[LPF] Greener is the Grass

[sblock=Maui continues to Moo] "Maui understands. Bison is boss. Bison decides when bison move, not humans. Bison can stay where he is. Maui does not want you to move. The grass is yours. We only want to walk beside you to reach the other side. Will you let us pass, mighty Bison?" [/sblock]


Maui does not move any closer, remaining stock still. He gives no sign he has heard Vincenzo calling out to him.

[sblock=OOC] I don't know if I am allowed to keep making Wild Empathy attempts or if it is 1 roll decides it. If any more rolls are needed GE go ahead and make them for Maui. Not knowing Maui will keep on in his attempt until it is clear that his attempts to reason with another herd of dangerous animals are pointless. [/sblock]
 

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[sblock=Maui continues to Moo]

[sblock=OOC] I don't know if I am allowed to keep making Wild Empathy attempts or if it is 1 roll decides it. If any more rolls are needed GE go ahead and make them for Maui. Not knowing Maui will keep on in his attempt until it is clear that his attempts to reason with another herd of dangerous animals are pointless. [/sblock]

OOC: I believe it is like a diplomacy check, where if you botch it, you can try and improve the situation by de-ruffling the feathers of the target. It is difficult but not impossible. As for feathers on bison, well you have heard of buffalo wings, right? :lol:


[sblock=Skill: Diplomacy]
You can change the initial attitudes of nonplayer characters TE BUFFALO! with a successful check. The DC of this check depends on the creature’s starting attitude toward you, adjusted by its Charisma modifier.
Succeed- If you succeed, the character’s attitude toward you is improved by one step. For every 5 by which your check result exceeds the DC, the character’s attitude toward you increases by one additional step. A creature’s attitude cannot be shifted more than two steps up in this way, although the GM can override this rule in some situations.
Fail- If you fail the check by 4 or less, the character’s attitude toward you is unchanged. If you fail by 5 or more, the character’s attitude toward you is decreased by one step.

Hostile
Unfriendly
Indifferent
Friendly
Helpful
[TD="align: center"] Starting Attitude
[/TD] [TD="align: center"] Diplomacy DC
[/TD] [TD="align: center"] 25+ creature's Cha Modifier [/TD] [TD="align: center"] 20+ creature's Cha Modifier [/TD] [TD="align: center"] 15+ creature's Cha Modifier [/TD] [TD="align: center"] 10+ creature's Cha Modifier [/TD] [TD="align: center"] 0+ creature's Cha Modifier [/TD]
[/sblock]
 

The bull paws at the ground resistant to anything Maui has to say and willing to back it up with his brute strength. Maui suddenly is reminded of where the phrase 'bull-headed' comes from and is certain that he's not going to get anywhere with this bull. That leaves riding around or maybe riding just out of this bull's range and attempting the request again with a different section of the herd.

[sblock=Wild Empathy]Sorry, Scott, that is incorrect. Wild empathy works exactly like a diplomacy check to improve attitude except wild animals start at the unfriendly level. For a creature to grant a request their attitude must be at least indifferent. And only one attempt can be made per 24 hours. Sorry, jbear, one roll decides it.[/sblock]
 


Maui pushed away thoughts of turning into a bison and challenging the bull for dominance of the herd. His arrogance had cost him eyes last time. Today he would be wise. Walking backwards Maui returns to the others. "Buffalo bull said no. Only way to change te mind of a buffalo bull is to beat him in a fight. Do you want Maui to fight te buffalo bull?"
 

​"I'm starting to like that earlier fire idea." Denizel says with a shrug. "I assume you folks can control it."

[sblock=Denizel, Level 5 Bard/Oracle]Denizel
AC: 20 (18 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: 2 CMD: 14 Fort: +2 Reflex: +7 Will: +8
Speed: 20'

Current Weapon in Hand:
Current Conditions in Effect:

+1 Longsword: +3, 1d8, crit 19-20/x2
Wand, Inflict Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes
+1 Crossbow: +6, 1d8+1, Crit: 19-20/x2, Rng: 80ft, 31 Bolts
Wand, Cure Light Wounds: 46/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes

Key Skills: Bluff +15, Diplomacy +11, Disguise +13, Kn Arcana +12, Kn History +10, Kn Local +10, Kn Nobility +10, Kn Religion +15, Linguistics +9, Perception +8, Perform (Dance) +9, Profession (Courtier) +5, Sense Motive +8, Spellcraft +7

Bardic Performance: 11/11 rounds per day

Bard Spells Remaining: 1st level 4/4
Bard Spells Known: 1: Charm Person (DC 16), Disguise Self, Hideous Laughter (DC 16)
0: Daze (DC 15), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 6/7
Oracle Spells Known: 1: Bless, Command, Cure Light Wounds, Identify, Sanctuary
0: Ghost Sound, Guidance, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]
 

Sylla sighs. She dismounts and strides over to Boots. She touches the eidolon, murmuring words of dark power, and the darkwolf suddenly doubles in size. "Whoa! Neat!" Boots says in delight. He tears happily at the grass, sending huge clumps of soil rocketing into the air.

Sylla ducks out of the way of a wayward clod. "Boots!" Sylla says warningly.

The darkwolf regains some focus. "Sorry, boss. What do you need me to do?"

"Stand behind Maui and look intimidating. Maui, let's find a different bull."


[sblock]Enlarge Person and Evolution Surge (Unnatural Aura) on Boots. Boots' base Intimidate is +0, but I'm hoping that being a big scary predator might count for something.[/sblock]
 

Maui shrugs. "Okay. But Maui thinks this idea is going to end with Maui and te Boots under te hoof of te buffalo herd. Come on, let's go make te stampede."

Maui tries to pick out another bull further along. Little convinced of his chance of success Maui repeats his previous actions. The only difference is that Boots now accompanies him.

[sblock=Wild Empathy]
1d20+6=18
[/sblock]
 

When Maui approaches the herd at a different spot and trailed by an enlarged Boots sporting an aura of threat he quickly gets the attention of the largest bull. It raises its head, grass still dangling from its mouth, and stares. It snorts its dismay at Boots' presence but doesn't back away. Instead, the bull bellows an alarm. Cows and calves hustle behind the bull in their heavy, awkward trot and several younger bulls move up to support the big bull forming a rough circle around the cows.

"What you want? Bulls fight Hunter-Beast if it attacks bull-mates or young."

The bull snorts. Despite being discomfited by Boots it seems rather indifferent to Maui which is far better than the hostility of the last bull. At least this one looks like it will listen to requests made of it.

[sblock=OOC]The bull is indifferent. Congratulations! Maui doesn't piss off every wild creature he encounters! Making a request of the bull, however, requires another Wild Empathy check (DC 12). Boots will provide a +2 aid another/circumstance bonus to the check since the bulls would rather accede and get Boots gone than fight an unknown and unnatural predator.[/sblock]

 

Maui seems rather surprised that he is not having his bones turned to pulp yet. He prays quietly beneath his breath before responding.

"Mighty buffalo! We mean no danger to you or the herd. We ask only that you let us pass through the herd quietly. Do this and Maui will keep this Hungry Wolf far from the herd and fed on the bones of Man over the Hill!"

Wild Empathy DC 12 = 10

[sblock=Suck]
You spoke too soon GE! Only needed to roll a 4 ... but no ... Maui has decided to become a taxidermist! [/sblock]
 

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