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[LPF] Greener is the Grass

Systole

First Post
Sylla fires three arrows into the melee, while Boots comes around to engage the next of the bandits.

[sblock=OOC]Compromise is fine by me.

Sylla fires three arrows (Haste + Rapid Shot). +7 base +1 haste. Starts with #4, moves to #1 if he drops. Sylla bow attack round 3 (1d20+8=15, 1d8+3=4, 1d20+8=12, 1d8+3=9, 1d20+8=21, 1d8+3=9)

Boots moves and attacks #6. +8 base +1 str -1 size + 1 haste = +9 for 1d8+10. On #6 (1d20+9=29, 1d8+10=17) Crit threat: On #6, crit threat (1d20+9=14, 1d8+10=16), dammit.

[/sblock][sblock=Mini Stats]
Sylla_150-1.png
Boots_150-1.png

Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 40/40
CMB: +6 CMD: 20
Fort: +2 Reflex: +6 Will: +5 (All saves +2 when adjacent to Boots)
Perception: +6, Low Light Vision
Initiative: +4
Current Weapon in Hand: Cestus (+6, 1d4+2, 19-20x2) & Longbow (+7/+7 or +9, 1d8+3, 20x3)
Current Conditions in Effect: Haste (3 rounds), Rapid Fire
Spells Remaining (1st): 2/5
Spells Remaining (2nd): 2/4

Boots

AC:
23 [33] (20 [30] flat-footed, 11 [12] touch)
HP: 52/52
CMB: +10 CMD: 23 (27 vs. trip)
Fort: +6 Reflex: +7 [+6] Will: +1 (+5 vs. enchantment)
Perception: +7, Darkvision 60', Scent
Initiative:
+3 [+2]
Current Weapon in Hand: Natural weapons (+8/+8/+8, 1d6+9 [1d8+10], 20x2) +1 Haste
Current Conditions in Effect: Power Attack, Unfetter (40 min), Mage Armor +4 (40 min), Barkskin +3 (40 min), Shield +4 (6 min), Enlarge Person (6 min), Haste (3 rounds), Pounce

Used Items:
Mage Armor x1
Whistling Arrow x1
Smoke Arrow X2[/sblock]
 

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jbear

First Post
Maui spurs his mount into a gallop to close the distance between himself and their enemies. Taniwha tears the fallen rider to pieces with ruthless abandon.

[sblock=Combat] Taniwha 5ft step to Q21 and Full Atk with Power Atk: Bite 18=Hit; Bite (Haste) Natural 1=Miss; L Claw 29=Hit R Claw 19=Hit (Doesn't include Prone bonus or -1 from Power atk (sorry forgot to add that into dice roll, but was always my intention as it is almost impossible to miss except for rolling a 1, Goti 8 is toast either way! :) )
Dmg Bite, claw & claw with Power Atk: 14+9+9= 32 dmg (26 without power atk =still dead)
Goti 8 is dead.

Maui will spur horse into Run (200ft): I believe this means he can get to row 19 (column V please)
[/sblock]
[sblock=OOC] No need to apologise. I don't even know what was botched! :D [/sblock]


[sblock=Lvl 5 Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 19 (20)
HP: 47 Current: 47
CMB: +7 CMD: 19 Fort: +5 Reflex: +4 (+5) Will: +6

Conditions: Haste (3/6 rounds left); Guidance (+1 to one atk, skill or save)

In Hand:
Scimitar +1: +8 (+9); 1d6+5 (Crit 18-20:x2)
and Heavy Shield

Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison
1st: Obscuring Mist; CLW: USED; Entangle 1/2 USED
2nd: Bull's Strength 1/2 USED, Bark Skin,
3rd:
Wild Shape: 1/1 uses left per day: 4 hours left
[sblock=Jaguar Shape]
Medium animal; Senses: low-light vision, scent;
AC 14, touch 14, flat-footed 12
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee:Bite +8; 1d8+5 (+Grab) 2 Claws: +8; 1d4 +5 dmg
Special Attacks: Pounce: Full atk on Charge
Rake: 2 extra Claw atks vs Grabbed Target[/sblock]

Wand of CLW Uses: 16/16
Wand of Magic Fang: 50/50
Wand of Speak with Animals: 48/50
Potions: CLW 2/2
Flasks: Holy Water 2/2
Sling Bullets: 19/20

Taniwha
Initiative: +7
AC: 20 (21)
HP: 42 Current: 42
CMB: Trip/Disarm +7 (+11) CMD: 21 (25 vs Trip) Fort: +6 Reflex: +10 (+11) Will: +2

Conditions: Magic Fang +1 atk and dmg with Bite (Enhancement 1 minute); Bull's Strength +4 Str (enhancement 5 minutes); Haste: move+30ft +1 atk and +1 bonus to AC & REF (3/6 rounds left);


Bite: +9 (+13); 1d6+4 (1d6+7) dmg; special: Trip
2x Claws: +9 (+12); 1d3+4 (1d3+6) dmg
[/sblock]
 
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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Guessing that the Bandit to Boot's left is to be the next victim of the shadow wolf, Vincenzo Urges his mount forward to catch the bandit near the west edge(3).

[sblock=what I am trying to do if possible]
Horse:
[run] move from N,37 to I,14 (185 feet I think)

Vincenzo:
Move: draw Rapier
Std: Attack with Rapier on bandit [3]

1d20+11=14, 1d6+6=9

Attack free hand: dc 5 [skill is at +7 so auto succeed]
[/sblock]

[sblock=Mini Stats at lv 5]Vincenzo
AC: 19 (16 flat-footed, 14 touch) (+ variances) Hasted: Ac 20 touch 15
HP: 48/57 [+11 from level up, +5 for overnight rest]
CMB: +6 CMD: 18 (+ variances)
Fort: +4 Reflex: +3 Will: +2
Perception: +4
Initiative: +2
Bluff for combat: +12

Current Weapon in Hand: +1 ivory handled Rapier
Att: +10 ; Dam: 1d6 + 6, Crit: 18-20/x2, Type: P Hasted attack: +11

Longbow, mighty +2
att +7; Dam: 1d8+2, Crit: 20/x3, Type: P

other important info:

Current Conditions in Effect: Hasted +1 att, +1 defense

33D3DD
[/sblock]
 

GlassEye

Adventurer
Two of Sylla's arrows fly wide of their target. The third pierces armor and the bandit jerks from the attack but manages to keep his seat in the saddle. Boots tears nasty wounds into the flesh of the bandit he attacks but that bandit also manages to exhibit the typical Goti skill in riding and stays mounted.

When Taniwha, maw and claws bloody, looks up from the bandit he attacked to get further orders from Maui the bandit lies broken in the grass, unmoving. The horse wheels in its anger and confusion over having lost the direction of its rider but sidles away from the big cat. Maui rides forward as does Vincenzo but the Venzan's attack misses the bandit despite the grasses entangling the rider.

The lead bandit's (1) horse struggles with the entwining grasses and manages to break free after sustained effort. The rider remains miraculously free but the grasses ensnare his arrow and the shot comes nowhere close to any of the adventurers. Another Goti (4) breaks free of the grasping vegetation and twists in the saddle to send an arrow flying towards Maui. Although better than the other bandit's shot, this one also misses.

A third bandit (2) and his mount fight against the grass newly entangling them. Quickly the bandit raises his bow in an attempt to get an arrow off but, like the others, fails in his attack. The bandit facing Vincenzo (3) draws his sword and, despite the magic imbuing the grass, stabs the fighter. Another bandit (5) drives his horse free of the grasses, draws his bow, twists in the saddle and fires an arrow back at Maui. The arrow sticks quivering in Maui's armor but doesn't penetrate.

The final bandit (6) with an almost superhuman effort wrenches his mount free of entanglement, rips his sword from its sheath, and stabs at Boots. The effort isn't enough to strike the darkwolf, however.

OOC: Round Four. Everyone is up.


[sblock=Combat Information]
GM: Mounted Combat rules

Entangle: a reddish-brown dot next to the number indicates the rider is currently entangled, a dot next to the horse's ear indicates the horse is entangled.


Initiative
Adventurers
Bandits

Map:
Maui: could actually have made it to Row 7 minus a few for diagonal movement had you wanted.


Party:
Maui: 47/47 hp
Taniwha: 42/42 hp
Sylla: 40/40 hp
Boots: 52/52 hp
Vincenzo: 50/57 hp

Conditions in Effect: lots of buffs.

Enemy Status:
Bandits
# 1 (AC 17, T 11, FF 16) 25/25 hp (bow)
# 2 (AC 17, T 11, FF 16) 25/25 hp (bow)
# 3 (AC 17, T 11, FF 16) 25/25 hp (sword)
# 4 (AC 17, T 11, FF 16) 16/25 hp (bow)
# 5 (AC 17, T 11, FF 16) 25/25 hp (bow)
# 6 (AC 17, T 11, FF 16) 8/25 hp (bow/rapier)
# 7 (AC 17, T 11, FF 16) 0/25 hp -dead-
# 8 (AC 17, T 11, FF 16) 0/25 hp -dead-
[/sblock]
 

Systole

First Post
Sylla urges her mount forward, continuing to fire arrows across the battlefield. Boots reduces another bandit to a spray of meaty chunks.

[sblock=OOC]Sylla single moves mount forward to F/G-11/12. Fires three arrows (Haste + Rapid Shot). +7 base +1 haste. Starts with #4, moves to #5 if he drops. Both are just barely at one range increment by my count. Round 4, #4->#5 (1d20+8=13, 1d8+3=4, 1d20+8=14, 1d8+3=10, 1d20+8=27, 1d8+3=11)

Boots full attacks #6, then 5 ft step southeast. +8 base +1 str -1 size + 1 haste = +9 for 1d8+10. Round 4, #6 (1d20+9=23, 1d8+10=18, 1d20+9=22, 1d8+10=17, 1d20+9=23, 1d8+10=18, 1d20+9=14, 1d8+10=12)

53 damage in one round, which I believe drops the bandit to -45. There just ain't no kill like overkill.

[/sblock][sblock=Mini Stats]
Sylla_150-1.png
Boots_150-1.png

Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 40/40
CMB: +6 CMD: 20
Fort: +2 Reflex: +6 Will: +5 (All saves +2 when adjacent to Boots)
Perception: +6, Low Light Vision
Initiative: +4
Current Weapon in Hand: Cestus (+6, 1d4+2, 19-20x2) & Longbow (+7/+7 or +9, 1d8+3, 20x3)
Current Conditions in Effect: Haste (2 rounds), Rapid Fire
Spells Remaining (1st): 2/5
Spells Remaining (2nd): 2/4

Boots

AC:
23 [33] (20 [30] flat-footed, 11 [12] touch)
HP: 52/52
CMB: +10 CMD: 23 (27 vs. trip)
Fort: +6 Reflex: +7 [+6] Will: +1 (+5 vs. enchantment)
Perception: +7, Darkvision 60', Scent
Initiative:
+3 [+2]
Current Weapon in Hand: Natural weapons (+8/+8/+8, 1d6+9 [1d8+10], 20x2) +1 Haste
Current Conditions in Effect: Power Attack, Unfetter (40 min), Mage Armor +4 (40 min), Barkskin +3 (40 min), Shield +4 (6 min), Enlarge Person (6 min), Haste (2 rounds), Pounce

Used Items:
Mage Armor x1
Whistling Arrow x1
Smoke Arrow X2[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Vincenzo is undaunted by being damaged by the bandit he has faced off with, so he stabs at him again!

full round attack with haste
Att: +11 ; Dam: 1d6 + 6, Crit: 18-20/x2, Type: P
1. 1d20+11=26, 1d6+6=11
2. 1d20+11=31, 1d6+6=8 possible crit
2a. 1d20+11=30, 1d6+6=12 Cinfirmed

[sblock=Mini Stats at lv 5]Vincenzo
AC: 19 (16 flat-footed, 14 touch) (+ variances) Hasted: Ac 20 touch 15
HP: 50/57
CMB: +6 CMD: 18 (+ variances)
Fort: +4 Reflex: +3 Will: +2
Perception: +4
Initiative: +2
Bluff for combat: +12

Current Weapon in Hand: +1 ivory handled Rapier
Att: +10 ; Dam: 1d6 + 6, Crit: 18-20/x2, Type: P Hasted attack: +11

Longbow, mighty +2
att +7; Dam: 1d8+2, Crit: 20/x3, Type: P

other important info:

Current Conditions in Effect: Hasted +1 att, +1 defense

33D3DD
[/sblock]
 

GlassEye

Adventurer
Sylla's arrow leaves the bandit reeling while Boots leaves his bandit in pieces. Vincenzo finishes his target with a pair of quick thrusts.

OOC: Round Four. Maui and Taniwha are up.


[sblock=Combat Information]
GM: Mounted Combat rules

Entangle: a reddish-brown dot next to the number indicates the rider is currently entangled, a dot next to the horse's ear indicates the horse is entangled.


Initiative
Adventurers
Bandits

Map:
I'll update after Maui takes his turn.


Party:
Maui: 47/47 hp
Taniwha: 42/42 hp
Sylla: 40/40 hp
Boots: 52/52 hp
Vincenzo: 50/57 hp

Conditions in Effect: lots of buffs.

Enemy Status:
Bandits
# 1 (AC 17, T 11, FF 16) 25/25 hp (bow)
# 2 (AC 17, T 11, FF 16) 25/25 hp (bow)
# 3 (AC 17, T 11, FF 16) 0/25 hp -dead-
# 4 (AC 17, T 11, FF 16) 5/25 hp (bow)
# 5 (AC 17, T 11, FF 16) 25/25 hp (bow)
# 6 (AC 17, T 11, FF 16) 0/25 hp -dead-
# 7 (AC 17, T 11, FF 16) 0/25 hp -dead-
# 8 (AC 17, T 11, FF 16) 0/25 hp -dead-
[/sblock]
 

jbear

First Post
Taniwha races ahead towards one of the badly wounded bandits at Maui's barking command. He leaps up and drags the rider to ground, crushing the life from the Goti as the cheetah's jaws snap down on his neck.

Maui urges his horse forward hooting with glee as he rides into his first battle on horseback intent on driving his blade into the heart of another of the riders who has pulled clear of the entangling grass. The rider throws himself backwards in the saddle and the blow only lightly scores him across the chest.

[sblock=Actions]
Taniwha charges to Y7 and bites Goti 4: 34 vs AC=HIt Minimum dmg: 8 hps -> DEAD!
Maui wants to atk Goti 5. Not too sure how horses work. Does he need to charge or can the horse double move (cc dd 8 9) and then Maui atks? Can he full attack? 26 vs AC=Hit 6 dmg
[/sblock]

[sblock=Lvl 5 Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 19 (20)
HP: 47 Current: 47
CMB: +7 CMD: 19 Fort: +5 Reflex: +4 (+5) Will: +6

Conditions: Haste (3/6 rounds left); Guidance (+1 to one atk, skill or save)

In Hand:
Scimitar +1: +8 (+9); 1d6+5 (Crit 18-20:x2)
and Heavy Shield

Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison
1st: Obscuring Mist; CLW: USED; Entangle 1/2 USED
2nd: Bull's Strength 1/2 USED, Bark Skin,
3rd:
Wild Shape: 1/1 uses left per day: 4 hours left
[sblock=Jaguar Shape]
Medium animal; Senses: low-light vision, scent;
AC 14, touch 14, flat-footed 12
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee:Bite +8; 1d8+5 (+Grab) 2 Claws: +8; 1d4 +5 dmg
Special Attacks: Pounce: Full atk on Charge
Rake: 2 extra Claw atks vs Grabbed Target[/sblock]

Wand of CLW Uses: 16/16
Wand of Magic Fang: 50/50
Wand of Speak with Animals: 48/50
Potions: CLW 2/2
Flasks: Holy Water 2/2
Sling Bullets: 19/20

Taniwha
Initiative: +7
AC: 20 (21)
HP: 42 Current: 42
CMB: Trip/Disarm +7 (+11) CMD: 21 (25 vs Trip) Fort: +6 Reflex: +10 (+11) Will: +2

Conditions: Magic Fang +1 atk and dmg with Bite (Enhancement 1 minute); Bull's Strength +4 Str (enhancement 5 minutes); Haste: move+30ft +1 atk and +1 bonus to AC & REF (3/6 rounds left);


Bite: +9 (+13); 1d6+4 (1d6+7) dmg; special: Trip
2x Claws: +9 (+12); 1d3+4 (1d3+6) dmg
[/sblock]
 

GlassEye

Adventurer
Grasses grasp at the cheetah as he races by the edge of the spell effects. It isn't enough to stop the big cat and he tears into an unsuspecting bandit. Already injured by Sylla's arrows, the bandit falls to the ground.

The other free bandit takes Maui's attack with a snarl at the druid. Instead of attacking he jabs heels into his horse's flank and the beast lunges forward. Maui manages to thrust his scimitar as the bandit moves forward and catches him on the side peeling him off the saddle. The bandit falls from the saddle, dangles by the stirrup as his mount charges off, then finally slips free to tumble into an unmoving heap. The horse continues to bolt northwestward.

Of the two remaining bandits the first spends precious seconds fighting against the tall grass before breaking free with his mount. He twists back and fires an arrow at Taniwha but misses. The second wrestles free of the grass and also brings his bow to bear but on Maui. The arrow flies the short distance and finds an unprotected space between pieces of armor to wound Maui.

OOC: Round Five. Everyone is up.


[sblock=Combat Information]
GM: Mounted Combat rules

Entangle: a reddish-brown dot next to the number indicates the rider is currently entangled, a dot next to the horse's ear indicates the horse is entangled.

jbear, from that end spot Maui couldn't have charged. The charge has to be to the closest square, iirc. As for attacks, if your horse moves more than 5 feet then you only get one attack. A full attack is a full round action and lengthy movement takes too much time to get more than one attack.


Initiative
Adventurers
Bandits

Map:


Party:
Maui: 41/47 hp
Taniwha: 42/42 hp
Sylla: 40/40 hp
Boots: 52/52 hp
Vincenzo: 50/57 hp

Conditions in Effect: lots of buffs.

Enemy Status:
Bandits
# 1 (AC 17, T 11, FF 16) 25/25 hp (bow)
# 2 (AC 17, T 11, FF 16) 25/25 hp (bow)
# 3 (AC 17, T 11, FF 16) 0/25 hp -dead-
# 4 (AC 17, T 11, FF 16) 0/25 hp -dead-
# 5 (AC 17, T 11, FF 16) 0/25 hp -dead-
# 6 (AC 17, T 11, FF 16) 0/25 hp -dead-
# 7 (AC 17, T 11, FF 16) 0/25 hp -dead-
# 8 (AC 17, T 11, FF 16) 0/25 hp -dead-
[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Move: horse runs 150 feet [i think, well, lesss then 200 any way] to S-T,3-4.

full round attack with haste
Att: +11 ; Dam: 1d6 + 6, Crit: 18-20/x2, Type: P
1. 1d20+11=14, 1d6+6=9
2. 1d20+11=15, 1d6+6=7

Vincenzo rides the combat trained horse at a run to attack the bandit to the north, thaking a couple of stabs at him, however his attacks are rushed and both miss.

[sblock=Mini Stats at lv 5]Vincenzo
AC: 19 (16 flat-footed, 14 touch) (+ variances) Hasted: Ac 20 touch 15
HP: 50/57
CMB: +6 CMD: 18 (+ variances)
Fort: +4 Reflex: +3 Will: +2
Perception: +4
Initiative: +2
Bluff for combat: +12

Current Weapon in Hand: +1 ivory handled Rapier
Att: +10 ; Dam: 1d6 + 6, Crit: 18-20/x2, Type: P Hasted attack: +11

Longbow, mighty +2
att +7; Dam: 1d8+2, Crit: 20/x3, Type: P

other important info:

Current Conditions in Effect: Hasted +1 att, +1 defense

33D3DD
[/sblock]
 
Last edited:

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