[LPF] Darkness Rising

Now that Tonris can see again, he looks over at Tyrien and nods saying a few minor magical words allowing him to see the magical nature of the items, if there is any.

[sblock=Actions]Cast Detect Magic, scanning all of the items we looted from the Dark Fey. Also going to use Spellcraft, Knowledge (Arcana), and Knowledge (Religion) to assist me in determining the magical nature of these items if there is any.

Spellcraft (1d20+13 = 20) / Knowledge Arcana (1d20+8 = 19) / Knowledge Religion (1d20+5 = 13)[/sblock]
[sblock=OOC]Being nice is one thing. I can accept being nice. Ordering my character around with an NPC, and then automatically having my character comply with said orders is another thing entirely. I am not opposed to you being nice when it comes to saving my familiar if I neglect to make my familiar's actions clear. That I would very greatly appreciate. But please do not order me around with your NPC's and then assume I just faithfully comply with those actions.[/sblock]
[sblock=Tonris, Mini Stats]Initiative: +9
Perception: -1 (it is +1 if within arm’s reach of Familiar)
Armor Class: 13 (Flat-Footed: 12 // Touch: 12)
Mage Armor Class: 16 (Flat-Footed: 15 // Touch: 12)
Hit Points: 42 Current // 42 Total
BAB: +3 CMB: +4 CMD: 15
Fort: +4 Ref: +3 Will: +5
Special Resistances: a +1 Trait Bonus to Saving Throws against Divine Spells.
Concentration Check: 1d20 +10 (plus an additional 4 if casting defensively)
Caster Level Check: 1d20 +6
MovementBase Land Speed: 30 feet // Flying Speed: 60 feet

Primary Weapon: M.W. Quarterstaff (Attack Bonus: +5 || Damage: 1d6+1 / 1d6+1 || Critical: 20/x2 || Double Weapon || Masterwork)
Secondary Natural Weapon: Prehensile Hair (Attack Bonus: +2 || Damage: 1d3+2 || Critical: 20/x2 || 10 foot reach)
Wands: Wand of Mage Armor (39 Charges remaining), Wand of Neutralize Poison (5 charges remaining), Wand of Daylight (8 charges remaining)

Class Abilities & Spells
Hexes:
Evil Eye:
can be used on any one target within 30 feet whom Tonris can see. This ability gives a -2 penalty to one of the following: AC, Ability Checks, Attack Rolls, Saving Throws, or Skill Checks for 7 rounds. Will save DC 16 reduces effect to just 1 round.
Flight: grants a +4 racial bonus on swim checks, allows the use of feather fall at will, and allows Tonris to cast Levitate once per day (0 / 1 per day). Tonris can fly for a number of minutes per day equal to his level (1 / 5 minutes per day)
Prehensile Hair: Grants Tonris the ability to manipulate his hair for a total of 4 minutes per day. These minutes need not be consecutive, but they must be spent in 1 minute intervals (0 / 4 minutes per day).
Slumber: causes the target to fall asleep as per the sleep spell. Range 30 feet. The target is granted a will save to negate the effect. If the save fails the target falls asleep for a number of rounds equal to Tonris’ level. This hex can affect a target of any hit dice level. The target will not wake due to noise or light, but it can be roused by a comrade. This hex ends immediately if the target takes damage. Due to Accursed Hex the target can be targeted again if it succeeds on its save the first time. Otherwise it cannot be targeted again with this hex for a full day.

Prepared Spells
Cantrips (DC – 14): Guidance; Resistance; Detect Magic; Stabilize
First Level (DC – 15): Cure Light Wounds; Burning Hands; Ear Piercing Scream; Ray of Enfeeblement
Second Level (DC – 16): Cure Moderate Wounds; Touch of Idiocy; Enthrall; not set
Third Level Spells (DC - 17): Summon Monster III; Spit Venom; not set[/sblock]
[sblock=Rex, Mini Stats]
Dinosaur, Compsognathus

Neutral, Tiny Animal

Init: +6; Senses: Lowlight Vision, Scent; Perception +4
AC: 18, Touch 14, Flat-Footed 16 (+2 Dex, +4 Nat, +2 Size)
Mage Armor AC 21, Touch 14, Flat-Footed 19 (+2 Dex, +3 Nat, +4 Mage Armor, +2 Size)
HP: 14 / 21 (1d8+2 treated as if it had 6d8+2)
Saves: Fort +4; Ref +4; Will +4
Speed: 40 ft, Swim 20 ft.
Melee: – Bite +3, (1d3-1 + poison, 5 foot reach)
Space: 2.5 feet // Reach: 0 feet
Ability Scores: STR 8, DEX 15, CON 14, INT 8, WIS 11, CHA 5
Base Attack: +2; CMB +2; CMD 11
Feats: Improved Initiative
Skills: Perception +4, Swim +7, plus all skills that Tonris has ranks in
Poison (Bite - Injury) Save Fort DC 12: Frequency 1/round for 4 rounds; 1d2 STR; Cure = 1 save.
Eidolon Evolutions: Reach (Bite) (1)
Special Abilities Alertness, Empathic Link, Improved Evasion, Share Spells, Store Spells, Deliver Touch Spells, Speak with Master[/sblock]
 

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Agno Phoenicus, priest of Issolatha

"Let me know when we are ready to advance."

Agno fishes a worn rug from his pack and rolls it out onto the floor. It has odd patterns woven into it around the border which seems to hold some significance. He then scatters a handful of arrows onto the rug. Squatting and staring at the pattern Agno begins a quiet droning chant in the tengu tongue.

[sblock=OOC/Actions]Agno will begin praying to fill his empty spell slots. I'm ok if we don't have the time to do so; he'll pray anyway until time to move on.[/sblock]

• • • • Agno Phoenicus • • • •

[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 18 (15 flat-footed, 13 Touch)
HP: 43 Current: 43
CMB: +4 CMD: 17 Fort: +7 Reflex: +5 Will: +10 (+12 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 37/40 remaining x
10 arrows w/daybreak x
Current Conditions in Effect:

Lightning Arc: 7/7 remaining
Channel Energy: 1/4 remaining
Agile Feet: 4/7 remaining
Hawkeye: 7/7 remaining
Totem Transformation: 2/4 minutes remaining

Cleric Spells:
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Prepared:
2nd level: chill metal, lesser restoration, share language, eagle's splendor (D)
1st level: cure light wounds, entangle, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

Tonris looks over each of the recovered items with his mage sight. Two of the short swords, while fine enough quality that they could be enchanted, are not so far. They are simply masterwork quality from some underdark forge. The third sword confounds Tonris. It's enchantments are dark, elusive and not willing to give up their secrets. The more Tonris shines light on it to examine, the less he is able to discern. After a bit of frustration, he turns to the boots. The black leather is soft and supple, maybe even spider hide. But a spider's path the do not follow. These provide speed and a bounce in one's step. Taking a look at yesterday's mysterious prize doesn't reveal anything more about it today.

Agno takes the time to pray which only shaves fifteen minutes off of the duration of the daybreak arrows spell. Tyrien takes this time to inspect the last bit of cavern and the door for any traps. Disappointingly, he finds none.

Once Agno has repacked his rug, Larissa brings the strength and protection of Lady Kamara to the group.

Relios steps forward and unlocks the door. Swinging it open slowly, he doesn't disturb the tapestry. As the tapestry appears to be far wider than the doorway, the thick cloth likely hides the light shining from the arrows currently.

[sblock=ooc]2 masterwork short swords, 1 unknown magical short sword (missed DC28 spellcraft check, even when the other rolls were converted to spellcraft instead of knowledges), Boots of Striding and Springing. Even looking at the mystery sword from yesterday with the third roll adjusted into spellcraft, it missed again.

If anyone is going to use the original mystery shortsword, the new black unknown shortsword or the boots, they can speak up and take it now before Larissa's spells go off. I have Larissa carrying the mimetic +1 shortsword and wearing one of the cloaks. Relios is wearing the other but could give it back to Tyrien during this lull.[/sblock]
[sblock=status]All ~ BLESS 5 minutes +1 attack and save vs. fear
63/63 AC 22 Larissa ~ Bull's STR 5 min, Heroism 30 min
43/43 AC 18 Agno ~ bow in one hand ~ 9 daybreak arrows
21/21 AC 17 Keeling ~ (shoulder perch)
42/42 AC 13 Tonris ~
21/21 AC 18 Rex ~
5?/5? AC 16 Relios ~ mace in one hand and opening the door with the other
56/56 AC 23 Tyrien ~ protection f/Evil 5 min, 38 daybreak arrows[/sblock][sblock=map]
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"Ready," Larissa nods to Tyrien, signaling that they are ready to advance.

[sblock=ooc]SK, Larissa should still have Heroism cast on her (she cast it at the same time as the Daybreak Arrows, and it has the same duration. [/sblock]
 

Tyrien, Half-elven Archeress

LieraAvatar2.jpg


Tyrien leaves the decision to use the items up to the others. She has no use for the shortswords, but if they knew if one had special or unique properties to aid them it would be a different story. Perhaps.

Tyrien takes the time to swap out the cloak from the old priest to be more stealthy as she is scouting. She whispers, "I will be right back."

After casting cantrip, she steps to the doorway and slips to the right, flat against the wall. Her bow is still in hand, ready to nock an arrow if necessary.

[sblock=Actions]Cast Resistance on herself
Move to AD8, Take 10 on stealth (+21) & Perception(+14)
If nothing heard/noticed move another square east[/sblock][sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +7 Perception: +14 (low-light vision)
AC: 23 (18 flat-footed, 16 Touch)
HP: 56 Current: 56
CMB: +8 CMD: 24(19ff) Fort: +6 Reflex: +10 Will: +5
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg), Many Shot, Snap Shot, Heroism
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining, Daybreak Arrows (38/40)

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]
 

Agno Phoenicus, priest of Issolatha

Agno appears to wait patiently while Tyrien scouts ahead. His mind is churning with the new secrets whispered to him during his prayers and he is eager to try them out. Near to bursting with excitement and pride he turns and whispers to Tonris.

"I now have the secret of, hurrr... flight!" The tengu flinches as his voice inadvertently rises in his excitement and he lowers his voice and continues in a whisper. "I hope I can do it as gracefully as you did earlier. I can hardly wait to fly alongside Keeling."

Keeling shifts on his perch and trains his unblinking eyes upon Agno. "Flying under sun is good. Dark cave...?" His feathers ruffle in dislike at the thought of caves.

Having his preferred weapon in hand Agno leaves the swords to the others. The boots, however, he pushes towards Larissa.

"These will help you move faster. Isn't that correct, Tonris? And, hurrr... you were painfully slow crossing the illusory bridge. Take them."

[sblock=OOC/Actions]--[/sblock]

• • • • Agno Phoenicus • • • •

[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 18 (15 flat-footed, 13 Touch)
HP: 43 Current: 43
CMB: +4 CMD: 17 Fort: +7 Reflex: +5 Will: +10 (+12 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 37/40 remaining x
10 arrows w/daybreak x
Current Conditions in Effect:

Lightning Arc: 7/7 remaining
Channel Energy: 1/4 remaining
Agile Feet: 4/7 remaining
Hawkeye: 7/7 remaining
Totem Transformation: 2/4 minutes remaining

Cleric Spells:
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Prepared:
3rd level: cure moderate wounds, daylight, fly (D)
2nd level: chill metal, lesser restoration, share language, eagle's splendor (D)
1st level: cure light wounds, entangle, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 


[sblock=Pause]I am going to pause the game while PM is traveling this week. I think you are going to need him for the fight you are stepping into.[/sblock]
 

[sblock=Pause & Time Based XP & GP]I just wanted to check and see if we are still gaining Time Based XP and GP while Perrin is out of town and the game is paused?[/sblock]
 


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