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[LPF] Evil Unto Evil

Gemma frowns at seeing her features appear on Eanos' face, but says nothing. She backs away a little and off to the side so that the ruse will not be immediately apparent to anyone opening the door, but the very immediate worry has not left her features.

fisher2_150.jpg

. . Gemma Moressi . .

GM: Figure you have another 2-3 rounds before anything happens.
 

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"Tyrien, if you want, i can make you skin as hard as stone with magic. Yes?"

third round: free-offer stone skin to Tyrien. if not her Eanos?
 

Eanos Setirav, human inquisitor

One of the Gemmas raises her hand in a precautionary gesture, then speaks with Eanos' voice.

"My special sight can't seem to make it through the walls to confirm anything. We don't want to burn too much spell power if I'm wrong about this, yes?" Gemma-Eanos whispers.

[sblock=ooc]As above. The strength of the smell has me thinking Big Nasties are inside, but so far the Detect Evil hasn't pinged at all. I'd hate to spend a whole bunch of useful buffs only to have this turn out to be no fight at all. I'm holding posting any further prep / actions for now to give PM a chance to chime in (his post schedule is time-delayed off of ours), but wanted to get that caveat in.[/sblock]

[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +8
AC: 23 (26 w/ SoF, 25 w/Prot Evil)
HP:68 Current: 68
Senses: Perception 19 (23 scent w/ Bloodhound), Sense Motive 22/26
CMB: +6 CMD: 21 Fort: +7 (+9 w/ purity, +10 w/ Prot evil)
Reflex: +9 (+10 w/ purity, +11 w/ Prot evil)
Will: +11 (+13 w/ purity, +14 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound

Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)
* Detect Evil
* Hat of Disguise to look like Gemma


In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.


Arrows: 31/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 22/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining

Used: none

Judgement (2 choice per): 3/3 Remaining
Determination: 4/4 remaining
Silver Tongued Haggler: 5/7 remaining
Bane: 9/9 rounds remaining
Discern Lies (DC 17): 9/9 rounds remaining
Dimensional Hop: 90'/90' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (5/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/5 remaining)(DC 16): Bloodhound, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Invisibility Purge, Prayer

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 

[sblock=GM]Confirmed that you do not at present detect any evil auras in the house. However, the house you stayed in last night did have a root cellar. If this house also has a root cellar, and if there are nasties in there, you will have to get a lot closer to be able to see them, as the spell only penetrates 3 feet of dirt.

Given the smell, you are positive that nasties either are inside the house now or were in the house very recently.[/sblock]
 


Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien shook her head and kept an arrow nocked and ready. “Thank you for the offer, but I do not plan to be in melee combat. Save the spell for later or cast it on our bait if things look deadly.”

She was better off not being bait and being the hunter instead. Even in the confined space of a house, she could have the advantage as long as she could use the corner of a wall for protection or just back up a step or two to safely unleash her barrage of arrows.

[sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +9 Perception: +19 (low-light vision)
AC: 24 (18 flat-footed, 18 Touch)
HP: 72 Current: 72
CMB: +10 CMD: 29(22ff) Fort: +8 Reflex: +14 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Snap Shot, Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction)
1st Level 3/3 (Cure Light Wounds, Timely Inspiration, Chord of Shards)[/sblock]
 

Eanos Setirav, human inquisitor

Eanos nods, then taps his / her heels once, eliciting a momentary hum from the mocassins he wears. Apparently satisfied, he takes a deep breath, points for Heinrich and Tyrien to find what concealment they can, and moves toward the door.

"Lady, lend me your secrets of trickery," whispers Eanos-Gemma, knocking.

[sblock=ooc]Activating Slippers of Spider Climbing as his standard, then moving to the door and knocking in Gemma shape. I don't suppose they'll all just come tumbling out where we can put a smackdown on them, but a guy can hope.

Disguise check (add +1 if time for Guidance) (1d20+11=15)

Note to self: invest in Disguise skill if you're going to keep this hat. :p[/sblock]

[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +8
AC: 23 (26 w/ SoF, 25 w/Prot Evil)
HP:68 Current: 68
Senses: Perception 19 (23 scent w/ Bloodhound), Sense Motive 22/26
CMB: +6 CMD: 21 Fort: +7 (+9 w/ purity, +10 w/ Prot evil)
Reflex: +9 (+10 w/ purity, +11 w/ Prot evil)
Will: +11 (+13 w/ purity, +14 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound

Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)
* Detect Evil
* Hat of Disguise to look like Gemma
* Boots of Spider Climbing (minute 1)


In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.


Arrows: 31/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 22/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 9/10 remaining

Used: none

Judgement (2 choice per): 3/3 Remaining
Determination: 4/4 remaining
Silver Tongued Haggler: 5/7 remaining
Bane: 9/9 rounds remaining
Discern Lies (DC 17): 9/9 rounds remaining
Dimensional Hop: 90'/90' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (5/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/5 remaining)(DC 16): Bloodhound, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Invisibility Purge, Prayer

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 

As Eanos approaches the door, he thinks he hears a low whispering. He can't make out the words, but something in the tone seems chilling, and a cold shiver runs down his spine. The murmuring stops before he knocks.

Afterwards, a long moment passes before a face peeks out from behind the curtains of the window set into the door. It's a young man, rather handsome, but with dark circles under his eyes. It's easy to read the fear and exhaustion on his face, and his eyes keep darting back involuntarily to the darkness behind him. "G-gemma..." he stammers. "I'm sorry. I'm n-not feeling that well. But I'll probably be better in a d-day or so. I-if Tassad needs his n-nets, they're in the y-yard."


davel_150.jpg

. . . . . . Davel . . . . . .
 


Eanos Setirav, human inquisitor

Eanos responds at first with a coughing that seems to wrack the elderly female body his hat projects for him.

"You and me both, boy," Gemma-Eanos says with a rattle and another small cough. "Got this horrible cough, wrecked my voice so I sound like some gravel-throated seaman," he says. "Weak as a bird, too. Sure you can't help me get the nets in my cart? Won't take but a minute, then we can both get back to bed like we ought to."

[sblock=ooc]Figure Eanos needs to cover for his voice first, then I can worry about any 'secret message' bluffs I might try.

Bluff w/ Silver Tongue; Sense Motive (is he buying this?) (1d20+20=31, 1d20+22=28)[/sblock]


[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +8
AC: 23 (26 w/ SoF, 25 w/Prot Evil)
HP:68 Current: 68
Senses: Perception 19 (23 scent w/ Bloodhound), Sense Motive 22/26
CMB: +6 CMD: 21 Fort: +7 (+9 w/ purity, +10 w/ Prot evil)
Reflex: +9 (+10 w/ purity, +11 w/ Prot evil)
Will: +11 (+13 w/ purity, +14 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound

Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)
* Detect Evil
* Hat of Disguise to look like Gemma
* Boots of Spider Climbing (minute 1)


In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.


Arrows: 31/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 22/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 9/10 remaining

Used: none

Judgement (2 choice per): 3/3 Remaining
Determination: 4/4 remaining
Silver Tongued Haggler: 4/7 remaining
Bane: 9/9 rounds remaining
Discern Lies (DC 17): 9/9 rounds remaining
Dimensional Hop: 90'/90' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (5/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/5 remaining)(DC 16): Bloodhound, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Invisibility Purge, Prayer

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 

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