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[LPF] Evil Unto Evil

[sblock=OOC]I need to know where Tyrien and Heinrich will be for the next bit. Did you want an angle on the door so you can see inside? Or would you rather stay around the corner out of sight?

Here's the map. Either move your token or let me know where you'll be.[/sblock]
 

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Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

With Eanos looking like Gemma and Heinrich determined to approach the house as well, Tyrien followed. But instead of taking up a position in view she moved to a point off the end of the house and pulled the red-headed wizard back as well. She whispered, "Move back around the corner so you cannot be seen from the window or anyone that doesn't step outside."

Updated map with Tyrien and Heinrich
[sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +9 Perception: +19 (low-light vision)
AC: 24 (18 flat-footed, 18 Touch)
HP: 72 Current: 72
CMB: +10 CMD: 29(22ff) Fort: +8 Reflex: +14 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Snap Shot, Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction)
1st Level 3/3 (Cure Light Wounds, Timely Inspiration, Chord of Shards)[/sblock][sblock=OOC]SdW, I had Tyrien pull Heinrich around the corner to keep their presence out of sight. I assumed that would not be an argument IC since we want the baddies to come out.[/sblock]
 

The young man is wracked with indecision for a moment. Eanos gets the impression that even at the best of times, Davel's not a particularly fast thinker, and fear and exhaustion are certainly not helping the situation.

"I ... I guess. I'll just b-be a moment," he says. And while he's looking at Gemma/Eanos, the last comment seems directed to someone inside the darkness of the house. Hesitantly, Davel slips outside and shuts the door behind him. With him comes a wave of rot ans seawater, stronger now.

In the light of day, the young man does look sick, or at least very pale and drawn. "W-where's the cart?"
Area Map

davel_150.jpg

. . . . . . Davel . . . . . .
 

Eanos Setirav, human inquisitor

Eanos as Gemma takes the young man's arm in his, patting his hand as he/she says, "Nothing but pain and madness, that blamed cart, but we all know that, don't we boy? Had folks fiddling with it earlier, got me this far, but that bloody fence like to want to kill me if I try to fit it through. So, right this way, and we'll get this all sorted and feel all the better for it. Maybe you can take a look and tell me why it keeps wobbling."

PROPOSED MOVE

[sblock=ooc]I updated Eanos and Davel under the assumption he'd follow where Gemma lead. If he wouldn't move, Eanos would stay by him in an effort to help convince / protect him until he can get him out of the line of fire / to the real Gemma.

I don't know that I, as player, am amazingly skilled at code talking, but that's what skill rolls are for. :) Eanos is using Bluff to pass a secret message which is roughly: "We know you're in trouble, and I brought friends to help, but we need to get you clear, past the fence, before we can do any good. Out of earshot, you can tell me more details."

My (probably clumsy) intention on embedding it went something like this (calling out key phrases):

pain and madness ... we all know: We know you're in danger / trouble

folks fiddling ... got me this far: friends came here with me.

bloody fence like to kill me: it's dangerous being close to the house.

right this way ... all sorted: get you clear so we can handle the danger.

take a look and tell me why...: give me details when we get there.

DC for complex messages looks like it's 20, which he should auto-succeed, but rolling against Sense Motive from anything inside the house that's listening:

Silver Tongued Bluff to pass secret message to Davel. (1d20+20=33)[/sblock]



[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +8
AC: 23 (26 w/ SoF, 25 w/Prot Evil)
HP:68 Current: 68
Senses: Perception 19 (23 scent w/ Bloodhound), Sense Motive 22/26
CMB: +6 CMD: 21 Fort: +7 (+9 w/ purity, +10 w/ Prot evil)
Reflex: +9 (+10 w/ purity, +11 w/ Prot evil)
Will: +11 (+13 w/ purity, +14 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound

Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)
* Detect Evil
* Hat of Disguise to look like Gemma
* Boots of Spider Climbing (minute 1)


In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.


Arrows: 31/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 22/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 9/10 remaining

Used: none

Judgement (2 choice per): 3/3 Remaining
Determination: 4/4 remaining
Silver Tongued Haggler: 3/7 remaining
Bane: 9/9 rounds remaining
Discern Lies (DC 17): 9/9 rounds remaining
Dimensional Hop: 90'/90' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (5/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/5 remaining)(DC 16): Bloodhound, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Invisibility Purge, Prayer

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 

Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien remained in place with an arrow nocked, but the head pointed downward and the draw relaxed. She watched Eanos as Gemma lead the man away from the house.

No change to Map from JK
[sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +9 Perception: +19 (low-light vision)
AC: 24 (18 flat-footed, 18 Touch)
HP: 72 Current: 72
CMB: +10 CMD: 29(22ff) Fort: +8 Reflex: +14 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Snap Shot, Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction)
1st Level 3/3 (Cure Light Wounds, Timely Inspiration, Chord of Shards)[/sblock]
 


Davel follows Eanos for a few steps before drawing to a stop in confusion. Exhausted, terrified, and (although he seems nice enough) not particularly bright to begin with, the young man has no chance of deciphering a secret message. "B-but I don't see a c-cart. A-are you ... are you really Gemma?"

"It's you..."
growls a familiar rasping, voice from inside the house. Unlike the graveyard, where it seeming mocking, this time it is almost incoherent with rage. "And you have dared to come for my son!? FOR MY SON!? You. Will. Die. NOW."

The door bursts open and a trio of undead stagger out. One of the creatures must have been a hulk of a man when he was alive and is wearing a suit of exceptional platemail and wielding a greatsword. He advances on Eanos while one of the other unarmored undead charges Davel and pushes him away from Eanos. The young man staggers backward but seems unhurt.

davel_150.jpg

. . . . . . Davel . . . . . .

[sblock=Combat]Combat Map

Surprise round. The Don is talking through Minion 1. Minion 1 opens door, steps outside. Minion 2 charges and bull rushes Davel, knocking him backwards but doing no damage. Brute Minion moves to engage Eanos.

Round 1, party is up.

Minion 1: AC 23, touch 19, flatfooted 17, CMD 19. Uninjured.
Minion 2: AC 23, touch 19, flatfooted 17, CMD 19. Uninjured.
Brute Minion: AC 25, touch 13, flatfooted 22, CMD 22.[/sblock]
 

His son?!?! thinks Heinrich. huh. Scorching ray
1d20+7=10, 4d6=11, 1d20+7=14, 4d6=8
ooc: dang, lousy rolls.

[sblock=stat block] Init +2, Perception +10 Move 30'

AC: 12[base]; 14 [w/ shield spell]; 16 [w/ Ablative Barrier spell]; 18 [w/ shield and abl barr]
touch: 12; Flat Foot: 10 [shield or ablative barrier may apply]


AC: 16 touch: 16; Flat Foot: 10 cat's grace and shield

HP: 38/38 Fort: +5, Reflex +7, Will +9, BAB +4, CMB +4, CMD 16

Consumables: Wand of CLW [cl1] 50/50 charges; Wand of Magic Missiles [CL1] 45/50 charges
oil x 6 pints; sun rods x 6; Alchemist fire x 1; Scroll [stone shape cl 7]
In hand: Dagger
Effects:
light source: Lamp, common; cantrip: light [dur: 90 mins]
Per day use abilities:
Fire jet DC 21 [Used: 0/8]

Dancing flame [used 0/4]
[/sblock]

[sblock=Wizard Spells prepared]
0 Level * acid splash * Detect Magic * Light * Resistance

level 1: * comp lang * Burning Hands(ev,E,*) * ear pierce scream * Feather fall * magic missile
*magic missile * Shield
pearl of power lv 1: Shield
pearl of power lv 1: Magic missile
pearl of power lv 1: Magic Missile


level 2: * Cat's grace * See invisibility * Flaming Sphere [ev,E] * Resist Energy [E] * Scorching Ray [ev, E]
* Levitate
pearl of power lv 2: Cat's grace
pearl of power lv 2: scorching ray (ev,E)

level 3: * Fire ball (**,ev,E) * Dispel Magic * Haste * ablative barrier * lightning bolt
pearl of power lv 3: ablative barrier

level 4: * summon monster 4 (E)* Stone Skin * stone skin * Detonate * Black Tentecles

level 5: * lightning arc * wall of force * Elemental body [E] * Teleport

Legend:
( - ) denotes a cast spell
(*) cast at +1 level (trait)
(**) cast at +2 levels (Feat)
(E) elemental: flame school
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
[/sblock]
 
Last edited:

Eanos Setirav, human inquisitor

Gemma-Eanos sighs.

"I'm not Gemma, but she sent me to keep you safe, Davel," Eanos says. "From, it looks like we're safe saying, your father."

The magically-disguised archer frowns as the undead close on him.

"Yes, Don, we've come to keep your son from getting caught up in the mess you're making throwing dead bodies at a killer you don't even remember. Do you know why you can't remember, Don Faizal?" Eanos says. He steps sideways, and disappears from view, stepping back into view again on the roof of the hut, where his enchanted shoes gain instant traction. His / her bow is sheathed in whispers a moment as he draws a bead on the brute.

"Because Rosa had the spell designed so that you'd wake back up with that hole in your memory. Why do you suppose the woman would do that?"

The woman on the roof lets loose an arrow, but it flies wide and snaps off on the fence, instead.


[sblock=ooc]UPDATED MAP

Move: Dimensional Hop to the roof. I'm not sure how high up the roof is, so I'm not sure how many feet Eanos burns, but he should have plenty. I made a wild guess at 35'. Let me know if I should deduct any more. The ability doesn't provoke.

Swift: Bane Undead

Attack Brute: Bow attack with Bane, Deadly Aim, PBS vs brute; Damage with Deadly Aim & PBS; Bane Damage (1d20+14=16, 1d8+7=8, 2d6=7)

Arrow recoverable? (high means yes) (1d100=18)

I wasn't 100% on if PBS applied, but it doesn't matter. Big whiff on that one. Bleh.[/sblock]

[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +8
AC: 23 (26 w/ SoF, 25 w/Prot Evil)
HP:68 Current: 68
Senses: Perception 19 (23 scent w/ Bloodhound), Sense Motive 22/26
CMB: +6 CMD: 21 Fort: +7 (+9 w/ purity, +10 w/ Prot evil)
Reflex: +9 (+10 w/ purity, +11 w/ Prot evil)
Will: +11 (+13 w/ purity, +14 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound

Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)
* Detect Evil
* Hat of Disguise to look like Gemma
* Boots of Spider Climbing (minute 1)
* Bane Undead (+2 attack, +2d6 damage)


In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.


Arrows: 30/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 22/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 9/10 remaining

Used: none

Judgement (2 choice per): 3/3 Remaining
Determination: 4/4 remaining
Silver Tongued Haggler: 3/7 remaining
Bane: 8/9 rounds remaining
Discern Lies (DC 17): 9/9 rounds remaining
Dimensional Hop: 55'/90' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (5/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/5 remaining)(DC 16): Bloodhound, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Invisibility Purge, Prayer

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 

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