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[LPF] Evil Unto Evil

[sblock=wet ground]crap, I thought the reef we were on was dry.[/sblock]

ps: save is 20 for l bolt

[sblock=stat block] Init +2, Perception +10 Move 30'

AC: 12[base]; 14 [w/ shield spell]; 16 [w/ Ablative Barrier spell]; 18 [w/ shield and abl barr]
touch: 12; Flat Foot: 10 [shield or ablative barrier may apply]


AC: 16 touch: 16; Flat Foot: 10 cat's grace and shield

HP: 38/38 Fort: +5, Reflex +7, Will +9, BAB +4, CMB +4, CMD 16

Consumables: Wand of CLW [cl1] 50/50 charges; Wand of Magic Missiles [CL1] 45/50 charges
oil x 6 pints; sun rods x 6; Alchemist fire x 1; Scroll [stone shape cl 7]
In hand: Dagger
Effects:
light source: Lamp, common; cantrip: light [dur: 90 mins]
Per day use abilities:
Fire jet DC 16 [Used: 1/8]

Dancing flame [used 0/4]
[/sblock]

[sblock=Wizard Spells prepared]
0 Level * acid splash * Detect Magic * Light * Resistance

level 1: * comp lang * Burning Hands(ev,E,*)* ear pierce scream * magic missile
* magic missile * shield * Shield
pearl of power lv 1: Feather fall
pearl of power lv 1: Magic missile
pearl of power lv 1: Magic Missile


level 2: * Cat's grace * False Life * Flaming Sphere [ev,E] * Resist Energy [E] * Scorching Ray [ev, E]
* Levitate
pearl of power lv 2: Cat's grace
pearl of power lv 2: scorching ray (ev,E)

level 3: * Fire ball (**,ev,E)* Haste* Haste* ablative barrier* lightning bolt
pearl of power lv 3: ablative barrier

level 4: * summon monster 4 (E)* summon monster 4 (E)* stone skin* stone skin

level 5: * lightning arc* wall of force* Elemental body [E]
Legend:
( - ) denotes a cast spell
(*) cast at +1 level (trait)
(**) cast at +2 levels (Feat)
(E) elemental: flame school
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
[/sblock]
 
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Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien’s hands blurred as she launched a volley of arrows at the two creatures. With Heinrich uncharacteristically using lightning instead of fire, she chose to put her arrows into that crab monstrosity until she could see if they had finished it off and she could target the other one.

“At least we are not dealing with undead sea hags or the ilk,” she commented wryly to Gemma in the boat. “These ugly things bleed. Hold the boat steady.”

[sblock=Actions]Full Attack: Target Same Crab as Heinrich until it is down, then switch to the second one.
1st Attack (RS & Many Shot) (1d20+14=31, 2d8+24=32)
2nd Attack (RS) (1d20+14=26, 1d8+12=19)
3rd Attack (1d20+9=27, 1d8+12=13)[/sblock][sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +9 Perception: +19 (low-light vision)
AC: 24 (18 flat-footed, 18 Touch)
HP: 72 Current: 69
CMB: +10 CMD: 29(22ff) Fort: +8 Reflex: +14 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Snap Shot, Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction)
1st Level 2/3 (Cure Light Wounds, Timely Inspiration, Chord of Shards)[/sblock]
 

Heinrich unleashes a blast of lightning into the water between the two crabs and the discharge blasts pieces of shell and rotting meat off of both of them. They screech and charge. Tyrien fires another slew of arrows into the one advancing on Heinrich, and the tainted beast collapses into a heap of chitinous legs and rotten flesh barely a half step from the wizard.

The crevice is tighter and more jagged than Eanos expected. He can't wriggle his fingers into it, and is off-balance when the crab advances. It grabs him with a pincer, raising him into the air. The unearthly squeal the creature was emitting changes to one of joy. In the lagoon, two more of the beasts surface and begin advancing.

[sblock=Combat Information]I wasn't going to have Eanos get stuck either way. It was just a failure. But the crab hit and made the grab.

Standing close together in salt water, I'll count it as 'enough of a line for an electricity spell.' Both crabs take damage and fail saves.

Crab 1 (AC 23/13 Touch/18 FF): slightly injured (19 damage taken)
Crab 2 (AC 23/13 Touch/18 FF): dead (96 damage taken)
Crab 3 (AC 23/13 Touch/18 FF): moderately injured (32 damage taken)
Crab 4 (AC 23/13 Touch/18 FF): uninjured

Eanos: 10 damage, grappled
Heinrich: No change
Tyrien: No change

Round 2. Party is up. Crab 2 has grabbed Eanos. Tyrien has PBS on that crab. [/sblock]
[sblock=Map]
Atoll_x.png
[/sblock]
[sblock=Tainted Crab]
Mutant_Crab_small.jpg
[/sblock]
 

Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien's hand were blurring as Gemma held the boat steady. She shifted her aim slightly and saw the large crab monstrosity lifting Eanos into the air. "Hold on, Eanos!"

The arrows zipped across the short distance, fetched shaft stuck deep into the crab shell carapace as if by magic as they appeared one after another until it collapsed.

The first crab she shot was had come back to the surface and she turned slightly to take aim on it next.

[sblock=Actions]Full Attack: Target Crab that has Eanos (#3 instead of #2?). If it drops before last arrow, then switch to Crab 1 (taking -1 from Att/Dmg without PBS)
1st Attack (RS, MS, PBS) (1d20+15=30, 2d8+26=35)
2nd Attack (RS, PBS) (1d20+15=31, 1d8+13=17)
3rd Attack (PBS) (1d20+10=25, 1d8+13=21)[/sblock][sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +9 Perception: +19 (low-light vision)
AC: 24 (18 flat-footed, 18 Touch)
HP: 72 Current: 69
CMB: +10 CMD: 29(22ff) Fort: +8 Reflex: +14 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Snap Shot, Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction)
1st Level 2/3 (Cure Light Wounds, Timely Inspiration, Chord of Shards)[/sblock]
 

Heinrich will see if he is needed to give Eanos a hand to get him out of the water if that crab dies. If it does not die or if he does not need to assist he will cast magic missile on any other crab until it falls and shoot any left over to what ever crab remains.
[sblock=ooc]sorry, but I am not exactly waxing liracalle right now. Wish I could sleep all day kind of day for me right now
edit: not sure which of crab 1 0r3 was hit by eanos, but Heinrich will try and finish it[/sblock]
magic missile damage:

1d4+1=4, 1d4+1=5, 1d4+1=5, 1d4+1=5
1d4+1=3

[sblock=stat block] Init +2, Perception +10 Move 30'

AC: 12[base]; 14 [w/ shield spell]; 16 [w/ Ablative Barrier spell]; 18 [w/ shield and abl barr]
touch: 12; Flat Foot: 10 [shield or ablative barrier may apply]


AC: 16 touch: 16; Flat Foot: 10 cat's grace and shield

HP: 38/38 Fort: +5, Reflex +7, Will +9, BAB +4, CMB +4, CMD 16

Consumables: Wand of CLW [cl1] 50/50 charges; Wand of Magic Missiles [CL1] 45/50 charges
oil x 6 pints; sun rods x 6; Alchemist fire x 1; Scroll [stone shape cl 7]
In hand: Dagger
Effects:
light source: Lamp, common; cantrip: light [dur: 90 mins]
Per day use abilities:
Fire jet DC 16 [Used: 1/8]

Dancing flame [used 0/4]
[/sblock]

[sblock=Wizard Spells prepared]
0 Level * acid splash * Detect Magic * Light * Resistance

level 1: * comp lang * Burning Hands(ev,E,*)* ear pierce scream * magic missile
* magic missile * shield * Shield
pearl of power lv 1: Feather fall
pearl of power lv 1: Magic missile
pearl of power lv 1: Magic Missile


level 2: * Cat's grace * False Life * Flaming Sphere [ev,E] * Resist Energy [E] * Scorching Ray [ev, E]
* Levitate
pearl of power lv 2: Cat's grace
pearl of power lv 2: scorching ray (ev,E)

level 3: * Fire ball (**,ev,E)* Haste* Haste* ablative barrier* lightning bolt
pearl of power lv 3: ablative barrier

level 4: * summon monster 4 (E)* summon monster 4 (E)* stone skin* stone skin

level 5: * lightning arc* wall of force* Elemental body [E]
Legend:
( - ) denotes a cast spell
(*) cast at +1 level (trait)
(**) cast at +2 levels (Feat)
(E) elemental: flame school
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
[/sblock]
 
Last edited:

Eanos Setirav, human inquisitor

Eanos barely has time to squirm before Tyrien's volley kills the vice grip around him.

"Owe you again," he calls to the half elf. "Now, monsters, show me the chinks in your chitin, yes?" he whispers as he launches his own quartet of arrows. Still a bit unsteady on his pegs after the mild crushing, however, Eanos' aim is off, and only one arrow finds a home in tainted crab flesh.


[sblock=ooc]Personally, I'm not sure if tainted crabs are still animals, or if they're undead or aberrations or something. So, knowledging for type...

Know: Arcana, Dungeon, Nature, Planes, Religion on creature type for crabbies. (1d20+4=23, 1d20+4=18, 1d20+4=11, 1d20+4=22, 1d20+4=22)

Everything but the Nature seems high enough to at least identify the type, I think, which is all I'm after so that Eanos can pull some Bane on them. If I'm wrong, we can just downgrade the other rolls, but since my Memorial Day chaos means folks are waiting, I'm going to roll to try to catch up.

Swift: Invoke Bane vs. tainted crabby creature type(?)

Full Attack:

1st attack (many, rapid, PBS, Bane);Damage (2 arrows); Bane Damage (2 arrows); 2nd attack (Rapid, PBS, Bane); Damage; Bane Damage; 3rd attack (Rapid, PBS, Bane); Damage; Bane Damage ( 1d20+14=22, 2d8+10=19, 4d6=13, 1d20+9=17, 1d8+5=13, 2d6=2, 1d20+14=23, 1d8+5=6, 2d6=9)

Wow. Hooray for pitiful. Miss, Miss, Hit for 15 damage. Sigh. Guess it's a good thing I didn't try Deadly Aim on this one. That's only if Bane actually applied, though. If it didn't, he got a big goose egg in the usefulness department this round. [/sblock]


[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +8
AC: 23 (26 w/ SoF, 25 w/Prot Evil) (Current: 25 w/ DR 2/magic)
HP:68 Current: 51
Senses: Perception 19 (23 scent w/ Bloodhound), Sense Motive 22/26
CMB: +6 CMD: 21 Fort: +7 (+9 w/ purity, +10 w/ Prot evil)
Reflex: +9 (+10 w/ purity, +11 w/ Prot evil)
Will: +11 (+13 w/ purity, +14 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound

Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)
* Expeditious Retreat, +30 base speed (70' total move) 9 minutes
* Protection Judgement: +2 Sacred AC
* Resiliency Judgement: DR 2/magic
* Bane: +2 boost to weapon enhance, +2d6 damage


In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.


Arrows: 20/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 23/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining

Used: none

Judgement (2 choice per): 0/3 Remaining
Determination: 3/4 remaining
Silver Tongued Haggler: 2/6 remaining
Bane: 3/9 rounds remaining
Discern Lies (DC 17): 7/9 rounds remaining
Dimensional Hop: 75'/90' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (1/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/5 remaining)(DC 16): Bloodhound, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Invisibility Purge, Prayer

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 

Tyrien's arrows fell the beast clutching Eanos before it can do more damage to him. He drops onto the reef and scrambles to regain footing, and his attacks aren't nearly as on-target, but the one that strikes burns with holy fire and the creature squeals in pain. Heinrich looses magical bolts which blast holes in the rotten shell of another.

The crabs advance, slashing with their claws. Eanos dances out of the way, but the other manages to get his claws on Heinrich.

[sblock=Combat Information]Crab 3 dies, taking all three arrows from Tyrien (and yes, it was Crab 3 which had Eanos). Eanos and Heinrich target Crab 1. These do count as undead for the purposes of spells and abilities, so Bane works.

Crabs advance. Crab 1 hits Heinrich for 14 and grapples him. Crab 4 misses Eanos. Due to difficult terrain and reach, Eanos cannot 5 step away to avoid AoO. Luckily, they seem clumsy and it's safe to say they don't have Combat Reflexes.

Crab 1 (AC 23/13 Touch/18 FF): severely injured (56/88 damage taken)
Crab 2 (AC 23/13 Touch/18 FF): dead (96 damage taken)
Crab 3 (AC 23/13 Touch/18 FF): dead (109 damage taken)
Crab 4 (AC 23/13 Touch/18 FF): uninjured (0/88 damage taken)

Eanos: 10 damage
Heinrich: 14 damage, grappled
Tyrien: No change

Round 4. Party is up. Crab 1 has grabbed Heinrich. Tyrien has PBS one both surviving crabs. [/sblock]
[sblock=Map]
Atoll_x.png
[/sblock]
[sblock=Tainted Crab]
Mutant_Crab_small.jpg
[/sblock]
 

Heinrich just glances for a moment when he sees Eanos fall, but that was all it took to grab the human.
"Ach! foul crab!" He knows he is i a bad place right now, so he uses what he can. A blast of fire jets out of his hand onto the crab.

Action: Fire Jet [Su] dc for half: 21 [special: onfire if fail save] damage 1d6+5
1d6+5=8

[sblock=stat block] Init +2, Perception +10 Move 30'

AC: 12[base]; 14 [w/ shield spell]; 16 [w/ Ablative Barrier spell]; 18 [w/ shield and abl barr]
touch: 12; Flat Foot: 10 [shield or ablative barrier may apply]


AC: 16 touch: 16; Flat Foot: 10 cat's grace and shield

HP: 38/38 Fort: +5, Reflex +7, Will +9, BAB +4, CMB +4, CMD 16

Consumables: Wand of CLW [cl1] 50/50 charges; Wand of Magic Missiles [CL1] 45/50 charges
oil x 6 pints; sun rods x 6; Alchemist fire x 1; Scroll [stone shape cl 7]
In hand: Dagger
Effects:
light source: Lamp, common; cantrip: light [dur: 90 mins]
Per day use abilities:
Fire jet DC 21 [Used: 2/8]

Dancing flame [used 0/4]
[/sblock]

[sblock=Wizard Spells prepared]
0 Level * acid splash * Detect Magic * Light * Resistance

level 1: * comp lang * Burning Hands(ev,E,*)* ear pierce scream * magic missile
* magic missile * shield * Shield
pearl of power lv 1: Feather fall
pearl of power lv 1: Magic missile
pearl of power lv 1: Magic Missile


level 2: * Cat's grace * False Life * Flaming Sphere [ev,E] * Resist Energy [E] * Scorching Ray [ev, E]
* Levitate
pearl of power lv 2: Cat's grace
pearl of power lv 2: scorching ray (ev,E)

level 3: * Fire ball (**,ev,E)* Haste* Haste* ablative barrier* lightning bolt
pearl of power lv 3: ablative barrier

level 4: * summon monster 4 (E)* summon monster 4 (E)* stone skin* stone skin

level 5: * lightning arc* wall of force* Elemental body [E]
Legend:
( - ) denotes a cast spell
(*) cast at +1 level (trait)
(**) cast at +2 levels (Feat)
(E) elemental: flame school
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
[/sblock][/QUOTE]
 

Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien doesn’t pause for a moment as she continues to nock, draw, and release rapidly.

“You need not mention it. These things are ugly enough to deserve it and I am not thinking they will complain after being killed.”

“Hang on, Heinrich!”


Her arrows zip across the short distance to sink into the crustacean carapaces of the monstrosities. Her first pair of arrows took down the one grabbing the red-headed wizard. She put the other two into the remaining one with near deadly accuracy.

[sblock=Actions]Full Attack: Target Crab 1 first, then 4
1st Attack vs. Crab 1(RS, MS, PBS) (1d20+15=30, 2d8+26=34) - Dropped it
2nd Attack vs. Crab 4(RS, PBS) (1d20+15=35, 1d8+13=19), 2nd Attack crit confirm (1d20+15=22, 2d8+26=38) +1 with Timely Inspiration to make it hit = 57 dmg
3rd Attack vs. Crab 4 (PBS) (1d20+10=24, 1d8+13=19)[/sblock][sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +9 Perception: +19 (low-light vision)
AC: 24 (18 flat-footed, 18 Touch)
HP: 72 Current: 69
CMB: +10 CMD: 29(22ff) Fort: +8 Reflex: +14 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Snap Shot, Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction)
1st Level 1/3 (Cure Light Wounds, Timely Inspiration, Chord of Shards)[/sblock]
 

Eanos Setirav, human inquisitor

Eanos braces himself against the claws of the remaining crab, whispering a plea to Issolatha to help his arrows find their marks. His first two still skitter over the hard chitin, but the final two slide deep between gaps in the natural armor, ending the creature.

The inquisitor holds his position, watching for more of the creatures before he chooses to look again at the shiny object that caught his eye.

[sblock=ooc]Swift: Change Resiliency for Justice (lose DR, gain +2 sacred attack)

Taking AoO if necessary as attacking

Full Attack: 1st attack (justice, many, rapid, PBS, Bane);Damage (2 arrows); Bane Damage (2 arrows); 2nd attack (Justice, Rapid, PBS, Bane); Damage; Bane Damage; 3rd attack (Justice, Rapid, PBS, Bane); Damage; Bane Damage (1d20+16=21, 2d8+10=19, 4d6=18, 1d20+11=25, 1d8+5=7, 2d6=10, 1d20+16=30, 1d8+5=12, 2d6=7)

Looks like 2nd and 3rd attack hit for 36 damage, which should take out the last one. [/sblock]

[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +8
AC: 23 (26 w/ SoF, 25 w/Prot Evil) (Current: 25 w/ DR 2/magic)
HP:68 Current: 51
Senses: Perception 19 (23 scent w/ Bloodhound), Sense Motive 22/26
CMB: +6 CMD: 21 Fort: +7 (+9 w/ purity, +10 w/ Prot evil)
Reflex: +9 (+10 w/ purity, +11 w/ Prot evil)
Will: +11 (+13 w/ purity, +14 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound

Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)
* Expeditious Retreat, +30 base speed (70' total move) 9 minutes
* Protection Judgement: +2 Sacred AC
* Justice Judgement: +2 sacred attacks
* Bane: +2 boost to weapon enhance, +2d6 damage


In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.


Arrows: 16/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 23/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining

Used: none

Judgement (2 choice per): 0/3 Remaining
Determination: 3/4 remaining
Silver Tongued Haggler: 2/6 remaining
Bane: 2/9 rounds remaining
Discern Lies (DC 17): 7/9 rounds remaining
Dimensional Hop: 75'/90' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (1/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/5 remaining)(DC 16): Bloodhound, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Invisibility Purge, Prayer

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 

Into the Woods

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