Denizel snaps out of his trance like state to find people speaking to him about sneaking, and magic and the like. He shakes his head and stands up again, carefully folding the paper and placing it into his bag.
"Whatever you say. . horses. . . stay together. It all sounds good to me." He turns his mind back to the letters and says to no one in particular. "Our victim was a messenger, though not one with any particular message. There are a number of different correspondences here. It looks like they were being carried from Dystran to Hammerhall. Apparently Dystran has had some local trouble, though its not clear if its bandits and beasts or just poor leadership."
He mounts his horse as instructed and ponders the names he had read.
[sblock=ooc]
http://invisiblecastle.com/roller/view/3937636/ Knowledge Local 16 and Knowledge Nobility 24 to see if I know anymore about Dystran or Hammerfall. I'm especially curious about how long Dystran has been subservient to Hammerfall and if the trouble described is typical for the area. I guess I should add a History check then.
http://invisiblecastle.com/roller/view/3937641/ History 21[/sblock]
[sblock=Denizel, Level 6 Bard/Oracle]
Denizel
AC: 20 (18 flat-footed, 12 Touch)
HP: 38 Current: 38
CMB: 3
CMD: 15
Fort: +2
Reflex: +7
Will: +9
Speed: 20'
Current Weapon in Hand:
Current Conditions in Effect:
+1 Longsword: +4, 1d8, crit 19-20/x2
Wand, Inflict Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes
+1 Crossbow: +7, 1d8+1, Crit: 19-20/x2, Rng: 80ft, 31 Bolts
Wand, Cure Light Wounds: 46/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes
Key Skills: Bluff +15, Diplomacy +12, Disguise +13, Kn Arcana +13, Kn History +10, Kn Local +10, Kn Nobility +10, Kn Religion +16, Linguistics +9, Perception +8, Perform (Dance) +9, Profession (Courtier) +6, Sense Motive +9, Spellcraft +8
Bardic Performance: 11/11 rounds per day
Bard Spells Remaining: 1st level 4/4
Bard Spells Known: 1: Charm Person (DC 16), Disguise Self, Hideous Laughter (DC 16)
0: Daze (DC 15), Detect Magic, Light, Message, Prestidigitation
Oracle Spells Remaining: 1st level 5/8 2nd Level 1/1
Oracle Spells Known: 2: Cure Moderate Wounds, Tongues, Zone of Truth
1: Bless, Command, Cure Light Wounds, Identify, Sanctuary, Comprehend Languages
0: Ghost Sound, Guidance, Mage Hand, Mending, Read Magic, Resistance, Stabilize, Purify Food/Drink.
[/sblock]