not want to wait for us to buy the wand. Good thing we did not listen, eh?"

"Stand back and I will end this one. Perhaps only one arrow will be necessary."


She draws the bow with only a single arrow nocked. Once the others are clear of danger, she fires it into the creature's closed eye. The shot is fatal and she quickly moves back to get out of the blast zone.

[sblock=Actions]Coupe de Grace Critical Hit Arrow (Deadly Aim, PBS) (3d8+33=50)It will be dead in 2-3 rounds and explode.
Move back away to 20 feet.[/sblock][sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +7 Perception: +14 (low-light vision)
AC: 23 (18 flat-footed, 16 Touch)
HP: 56 Current: 56
CMB: +8 CMD: 24(19ff) Fort: +6 Reflex: +10 Will: +5
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance, Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg), Many Shot, Snap Shot
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]

OOC: Oops, got ninja'd. But it should be okay.
 

Tyrien's aim is true and lethal. The second stalker gurgles, sighs his last breath, then starts to sizzle. Everyone has had time to step away this time as the body bursts into white hot flame. After the flash and flame are over, you have two burned out husks, but their weapons and clothing seem to be mysteriously undamaged. The area around you is still bright as daylight, although the sun has set a while ago.

"Well, so much for dissection. I don't think that will tell you more now."
[sblock=ooc]CR 6 fight divided by 5. The XP table has been updated.
Are you staying here or moving your camp elsewhere?[/sblock]
 

Agno Phoenicus, priest of Issolatha

Agno will move forward to riffle through what there is of the stalker's clothing and gear though he gives Father Reinos a sideways glance at the old man's crotchety comment about dissection. As he paws through the clothing he'll cast detect magic to aid his examination.

"Hurrr... undamaged! I have not encountered the like before though it is true my experiences have been limited." He roots around a bit longer before glancing at the area. "Should we move camp, perhaps? Though we may bring more attention to ourselves in the moving. Perhaps we should, hurrr... remain?"

[sblock=SK]On your chart you have 28/31 listed on Agno's line. I presume that is hit points? If so, Agno has 36 when at full.[/sblock]


• • • • Agno Phoenicus • • • •

[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 18 (15 flat-footed, 13 Touch)
HP: 36 Current: 33
CMB: +4 CMD: 17 Fort: +7 Reflex: +5 Will: +10 (+12 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 37/40 remaining x
Current Conditions in Effect:

Lightning Arc: 7/7 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 7/7 remaining
Hawkeye: 7/7 remaining

Cleric Spells:
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Prepared:
2nd level: cat's grace, chill metal, lesser restoration, eagle's splendor (D)
1st level: cure light wounds, entangle, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

As Agno roots around in the ashes and charred flesh, he finds several things of interest. Both of the stalkers' cloaks are strange. The inside of the cloak glows when scrutinized under detect magic, yet the outside does not. Each of them was also carrying a magical short sword and a finely crafted, second short sword. All four swords have a, now dried, black paste applied to them along the blade. Maybe it was to make them harder to see, maybe not. They were also carrying non-magical pouches. Their gloves seem to have traces of the same black paste.
[sblock=GE]The 28/31 is the XP/GP you earn for time. I keep track of it there so I don't have to go back and look it up on the table each time I calculate the numbers.
I would have rolled for the identification of the items, but someone doesn't have spellcraft. :p
[/sblock]
 

Agno Phoenicus, priest of Issolatha

Agno hoots at his find.

"These are of a, hurrr... magical nature!" he says pointing out the cloaks and swords. "And these are finely crafted and valuable. I must confess, the secrets of discerning magical properties has eluded me thus far. Perhaps one of you...?" He offers the items to Tyrien and Tonris to identify. "And beware, there is some substance upon the blades and gloves."


• • • • Agno Phoenicus • • • •

[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 18 (15 flat-footed, 13 Touch)
HP: 36 Current: 33
CMB: +4 CMD: 17 Fort: +7 Reflex: +5 Will: +10 (+12 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 37/40 remaining x
Current Conditions in Effect:

Lightning Arc: 7/7 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 7/7 remaining
Hawkeye: 7/7 remaining

Cleric Spells:
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Prepared:
2nd level: cat's grace, chill metal, lesser restoration, eagle's splendor (D)
1st level: cure light wounds, entangle, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

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