Systole
First Post
Sylla fires three arrows into the melee, while Boots comes around to engage the next of the bandits.
[sblock=OOC]Compromise is fine by me.
Sylla fires three arrows (Haste + Rapid Shot). +7 base +1 haste. Starts with #4, moves to #1 if he drops. Sylla bow attack round 3 (1d20+8=15, 1d8+3=4, 1d20+8=12, 1d8+3=9, 1d20+8=21, 1d8+3=9)
Boots moves and attacks #6. +8 base +1 str -1 size + 1 haste = +9 for 1d8+10. On #6 (1d20+9=29, 1d8+10=17) Crit threat: On #6, crit threat (1d20+9=14, 1d8+10=16), dammit.
[/sblock][sblock=Mini Stats]
Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 40/40
CMB: +6 CMD: 20
Fort: +2 Reflex: +6 Will: +5 (All saves +2 when adjacent to Boots)
Perception: +6, Low Light Vision
Initiative: +4
Current Weapon in Hand: Cestus (+6, 1d4+2, 19-20x2) & Longbow (+7/+7 or +9, 1d8+3, 20x3)
Current Conditions in Effect: Haste (3 rounds), Rapid Fire
Spells Remaining (1st): 2/5
Spells Remaining (2nd): 2/4
Boots
AC: 23 [33] (20 [30] flat-footed, 11 [12] touch)
HP: 52/52
CMB: +10 CMD: 23 (27 vs. trip)
Fort: +6 Reflex: +7 [+6] Will: +1 (+5 vs. enchantment)
Perception: +7, Darkvision 60', Scent
Initiative: +3 [+2]
Current Weapon in Hand: Natural weapons (+8/+8/+8, 1d6+9 [1d8+10], 20x2) +1 Haste
Current Conditions in Effect: Power Attack, Unfetter (40 min), Mage Armor +4 (40 min), Barkskin +3 (40 min), Shield +4 (6 min), Enlarge Person (6 min), Haste (3 rounds), Pounce
Used Items:
Mage Armor x1
Whistling Arrow x1
Smoke Arrow X2[/sblock]
[sblock=OOC]Compromise is fine by me.
Sylla fires three arrows (Haste + Rapid Shot). +7 base +1 haste. Starts with #4, moves to #1 if he drops. Sylla bow attack round 3 (1d20+8=15, 1d8+3=4, 1d20+8=12, 1d8+3=9, 1d20+8=21, 1d8+3=9)
Boots moves and attacks #6. +8 base +1 str -1 size + 1 haste = +9 for 1d8+10. On #6 (1d20+9=29, 1d8+10=17) Crit threat: On #6, crit threat (1d20+9=14, 1d8+10=16), dammit.
[/sblock][sblock=Mini Stats]


Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 40/40
CMB: +6 CMD: 20
Fort: +2 Reflex: +6 Will: +5 (All saves +2 when adjacent to Boots)
Perception: +6, Low Light Vision
Initiative: +4
Current Weapon in Hand: Cestus (+6, 1d4+2, 19-20x2) & Longbow (+7/+7 or +9, 1d8+3, 20x3)
Current Conditions in Effect: Haste (3 rounds), Rapid Fire
Spells Remaining (1st): 2/5
Spells Remaining (2nd): 2/4
Boots
AC: 23 [33] (20 [30] flat-footed, 11 [12] touch)
HP: 52/52
CMB: +10 CMD: 23 (27 vs. trip)
Fort: +6 Reflex: +7 [+6] Will: +1 (+5 vs. enchantment)
Perception: +7, Darkvision 60', Scent
Initiative: +3 [+2]
Current Weapon in Hand: Natural weapons (+8/+8/+8, 1d6+9 [1d8+10], 20x2) +1 Haste
Current Conditions in Effect: Power Attack, Unfetter (40 min), Mage Armor +4 (40 min), Barkskin +3 (40 min), Shield +4 (6 min), Enlarge Person (6 min), Haste (3 rounds), Pounce
Used Items:
Mage Armor x1
Whistling Arrow x1
Smoke Arrow X2[/sblock]