[LPF] Darkness Rising

Keeling shrieks his dismay at the sudden encroaching darkness and immediately begins an ascent to escape it.

"Hurrr! Invoke the light!" yells Agno in a pitch nearly matching that of his disgruntled familiar. Afraid something will come up on him in the darkness he holds his bow at the ready but whirls at every little sound.

[sblock=Actions]Delay[/sblock]


• • • • Agno Phoenicus • • • •

[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 18 (15 flat-footed, 13 Touch)
HP: 36 Current: 36
CMB: +4 CMD: 17 Fort: +7 Reflex: +5 Will: +10 (+12 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 38/40 remaining
Current Conditions in Effect:

Lightning Arc: 7/7 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 7/7 remaining
Hawkeye: 7/7 remaining

Cleric Spells:
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Prepared:
2nd level: cat's grace, chill metal, lesser restoration, eagle's splendor (D)
1st level: cure light wounds, entangle, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

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Tyrien, Half-elven Archeress

LieraAvatar2.jpg


Tyrien still has her arrows nocked and ready to fire, but the darkness once again removes her targets from view. She mutters som curves in elven, something about the sexual habits of orcs with golbins.

She calls over again to Father Relios, "I knew it! Father, what is a stalker? If someone doesn't get that Daylight spell working, we better pull back. As it is, I cannot see a thing. Again."

[sblock=Actions]Delay
[/sblock][sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +7 Perception: +14 (low-light vision)
AC: 23 (18 flat-footed, 16 Touch)
HP: 56 Current: 56
CMB: +8 CMD: 24(19ff) Fort: +6 Reflex: +10 Will: +5
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance, Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg), Many Shot, Snap Shot
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]
OOC: I guess we need to be more careful on your role-playing, DC. :p I know we can do it from other characters we play.
 

"Hush! Listen!" urges Larissa. "It may be trying to run instead of fight -- It may want to warn its brethren! We have to stop it."

[sblock=actions]Larissa is making a PER roll to try to figure out where it is, even roughly.

PER to find Stalker (1d20+2=18)

If she gets any kind of bead on it, she will run (not just double move, but run) to get to it.

[/sblock]

[sblock=SK]Thanks for taking over. I'll hold off on leveling Larissa until the combat is over.[/sblock]



[sblock=Larissa stat block]
Larissa
Initiative: +0
AC: 21 (21 flat-footed, 10 Touch)
HP: 53 Current: 53
CMB: +7 CMD: 17
Fort: +9 Reflex: +2 Will: +7
PER Roll: +2
Current Weapon in Hand: Greatsword

Weapons:
+1 Greatsword Attack: +9 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+4, Crit: 19-20/x2,
Special: pommel is hollow, contains scripture
Pow Att w/+1 Greatsword Attack: +7 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+10, Crit: 19-20/x2,

Pilum: Attack: +4 = [BAB(4) + DEX(0) + Misc(0) + Magic(0)]
Damage: 1d8+3, Crit: 20/x2, 20' Range incr.
Special: successful strike fouls a shield

Spells prepared:
0 Level (4) Level 01 (4+1) Level 02 (3+1)
* Detect Magic * Bless * Bull's Strength
* Read Magic * Protection from Evil * Bull's Strength
* Light * Detect Evil * Protection from Evil, Communal
* Guidance * Divine Favor * D: Bless Weapon
* D: Shield of Faith

Channeling at current level: Channel 2d6,
DC 16 =(10 + 1/2 Cleric lvl + CHA +2 for Glory) for
Undead to Save. 5x/day, Selective (skip up to 2 targets)


Weapons:
+1 Greatsword Attack: +9 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+4, Crit: 19-20/x2,
Special: pommel is hollow, contains scripture
Pow Att w/+1 Greatsword Attack: +7 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+10, Crit: 19-20/x2,

Pilum: Attack: +4 = [BAB(4) + DEX(0) + Misc(0) + Magic(0)]
Damage: 1d8+3, Crit: 20/x2, 20' Range incr.
Special: successful strike fouls a shield

[/sblock]
 
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[sblock=Larissa]After it cast the deeper darkness, it seems to have moved towards you. From the twigs crunching, you think he may be in G7. 50% miss chance, grappling will provoke[/sblock]
 

Tonris unslings his handy haversack and pulls open one of the side compartments. With that done he calls out "Wand of Light" once retrieved he attempts to activate the Wand saying the activation word while flourishing the wand in the appropriate manner.

[sblock=Actions]Move Action: Retrieve Wand
Standard Action: Attempt to activate Wand

Use Magic Device Attempt (please note this is why I wanted to hand it off) 1d20+11 Result: 16 four short of what was needed to activate it.[/sblock]
[sblock=Tonris, Mini Stats]Initiative: +9
Perception: -1 (it is +1 if within arm’s reach of Familiar)
Armor Class: 13 (Flat-Footed: 12 // Touch: 12)
Mage Armor Class: 16 (Flat-Footed: 15 // Touch: 12)
Hit Points: 42 Current // 42 Total
BAB: +3 CMB: +4 CMD: 15
Fort: +4 Ref: +3 Will: +5
Special Resistances: a +1 Trait Bonus to Saving Throws against Divine Spells.
Concentration Check: 1d20 +10 (plus an additional 4 if casting defensively)
Caster Level Check: 1d20 +6
MovementBase Land Speed: 30 feet // Flying Speed: 60 feet

Primary Weapon: M.W. Quarterstaff (Attack Bonus: +5 || Damage: 1d6+1 / 1d6+1 || Critical: 20/x2 || Double Weapon || Masterwork)
Secondary Natural Weapon: Prehensile Hair (Attack Bonus: +2 || Damage: 1d3+2 || Critical: 20/x2 || 10 foot reach)
Wands: Wand of Mage Armor (39 Charges remaining), Wand of Neutralize Poison (5 charges remaining), Wand of Daylight (10 charges remaining)

Class Abilities & Spells
Hexes:
Evil Eye:
can be used on any one target within 30 feet whom Tonris can see. This ability gives a -2 penalty to one of the following: AC, Ability Checks, Attack Rolls, Saving Throws, or Skill Checks for 7 rounds. Will save DC 16 reduces effect to just 1 round.
Flight: grants a +4 racial bonus on swim checks, allows the use of feather fall at will, and allows Tonris to cast Levitate once per day (0 / 1 per day). Tonris can fly for a number of minutes per day equal to his level (1 / 5 minutes per day)
Prehensile Hair: Grants Tonris the ability to manipulate his hair for a total of 4 minutes per day. These minutes need not be consecutive, but they must be spent in 1 minute intervals (0 / 4 minutes per day).
Slumber: causes the target to fall asleep as per the sleep spell. Range 30 feet. The target is granted a will save to negate the effect. If the save fails the target falls asleep for a number of rounds equal to Tonris’ level. This hex can affect a target of any hit dice level. The target will not wake due to noise or light, but it can be roused by a comrade. This hex ends immediately if the target takes damage. Due to Accursed Hex the target can be targeted again if it succeeds on its save the first time. Otherwise it cannot be targeted again with this hex for a full day.

Prepared Spells
Cantrips (DC – 14): Guidance; Resistance; Detect Magic; Stabilize
First Level (DC – 15): Cure Light Wounds; Burning Hands; Ear Piercing Scream; Ray of Enfeeblement
Second Level (DC – 16): Cure Moderate Wounds; Touch of Idiocy; Enthrall; not set
Third Level Spells (DC - 17): Summon Monster III; Spit Venom; not set[/sblock]
[sblock=Rex, Mini Stats]
Dinosaur, Compsognathus

Neutral, Tiny Animal

Init: +6; Senses: Lowlight Vision, Scent; Perception +4
AC: 18, Touch 14, Flat-Footed 16 (+2 Dex, +4 Nat, +2 Size)
Mage Armor AC 21, Touch 14, Flat-Footed 19 (+2 Dex, +3 Nat, +4 Mage Armor, +2 Size)
HP: 18 (1d8+2 treated as if it had 5d8+2)
Saves: Fort +4; Ref +4; Will +4
Speed: 40 ft, Swim 20 ft.
Melee: – Bite +3, (1d3-1 + poison, 5 foot reach)
Space: 2.5 feet // Reach: 0 feet
Ability Scores: STR 8, DEX 15, CON 14, INT 8, WIS 11, CHA 5
Base Attack: +2; CMB +2; CMD 11
Feats: Improved Initiative
Skills: Perception +4, Swim +7, plus all skills that Tonris has ranks in
Poison (Bite - Injury) Save Fort DC 12: Frequency 1/round for 4 rounds; 1d2 STR; Cure = 1 save.
Eidolon Evolutions: Reach (Bite) (1)
Special Abilities Alertness, Empathic Link, Improved Evasion, Share Spells, Store Spells, Deliver Touch Spells, Speak with Master[/sblock]
 
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In the total darkness, Larissa's eyes widen at the sound of a snapping twig, almost at her feet. "It's here!" She cries, dropping her sword as she lunges forward to tackle the monster.

[sblock=ooc]Free: Drop sword to free both hands for grapple (Saints preserve her! :-)
Std: Initiate Grapple

Grapple attempt on Stalker (1d20+7=22)

[/sblock]



[sblock=Larissa stat block]
Larissa
Initiative: +0
AC: 21 (21 flat-footed, 10 Touch)
HP: 53 Current: 53
CMB: +7 CMD: 17
Fort: +9 Reflex: +2 Will: +7
PER Roll: +2
Current Weapon in Hand: Greatsword

Weapons:
+1 Greatsword Attack: +9 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+4, Crit: 19-20/x2,
Special: pommel is hollow, contains scripture
Pow Att w/+1 Greatsword Attack: +7 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+10, Crit: 19-20/x2,

Pilum: Attack: +4 = [BAB(4) + DEX(0) + Misc(0) + Magic(0)]
Damage: 1d8+3, Crit: 20/x2, 20' Range incr.
Special: successful strike fouls a shield

Spells prepared:
0 Level (4) Level 01 (4+1) Level 02 (3+1)
* Detect Magic * Bless * Bull's Strength
* Read Magic * Protection from Evil * Bull's Strength
* Light * Detect Evil * Protection from Evil, Communal
* Guidance * Divine Favor * D: Bless Weapon
* D: Shield of Faith

Channeling at current level: Channel 2d6,
DC 16 =(10 + 1/2 Cleric lvl + CHA +2 for Glory) for
Undead to Save. 5x/day, Selective (skip up to 2 targets)


Weapons:
+1 Greatsword Attack: +9 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+4, Crit: 19-20/x2,
Special: pommel is hollow, contains scripture
Pow Att w/+1 Greatsword Attack: +7 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+10, Crit: 19-20/x2,

Pilum: Attack: +4 = [BAB(4) + DEX(0) + Misc(0) + Magic(0)]
Damage: 1d8+3, Crit: 20/x2, 20' Range incr.
Special: successful strike fouls a shield

[/sblock]
 

Larissa lunges and gets her arms around the stalker of the night. Luckily, she twisted the stalker's elbow while grabbing him so his blade twisted out instead of in, harmlessly skidding off of her armor.

[sblock=combat]??/?? AC ?? Stalker: Casts Deeper Darkness, (60' radius covers whole map) and moved, Grappled

Movement greater than 1/2 speed requires a DC 10 Acrobatics roll.
Still round 1:
5?/5? AC 16 Relios ~ delayed
36/36 AC 18 Agno ~ delayed
18/18 AC 17 Keeling (airborne)
53/53 AC 21 Larissa ~ . Concealment miss chance >50% hits (1d100=81) Grappled. Stalker AoO Shortsword AoO (1d20+6=13) missed
42/42 AC 13 Tonris ~ move: pull wand, std: UMD wand, failed
21/21 AC 18 Rex
56/56 AC 23 Tyrien ~ delayed
[/sblock][sblock=same map]
stalker1.png
[/sblock]
 

Agno begins moving towards where he last remembers hearing Tonris' voice. He isn't worried about his footing as much as the possibility of smashing beak-first into a tree.

"Tonris! Be using your, hurrr... voice! Keep it up! You have the wand, correct? I shall hone in on you."

[sblock=Actions]Move towards Tonris (when he speaks).
Perception: 1d20+14=16[/sblock]


• • • • Agno Phoenicus • • • •

[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 18 (15 flat-footed, 13 Touch)
HP: 36 Current: 36
CMB: +4 CMD: 17 Fort: +7 Reflex: +5 Will: +10 (+12 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 38/40 remaining
Current Conditions in Effect:

Lightning Arc: 7/7 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 7/7 remaining
Hawkeye: 7/7 remaining

Cleric Spells:
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Prepared:
2nd level: cat's grace, chill metal, lesser restoration, eagle's splendor (D)
1st level: cure light wounds, entangle, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

Tyrien, Half-elven Archeress

LieraAvatar2.jpg


Tyrien relaxes the draw and lets go with her right hand, the index finger of her left still curled around the arrows and the bow.

With the funny-haired man right beside her trying the wand, she asks, "What happened? Give me the wand, I can take it to Father Relios. I remember where he was standing. Father! Don't move."

She moves to where Tonris was standing and finds his arm to get the wand, taking it she will head to where the old priest was standing.
[sblock=Actions]Perception (1d20+14=15) -Hahahaha. Figures :erm:
Hoping this is legal interpretation of the mechanics.
Move Action to Take Item
Acrobatics to move at full speed (1d20+9=24)
Move Action to F4, then try to enter E3 and find Father Relios touching him to let him take the wand for his turn.[/sblock][sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +7 Perception: +14 (low-light vision)
AC: 23 (18 flat-footed, 16 Touch)
HP: 56 Current: 56
CMB: +8 CMD: 24(19ff) Fort: +6 Reflex: +10 Will: +5
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance, Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg), Many Shot, Snap Shot
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]
OOC: You could have attempted handing it off to someone that could use it, DC.

Twice, once under each DM, Tyrien has asked the Priest about stalkers and been ignored.
 

Fumbling in the dark, Tyrien finds Tonris' arm and then the wand in it. Tonris doesn't resist as the item is snatched away from him. Bouncing deftly thought the woods, she only brushes the sapling trees slightly on her way to the old codger. After she collides into him, he reachs forward. The priest finds her breastplate first, but it is too cold and metallic to play with now. Following the shoulder, to the arm, and finally the wand, he grasps it firmly. "Illumins novae!"

The stalkers scream in pain. The bright light has revealed two stalkers. One is squirming in the arms of Larissa, while the other was circling the group very quietly.

Agno and Rex still have their actions...
[sblock=ooc]One girl asked what stalkers were, when the party has been planning to fight them for the last two days. The other girl immediately said "Hush". Relios obeyed the second girl's command in order to save his own hide. That's the reason for no response.[/sblock][sblock=Combat]
All of the map is lit in daylight currently.
??/?? AC ?? Stalker 1: Casts Deeper Darkness, (60' radius covered whole map) and moved, Grappled
??/?? AC ?? Stalker 2: Surprise round Stealth (1d20+8=27) + Trying to move quietly and avoid being noticed (by Larissa) (1d20+8=24), 1/2 speed stealthy double move

Movement greater than 1/2 speed requires a DC 10 Acrobatics roll.
Still round 1:
5?/5? AC 16 Relios ~ move: grab, std: used wand that was delivered
36/36 AC 18 Agno ~ delayed
18/18 AC 17 Keeling (airborne)
53/53 AC 21 Larissa ~ . Concealment miss chance >50% hits (1d100=81) Grappled. Stalker AoO Shortsword AoO (1d20+6=13) missed
42/42 AC 13 Tonris ~ move: pull wand, std: UMD wand, failed
21/21 AC 18 Rex at j3
56/56 AC 23 Tyrien ~ move: grab wand, move: deliver wand
[/sblock][sblock=map]
stalker2.png
[/sblock]
 
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