[LPF] Distant Relations


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Turning to Renlow, he adds, "So you know how to cook that thing? Never had eel before." He looks a bit dubious, but willing to have a go.

The dwarf chuckles. "Most of my kin aren't keen on the water, but it's home to me. I suspect there's nothing in it that doesn't talk that I wouldn't know how to cook, son.

"Between you and me, there may be a few watery talkers I know how to cook, too, but it's best not to discuss that…"
He winks at the last and chuckles again.

Drevezh'korol clenches his fist and a drop of sap drips into the half-elf's hands and Drevezh'korol gently rubs it into his skin.

Nevil hisses as the wood spirit rubs sap in his wounds, but he smiles bravely.

"Is a kind ancient spirit to share with Nevilantura. But I am thinkings I am not worthy. This is why magic stick is nots working. This is why I is running to the East. Ashamed, am I, to be a coward back home with so manys warriors." The half elf's hangdog look is rather pitiful.

She begins to study the wand intently, turning it this way and that, watching for slight shifts in the items magical ley lines that may divine it's purpose.

[sblock=Anna]Even before invoking her mystic sight, Anna can see the runes etched in the gnarled wood now that she has the object up close. Once she's pulled back the veil, the runes flare with obvious healing magics. She can tell that a sizable portions of the magic these runes invoke has been spent, but there's still quite a few uses. She suspects the problem is not Nevil's unworthiness, but rather his own innate lack of magical talents.

OOC: Probably not surprising: Nevil's got a Cure Light Wounds wand. You've already heard the command word. 26 charges left.
[/sblock]
 

After studying the wand for a minute, Anna deciphers the magics it contains. Turning to Nevil, she says:

""Hold out your hands, I think I can make this work..."

Touching the end of the wand lightly to Nevil's burned hands, Anna softly commands the wand "Fixemup"

The wand however, has other plans. The end fizzles violently, almost jerking itself out of her hands.

"Damn it all! The wand doesn't like me, I won't be able to try to activate it again until the morrow...."

OOC: Oh yeah... THAT'S why I dont use the built in dice roller....
 
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Quioan approaches the frustrated sorceress. "Would you mind if I took a look? I know a bit of magic myself." Taking the wand in his hands, he begins to magically inspect it. To his pleasant surprise, he believes that he is able to cast the spell. Placing the wand against Nevil's hands, he says, "Let's try this again: 'Fixmeup.'"

[sblock=OOC]I also took 10 on a Spellcraft check, giving me the same score as Anna (18).[/sblock]
 

[sblock=Quioan]The runes glow with unmistakable healing magics. The spell is basic, and it's clear the wand had been used several times before it reached Nevil's hands.

OOC: If you didn't read it above: CLW with 26 charges. Down to 25 after you heal Nevil (that's not actually an RP tax; I increased the charges by one so you could use it now and have 25 going forward. :) )
[/sblock]

As Quioan speaks the word, the runes on the gnarled branch glow softly, the glow spreading across Nevil's burnt hands. When the visible magic has faded, there is nothing but pink, undamaged skin. The half-elf beams and launches himself to hug Quioan. The young elf has a bit of trouble breathing for a moment, but it's unclear if that's from the powerful grip of the half-elf, or the overwhelming mixture of body odor, grease, and rotting fish that seems to hang about Nevil like an invisible cloud.

"Oh, thank you! The shaman is not trickings, and you have found the magics, and savings me from pain and burning from devil fish," Nevil says as he releases Quioan. He bows to the elf.

"Captain short one says you are going on dangerous mission, yes? You should take magic stick. Use for you mission if you are needing. Is least I can be doings."

"Okay, enough with the heartfelt blubbering!" Captain Renlow calls out. "Your hands are all better, come take a shift at the wheel, Nevil, while I get that slimy bit of deliciousness cleaned for dinner."

Nevil quickly runs up to take his place. As he hands off the wheel, Renlow adds, "And we talked about the short cracks, eh?"

"Da-worf is hard for saying," Nevil replies with an innocent seeming shrug. Renlow raises an eyebrow and cocks his head to the side.

"Then practice," he returns.

The captain crosses the deck, pulls out a knife, and quickly cleans the eel, throwing the bones and excess back into the river. His annoyance at 'short cracks' seems to quickly fade, as he easily acquiesces to Nevil's request to keep the head. As the dwarf moves down below to begin cooking the eel, Nevil sucks the eyes out of his prize and gnaws on the eel head in quiet satisfaction as he steers the barge into the growing darkness with dangerous fish, cranky guardsmen, and threatening spies all now left behind, and the Ouhm, Martna, and this mysterious cult lying ahead.

GM: I'll be doing some time-shifting here in the nearish future. I'll likely narrate 'tonight's' dinner, then move us on. I want to give you guys time to do whatever other settling in you want. Other than letting me know what gear you keep on your person and what kind of watch schedule you set (if any), as well as prepared spells if you prepare them, you can be as detailed as you like.
 

Yoshiki Akita (Human Monk 3)

Yo watches as the captain expertly cleans and fillets the eel, fascinated by his work and the prospect of having eel for dinner. "I've never had eel before. I'm looking forward it." he says with a smile.

Yoshiki doesn't keep anything on him during the long sea-journey. His backpack and all its gear is kept below decks near his sleeping quarters. The only exception is any currency that he brought along with him is kept on his person as he is not that trusting of a person.

During the long journey, Yoshiki will spend a lot of time on deck in meditation and inner reflection. But at least once a day, he'll spend about an hour practicing his martial art skills full of kicks, punches, jumps, rolls, and mock grab/throws in a display that will surely draw an audience. He will gladly partake in conversation and answer questions if someone comes up to him and talks to him, but he does not go out of his way to seek someone out to strike up a dialog with anyone on the ship. But if discussion of the coming mission is brought up, he will gladly interject and express his opinion. Not being a spellcaster and not requiring continuous unbroken sleep, he has no problem with taking the balls to 4 watch as long as he can get adequate sleep before and after.

[sblock=Ministats]Initiative: +4
AC: 17 Touch 17 Flatfooted 12
HP: 22/22
CMB: +7 CMD: 19 Fort: +3 Reflex: +7 Will: +5 (+2 vs. Enchantment)
Defensive Abilities: Evasion, Deflect Arrows
Speed: 40 ft

Conditions in Effect: None
Elemental Fist: 3/3 remaining
Ki Pool: 0/0 remaining
[/sblock]
 

Preferring to take either first or last watch, Anna spends most of her time above-decks, conversing with the crew, or watching Yo practice. She is initially delighted to find that the entire party speaks Sylvan, and begins speaking speaking the language more often with them, when socially appropriate to do so.

"This could come in handy at some point..." she remarks (in sylvan of course), thinking ahead to the mission at hand.

Anna carries nothing on her person, preferring to travel light. The motion of the ship doesn't bother her in the least, though she is more accustomed to overland travel by carriage.
 

Yoshiki Akita (Human Monk 3)

[sblock=ooc]Whoops, I guess Yoshiki does speak Sylvan. I haven't had the opportunity yet to speak or hear it before. I guess Yo was just pretending to not understand, or was just disinterested. :)[/sblock]

[sblock=Ministats]Initiative: +4
AC: 17 Touch 17 Flatfooted 12
HP: 22/22
CMB: +7 CMD: 19 Fort: +3 Reflex: +7 Will: +5 (+2 vs. Enchantment)
Defensive Abilities: Evasion, Deflect Arrows
Speed: 40 ft

Conditions in Effect: None
Elemental Fist: 3/3 remaining
Ki Pool: 0/0 remaining
[/sblock]
 

Although smiling as the Jiragan hugs him, Quioan's expression also wears a good bit of the awkwardness he's experiencing; it's clear public displays of affection are not his forte, let alone with a stranger. Even so, he humors the half-elf as best he can, and is genuinely pleased and touched when the man offers the group the use of the wand. Returning Nevil's bow, Quioan says, "Thank you, Nevil. In my culture, giving the gift of a magical tool is one of the highest gestures of friendship and respect a man can provide; I am deeply appreciative." With that, the elf goes about the business of settling himself in as he waits for the captain to finish the preparation of their meal, which he's not entirely convinced of as an appetizing prospect, but he nevertheless goes along with.

When the issue of watch comes up, Quioan volunteers himself to be either first or last watch, since his magical discipline requires his sleep to be continuous; all things being equal, he'll volunteer to rise early for last watch ("I enjoy waking with the day"), going to sleep as necessary in order to get his required amounts. After the eel incident, Quioan will be sure to carry his bow and at least one quiver of arrows on his personage at all times, as well as the wand Nevil gifted him; already cautious, the creature's appearance served as sufficient motivation to maintain such a demeanor. When Anna begins her habit of speaking Sylvan, Quioan excitedly obliges; he prides himself on being able to speak the language with a native speaker's accent, and any chance for practice is more than welcome. When given the opportunity, he'll also further discuss Elenka's background and culture; he's quite intrigued by the apparently strong relationship with nature. With Anna, he'll mostly focus on discussing her fey heritage; the fey are something of a curiosity for him, given his race and profession. When given the opportunity, he'll approach Yoshi to let him know that he'd be happy to supply the monk with some magical armor should they run into any conflict down the road.

On the first day of the voyage, Quioan will spend the afternoon working to copy a few scrolls into his spellbook, an endeavor which is pleasantly successful on the whole, although his scroll of Summon Monster I, gifted to him by his friend and colleague Relic Nevyn, remains stubbornly difficult to decipher. Quioan will prepare the Read Magic cantrip (in place of Ghost Sound) on this first day in order to facilitate his studies, but otherwise will prepare his spells as listed below. In all, he's looking forward to the hopefully quiet journey after an eventful few weeks in Venza.

[sblock=Stats]
Quioan Scorchsong
HP: 15/15
AC: 15 (Touch: 15, Flat-footed: 10)
CMD: 18
Fort: +3, Ref: +8, Will: +4
Perception: +8
Spells:
- 0: Light, Detect Magic, Ghost Sound
- 1: Mage Armor, Gravity Bow, Shield
Bonded Item: Unused[/sblock]
 
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During the journey Elenka will stow her armor in the trunk she has below decks and will rely on her defensive magics instead if necessary. Her pack she keeps on her bed (or elsewhere stored in the cabin where it is out of the way but still accessible). She'll keep her pouches on her belt and, like Quioan, keep her weapon on her person.

Elenka will volunteer to take the first watch for the same reasons Quioan takes the last. Drevezh'korol will watch with her until he is unsummoned when Elenka retreats to the cabin to sleep. Since it only takes a bit of time to summon Drevezh'korol she will do so each morning after she wakes.

During the days Elenka will speak the sylvan tongue with her traveling companions practicing the language and making plans for the coming infiltration. Everyone will discover that Elenka enjoys fishing and she turns out to be quite good at it as she pulls in a fish or more every day providing at least some of the food for their journey. Elenka will gladly accept company during this time and will talk or sit in companionable silence. She answers Quioan's questions about her home and asks about each of her traveling companions including Nevilantura and Captain Renlow.

In response to Quioan: "My father rules the krai as did his father and his father before him. We rule, not because the gods have chosen us but because Lesovik, our wild god of the forests, fathered our line. He has fathered many creatures and spirits of the wood, the walking trees of the deep Chernyj Forest, the half-men of High Hill. Many, many more. We all have a bit of his wildness and so share a bond. I have a cousin who can transform herself into a wild boar and loses herself for days at a time in that skin. Mostly our wildness is tempered by the goddess Erwahai, the Queen In Her Wisdom..."

Drevezh'korol will offer his services to the captain and will work at any task the captain puts him to doing regardless of Nevilantura's exalted opinion of him. When not working he will sit at the front of the barge scanning the river ahead and conversing with anyone who seeks him out. If Yoshiki is interested he'll offer himself as an animate mook jong (training dummy) giving the monk practice against a creature with longer reach.



[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 3
Initiative: +2 Perception: +5

AC: 15 (12 touch; 13 flat-footed)
HP: 23 Current: 23
CMB: +3 CMD: 15 Fort: +1 Ref: +3 Will: +5

In Hand:
Spells:
1st level: 4/4 remaining.
Special: Summon Monster 2 6/6

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +1 Perception: +0; Darkvision 60 ft.

AC: 15 (11 touch; 14 flat-footed)
HP: 29 Current: 29
CMB: +7 CMD: 18 Fort: +4 Ref: +2 Will: +3

In Hand:
Conditions: [/sblock]
 

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