[LPF] Expansion

Audra looks around one last time before nodding.

I, for one, do not want to be the cause of any issues with Fey. If they are content to let us use the road to pass through as long as we respect the forest, I say we do exactly that. Keep to the road and keep moving. Although it would be very enlightening to find out the origins of this agreement. At some point.

Audra considers the blue skinned creature atop its rather unnerving spider companion carefully.

OOC: Safe to assume then, from the post below, that Audra's Sense Motive settled any concern she may have had about possible deceit. Cool.
 
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Ariel Esimae, Female Aasimar Cleric

Ariel turn back to the Fey spider rider, "Very well. We shall stay on the road and take our leave of you. Go in peace and may Her Justice's blessings be upon you."

She returns to Ajax and mounts up once more to continue the journey.

[sblock=Mini Stats]Initiative: +2
AC: 18 (20 with shield, 16 flat-footed, 12 Touch)
HP: 16 Current: 16
CMB: +2 CMD: 14 Fort: +5 Reflex: +3 Will: +7 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity

Current Weapon in Hand: MWK Longspear

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 4/4 (Bless, Doom, Shield of Faith, Burning Hands) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

You continue your journey through the Feywood and emerge from it a short while later where the road picls up once again it's familiar character. Every now and again you hear a rustle in the trees, but even the natural wildlife here seems to understand that the road is a distinct place in this realm.

When you get to the next inn, and inquire about the incident, you get the full story. The Feywood has a mysterious place not well suited to casual exploration for as long as human settlements have existed in the region. The central mass lay to the east of the Silver Road, going all the way over to the Tang River, but one of the smaller, but still significant branches had been cut across from very early on due to the rough geography of the coast directly to the west of the branch. Most people suspected that it had once been home to fey, and they were proven correct when about a century and a half ago, a strange proclamation had been sent to all of the communities neighboring the woods. It declared that the Court had returned to it's summer home, and while excursions into the center of the wood would not be tolerated while the court was present, the court recognized that the development of path and roads in and through some of the smalller branches was to be expected, and so long as no new paths attempted to dissect the heart of the forest, most of the existing paths would be allowed to continue to function.

Given that none of the trails had been anywhere near the areas the Court claimed for itself, since those were some of the most unreachable and oddest parts of the forest, and the few that had seen them described them as being otherworldly, with the presence of the fey Court there simply confirming why they had been generally avoided in the first place, and since the proclamation did nothing to challenge existing local practices, people accepted the proclamation as the offical word, and aside from the occasional individual from one side or the other, as well as the occasional escort like the one you receieved, there had been little interaction between the 2 worlds.

[sblock=rewards]Experience
CR 1 Feywood Crossing 400 xp total/ 80 xp each[/sblock]
 
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Audra continues on, making mental note of the agreement. The information gleaned in town only increases her curiosity as to the discovery of the proclamation from the Fey, but she decides that such curiosity will just have to go unanswered. For now. She awaits guidance from her employer as to what needs to be done here, including anything in the way of provision procurement.
 

Your progess is delayed for a day as a powerful thunderstorm rolls in from the ocean, but you rest comfortably at the inn in Huntsville, and continue on the next day when the weather returns to normal and stays normal for rest of the trip to Tritower. Just before Benton the number of farms start to increase again, and after Benton, you start seeing private estates again, indicating that you are nearing your destination. Just before Tritower, the terrain to the north of the road turns to partial marsh land and when you emerge from the forest area leading up to Tritower, you look up and see a breath taking view. Sitting on a roughly triangular island formed by the Tang River and an offshoot of that river that found another way to the ocean, the large town of Tritower sits between a large bay to the north of the island, and a massive plateau on the southern wedge of the island that overlooks the entire area. On the plataeu sits a magnificent castle, which makes up one of the three towers that gave the town its name. The Silver Road runs along the base of this plateau to a bridge that crosses the Tang River proper and continues east to Gist from there.

Along the road across from where the main road to the castle comes down sits an imposing structure. A walled enclosure in the shape of an isocolesces triangle dominates the commercial area that surrounds it. Once a defensive structure tied to the castle, the buildings inside have been converted to an inn, the Clockwork Gnome. The main entrance lies on the long side by the road, with the inn itself, an old three story tall building, along the short side and a long two story buidling that served as a stable and home for the gnome family that ran the place stretched along the other long side. When you enter the courtyard, several gnome children playing with a small clockwork boar that presumably gives the inn its name come over, and take your horses while one runs inside the inn to let their parents know about the presence of guests.
 
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As the door opens to let in the children a small group of people start to exit.

"Whoa, there! Watch your step Graxs, Markas. We are being attacked by gnomes." A tall heavily armed but lightly armored man says stepping out and smiling. One of the gnomish boys giggles before growling and making as if he is clawing at the man.

"Oh no! The wild Gnome-La-Beast! Help!" he says with a huge smile pretends to be wounded before ruffling the small boys hair and continuing towards the stables.

A large half-orc steps out of the inn next his chainmail jingling with every step and a large sword hilt protruding over one shoulder. "You all right Firrion?" he asks slightly concerned and looking around. His eyes stop at the group and linger on them a moment. He stares only a moment s a slim female hand places itself on his arm. "Firrion was only playing with the children Graxs. Please relax we have a long road ahead and if you are going to be like this..."

"Like what?"


"Nevermind. He should be alert though for where we are going." Firrion comments making his way past the group giving them a nod in greeting but continuing on to the stables.

"And where are we going?" a second man says stepping out into the courtyard. His full plate looks well made and the kite shield strapped to his arm looks to have seen a lot of use. He pauses as he sees the new group standing and waiting for the doorway to become clear.

The half-orc and female human pass by the group and the last man out rushes to catch up. His blue tabard flows from his hurried movement and he asks once more to those ahead of him. "Graxs where are we going?"

The obvious adventures enter the stables and out of sight although the group can clearly hear the half-orcs deep gruff reply. "To Heth. Where else to start searching for an evil druid."

[sblock=OOC] Thanks for the spot sunshadow21. [/sblock]
 

Ariel Esimae, Female Aasimar Cleric

Ariel watches the scene with the other adventurers with some curiosity and comments, "It would appear this is a popular place."

Sliding off Ajax, she wonders wistfully at the prospects of hunting an evil druid. She smiles at the little gnome children.

Before making her way inside, she asks, "Adolfo, what is your intentions now that we are here. Rest for the night at this establishment?"

[sblock=Mini Stats]Initiative: +2
AC: 18 (20 with shield, 16 flat-footed, 12 Touch)
HP: 16 Current: 16
CMB: +2 CMD: 14 Fort: +5 Reflex: +3 Will: +7 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity

Current Weapon in Hand: MWK Longspear

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 4/4 (Bless, Doom, Shield of Faith, Burning Hands) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

Audra, having slipped into a role that seems to suit her well, helps gather any gear from the horses that Adolfo might want the group to have, aside from their own stuff, with them inside. She does this with polite greeting to the Gnome children who seem quite a different kind of greeting than they had encountered just outside of Versa. The arrival of the odd assortment of people from the Inn, passing by her toward the stables, draws a curious glance. She realizes that this might be considered a rude stare, but she continues to glance up from unbuckling the saddle on Shafty as they disappear into the barn. She turns a smile on one of the children nearby.

It would seem you get to see a lot of different people around here. That must mean you've had a lot of practice tending to horses, yes?

She smiles warmly, just trying to strike up conversation.
 

"I must see about arranging a meeting with the Johnsons, hopefully sometime tomorrow. You might as well relax and enjoy the town. Outside of Venza, you're not likely to find too many places this big." Adolfo disappears into the inn to make arrangements for the rooms. "Putting in mildly, yes. Much of business comes from the port so we maintain half a dozen horses for such business to rent." The child grins as the horse looks down at him with a look of puzzlement while being led into the stables.
 

"Well," says Megan staring at the backs of the other group, "they look like they can handle themselves."

After Aldolfo goes inside, Megan sidles up to Ariel and whispers, "Let's dig around town for info on the Johnsons. We should also keep an eye out for those thugs who killed Adolfo's youngest brother. If they are here, catching them could mean big for us!"
 

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