[LPF] Expansion

Ariel Esimae, Female Aasimar Cleric

OOC: Assuming Megan is not objecting.

Ariel moves down the stairs to begin her plan.

"Helina's justice and guidance be with us."


[sblock=Actions]Move to I22.
Cast Doom (Will DC 14 Save)
Cast Sound Burst; Sound Burst (1d8=5) (Fort Save DC15 to avoid stunned)[/sblock]
[sblock=Mini Stats]Initiative: +2
AC: 22 (24 with shield, 20 flat-footed, 12 Touch)
HP: 30 Current: 20
CMB: +5 CMD: 17 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot, +2AC Natural Armor, Bless

Current Weapon in Hand: Longspear
Javelins: 5/5 Remaining

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5 (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 2/4 (Hold Person, Lessor Restoration, Sound Burst, Barkskin) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

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Ariel moves forward to cast her spells and ... nothing happens. Neither of the spells seem to even reach the target, and there isn't even a burst of sound. You rapidly get the impression that Thomas may have forgotten some rather crucial details.
 

Noticing the lack of an effect to Ariel's spells Veniarus quickly casts his own spell and in turn attempts to recall any spells or effects that may enact an effect such as this while surveying the surrounding area.

OOC: I have a feeling I know what just happened, I hope to the gods that I am wrong, seeing as how Kalius is still here I can't figure how I could be right unless the effect doesn't extend to the stairs, but oh well.

I cast detect magic and survey the surrounding area's as well as use Knowledge (Arcana) and Spellcraft to attempt to discern what is going on here. I do not have Kalius take any actions however as I don't want to have him dispelled unless absolutely necessary.


[sblock=Veniarus Mini Stats] Veniarus Tollar (DalkonCledwin)
Initiative: +2
Armor Class: 15 (13 Flat-footed, 12 Touch)
Hit Points: 16 // Current: 16
CMB: +1 CMD: 13 Fort: +1 Ref: +2 Will: +3

Current Weapon: Light Crossbow, Loaded, +3 (1d8)

Summon Monster: 7/7 Remaining
Spells Per Day: Infinite Cantrips Remaining; 2/3 First Level Remaining
Cantrips: Detect Magic, Read Magic, Guidance, Message, Resistance
First Level Spells: Lesser Rejuvenate Eidolon, Mage Armor, Grease[/sblock][sblock=Kalius Mini Stats]Kalius (Eidolon)
Initiative: +2
Armor Class: 16 (14 Flat-Footed, 12 Touch)
Mage Armor Class: 20 (12 Touch, 18 Flat-Footed)
Hit Points: 20 // Current: 20
CMB: +5 CMD: 17 Fort: +4 Ref: +5 Will: +0

Current Weapon: Lucerne Hammer, +5 (1d12+4), 10 ft reach, Brace
Secondary Attack: Bite +0 (1d6+1)[/sblock]
 


"Well we are screwed. Wish our employer's had thought to inform us about the anti-magic field in here." Veniarus says to the others.

[sblock=Veniarus Mini Stats] Veniarus Tollar (DalkonCledwin)
Initiative: +2
Armor Class: 15 (13 Flat-footed, 12 Touch)
Hit Points: 16 // Current: 16
CMB: +1 CMD: 13 Fort: +1 Ref: +2 Will: +3

Current Weapon: Light Crossbow, Loaded, +3 (1d8)

Summon Monster: 7/7 Remaining
Spells Per Day: Infinite Cantrips Remaining; 2/3 First Level Remaining
Cantrips: Detect Magic, Read Magic, Guidance, Message, Resistance
First Level Spells: Lesser Rejuvenate Eidolon, Mage Armor, Grease[/sblock][sblock=Kalius Mini Stats]Kalius (Eidolon)
Initiative: +2
Armor Class: 16 (14 Flat-Footed, 12 Touch)
Mage Armor Class: 20 (12 Touch, 18 Flat-Footed)
Hit Points: 20 // Current: 20
CMB: +5 CMD: 17 Fort: +4 Ref: +5 Will: +0

Current Weapon: Lucerne Hammer, +5 (1d12+4), 10 ft reach, Brace
Secondary Attack: Bite +0 (1d6+1)[/sblock]
 

Saktouk Bekloric, half-orc monk

The half-orc frowns. "Well, then, sounds like we have to kill this thing the old fashioned way. New idea: If Audra and I can pin the bugger, you folks can help us pummel it 'til we grind its bones, aye?"

OOC: Might as well try out that Improved Grapple feat, I suppose... ;)


[sblock=mini stats]Saktouk Bekloric
Initiative: +2
Perception: +7 (Darkvision 60')
AC: 15 (12 flat-footed, 15 Touch)
HP: 21 Current: 21
CMB: +5 CMD: 20 *

* Special: +2 grapple checks / defend from grapple

Fort: +4 (+6 vs poison & drugs, +8 vs alcohol)
Reflex: +5 Will: +5

Conditions in Effect:

Current Weapon in Hand: unarmed
Shuriken: 20/20 Remaining

Elemental Fist: 2/2 remaining[/sblock]
 

OOC: The Description in the Pathfinder SRD isn't very clear. It says a Dispell Magic effect will not return an Eidolon to it's home plane. but I am not certain if an Anti-magic field is considered a dispell magic effect or not. So the question is would a dispell magic field return Kalius to his home plane or not?
 

OOC: I'd probably treat it the same as other summoned creatues in an anti-magic field. It temporarily disappears while in the anti-magic field, but reappears in the same spot when the field moves or is removed.
 

"Whelp folks, looks like Kalius and I are going to be more or less useless for this fight unless you guys can lure the skeleton outside of the anti-magic field. Otherwise all my spells and summoned creatures including Kalius will be dispelled as soon as they enter the Anti-magic field." Veniarus explains to the others in the group.
 

OOC: Sorry, I am not going to just accept the handcuffs the DM is putting on us just yet. If we just charge down there, it will be a boring fight with our monks doing all the work in the cramped quarters.

Ariel holds up a hand to stop Audra from doing anything rash.

"Let us try a few more things. If they don't work on the creature, then we can return topside, rest and prepare properly for tomorrow. I have other spells that can help."

She sends a wave of position energy washing down the hallway. The divine energy is not necessary magical and might get through the creature's defenses.

If channeling energy doesn't have an effect, she goes upstairs and retrieves a rock. She casts a light spell on it and tosses it to the spot right in front of the skeleton to see how close it gets before the anti-magic field causes the spell to fizzle.

[sblock=Actions]Knowledge Religion (1d20+6=25) to see if she can learn anything new about this skeleton.
Use Channel Positive Energy (2d6=6) to damage undead; Will DC 14 Save for half[/sblock]
[sblock=Mini Stats]Initiative: +2
AC: 22 (24 with shield, 20 flat-footed, 12 Touch)
HP: 30 Current: 20
CMB: +5 CMD: 17 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot, +2AC Natural Armor, Bless

Current Weapon in Hand: Longspear
Javelins: 5/5 Remaining

Fire Bolt: 6/6 Remaining Channel Energy: 4/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5 (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 2/4 (Hold Person, Lessor Restoration,Sound Burst, Barkskin) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

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