[LPF] Distant Relations

Elenka looks around as the others chat with the matronly innkeeper. Turning back just as the woman mentions coupling Elenka raises a brow and can't quite decide if the innkeeper just implied she and Anna were streetwalkers or not. Ignoring the comment, Elenka speaks up.

"I've no problem sharing a room with Anna. And a bit of the stew would be nice, if it's not too much trouble."



[sblock=Actions/OOC]
Elenka
Move --
Standard --[/sblock][sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 3
Initiative: +2 Perception: +5

AC: 15 (12 touch; 13 flat-footed)
HP: 23 Current: 18
CMB: +3 CMD: 15 Fort: +1 Ref: +3 Will: +5

In Hand: terbutje
Spells:
1st level: 0/4 remaining.
Special: Summon Monster 2 6/6

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +1 Perception: +0; Darkvision 60 ft.

AC: 15 (11 touch; 14 flat-footed)
HP: 29 Current: 28
CMB: +7 CMD: 18 Fort: +4 Ref: +2 Will: +3

In Hand:
Conditions:[/sblock]
 

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GM: Ah, this is only my second GM adventure, and we only mucked with time stuff at the end for that one. Of course, no one was on the verge of leveling. Okay, quick math:

Thread start: 9/26
Today: 10/28


Quioan: 4 days @ level 2: 44 xp, 44 gp
27 days @ level 3: 405 xp, 459 gp

All others: 32 days @ level 3: 480 xp, 544 gp

Apply and level as appropriate. I'm not a judge, so you'll have to submit through the normal level up thread for your approval.

No time to forward the plot at the moment. Sorry. Unless you're asking for something really out of the ordinary, you can go ahead and assume the inkeep assigns rooms in whatever permutation you like if you want to head to the rooms to plan in private or what have you.
 

Yoshiki Akita (Human Monk 3)

Yoshiki takes one of the keys to the room he will share with Quioan and thanks the lady. "When should we come back for the stew?"

[sblock=jkason]Wiki updated for Level 4 and submitted for approval.[/sblock]
[sblock=Ministats]Initiative: +4
AC: 17 Touch 17 Flatfooted 12
HP: 22/22
CMB: +7 CMD: 19 Fort: +3 Reflex: +7 Will: +5 (+2 vs. Enchantment)
Defensive Abilities: Evasion, Deflect Arrows
Speed: 40 ft

Conditions in Effect: None
Elemental Fist: 1/3 remaining
Ki Pool: 0/0 remaining
Additional Gear: 1 CLW Potion
[/sblock]
 

Yoshiki Akita (Human Monk 4)

[sblock=ooc]Level 4 approved, ministats updated.[/sblock]
[sblock=Ministats]Initiative: +4
AC: 19 Touch 19 Flatfooted 14
HP: 28/28
CMB: +8 CMD: 23 Fort: +4 Reflex: +8 Will: +7 (+2 vs. Enchantment)
Defensive Abilities: Evasion, Deflect Arrows
Speed: 40 ft

Conditions in Effect: None
Elemental Fist: 1/4 remaining
Ki Pool: 0/5 remaining
Additional Gear: 1 CLW Potion
[/sblock]
 

"Oh, pish, no need to bother with that. I'll send my nephew up with hot bowls. Here are your keys, the rooms are just up the stairs, third and fourth doors on the right."

GM: If you have any more questions or prep discussion you want to make this evening, feel free. If not, let me know you're ready and I'll fast-forward to the morning.
 



Yoshiki Akita (Human Monk 4)

OOC: I'm sure after we meet with Inar we'll have more to discuss. So for now, he'll begin to pretend that he is a destitute pilgrim.

[sblock=Ministats]Initiative: +4
AC: 19 Touch 19 Flatfooted 14
HP: 28/28
CMB: +8 CMD: 23 Fort: +4 Reflex: +8 Will: +7 (+2 vs. Enchantment)
Defensive Abilities: Evasion, Deflect Arrows
Speed: 40 ft

Conditions in Effect: None
Elemental Fist: 1/4 remaining
Ki Pool: 0/5 remaining
Additional Gear: 1 CLW Potion
[/sblock]
 


The party makes their way to their rooms, simple but clean. Similarly, there's nothing fancy about the stew, but it is hearty and filling. While it's odd to be in a bed that doesn't move after so long on the river, the party drifts off in short order.

Morning in the common room is mildly busy. There are several other guests at the inn, but none seem nearly as kindly as the innkeeper. She serves up another simple meal, and asks after any laundering the party might need after their long journey (it's clear she's curious, but not the type to press about the nature of the journey). She points you toward the center of town if they're looking to do any shopping.

By the time they've extracted themselves from the bright and bubbly innkeeper, the bright day has begun. Whatever storm overtook the night seems to have fully cleared, and though the smell of fish is strong, the air is otherwise clear.

Renlow seems to have concluded his own business earlier, as a glance to the docks reveals that The Downpour is gone. There is moderate foot traffic here, As wagons pull up to load in shipped cargo, deckhands and local labor hefting and dragging boxes and crates. While there appears to be one captain having words with an official looking man with a clipboard (you assume the harbormaster), it's nothing more animated than what you've seen at any given market when price is at stake, and the guard seem rather unconcerned.

Inar isn't set to be in the feast hall until the evening, which leaves you some time to do scouting or asking about if you like. Or you could try to track down the White Cloak's cousin wherever he is during the day...

GM: your meet isn't scheduled until evening. Town's open for exploring, or if you want to lay low until after you talk to Inar, I can push the fast forward again for you and get you to your evening meal. :)
 

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