Systole
First Post
"No escape," Sylla growls, urging her horse forward and sighting down an arrow at the fleeing bandit.
Boots attacks the bandit remaining in the tree, seeking to drag him down.
[sblock]Sylla single moves her mount west-ish and full attacks with haste. On fleeing bandit; assumes -2 for range (1d20+6=26, 1d8+3=9, 1d20+6=22, 1d8+3=4, 1d20+6=10, 1d8+3=4) plus crit threat On fleeing bandit; assumes -2 for range; crit threat (1d20+6=12, 2d8+6=14).
Boots pounces on the treed bandit ... although quadrupeds don't get the reach bonus that Bipeds do from Enlarge Person. I don't know if that changes things. If it does, I'm fine if you take the first roll. On the treed bandit (1d20+8=13, 1d8+10=13, 1d20+8=15, 1d8+10=17, 1d20+8=20, 1d8+10=13, 1d20+8=20, 1d8+10=13)[/sblock][sblock=Mini Stats]
Sylla the Grim
AC: 18 [19] (14 flat-footed, 14 touch)
HP: 40/40
CMB: +6 CMD: 20
Fort: +2 Reflex: +6 [+7] Will: +5 (All saves +2 when adjacent to Boots)
Perception: +6, Low Light Vision
Initiative: +4
Current Weapon in Hand: Cestus (+6, 1d4+2, 19-20x2) & Longbow (+7/+7 or +9, 1d8+3, 20x3)
Current Conditions in Effect: Haste (4 rounds)
Spells Remaining (1st): 0/5
Spells Remaining (2nd): 0/4
Boots
AC: 23 [26] (20 [23] flat-footed, 13 [11] touch) -2 charge
HP: 52/52
CMB: +10 [+12] CMD: 23 [24] (27 [28] vs. trip)
Fort: +6 Reflex: +7 Will: +1 (+5 vs. enchantment)
Perception: +7, Darkvision 60', Scent
Initiative: +3 [+2]
Current Weapon in Hand: Natural weapons (+8/+8/+8 [+9], 1d6+9 [1d8+10], 20x2)
Current Conditions in Effect: Power Attack, Unfetter (40 min), Mage Armor +4 (40 min), Enlarge Person (6 min), Haste (4 rounds), Charge
Used Items:
Mage Armor x3
Whistling Arrow x1
Smoke Arrow X2[/sblock]
Boots attacks the bandit remaining in the tree, seeking to drag him down.
[sblock]Sylla single moves her mount west-ish and full attacks with haste. On fleeing bandit; assumes -2 for range (1d20+6=26, 1d8+3=9, 1d20+6=22, 1d8+3=4, 1d20+6=10, 1d8+3=4) plus crit threat On fleeing bandit; assumes -2 for range; crit threat (1d20+6=12, 2d8+6=14).
Boots pounces on the treed bandit ... although quadrupeds don't get the reach bonus that Bipeds do from Enlarge Person. I don't know if that changes things. If it does, I'm fine if you take the first roll. On the treed bandit (1d20+8=13, 1d8+10=13, 1d20+8=15, 1d8+10=17, 1d20+8=20, 1d8+10=13, 1d20+8=20, 1d8+10=13)[/sblock][sblock=Mini Stats]


Sylla the Grim
AC: 18 [19] (14 flat-footed, 14 touch)
HP: 40/40
CMB: +6 CMD: 20
Fort: +2 Reflex: +6 [+7] Will: +5 (All saves +2 when adjacent to Boots)
Perception: +6, Low Light Vision
Initiative: +4
Current Weapon in Hand: Cestus (+6, 1d4+2, 19-20x2) & Longbow (+7/+7 or +9, 1d8+3, 20x3)
Current Conditions in Effect: Haste (4 rounds)
Spells Remaining (1st): 0/5
Spells Remaining (2nd): 0/4
Boots
AC: 23 [26] (20 [23] flat-footed, 13 [11] touch) -2 charge
HP: 52/52
CMB: +10 [+12] CMD: 23 [24] (27 [28] vs. trip)
Fort: +6 Reflex: +7 Will: +1 (+5 vs. enchantment)
Perception: +7, Darkvision 60', Scent
Initiative: +3 [+2]
Current Weapon in Hand: Natural weapons (+8/+8/+8 [+9], 1d6+9 [1d8+10], 20x2)
Current Conditions in Effect: Power Attack, Unfetter (40 min), Mage Armor +4 (40 min), Enlarge Person (6 min), Haste (4 rounds), Charge
Used Items:
Mage Armor x3
Whistling Arrow x1
Smoke Arrow X2[/sblock]