Eanos Setirav, human inquisitor
[sblock=ooc]Working on level up. This one's pretty straightforward; ranged fighting makes a lot of the feat choices for you. Just trying to figure best spell choices, especially from trying to glean the nature of our dead friend. Should hopefully be ready by tonight or tomorrow.[/sblock]
"Call 'em by their titles. Got it," Eanos says when Harry corrects his fellow archer.
Relieved to discover the crypts don't seem to go anywhere, Eanos moves to the charred body of the gravedigger first, wrinkling his nose with the enhanced odor he smells due to his sensory magics.
"Twitchy as their truce is, might be asking for trouble if we bring 'em together and pass on all of Armando's message," Eanos says. "A little more interested in what he wasn't saying, though. Knew all sorts of things about all of us, but cocky as he was, don't think he actually knows who killed him.
"Might be that's the secret to sending him on his way, yes? Find that answer, maybe he finally gets to rest?
"Don't want to leave without checking the gravedigger's shack, though. Working with them like he was, might have something useful in there. He was writing something when we got here..."
Eanos, looking down at the man's charred remains, sighs.
"...which might be a bit charcoaled now, but maybe more of the same's in the shack, yes?"
[sblock=mini-stats]
Eanos Setirav
Initiative: +8
AC: 23 (26 w/ SoF, 25 w/Prot Evil)
HP:61 Current: 55
Senses: Perception 17 (21 scent w/ Bloodhound), Sense Motive 20/24
CMB: +6 CMD: 21 Fort: +6 (+8 w/ purity, +9 w/ Prot evil)
Reflex: +8 (+10 w/ purity, +11 w/ Prot evil)
Will: +9 (+11 w/ purity, +12 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound
Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)
* Protection from Evil (+2 ac & Saves vs. evil attacks) (8 minutes)
In Hand: Bow
Common Attacks:
+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability
* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Arrows: 24/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 23/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining
Used: none
Judgement (2 choice per): 1/3 Remaining
Determination: 2/3 remaining
Silver Tongued Haggler: 3/6 remaining
Bane: 3/8 rounds remaining
Discern Lies (DC 17): 6/8 rounds remaining
Dimensional Hop: 65'/80' feet remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (1/5 remaining)(DC 14): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (3/4 remaining)(DC 15): Bloodhound, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (2/2 remaining)(DC 16): Blessing of the Mole,* Dispel Magic, Prayer
* Stealth bonus not stackable with ioun stone
Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
[sblock=ooc]Working on level up. This one's pretty straightforward; ranged fighting makes a lot of the feat choices for you. Just trying to figure best spell choices, especially from trying to glean the nature of our dead friend. Should hopefully be ready by tonight or tomorrow.[/sblock]
"Call 'em by their titles. Got it," Eanos says when Harry corrects his fellow archer.
Relieved to discover the crypts don't seem to go anywhere, Eanos moves to the charred body of the gravedigger first, wrinkling his nose with the enhanced odor he smells due to his sensory magics.
"Twitchy as their truce is, might be asking for trouble if we bring 'em together and pass on all of Armando's message," Eanos says. "A little more interested in what he wasn't saying, though. Knew all sorts of things about all of us, but cocky as he was, don't think he actually knows who killed him.
"Might be that's the secret to sending him on his way, yes? Find that answer, maybe he finally gets to rest?
"Don't want to leave without checking the gravedigger's shack, though. Working with them like he was, might have something useful in there. He was writing something when we got here..."
Eanos, looking down at the man's charred remains, sighs.
"...which might be a bit charcoaled now, but maybe more of the same's in the shack, yes?"
[sblock=mini-stats]

Initiative: +8
AC: 23 (26 w/ SoF, 25 w/Prot Evil)
HP:61 Current: 55
Senses: Perception 17 (21 scent w/ Bloodhound), Sense Motive 20/24
CMB: +6 CMD: 21 Fort: +6 (+8 w/ purity, +9 w/ Prot evil)
Reflex: +8 (+10 w/ purity, +11 w/ Prot evil)
Will: +9 (+11 w/ purity, +12 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound
Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)
* Protection from Evil (+2 ac & Saves vs. evil attacks) (8 minutes)
In Hand: Bow
Common Attacks:
+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability
* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Arrows: 24/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 23/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining
Used: none
Judgement (2 choice per): 1/3 Remaining
Determination: 2/3 remaining
Silver Tongued Haggler: 3/6 remaining
Bane: 3/8 rounds remaining
Discern Lies (DC 17): 6/8 rounds remaining
Dimensional Hop: 65'/80' feet remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (1/5 remaining)(DC 14): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (3/4 remaining)(DC 15): Bloodhound, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (2/2 remaining)(DC 16): Blessing of the Mole,* Dispel Magic, Prayer
* Stealth bonus not stackable with ioun stone
Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]