[LPF] Distant Relations

Yoshiki Akita (Human Monk 4)

"Leave the girls along and fight like a man!" Yo spouts as he witnesses the magical force shoot from the wizard's hand and hit the red head. With a sudden leap, he tumbles up through the air and up the stairs where Garthia retreated from and strikes out with a quick kick as he pushes off the wall near the top of the stairs, and lands behind him at the top of the stairs.

This man is going down!!


[sblock=Actions]
Move Action: Acrobatics to move through threatened space (half-movement) to Q-5, R-5, S-6. DC is opponent's CMD.
Standard Action: Unarmed Strike
[/sblock]
[sblock=Ministats]Initiative: +4
AC: 23 Touch 19 Flatfooted 18
HP: 20/28
CMB: +8 CMD: 23 Fort: +4 Reflex: +8 Will: +7 (+2 vs. Enchantment)
Defensive Abilities: Evasion, Deflect Arrows
Speed: 40 ft

Conditions in Effect: Mage Armor (+4 Armor bonus to AC)
Elemental Fist: 0/4 remaining
Ki Pool: 0/5 remaining
Expenditures: 50 gp
Additional Equipment: 2 flasks alchemist's fire, 10 silver holy symbols, 2 ledgers, 22 PP.
[/sblock]
 

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Elenka sways from the repeated magical blows and fights the blackness creeping in at the edge of her vision. She takes a hesitant step away from the priest and begins fumbling in her pouch for a potion.

"Point to you, but there are still other pieces on the board..."



[sblock=Actions/OOC]Elenka
5 ft step to I6
Move: retrieve CLW potion from pouch

[/sblock][sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 4
Initiative: +2 Perception: +6

AC: 15 (12 touch; 13 flat-footed) [16 w/Haste]
HP: 30 Current: 0
CMB: +4 CMD: 16 Fort: +1 Ref: +3 Will: +6

In Hand: terbutje / CLW potion
Spells:
1st level: 3/4 remaining.
2nd level: 1/2 remaining.
Special: Summon Monster 2 5/6

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +1 Perception: +0; Darkvision 60 ft.

AC: 15 (11 touch; 14 flat-footed)
HP: 29 Current: 28
CMB: +7 CMD: 18 Fort: +4 Ref: +2 Will: +3

In Hand:
Conditions: In the Other World[/sblock]
 

[sblock=ooc][MENTION=50177]Artur Hawkwing[/MENTION], just caught this: Mage armor doesn't stack with Bracers of Armor, so Audra's base AC is 20, not 21.[/sblock]

"Found your weakness, have I?" Garthia says. He stumbles back down the stairs a step, holding his side. "Let's see if I can't shore up some of mine, shall we?" The herald pulls a wand from his belt. He holds it in the air, spits out a command, and the air in front of him shimmers briefly.

[sblock=Spellcraft DC 16]The wand created a Shield effect[/sblock]

"That's better," he says.

Meanwhile, the priest moves to close with Elenka, but Audra succeeds in splitting his focus. He tries to stab at the monk and bash the weakened summoner with his shield, but the lack of direction causes him to miss on both counts.

The hellhound, having apparently decided it will never manage to taste the gray robe's flesh, charges Audra. It slips on the blood of the floor, however, and his flaming snap closes on thin air.

[sblock=actions and status]Garthia: 5' step to Q6. Move: Draw wand. Standard: Activate wand.

Priest: 5' step to J6. TWF attack: Rapier vs. Audra: miss. Shield bash vs. Elenka: miss.

Hell Hound: Charge attack Audra. Miss.

STATUS:

Garthia (AC now 21): 36 damage, Moderately Damaged
Priest 1 (AC 19): -5/25 HP, Unconscious (stable), Prone
Priest 2 (AC 19): 4/25 HP
Priest 3 (AC 19): Dead
Acolyte (AC 15): -3/13 HP, Unconscious (stable), Prone
Dog (AC 16, vulnerable cold, immune fire): 14/30 HP, summoned round 8, temp AC 14 (charge), breath recharge 1 rds.

Quioan: 19/24, 5 nonlethal damage, Gravity Bow
Audra: 11/23, Mage Armor
Elenka: 0/30, Disabled
Yoshiki: 20/28, Mage Armor[/sblock]

GM: PCs up
 

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Trying to get a bead on the stumbling priest, Quioan calls out in Sylvan, "Elenka! Give me a clear shot!"

[sblock=OOC]If for whatever reason you can't actually move Elenka out of Q's line of sight, no worries, GE; just thought it worth a try. ;)

Going to see if I can get her to move before attacking...[/sblock][sblock=Stats]Quioan Scorchsong HP: 19/24
AC: 15 (Touch: 13, Flat-footed: 12)
CMD: 19
Fort: +3, Ref: +8, Will: +3
Perception: +9
Spells:
- 0: Light, Detect Magic, Prestidigitation
- 1: Mage Armor (*cast*), Vanish, Shield
Bonded Item: Used
Consumables: Wand of CLW (23 charges)
Active Magic: Gravity Bow (0/3 minutes)[/sblock]
 

Yoshiki Akita (Human Monk 4)

"Even your bitch left you" Yo spouts as he follows the wand-wielding spellcaster down the stairs, hands moving with lightning speed as he thrusts another pair of attacks at the cult leader. Unfortuntely, his magical defenses seems to deflect his attack and he fails to land either blow.
[sblock=Actions]
Free Action: 5-foot step towards Garth
Full-Round Action: Flurry of Blows against Garth
[/sblock]
[sblock=Ministats]Initiative: +4
AC: 23 Touch 19 Flatfooted 18
HP: 20/28
CMB: +8 CMD: 23 Fort: +4 Reflex: +8 Will: +7 (+2 vs. Enchantment)
Defensive Abilities: Evasion, Deflect Arrows
Speed: 40 ft

Conditions in Effect: Mage Armor (+4 Armor bonus to AC)
Elemental Fist: 0/4 remaining
Ki Pool: 0/5 remaining
Expenditures: 50 gp
Additional Equipment: 2 flasks alchemist's fire, 10 silver holy symbols, 2 ledgers, 22 PP.
[/sblock]
 

Elenka continues to back away from the white robed priest. She hugs the wall in hopes that Quioan can fire another couple of arrows or maybe Audra beat him into submission. She still worries about Yoshiki though he seems to be doing quite well against Garthia on his own.

"Owbej's days are numbered, false priest."

She downs the curing potion.



[sblock=Actions/OOC]Elenka
5 ft step to H5
Standard: drink CLW potion: 1d8+1=2 Boo!
Not entirely certain of Elenka's status; standard action does a hp of damage but performing the action heals her...

[/sblock][sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 4
Initiative: +2 Perception: +6

AC: 15 (12 touch; 13 flat-footed) [16 w/Haste]
HP: 30 Current: 2
CMB: +4 CMD: 16 Fort: +1 Ref: +3 Will: +6

In Hand: terbutje
Spells:
1st level: 3/4 remaining.
2nd level: 1/2 remaining.
Special: Summon Monster 2 5/6

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +1 Perception: +0; Darkvision 60 ft.

AC: 15 (11 touch; 14 flat-footed)
HP: 29 Current: 28
CMB: +7 CMD: 18 Fort: +4 Ref: +2 Will: +3

In Hand:
Conditions: In the Other World[/sblock]
 

Even as he mumbles a thanks to Elenka, Quioan steps counter to her movements into the now-open line of sight. His hand moving in infinitely rehearsed fashion to his quiver, he decides that he needs to eliminate the remaining priest so that the group can turn all of their efforts to Garthia. With that end in mind, he rapidly fires off a pair of arrows.

The elf smiles with grim satisfaction as one of the pair catches the priest, sending him to the ground.
[sblock=Actions]5' step to D6, attack priest 2 with Rapid Shot (two shots at +6). Hit for 5 damage,so Priest 2: -1/25 HP.[/sblock][sblock=Stats]Quioan Scorchsong HP: 19/24
AC: 15 (Touch: 13, Flat-footed: 12)
CMD: 19
Fort: +3, Ref: +8, Will: +3
Perception: +9
Spells:
- 0: Light, Detect Magic, Prestidigitation
- 1: Mage Armor (*cast*), Vanish, Shield
Bonded Item: Used
Consumables: Wand of CLW (23 charges)
Active Magic: Gravity Bow (0/3 minutes)[/sblock]
 
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GM: Can't do a proper update right now, but since there was a status question... From the Disabled description:

Unless the action increased the disabled character's hit points, he is now in negative hit points and dying.

My read on that is, so long as your action would heal you more than the point of damage, you don't transition to dying / prone / etc. So, Elenka takes 1 point for the standard action to drink, but since she heals 2, she's at 1 point and no longer disabled.

And, just to confirm, yes, the priest is down. Only the hound and Garthia on the board now.
 

[sblock=ooc]Sorry for not posting yesterday, was playing a 2nd Edition game about 40 miles from home. Was a nice change of pace. And I'll note that in her stats this time around, JK. Never occurred to me.[/sblock]

Audra again deftly uses her athletic prowess to send her hips aside as the rapier of the priest misses her. He swings his shield at Elenka as she steps to the side, swigging down a potion. Even as her eyes search for a target, another arrow flies in from the courtyard. The Priest gurgles, blood begins to ooze from his mouth and he falls over. Audra takes a deep breath and starts to relax a little to take in the scene around her when she feels heat and hears growling. She gets a glance of the flaming canine as its head leaps forward. She flattens to the floor, the jaws snapping over her, causing the hair on the back of her neck to stand up. As the head retreats, she tries to spring up and deliver a right-left combo to the retreating jaw. As the dog's head withdraws, her right hand comes up and catches the canine square on the side of the snout. The dog yelps, momentarily stunned that this target seems to hit just like the previous, and that hesitation costs it dearly, as Audra's left catches the dog square in the jaw. It pulls its head back, causing the second shot to catch the turkey neck hanging from the jaw, but the dog again yelps and recoils, snarling at yet another possible meal that won't cooperate.

[sblock=ooc again]Improved Crit is starting to look plausible. About time she got solid contact :D [/sblock]

[sblock=Audra Quickstats]Initiative: +2
AC: 20* Touch 19* Flatfooted 14
AC Enhanced by spell from Elenka: Mage Armor

HP: 11/23
CMB: +4 CMD: 19 Fort: +4 Reflex: +7^ Will: +6
Defensive Abilities: Evasion
Speed: 40 ft

Weapon: Unarmed Strike: +5, Damage 1d6+1, Crit x2, Special FoB (+4/+4) , Bludgeon

Shocking Fist: 3 per day, 2 remaining

Ki Pool: 3/2 remaining
^ - Hasted by Elenka (4 rounds) - Expired [/sblock]
 
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[sblock=Artur Hawkwing]No worries on either count. I don't expect things to go as swiftly on weekends, and I missed the bracers the same as you did. I don't think anyone missed by as little as a single point, anyway, and it's not like this fight's been super easy for you guys (especially since the dice seem to have 'warmed up' for your opponents), so it's all good.[/sblock]

As the gray robed archer speaks, Elenka and Audra can finally confirm from his voice that it's Quioan. Yoshiki hears his elven companion's voice, but like Quioan with the male monk, the archway blocks a clear view of the speaker. The priest catches an oversized arrow in his gut and falls, groaning, to the floor, though his breathing evens out almost immediately.

The hound has had quite enough of being punched and ducked and taunted. It growls and barks, frothing smoke instead of spittle, then rears onto its back paws to clamp its powerful jaws into the white robed woman where her shoulder meets her neck. Blood and fire mingle, and she falls to the ground. The hound, for its part, sniffs at its prey, then, apparently satisfied that it has done its duty, sits down, howls, and evaporates in a cloud of black smoke.

"I think the dog just smelled more fresh meat, don't you?" Garthia gloats to his opponent. He drops the wand to the floor, apparently done with it, then his own fists blur the air like his attacker's as he decides to make a more physical assault. Despite his bravado, however, he fails to connect.

[sblock=actions and status]Priest stabilize check: success.

Hound attack vs. Audra. Hits for 9 bite damage +5 fire damage. Audra is now Dying at -3 HP

[sblock=Dying]A dying creature is unconscious and near death. Creatures that have negative hit points and have not stabilized are dying. A dying creature can take no actions. On the character's next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 Constitution check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its Constitution score, it dies.[/sblock]Summoning expires, hound is dismissed.

Garthia: Free: Drop wand.
Full Round: Flurry attack (attempted stun). Both attacks miss.

STATUS:

Garthia (AC 21): 36 damage, Moderately Damaged
Priest 1 (AC 19): -5/25 HP, Unconscious (stable), Prone
Priest 2 (AC 19): -1/25 HP, Unconscious (stable), Prone
Priest 3 (AC 19): Dead
Acolyte (AC 15): -3/13 HP, Unconscious (stable), Prone

Quioan: 19/24, 5 nonlethal damage, Gravity Bow (5/10 rounds remaining)
Audra: -3/23, Dying, Prone, Mage Armor
Elenka: 1/30
Yoshiki: 20/28, Mage Armor[/sblock]

GM: PCs up.
 

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