[LPF] Expansion

The Guardian still enjoys his meal, sitting on the bar... maybe the women fill him into her plan later...

[sblock= a bit better english]
The Guardian still enjoys his meal, sitting at the bar... maybe the women will fill him into their plans later...
[/sblock]
 

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Therells tags along with the others as they depart the establishment to the Inn. When Megan returns she comments, "This Adolfo, are to talk with him today, or should we go deal with the rabble?"

Therella

[sblock=Therella's Status]Half-Elf Ranger 1/ Cleric 1
Initiative: +4 Perception: +9
Conditions: none
AC: 18 (12 touch; 16 flat-footed)
HP: 20 of 20
CMB: +4 CMD: 15 Fort: +6 Ref: +4 Will: +4
In Hand: none
Spells: Divine (0-level) Create Water, Detect Magic, Stablize; (1st level) Bless, Divine Favor, entangle(d) (color notes a cast spell)
Channeling: 3 of 3 attempts remaining; Predator's Grace: 5 of 5 attempts remaining; Wooden Fist 5 of 5 attempts remaining[/sblock]
 

Ariel Esimae, Female Aasimar Cleric

Ariel stands up holding her longspear in hand, equipped for delivering justice.

"Why wait? I am ready now."

The zealous warmaiden has been more than patient and is ready to act.

[sblock=Mini Stats]Initiative: +2
AC: 18 (20 with shield, 16 flat-footed, 12 Touch)
HP: 23 Current: 23
CMB: +3 CMD: 15 Fort: +5 Reflex: +4 Will: +7 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity

Current Weapon in Hand: None

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 4/4 (Bless, Doom, Shield of Faith, Burning Hands)
2nd Level 3/3 (Hold Person, Lesser Restoration, Barkskin) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 



"I see no reason to wait, too. Let's go!" The Guardian says enthusiastic.

[sblock=OOC]


AC: 19, Touch: 12, FF: 16
CMB: +5 - CMD: 17
Fort +3, Refl +5, Will +2

Bardic Performance Rounds Remaining:
7/7

Spells remaining:
1: 3/3

Spells Known:
0: Detect Magic, Dancing Lights, Flare, Lullaby, Prestidigitation
1: Cure Light Wounds, Hideous Laughter, Innocence

HP: 27/27

[/sblock]
 

Megan held up a hand, "I think Artur has a point when she mentioned that our raid could potentially jeopardize Adolfo's business proposition here in Tritower. I recommend that we inform our employer first. I don't see why he would stop us and having a prominent merchant on board adds to our authority just in case the local authorities get involved. Ariel, I promise you that Justice will be delivered. By the way, has anyone seen Adolfo? Perhaps we should ask around for him..."
 

As Megan is speaking, Adolfo walks in with a fellow merchant, a lizard folk. "I ran into Naria, and she will be unable to continue the journey with us, but we should do just fine if your newest acquaintance is willing to join us. She also hinted that you may have a line on the bandits. I thank you for not attempting vigilante justice in the middle of town. It would not have reflected well in the local community, who despite their roughness, still are trying to remain as civil as possible.

By the way, this is Two Tails, a
whole seller who takes the many small amounts of raw materials that flow into Tritower and forms them into larger shipments that can more easily be handled by ship captains."

"Greetings, intrepid adventurers. Your bandit problem intrigues me, as I have felt similar headaches with pirates. If you share the full story, perhaps I can be of assistance in the matter."
Two Tails speaks with a heavy accent, but is still fairly easy to understand. He has clearly worked with humans a great deal.
 

Audra doesn't blink or react to Adolfo's 'thanks' for not taking the bandits when they appeared at the tavern. That is aided by her being calm and happy with a good meal of oysters and drink. She smiles politely and nods her head in greeting to the lizard folk merchant. She knows that she is, aside from the newcomer, least prepared of anyone here to relay the tale of their interest in these bandits, so she is more than content to cross her arms across her chest and listen to the story in full.
 

Ariel Esimae, Female Aasimar Cleric

Ariel snorts a little unladylike, "Hardly vigilante justice. If they attacked us it would be self defense. Otherwise, we demand their surrender."

The zealous warmaiden relates to the lizardfolk merchant what they know and have learned about the bandits. She is straightforward and to the point, not needing to hide anything.

[sblock=Mini Stats]Initiative: +2
AC: 18 (20 with shield, 16 flat-footed, 12 Touch)
HP: 23 Current: 23
CMB: +3 CMD: 15 Fort: +5 Reflex: +4 Will: +7 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity

Current Weapon in Hand: None

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 4/4 (Bless, Doom, Shield of Faith, Burning Hands)
2nd Level 3/3 (Hold Person, Lesser Restoration, Barkskin) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

"While you are technically correct, madam, the town guard still frowns on those who seek such justice without first informing them of the action being planned. Give me some time to arrange something that will allow you to seek justice to your heart's content without risking the well being of innocent bystanders. I should be able to have something arranged by tomorrow afternoon or the morning immediately after."
 

Ariel Esimae, Female Aasimar Cleric

Ariel eyes the lizardfolk merchant warily unsure if he is to be trusted, "Okay then. We shall stay our hands until the morrow."

Being all dressed up for battle and no where to go, leaves the feisty warmaiden lost on what to do next. Without any better plan she is resigned to turning in for the night.

Sense Motive (1d20+6=21)

[sblock=Mini Stats]Initiative: +2
AC: 18 (20 with shield, 16 flat-footed, 12 Touch)
HP: 23 Current: 23
CMB: +3 CMD: 15 Fort: +5 Reflex: +4 Will: +7 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity

Current Weapon in Hand: None

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 4/4 (Bless, Doom, Shield of Faith, Burning Hands)
2nd Level 3/3 (Hold Person, Lesser Restoration, Barkskin) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

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