[LPF] Greener is the Grass

Denizel sees no need to get in the way of the warriors, especially when it seems to be so many against one. He draws his wand of healing and leans down off his horse far enough to give Boots a deliberate tap, binding some of the wounds.

[sblock=ooc]
Draw wand of CLW
CLW on Boots http://invisiblecastle.com/roller/view/3869583/ 10 hp

[/sblock]

[sblock=Denizel, Level 5 Bard/Oracle]Denizel (Currently Hastened and Blessed: +2 to hit, +1 to AC, +1 to Reflex, +1 vs Fear)
AC: 20 (18 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: 2 CMD: 14 Fort: +2 Reflex: +7 Will: +8
Speed: 20'

Current Weapon in Hand:
Current Conditions in Effect:

+1 Longsword: +3, 1d8, crit 19-20/x2
Wand, Inflict Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes
+1 Crossbow: +6, 1d8+1, Crit: 19-20/x2, Rng: 80ft, 31 Bolts
Wand, Cure Light Wounds: 49/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes

Key Skills: Bluff +15, Diplomacy +11, Disguise +13, Kn Arcana +12, Kn History +10, Kn Local +10, Kn Nobility +10, Kn Religion +15, Linguistics +9, Perception +8, Perform (Dance) +9, Profession (Courtier) +5, Sense Motive +8, Spellcraft +7

Bardic Performance: 11/11 rounds per day

Bard Spells Remaining: 1st level 4/4
Bard Spells Known: 1: Charm Person (DC 16), Disguise Self, Hideous Laughter (DC 16)
0: Daze (DC 15), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 6/7
Oracle Spells Known: 1: Bless, Command, Cure Light Wounds, Identify, Sanctuary
0: Ghost Sound, Guidance, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]
 

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Round Four

Maui and Taniwha move in to attack while Denizel heals Boots with his wand.

Juhelos whistles and the roan wheels bringing hooves and teeth to bear on Boots. One hoof thuds down on the darkwolf's shoulder tearing away the hide and exposing the muscle, then it follows up with a bite that on a lesser creature would have broken bones. As it is Boots is looking pretty grim when Juhelos turns his attacks on him.

The Goti warrior punches Boots high in the chest and darkness swims in Boots' vision. His second punch misses but the darkwolf still wobbles and looks like he is just a moment away from collapse.

From the sound of the shouts by the Goti warriors some were moving to aid Ganil when one of the mounts began wildly rearing and bucking. The sudden violent motion in their midst has sent them sprawling, some injured and bleeding.

OOC: Combat Round Four: Everyone is up.
Boots at -7 hp and will de-summon unless Sylla uses Life Link.


[sblock=Combat Information]
Initiative
Goti
Adventurers

Map:


Party:
Denizel: 32/32 hp
Maui: 38/38 hp
Taniwha: 34/34 hp
Sylla: 23/34 hp
Boots: -7/42 hp Horse bite: 7 dmg, hoof attack: 10 dmg.; Juhelos' strike: 22 dmg.
Vincenzo: 39/46 hp
--V's horse: -8/19 hp stable

Conditions in Effect: Bless 5/5 minutes (everyone); Haste 4/5 rounds (Sylla, Boots, Vin, Den)

Enemy Status:
Juhelos: (AC 18/T 13/FF 16) 68 dmg; heavily injured
The Roan: (AC 23/T 13/FF 20) 6 dmg; minor injuries
Ganil: enemy?
Other Goti: enemies?[/sblock]

_
___ • Ganil Susack •_______• Juhelos Taraw •
 


Vincenzo continues with the attack on the uncles sway back nag.
attack/damage 1 vs ff ac: 1d20+7=21, 1d6+2=4
[no crit threat] Actual Attack: 23, actual damage is 7
attack/damage 2 vs ff ac: 1d20+7=12, 1d6+5=11 miss [no crit threat] Actual Attack: 15, still a miss

It pays to double check the stat block, as I have found errors.

[sblock=Mini Stats]Vincenzo
AC: 18 [19] (13 flat-footed, 15 [16] touch) (+ variances)
HP: 39/46
CMB: +5 CMD: 17 [18] (+ variances)
Fort: +4 Reflex: +3 [+4] Will: +2
Perception: +2
Initiative: +2
Bluff for combat: +11

Current Weapon in Hand: +1 ivory handled Rapier
Att: +8 [+10]; Dam: 1d6 + 5, Crit: 18-20/x2, Type: P
Current Conditions in Effect: hasted/blessed
text in red is hasted/blessed
33D3DD
[/sblock]
 
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Sylla's eyes narrow as she sights on Juhelos. "Your last mistake, uncle."

[sblock=Actions]Eidolons don't desummon until negative CON, just like PCs. And Life Link doesn't come into play until he's about to desummon. So although it would be more useful if Sylla could use Life Link to keep him conscious, she can't. Boots is unconscious and dying.

Sylla: Full attack on Juhelos. Three attacks at +9 for 1d8+3.

Boots: Roll to stabilize at +7.[/sblock][sblock=Mini Stats]
Sylla_150-1.png
Boots_150-1.png

Sylla the Grim
AC: 18 (14 flat-footed, 14 touch) +1 Haste
HP: 23/34
CMB: +5 CMD: 19
Fort: +1 Reflex: +5 Will: +4 (All saves +2 when adjacent to Boots)
Perception: +5, Low Light Vision
Initiative: +4
Current Weapon in Hand: Cestus (+5, 1d4+2, 19-20x2) & Longbow (+6/+6 or +8, 1d8+3, 20x3)
Current Conditions in Effect: Haste, Rapid Shot, Bless
Spells Remaining (1st): 4/5
Spells Remaining (2nd): 1/3

Boots

AC:
23 (20 flat-footed, 13 touch) +1 Haste
HP: 22/42
CMB: +8 CMD: 21 (25 vs. Trip)
Fort: +6 Reflex: +7 Will: +1
Perception: +7, Darkvision 60', Scent
Initiative:
+3
Current Weapon in Hand: Natural weapons (+6/+6/+6, 1d6+8, 20x2)
Current Conditions in Effect: Haste, Bless

Used Items:
Whistling Arrow x1
Smoke Arrow X2[/sblock]
 

Round Four continuing...

Three arrows fly from Sylla's bow, three arrows puncture the leather of Juhelos' armor. The Goti warrior stumbles back and falls sprawling on his back. Blood bubbles on his lips and he paws feebly at the arrows in his chest before his eyes roll back in his head until only the whites are showing.

When Juhelos collapses the roan goes wild. It screams and rears pawing at the air with its hooves.

[sblock=OOC]Well. That makes Life Link fairly useless, imo. Thanks for clearing up my mistake with eidolons, though.

Sylla's attacks: 1d20+9=24, 1d20+9=27, 1d20+9=18
-Damage: [url=http://invisiblecastle.com/roller/view/3871360/]1d8+3=9, 1d8+3=5, 1d8+3=8
, Total: 22

Boots' stabilize roll: 1d20=14. Ok, not sure what I'm missing for the stabilize roll. -7 for his current hp and +2 for Con mod for a -5 check? Not sure where you came up with +7 to the roll, Systole. If the check is +7 he made it easily, if -5 he barely missed it and is at -8 hp now.[/url][/sblock]
OOC: Denizel and Maui still to go in Round Four.
 


"Te horse is te spirit of its master! Like Taniwha it will fight to te death and cross te River with him on te last journey." Feeling more than torn stepping in to face the wild stallion that rears up to stand against the entire group with its deadly hooves, he bites back his doubts and prepares to send the magnificent and loyal creature on its way. Despite his best efforts to near the wild beast as it rears up in fury, when he does finally get close enough to attack, Maui's blade bounces harmlessly off the armour the horse is wearing. Taniwha, likewise, takes up the challenges, springing to collide with the roan's back legs as it rears up, sinking his teeth and claws deep into its flesh causing the beast to teeter and seemingly topple...
[sblock=Actions]
Maui takes 5ft step to flank with Vincenzo and attacks with scimitar: http://invisiblecastle.com/roller/view/3873479/ 20 vs AC = Miss! (forgot to mention Bless bonus is included in the roll; still a miss in any case)
(I thought about wild empathy but it says it takes a minute to use; that seemed like its not meant for combat and I doubt it would work on what seems to be Juhelos' animal companion).

Taniwha 5ft foot step forward; also flanks with VIncenzo, right? Full attack vs Horse: Bite 24= Hit! Claw 30=Hit! Claw 29=Hit!
Taniwha attempts to Trip horse: 31 vs CMD of Horse (includes flank and Bless bonus) = Success!?
Damage: Bite 1d6+4=10 Left Claw 1d3+4=7 Right Claw 1d3+4=4
Total: 21 dmg and I would guess that Taniwha has successfully tripped the horse! (31 vs CMD)
[/sblock]

[sblock=Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 19
HP: 38 Current: 38
CMB: +7 CMD: 19 Fort: +5 Reflex: +4 Will: +6

Conditions:

In Hand:
Scimitar +1: +8; 1d6+5 (Crit 18-20:x2)
and Heavy Shield

Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison
1st: Obscuring Mist; CLW; Entangle x2
2nd: Bull's Strength x2, Bark Skin,
Wild Shape: 1/1 uses left per day: 4 hours left
[sblock=Jaguar Shape]
Medium animal; Senses: low-light vision, scent;
AC 14, touch 14, flat-footed 12
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee:Bite +8; 1d8+5 (+Grab) 2 Claws: +8; 1d4 +5 dmg
Special Attacks: Pounce: Full atk on Charge
Rake: 2 extra Claw atks vs Grabbed Target[/sblock]

Wand of CLW Uses: 16/16
Wand of Magic Fang: 50/50
Wand of Speak with Animals: 49/50
Potions: CLW 2/2
Flasks: Holy Water 2/2
Sling Bullets: 19/20

Taniwha
Initiative: +7
AC: 20
HP: 34 Current: 34
CMB: Trip/Disarm +7 CMD: 21 (25 vs Trip) Fort: +6 Reflex: +10 Will: +2

Conditions:

Bite: +9; 1d6+4 dmg; special: Trip
2x Claws: +9; 1d3+4 dmg
[/sblock]
 
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"Hey now! Stop dying!" Denizel yells, obviously flustered. He dips down and taps the beast with his wand again then shakes it angrily for not healing enough.

[sblock=Action]
Dismount to I13
CLW on Boots http://invisiblecastle.com/roller/view/3873546/ 6 hp

[/sblock]

[sblock=Denizel, Level 5 Bard/Oracle]Denizel (Currently Hastened and Blessed: +2 to hit, +1 to AC, +1 to Reflex, +1 vs Fear)
AC: 20 (18 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: 2 CMD: 14 Fort: +2 Reflex: +7 Will: +8
Speed: 20'

Current Weapon in Hand:
Current Conditions in Effect:

+1 Longsword: +3, 1d8, crit 19-20/x2
Wand, Inflict Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes
+1 Crossbow: +6, 1d8+1, Crit: 19-20/x2, Rng: 80ft, 31 Bolts
Wand, Cure Light Wounds: 48/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes

Key Skills: Bluff +15, Diplomacy +11, Disguise +13, Kn Arcana +12, Kn History +10, Kn Local +10, Kn Nobility +10, Kn Religion +15, Linguistics +9, Perception +8, Perform (Dance) +9, Profession (Courtier) +5, Sense Motive +8, Spellcraft +7

Bardic Performance: 11/11 rounds per day

Bard Spells Remaining: 1st level 4/4
Bard Spells Known: 1: Charm Person (DC 16), Disguise Self, Hideous Laughter (DC 16)
0: Daze (DC 15), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 6/7
Oracle Spells Known: 1: Bless, Command, Cure Light Wounds, Identify, Sanctuary
0: Ghost Sound, Guidance, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]
 

Taniwha get his teeth deep in the horse's flank and manages to pull the beast down. It fall hard on its rump and then struggles to regain its footing. As it does so Vincenzo, Maui, and Taniwha are able to take advantage of its unguarded position to make attacks on it but only Maui is successful scoring the magnificent beast hide with his scimitar. The horse is bleeding from half a dozen or more puncture wounds, bites, and cuts but still looks like it has a lot of fight left in it.

Juhelos' horse surges to its feet screaming its anger. It rears beating at the air with its unshod hooves; one hoof glances off Vincenzo's mithril chain. It stamps back down, four feet on the ground and gives the duelist a vicious bite.

OOC: Combat Round Five: Everyone is up.


[sblock=Combat Information]
Initiative
Goti
Adventurers

Map:

I'm not updating the map just yet, unless you all absolutely need me to do so.
-Maui = G11
-Taniwha = G12
-Denizel = I13
-Vincenzo = J11

Party:
Denizel: 32/32 hp
Maui: 38/38 hp
Taniwha: 34/34 hp
Sylla: 23/34 hp
Boots: -2/42 hp stable
Vincenzo: 32/46 hp Horse bite: 7 dmg
--V's horse: -8/19 hp stable

Conditions in Effect: Bless 5/5 minutes (everyone); Haste 2/5 rounds (Sylla, Boots, Vin, Den)

Enemy Status:
Juhelos: (AC 18/T 13/FF 16) 90 dmg; stable
The Roan: (AC 23/T 13/FF 20) 43 dmg; moderate injuries
Ganil: enemy?
Other Goti: enemies?[/sblock]

_
___ • Ganil Susack •_______• Juhelos Taraw •
 


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