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[LPF] Expansion

OOC: I gave you all the help I could, but no one had nature either from what I saw, so I couldn't really give that part to you, even vaguely. At least you were smart and told people to back away from it before you tried the fire. If I could give extra xp for people actually staying in character, I would; that was very nice to see. Exact locations for the brown mold are F-10, G-10, K-9.


The strange mold does indeed grow as soon as the fire just gets close. It is now easier to see the one batch of it as much of the other fungi and moss is burned off.
 

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"Huh, and here I thought she was talking about spreading it's spores." Kalius says slightly bemused at the fact that the Fungus had actually grown into a rather large sized plant when it was set with fire.

OOC: Kalius may not have knowledge nature or dungeoneering, but I am going out on a limb and assuming he has at least a passing knowledge of how fungi work given that he has a rank in survival.


[sblock=Veniarus Mini Stats] Veniarus Tollar (DalkonCledwin)
Initiative: +2
Armor Class: 15 (13 Flat-footed, 12 Touch)
Hit Points: 16 // Current: 16
CMB: +1 CMD: 13 Fort: +1 Ref: +2 Will: +3

Current Weapon: Light Crossbow, Loaded, +3 (1d8)

Summon Monster: 7/7 Remaining
Spells Per Day: Infinite Cantrips Remaining; 2/3 First Level Remaining
Cantrips: Detect Magic, Read Magic, Guidance, Message, Resistance
First Level Spells: Lesser Rejuvenate Eidolon, Mage Armor, Grease[/sblock][sblock=Kalius Mini Stats]Kalius (Eidolon)
Initiative: +2
Armor Class: 16 (14 Flat-Footed, 12 Touch)
Mage Armor Class: 20 (12 Touch, 18 Flat-Footed)
Hit Points: 20 // Current: 20
CMB: +5 CMD: 17 Fort: +4 Ref: +5 Will: +0

Current Weapon: Lucerne Hammer, +5 (1d12+4), 10 ft reach, Brace
Secondary Attack: Bite +0 (1d6+1)[/sblock]
 

OOC: He would have helped isolate the brown mold, but aside from "something's odd about that one," survival wouldn't have told him much about actual details of why it was off. I did give people credit for things like that so you could at least find it.
 


Megan look on with disgust as the mold grows with heat.

"If we can't burn it, maybe we can pour acid on it or something? I am not going anywhere near that thing!"
 

Audra stands with her back to the family crest, her eyebrows raising as the..whatever it is...does.

That's one nasty souffle.

She makes extra sure now to keep her distance from the...whatever it is.

If anyone happens to have some acid I'm all for it. I can't get any further from it. Well, I probably could, but I don't want to be disrespectful.

She eyes the carving behind her a moment, spotting possible hand and foot holds, just in case.

OOC: Will you be posting the updated map? And how would you count for Audra turning into Spiderwoman and going up the wall? :P J/K, though she isn't)
 
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OOC: As far the map is concerned, you know where the brown mold is, you can easily maneuver around it, even with the larger patch, and I'm going to assume that you're all smart enough to stay at least 10 feet away from it. With nothing else threatening you at the moment, precise movement really isn't an issue until you go to start opening doors.
 

Audra eyes the thing a moment, until it stops its rather unnerving expansion.

I wonder what Master Hallaran will say when I tell him about this. Probably ask me if I hit my head or had too much to drink.

She decides to get back to the business at hand. She slides her hand into the seem in the family crest and finds the switch again.

Someone yell if that thing moves. Especially if it comes this way.

After a moment of fumbling around she gets the switch and gives it a flip, prepared to move out of the way if something should happen at or around where she's standing.
 

Saktouk Bekloric, half-orc monk

Saktouk jumps back as the mold grows rapidly.

"Och! Now that's nae natural!" he says with surprise. "I think we may want to just give this stuff a wide berth since we dinnae ken what it really is. I'd hate to keep trying things only to let it grow big enough to swallow the lot of us."

The half-orc keeps a keen eye on the mold to make sure it doesn't keep growing, but otherwise tries his best not to interact with it as he waits for the others to find a way to open one of the doors.

[sblock=mini stats]Saktouk Bekloric
Initiative: +2
Perception: +7 (Darkvision 60')
AC: 15 (12 flat-footed, 15 Touch)
HP: 21 Current: 21
CMB: +5 CMD: 20 *

* Special: +2 grapple checks / defend from grapple

Fort: +4 (+6 vs poison & drugs, +8 vs alcohol)
Reflex: +5 Will: +5

Conditions in Effect:

Current Weapon in Hand: unarmed
Shuriken: 20/20 Remaining

Elemental Fist: 2/2 remaining[/sblock]
 

Ariel Esimae, Female Aasimar Cleric

Ariel is puzzled with the situation, "Huh, fire is not good. I don't have any acid."

"Do we have any other elemental type spells? Electrical or cold?"

"If not, then we have no choice but to avoid it.
"

OOC: I don't think we have anything to take it out, do we? Too bad I know what it is, otherwise I might have reasoned that fire caused it to grow, so cold would have the opposite effect. But, Ariel is not that smart, regardless.
[sblock=Mini Stats]Initiative: +2
AC: 22 (24 with shield, 20 flat-footed, 12 Touch)
HP: 30 Current: 20
CMB: +5 CMD: 17 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot, +2AC Natural Armor

Current Weapon in Hand: Longspear
Javelins: 5/5 Remaining

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5 (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 2/4 (Hold Person, Lessor Restoration, Sound Burst, Barkskin) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

Into the Woods

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