Nathan Tchanlach, human sorcerer
Nathan takes one look at the mountain and the climb ahead, and falls into a desperate kind of silence, eyes wide and clearly full of worry. Zelena's near miss only seems to lower his spirits.
As the party regroups partway up, he brushes aside his invisible motes.
"Assuring me I'll have wings one day doesn't much help me now, does it?" he grumbles at the unseen companions.
"Grandfather always told me being 'weak-bodied' would get me killed. Just never imagined it would be climbling a bloody mountain."
The sorcerer does his best to shake off his mood, though.
"So, the naggy choir isn't much good at long term aid, I'm afraid, though I can at least deploy them to help us talk to each other as we get further up. No use yelling until there's perilous falling danger, after all, but I suppose it doesn't hurt to get a quiet heads up without Borric having to worry about turning back to us so we can hear."
[sblock=ooc]Apologies for the delay. I'm not having a lot of great ideas on how Nathan's skill / spell set can help with a climb, I'm afraid. He has Message, though, which at least helps with coordinating. Summon Minor Monster might provide a few monkeys or maybe tiny birds to help repositioning stuff, I suppose? I thought about Haste for the Reflex benefits, but its duration would mean Nathan would already have to know someone was about to fall in order for it to be effective, so I nixed that idea.
Climb w/ bonuses (1d20+6=16)[/sblock]
[sblock=mini-stats]Nathan Tchanlach Human Sorcerer 6
Initiative: +4 Perception: +0
Conditions: Mage Armor (6 hours)
In Hand: None
AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 38/38
CMB: +3 CMD: 17 Fort: +4* Ref: +5* Will: +6*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.
Spells: Cantrips (DC 15): Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark
1st (DC 16): Bless, Grease (DC 17), Mage Armor, Magic Missle, Silent Image, Summon Minor Monster, Vanish. Remaining: 7/8
2nd (DC 17): Create Pit (DC 18), Glitterdust (DC 18), Oppressive Boredom, Resist Energy Remaining: 6/6
3rd (DC 18): Haste Remaining: 4/4
Heavenly Fire: 8/8 remaining[/sblock]
Nathan takes one look at the mountain and the climb ahead, and falls into a desperate kind of silence, eyes wide and clearly full of worry. Zelena's near miss only seems to lower his spirits.
As the party regroups partway up, he brushes aside his invisible motes.
"Assuring me I'll have wings one day doesn't much help me now, does it?" he grumbles at the unseen companions.
"Grandfather always told me being 'weak-bodied' would get me killed. Just never imagined it would be climbling a bloody mountain."
The sorcerer does his best to shake off his mood, though.
"So, the naggy choir isn't much good at long term aid, I'm afraid, though I can at least deploy them to help us talk to each other as we get further up. No use yelling until there's perilous falling danger, after all, but I suppose it doesn't hurt to get a quiet heads up without Borric having to worry about turning back to us so we can hear."
[sblock=ooc]Apologies for the delay. I'm not having a lot of great ideas on how Nathan's skill / spell set can help with a climb, I'm afraid. He has Message, though, which at least helps with coordinating. Summon Minor Monster might provide a few monkeys or maybe tiny birds to help repositioning stuff, I suppose? I thought about Haste for the Reflex benefits, but its duration would mean Nathan would already have to know someone was about to fall in order for it to be effective, so I nixed that idea.
Climb w/ bonuses (1d20+6=16)[/sblock]
[sblock=mini-stats]Nathan Tchanlach Human Sorcerer 6
Initiative: +4 Perception: +0
Conditions: Mage Armor (6 hours)
In Hand: None
AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 38/38
CMB: +3 CMD: 17 Fort: +4* Ref: +5* Will: +6*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.
Spells: Cantrips (DC 15): Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark
1st (DC 16): Bless, Grease (DC 17), Mage Armor, Magic Missle, Silent Image, Summon Minor Monster, Vanish. Remaining: 7/8
2nd (DC 17): Create Pit (DC 18), Glitterdust (DC 18), Oppressive Boredom, Resist Energy Remaining: 6/6
3rd (DC 18): Haste Remaining: 4/4
Heavenly Fire: 8/8 remaining[/sblock]