"Wonder if those objects have any magic to them? I'll give them a quick check before lying back down," Syl mutters as he quickly uses a spell to examine the undead dwarf's gear. "And Nate's right...if anything else is out here, they will most assuredly be here in just a moment, if they are coming.
Syl [sblock]
Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 7
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 58 of 58
CMB: +2 CMD: 15 Fort: +5 Ref: +5 Will: +6
In Hand: Nothing
Spells: Arcane
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Syl [sblock]
Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 7
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 58 of 58
CMB: +2 CMD: 15 Fort: +5 Ref: +5 Will: +6
In Hand: Nothing
Spells: Arcane
- (0-level - DC 15) Daze (DC 16), Detect Magic, Message, Stabilize;
- (1st level - DC 16) Burning Hands (DC 16), Charm Person (DC 17), Enlarge Person, Enlarge Person, Ray of Enfeeblement, Shocking Grasp;
- (2nd level - DC 17) Cure Mod. Wounds, Flaming Sphere (DC 17), Hold Person (DC 18), Vomit Swarm;
- (3rd level - DC 18) Dispel Magic, Fireball (DC 18), Stinking Cloud (DC 18)
- (4th level - DC 19) Confusion (DC 20), Neutralize Poison
- Cackle, Flight, Fortune, Healing, Misfortune, Slumber--Fortune on Borric and Zelena, Misfortune on the dwarf, and Flight on himself.