[LPF] Expansion

Audra seems to almost ignore the nudge to her knee. She tries to reason out a good approach to deal with Thomas when Megan starts the obvious topic. Audra seems interested in the reply, though, noting down the origin to see if any of her Dwarven brothers might know where she can get a sample. The dismissal seems to her a good thing. She continues to walk along silently as the tour begins, paying attention to the details of the estate as she stays in the middle of the cluster of her companions so she doesn't get lost along the way.

[sblock=OOC]sorry, had an emergency to deal with @ work yesterday so I missed a day of posting. Hope this catches me up.[/sblock]
 

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After a very pleasant tour and some family history, you sit down for a light dessert and are joined by a other men before you head back to the inn to meet with Two Tails. You find out that the business dealings went well, and that Adolfo and Thomas were able to come to agreeable terms for the estate. Samuel did ask that as part of the deal, you retrieve some family papers and heirlooms from the family vault inside the family crypt that had been in the process of being built by Thomas' father and subsequently sealed at his death. Thomas is able to give you the location of the crypt entrance on the estate and the key to the vault. He also tells you that there is a skeleton of one of his father's old servants guarding the vault itself that you will have to fight because he can't remember the password required to get past it.

Adolfo is quiet as you eat dessert, but once you get away from the estate, he personally thanks you for helping him secure a great deal more than he had hoped for, as he not only got the estate, but a great deal of information on contacts along the road to secure contracts. When you get back to the inn, he gives you each 100 gp for your services thus far, including Therella because of her help with the the luncheon, and promises to pay more once the objects Samuel requested are secured.

Back at the inn, you find Naria waiting to rejoin you.

[sblock=family history]The Johnson Family has had their estate in Tritower for three generations now, and Samuel is getting ready to pass it on to the fourth. Unlike the other branches that have effectively died out, Samuel and his father before him have been able to tap into a market that allows them to continue to thrive.[/sblock]

OOC: Naria can post back in, and Therella and the Guardian can post out.


[sblock=rewards]Experience
CR 4
Lunch with the Johnsons 1200 xp total/260 xp each

Items
100 gp each from Adolfo; key to Johnson Family Vault
[/sblock]

[sblock=For those who are curious]That was my attempt at a skill challenge. I had calculated DC values and their associated CRs for the final success that was calculated in the following manner: Adolfo's Diplomacy check + any successful aids from the party + a circumstance bonus based on the party's actions from the time they arrived in Tritower to the end of the lunch when Adolfo made his diplomacy check that could have ranged from -12 to +12. Despite a few hiccups, I have to say, I think it went quite well and you ended up at the high end of the scale I had planned.[/sblock]

[sblock=leveling up]Audra should be able to level now. I think everyone else has already.[/sblock]
 
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"Great, I am glad that it all worked out." Megan puts a hand on Ariel shoulder, "Now, we can seek justice. Let's see what Two Tails has worked out for us."
 



"Sorry, but I cannot taking your offer to continue our work here. I have thinks to do in Venza." The Guardian explains calmly, waiting for an answer.

[sblock=OOC]

AC: 19, Touch: 12, FF: 16
CMB: +5 - CMD: 17
Fort +3, Refl +5, Will +2

Bardic Performance Rounds Remaining:
7/7

Spells remaining:
1: 3/3

Spells Known:
0: Detect Magic, Dancing Lights, Flare, Lullaby, Prestidigitation
1: Cure Light Wounds, Hideous Laughter, Innocence

HP: 27/27

[/sblock]
 


OOC: When this adventure is over, can we get a sum of total gp + xp that we got? I just realized that under the Adventure Log section of our sheets you're suppose to break out the treasure + xp by adventure. So it would really help if we can have those totals. Great adventure so far, btw. Can't wait to take down the bandits and brave the vault!
 


Returning to the Inn a giant half-orc is sitting at the bar. At seeing the half-elf woman he downs the remainder of his mug of ale and approaches the woman, "Come. He has returned."

Therella pales as the half-orc's words and after a moment, "Are you sure."

He nods, "Yes. Come, I have lost a day's tracking already."

Therella nods and looks to the others, "I am sorry, but I must go."

The half-orc is out of the door and Therella turns to follow to find the orc upon a large steed, another in tow. A large wolf is also present at the half-orc's side and greets Therella warmly. She mounts and both are off, racing out of the small town.


[sblock=Reason for departure]Heya all. Just wanted to let everyone know that Therella is departing because I have not really connected with her. There are several interesting things about her, but just did not work for me. I will be posting up a new character for approval here on LPF soon. Thank you Sunshadow for allowing me to come in when I did and the rest of you for having me tag along. Good gaming to all! :)[/sblock]
 

Ariel Esimae, Female Aasimar Cleric

Back at the inn, Ariel says farewell to The Guardian and Therella and welcomes Naria. Afterward she comments, "It would appear that we have a sisterhood going on."

When Megan mentions delivering justice, the war-maiden asks, "So, now we can deal with the bandits? Or do we need to take care of the undead creature first?"

She tries to recall what she remembers of skeletons.

Knowledge Religion (1d20+6=17)

[sblock=Mini Stats]Initiative: +2
AC: 18 (20 with shield, 16 flat-footed, 12 Touch)
HP: 23 Current: 23
CMB: +3 CMD: 15 Fort: +5 Reflex: +4 Will: +7 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity

Current Weapon in Hand: None

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 4/4 (Bless, Doom, Shield of Faith, Burning Hands)
2nd Level 3/3 (Hold Person, Lesser Restoration, Barkskin) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

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