[LPF] Distant Relations

The dwarf walks over to assess the halfling, pointing to a wound still seeping on the pirate.

"You folk did a fair job on this one. He's lucky he's hearty, but I don't think even a bucket of water's waking that one up on his own. You'll probably have to patch him up some if you want to talk to him.

"If so, I'd make it snappy. We're only a few hours out of Martna. I can pull aside and weigh anchor, but with more of his kind around, I think you can understand why I'd rather keep moving."


GM: Since he stabilized naturally, the halfling is still at risk of dying, albeit less of a risk and a slower descent to the dark:

Con check DC 10 (succeed = disabled, fail = lose HP) (1d20=9)

He makes one of the above checks each hour. He failied this one, so he's slightly worse, not better. If you want to wake him quickly, you'll have to heal him to some extent.

[MENTION=100541]toasterferret[/MENTION], you still with us?
 

log in or register to remove this ad

Yoshiki Akita (Human Monk 3)

[sblock=ooc]Did that take into account that my first hit on the halfling was Non-Lethal? Or did he take enough total damage that it doesn't matter?[/sblock]
[sblock=Ministats]Initiative: +4
AC: 17 Touch 17 Flatfooted 12
HP: 22/22
CMB: +7 CMD: 19 Fort: +3 Reflex: +7 Will: +5 (+2 vs. Enchantment)
Defensive Abilities: Evasion, Deflect Arrows
Speed: 40 ft

Conditions in Effect: None
Elemental Fist: 1/3 remaining
Ki Pool: 0/0 remaining
Additional Gear: 1 CLW Potion
[/sblock]
 

Quioan nods distractedly at the dwarven captain, pondering their options. "Well, it comes down to how frugal do we want to be with our resources. We could always use one or two of these potions we found on him; either that, or we pitch him overboard and be done with it. I vote for the former route, but I'd understand either."
 

Yoshiki Akita (Human Monk 3)

[sblock=jkason]Just adding up the math, Yoshiki started at 5135 XP. With the sea serpent at 150XP and the Halfling pirates at 400XP, plus 24 days at 15XP/day, that puts me at 6045 XP. I'm just looking forward to Level 4 as that is when I get my Ki Points and bump in Wisdom/AC. But if you'd rather I stay at Level 3 for this adventure as to not over-power what you have planned, that is fine as well.[/sblock]
 

Drevezh'korol tends to the halfling, first to stabilize him then to treat the wounds he's received.

"Let me tend him first and see where we stand after. We'll have plenty of time after based on our estimated arrival in Martna."

It takes just over an hour before Drevezh'korol rocks back stretching his back with the sound of snapping branches and indicates that he is finished.



[sblock=Actions/OOC]
Elenka
Move --
Standard --

Drevezh'korol
Take 10 to administer first aid to the halfling (Total: 24) then Take 10 to treat deadly wounds (Total: 20). This should stabilize the halfling then give him hit points equal to his level. If he needs more healing after that then we can administer it then.[/sblock][sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 3
Initiative: +2 Perception: +5

AC: 15 (12 touch; 13 flat-footed)
HP: 23 Current: 18
CMB: +3 CMD: 15 Fort: +1 Ref: +3 Will: +5

In Hand: terbutje
Spells:
1st level: 0/4 remaining.
Special: Summon Monster 2 6/6

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +1 Perception: +0; Darkvision 60 ft.

AC: 15 (11 touch; 14 flat-footed)
HP: 29 Current: 28
CMB: +7 CMD: 18 Fort: +4 Ref: +2 Will: +3

In Hand:
Conditions:[/sblock]
 

GM: Sorry 'bout that, deisenhut. I completely missed the note on the roll, and it never occurred to me you'd be mixing lethal elemental and nonlethal damage. D'oh!

I totally should have seen it, but for my addlepated brain, can you note nonlethal in your action sblock, as well, if you choose to use it in future combats? I'm not used to merciful PC's. :) In the meantime, I'll see if I can't combine the first aid with some retconning and fix this mess I've made...


The halfling stirs as the eidolon finishes his ministrations. He starts a moment, but quickly feels the bonds. The pirate struggles momentarily, but between the strength of the knots Yoshiki tied and the obviously hostile gaggle of people surrounding him, the halfling quickly stills, glaring up at you all.
 

"Well look at that!" Anna exclaims. "Our esteemed guest is awake!"

She smooths out a wrinkle on her dress before sitting down on a barrel in front of the prisoner. She props her head up on her hand, cocks her head slightly to the side, and flashes him am uncharacteristically threatening smile.


OOC: Sorry guys, just went through midterms, that's why I havent been posting as often as normal. Nursing school is eating my life.
 


Anna sits, coldly calm, and spreads her lips into a smile filled with menace. At first, the halfling scoffs, but as the sorceress remains, the flicker of threat obvious in her unmoving gaze, the pirate's bravado begins to fade. He fidgets, and looks to the other party members nervously before he finally says, panic evident in his voice, "What? What do you want!?"

GM: I interpreted 'threatening smile' as an Intimidate check. With size modifier, Anna gets a +9 even doing that untrained, so it was pretty good odds:

Intimidate Halfling (DC 13) (1d20+9=26)

Yowsers. Poor guy never stood a chance. :)
 

OOC: I too, am enjoying this newly found side of her. Meeting that water fey sure seemed to have an effect on her.



Anna eyes bore holes into the halfling for a few moments longer before she sits herself back up, and with a no-nonsense tone asks:

"Firstly, I want to know who it is you are working for. Secondly, I want you to tell me everything you know about the name "Owbej". Lastly, tell me what you know of the local religious cults."

She takes a moment to glance at the rest of the group.

"If any of you have your own questions, feel free to ask. I think our little friend would be more than happy to answer them..." she locks her eyes sharply and suddenly to those of the halfing once more. "... wouldn't you?"
 

Remove ads

Top