GlassEye
Adventurer
Zelena's call to arms wakes everyone up and in the adrenaline-fueled moments immediately after coming out of sleep that set hearts to pounding Borric, Nathan, and Sylvain see what Zelena's warning call was about. A dwarven warrior now illuminated by the stone of light that spins around Borric stands on the bridge leading to Khuldun, two-handed axe in hand, and looking as if he is about ready to charge forward.
[sblock=Combat Information]
Initiative:
You all
Armored Dwarf
Map:

Party:
Borric: 73/73 hit points remaining
Nathan: 38/38 hit points remaining
Sylvain: 50/50 hit points remaining
Zelena: 42/42 hit points remaining
Spells/Abilities Used: Nathan: Mage Armor (x2); Zelena: Ant Haul, Summon Monster 2 (x2); Sylvain: Flight Hex
Conditions in Effect:
--Fatigued (cannot run/charge; -2 Dex; -2 Str)
Enemy Status:
Armored Dwarf (AC 24): 0 damage taken; unwounded[/sblock]
|
[sblock=Combat Information]
Initiative:
You all
Armored Dwarf
Map:

Party:
Borric: 73/73 hit points remaining
Nathan: 38/38 hit points remaining
Sylvain: 50/50 hit points remaining
Zelena: 42/42 hit points remaining
Spells/Abilities Used: Nathan: Mage Armor (x2); Zelena: Ant Haul, Summon Monster 2 (x2); Sylvain: Flight Hex
Conditions in Effect:
--Fatigued (cannot run/charge; -2 Dex; -2 Str)
Enemy Status:
Armored Dwarf (AC 24): 0 damage taken; unwounded[/sblock]