[LPF] Evil Unto Evil

perrinmiller

Adventurer
Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien nodded to acknowledge Eanos’s hand gesture and she kept two arrows nocked, ready to fire them both at once before launching her barrage.

[sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +9 Perception: +19 (low-light vision)
AC: 24 (18 flat-footed, 18 Touch)
HP: 72 Current: 69
CMB: +10 CMD: 29(22ff) Fort: +8 Reflex: +14 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Snap Shot, Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction)
1st Level 2/3 (Cure Light Wounds, Timely Inspiration, Chord of Shards)[/sblock] [sblock=Crunch]Continual Perception checks at +19 every round for me, please.
As long as we are close enough with the dingy, even staying put is fine. Without map updates and tokens, I am not really concerned about exact positions unless it will bite us in the rear.[/sblock]
 

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Systole

First Post
Gemma shadows Eanos and Heinrich as the pick their way around the island. Tyrien keeps a watch from the boat, bow at the ready.

As he picks his way along the dead coral, Eanos steps on something that crunches, and looking down, he finds he's put his boot down on a sea-snail. Actually, its shell is colored dark blue, like most of the small periwinkles that spend their time on rocks at tide level. This can't be one of those, however, since periwinkles are about the size of a fingernail, and this was almost the size of a man's fist. As he looks down, the foul, rotting odor of the creature wafts up and Eanos' stomach turns over for about the tenth time today. Looking around, both Heinrich and Eanos realize that there are more of the creatures, and they're indeed periwinkles but they're periwinkles which have been bloated and sickened by the residue of some whatever foul magic clings to this place.

In the lagoon, there's another burst of small bubbles ... no, two ... no, three more bursts of bubbles. They're concentrated in the southern half of the lagoon, now.

Moving southwards even more carefully now, Eanos and Heinrich reach the arcane marks cut into the coral. Not surprisingly -- and probably, just as they feared -- the circle is some sort of necromantic invocation. Blasphemous runes spiral into a circle for raising and containing a dead soul, but the circle is blasted and empty, having served its purpose.

[sblock=Heinrich]The runes for this invocation seem overly complex, somehow. Or maybe ... incomplete? Yes, complex and incomplete -- deliberately incomplete, in fact. The invocation for wholeness of body is rather ordinary, but the invocation for wholeness of memory seems to be missing a key rune. Whatever or whoever was raised here came back without a piece of its memory. Unfortunately, the whole invocation was tailored to the resurrection of a specific individual, and without an extensive knowledge of that individual, Heinrich can't know exactly what the necromancer wanted the raised undead to forget.[/sblock]
[sblock=OOC]Perception checks for Eanos and Heinrich. Tyrien, please roll an attack as if for a surprise round.[/sblock]
[sblock=Map]
Atoll_x.png
[/sblock]
[sblock=Mutant Periwinkles]
SM_chaos_snail_1_p_03.jpg
[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Perception check:
1d20+11=27

[sblock=ooc] Bloated Periwinkle snails:
ewwwwww[/sblock]

Heinrich hears the crunch of the snail and would have thought nothing of it had the sea breeze not changed just so . . . .
*hack, cough, choke, spit* "vas ist! You shtep on curshed damination Eanosh? " His words sligtly slurred from the nasel mucose lowing from the highly objectional smell, but he is silenced as he notices the 3 sets of bubbles bursting up.

" Eanosh, Trouble afoot? Ist necromanticic writing on das rock, not goot thing here!" He points to the bubbles to the south end of the lagoon and prepares to cast a magic missile or fireball.
 

perrinmiller

Adventurer
Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien watched the bubbles and her fears were becoming true. Something from the deep was going to attack them.

“Oh, aye. Trouble looks to be coming!”

She drew back the arrow and prepared to release in on whoever or whatever surfaced.

[sblock=Crunch]Readied Arrow (Deadly Aim) (1d20+16=32, 1d8+12=19), Add +1 Att/Dmg if PBS applies
[/sblock][sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +9 Perception: +19 (low-light vision)
AC: 24 (18 flat-footed, 18 Touch)
HP: 72 Current: 69
CMB: +10 CMD: 29(22ff) Fort: +8 Reflex: +14 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Snap Shot, Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction)
1st Level 2/3 (Cure Light Wounds, Timely Inspiration, Chord of Shards)[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
[sblock=ooc]Arrrgggghhhh! inter net ate my post!![/sblock]

Heinrich moves back toward the boat carefully the prepares to unleash the magical darts of force that are the standard back up of so many wizards.

[actions: Half move to ensure steady footing on the snail covered reef then ready action to cast magic missile.]
 

jkason

First Post
Eanos Setirav, human inquisitor

[sblock=ooc]Finally able to post again. Sorry, all.[/sblock]

Eanos hisses as he manages to crack open more ungodly scents. He was starting to wonder if the secret Issolatha was sharing with him was a lesson about intestinal fortitude. He wasn't sure he was especially happy to be learning it. At least they'd gotten close enough that the wizard could study the runes.

He glanced back and forth from bubbles to circle to boat as Heinrich went to move away from him despite his warning to stay within arm's reach. He snatched at the wizard's sleeve, his glare meant to still him. Do. Not. Move.

[sblock=ooc]

Perception; Perception (scent) (1d20+19=26, 1d20+23=37)

Unless the perception check magically reveals that the bubbles are just a pretty fountain spell, Eanos is planning to 'port he and Heinrich back to the boat (move action) and urge Gemma to make haste back to land. He's certainly not diving in the water, and there doesn't seem to be anything else surface-wise that's going to give them information.

Eanos has to use double distance on his Dimensional Hop to do it, but he has 75' left, so if Gemma's been shadowing him, he should have distance to spare, I think.[/sblock]

[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +8
AC: 23 (26 w/ SoF, 25 w/Prot Evil)
HP:68 Current: 61
Senses: Perception 19 (23 scent w/ Bloodhound), Sense Motive 22/26
CMB: +6 CMD: 21 Fort: +7 (+9 w/ purity, +10 w/ Prot evil)
Reflex: +9 (+10 w/ purity, +11 w/ Prot evil)
Will: +11 (+13 w/ purity, +14 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound

Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)
* Expeditious Retreat, +30 base speed (70' total move) 9 minutes


In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.


Arrows: 24/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 23/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining

Used: none

Judgement (2 choice per): 1/3 Remaining
Determination: 3/4 remaining
Silver Tongued Haggler: 2/6 remaining
Bane: 4/9 rounds remaining
Discern Lies (DC 17): 7/9 rounds remaining
Dimensional Hop: 75'/90' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (1/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/5 remaining)(DC 16): Bloodhound, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Invisibility Purge, Prayer

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Heinrich freezes in his steps, the stare from Eanos alone would freeze his blood.
 
Last edited:

Systole

First Post
Keeping a half an eye on the lagoon and a half eye on the magic circle, Eanos and Heinrich search the area. Both of them spy a gleam of metal in a shallow but narrow crevasse near the circle at just about the same time as something emerges from the dark waters nearby.

If the periwinkles were any indication, the thing looks like it used to be one of the larger species of crab. But whatever it used to be, it's now covered in dark spikes and stands about seven feet tall and twelve feet across.

Tyrien's arrow whistles and strikes the crab-thing squarely in its mouth, and it emits a wet, inhuman scream and sinks back under the water. It couldn't possibly be dead, but it does seem to have been wounded enough to retreat for a while. Unfortunately, two more of the crab-things rise from the water and begin advancing on the inquisitor and the wizard, claws high and mandibles clicking.

[sblock=OOC]If you choose to do so, retrieving the shiny metal bit will require an Escape Artist check. You cannot Aid Another on this, but otherwise most things that improve Escape Artist will apply.

The crabs are not close enough to threaten this round, but they will next round. I don't have the exact combat stats on this computer, unfortunately.

Round 1. Party is up. Crabs are about 20-25' from Eanos and Heinrich and about 45' from Tyrien. They're about 15' from each other and standing in about 3 feet of water, if you're planning AOE.[/sblock]
[sblock=Map]
Atoll_x.png
[/sblock]
[sblock=Mutant Crab]
Mutant_Crab_small.jpg
[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"Whew, Ugly looking bugger, eh?" He speaks in the ancient language of magic, intoning an evocation.

Actions:
Cast Lightning bolt
9d6=32
BAZZZAPPP!

He tries to cast the spell in such that he can get both of the, but hoping they both will get zapped from being in the water.
 

jkason

First Post
Eanos Setirav, human inquisitor

[sblock=ooc]Since Heinrich and Eanos are standing on wet ground, themselves, I'm hoping Systole doesn't apply conductivity physics to magic, myself. ;) Water + science + energy magic makes everything much too messy and confusing for my tastes. :) [/sblock]

Eanos swears under his breath as he catches sight of both the glint of metal and the crab bodies at the same time.

"Sometimes seems you don't want me learning any more secrets, Lady," he whispers dryly. [color=cc666]"No, I know: secrets are worth the price,"[/color] he says with far more deference. "Maybe help me just a smidge with a price break, yes?"

A swirl of wind and whispers surrounds the inquisitor a moment as he bites his lip and tries to dislodge the shiny metal they've discovered, though between the stench and the brine, he does little more than annoy himself.

[sblock=ooc]Swift: Invoke Judgements: Protection (+2 AC) & Resiliency (DR 2/magic)

I was going to suggest Heinrich might be able to use Mage Hand to grab the shiny, but he's busy frying things and they'll be in AoO range next round when he could try, so Eanos will use his fairly pathetic untrained mod to try before they get in range to threaten:

Escape Artist (1d20+5=7)

Which is a collosal failure, I imagine. :) From the skill named, I also suspect I just managed to get Eanos wedged in place.

Question: I'm a little fuzzy on what actions trying for the metal took. If he still has a standard, Eanos might try Invisible-ing himself (though their behavior suggests the crabbies have tremorsense, but Eanos can't know that and being transparent might give him the AoO avoidance to get the trinket).

If not, no big.[/sblock]

[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +8
AC: 23 (26 w/ SoF, 25 w/Prot Evil)
HP:68 Current: 61
Senses: Perception 19 (23 scent w/ Bloodhound), Sense Motive 22/26
CMB: +6 CMD: 21 Fort: +7 (+9 w/ purity, +10 w/ Prot evil)
Reflex: +9 (+10 w/ purity, +11 w/ Prot evil)
Will: +11 (+13 w/ purity, +14 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound

Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)
* Expeditious Retreat, +30 base speed (70' total move) 9 minutes
* Protection Judgement: +2 Sacred AC
* Resiliency Judgement: DR 2/magic


In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.


Arrows: 24/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 23/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining

Used: none

Judgement (2 choice per): 0/3 Remaining
Determination: 3/4 remaining
Silver Tongued Haggler: 2/6 remaining
Bane: 4/9 rounds remaining
Discern Lies (DC 17): 7/9 rounds remaining
Dimensional Hop: 75'/90' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (1/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/5 remaining)(DC 16): Bloodhound, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Invisibility Purge, Prayer

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 

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