perrinmiller
Adventurer
Borric Hawkins, Male Human Fighter
With Zelana disappearing again, Borric is silently hoping her venture works out better this time. But, he doesn't think this dwarf can sense her movement like the giant scorpion either.
Calling back to the other two men, "It has not attacked us yet. Maybe it really is a ghost, just trying to frighten us."
The fighter steps around the greased area, his Ioun Torch lighting up the dwarf pretty good now. He still has his twirling the spiked head of his flail goins as he awaits to unleash it if the dwarf closes in.
[sblock=Actions]Move action to C7
Standard Action: Readied flail attack if the target gets within reach.
OOC: Try Knowledge Religion, Borric thinks it is undead.[/sblock][sblock=Mini Stats]Initiative: +4
AC: 21 (26 w/platemail, 21 flat-footed, 13 Touch)
HP: 73 Current: 73
CMB: +11 CMD: 24 (26 vs. Disarm/ 28 vs. Trip) Fort: +8 Reflex: +5 Will: +4 (+6 vs. Fear)
Conditions in Effect: Ioun Torch (night), Combat Reflexes (3 AoO), Fatigue (-2 Dex/Str), Hasted, Blessed, Fortune Hexed
Current Weapon in Hand: Shield & flail
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]___________________________
Borric Hawkins
With Zelana disappearing again, Borric is silently hoping her venture works out better this time. But, he doesn't think this dwarf can sense her movement like the giant scorpion either.
Calling back to the other two men, "It has not attacked us yet. Maybe it really is a ghost, just trying to frighten us."
The fighter steps around the greased area, his Ioun Torch lighting up the dwarf pretty good now. He still has his twirling the spiked head of his flail goins as he awaits to unleash it if the dwarf closes in.
[sblock=Actions]Move action to C7
Standard Action: Readied flail attack if the target gets within reach.
OOC: Try Knowledge Religion, Borric thinks it is undead.[/sblock][sblock=Mini Stats]Initiative: +4
AC: 21 (26 w/platemail, 21 flat-footed, 13 Touch)
HP: 73 Current: 73
CMB: +11 CMD: 24 (26 vs. Disarm/ 28 vs. Trip) Fort: +8 Reflex: +5 Will: +4 (+6 vs. Fear)
Conditions in Effect: Ioun Torch (night), Combat Reflexes (3 AoO), Fatigue (-2 Dex/Str), Hasted, Blessed, Fortune Hexed
Current Weapon in Hand: Shield & flail
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]___________________________
