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[LPF] Guard Duty

Tasanto_headshot_small.png
"Well, I had just finished a fried fish meal before coming in but I suppose I could have a bit of dessert." Picking through he finds a bit of fruit. "I think the dwarf means well. We were all once children not understanding the world."

After everyone has eaten and are about to leave, Tasanto fills his coin purse with fruits and cheeses, as it only has a few silver and copper in it. The breads he puts into his saddle bag. "Cannot waste." he mumbles. He follows the others to this dock the officer spoke of.

Tasanto_Nysys_black_small.png

Once out to the ship, Tasanto will find the captain and explain his special form. He will change shape in front of the captain and insist that he be introduced to enough of the crew so that he is not thought of as an intruder. Then, Tasanto will inspect (search) the ship, finding all the nooks and crannies and where things properly belong. Knowing one's battlefield is step one to winning the battle.
 

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Cavernous Hode stands happily at the stern of the ship, flying an oddly shaped red kite, despite the ominous rumblings and rollings of not-too-distant thunder. Incredibly, the dwarf has somehow managed to obtain an admiral's hat, which is perched jauntily atop his bald head. At his feet, Mister Dickens chews on something that looks unsettlingly like the back half of a small dog.

"Ahoy, mateys!" the dwarf calls, waving happily. "Cavernous Hode spent the afternoon searching for a bodice. It was quite a quest, if Cavernous Hode may say so himself. Cavernous Hode found himself ejected from no less than four of of Venza's finer shopping establishments when he asked to be fitted! In the end, however, Cavernous Hode persevered as any true adventurer would, and eventually he was successful."

He frowns slightly. "Sadly, Cavernous Hode did find that the information regarding its rather insufficient defensive qualities was indeed true. Luckily, Cavernous Hode is a dwarf of no small ingenuity, and was able to repurpose the bodice to a more suitable function."

He points upward, smiling broadly.


[sblock=A bodice's more suitable function]
tafetacoffe.jpg
[/sblock]
 
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It takes a while for Hode to get the permission to fly his kite, but eventually the humor of a dwarf looking for fit in a mine than on a ship flying a kite made of a corset was simply more than the captain could resist. For the rest, the evening is peaceful enough, though sleep is hard to get for those mercenaries not used to the constant swaying of the ship, though the more experienced sailors have no trouble, even with the elevated waves being generated by the storm. Morning comes and the storm has weakened enough for the fleet commander to be willing to head out. The first few hours are uneventful, with the weather very foggy and damp, but otherwise unharmful, and you have just taken up your positions on watch when the cry comes up from the crow's nest that ships have been spotted on the starboard and astern.

OOC: You have roughly a minute to prepare before the enemy ships close on your fleet and emerge from the clinging fog.

 

Since we were on watch, Tasanto would be in blended cat form already. From the sounds coming from the crow's nest, these appear to not be friendlies. Tasanto draws his protection of magic around him and draws his sling as he moves to the starboard ship's rail.
[sblock=mini-stats]Tasanto AC 18 HP 9/9 real 11/11 temp, Init +2, Darkvision, Perception +7, Sense Motive +5, Move 40'
Claw/Claw +3, d4+2
Bite +3, d6+2
Lucerne Hammer +3, d12+3
Handbo +3, d6+2
Dagger +3, d4+2
Sling, +3, d4+2..... Sling Bullets 10 Normal
Fort: +1, Reflex +2, Will +6
...Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt
.,....Summoner 1st Lvl: 1/2 remaining; Lesser Rejuvenate Eidolon, Mage Armor
,...Summon Monster I: 5/5 remaining; std action SLA summon, (1 min), celestial eagles
.............Consumables: 1 Alchemist's Fire, 1 Cure Light Wounds potion
.....Immediate Actions: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
Conditionals: +1 damage when flanking from dirty fighting trait
Effects: mage armor
[/sblock]
 

"Cavernous Hode spies a mizzenmast off the starboard battened hatch! Ahoy! Prepare to swab the decks, mateys!" He swaps his quarterstaff for his pick and gives it a few experimental swings. Meanwhile, Mister Dickens scampers up the mast and into the rigging, where he hunkers down, clearly waiting for some unsuspecting pirate to pounce on.

[sblock=Actions]MD will try a death-from-above tactic again. Taking 10 on Stealth for 21. CH will just swap weapons. If there's any missile fire, he'll immediately lay down Obscuring Mist.[/sblock]
[sblock= Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 11/11
CMB: +1 CMD: 13
Fort: +4 Reflex: +2 Will: +6
Speed: 20'

Perception: +8
Initiative: +2

Current Weapon in Hand: Heavy Pick (+1, 1d6+1/x4)
Current Conditions in Effect: None

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Cure Light Wounds, Obscuring Mist


Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 11/11
CMB: +0 CMD: 13 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +1
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+1, 1d4/x2)
Current Conditions in Effect: None[/sblock]
 

When the cry goes up Thiera quickly spots the shapes of the incoming ships' masts and rigging from her starboard watch position. She calmly loosens her longsword in its scabbard, checks the prevailing wind one more time, pulls her longbow off her back and unwraps the cloth she placed around the string to guard against the pervasive damp, slips an arrow from her quiver and satisfyingly fits the arrow's nock around her bowstring. Once her weapons preparations are done she glances around to take in her comrades' preparations then peers into the fog in anticipation.

[sblock=Combat Stats]Thiera

AC: 15 (Touch: 13 Flat Footed: 12)
HP: 11/11
CMB: +1 CMD: 14
Fort: +3 Ref: +5 Will: +1
Speed: 30'

Perception: +5
Initiative: +3

Right Hand: Bowstring and Arrow
Left Hand: Masterwork Longbow (+5/+6 in 30', 1d8/x3)[/sblock]
 

"Callisto grant me luck," the young man breathes out the words in a hushed reverence as he bends to string his shortbow. He checks that his dagger is still firmly on his left boot, and then he stands smiling. Keeping a wary eye toward the rear of the ship he nocks an arrow.
[sblock=Mini Stats]
Rhydius-face.jpg

Rhydius VanDarver
Initiative: +6
AC: 17 (13 Flat-footed, 14 Touch)
HP: 11/11
Move: 30'
CMB: +3 CMD: 17
Fort: +2 Reflex: +6 Will: +1
Weapon in Hand: Shortbow

Weapons:
Dagger: Attack: +05 Damage: 1d4+2
Rapier: Attack: +05 Damage: 1d6+2
Shortbow: Attack: +05(+6*) Damage: 1d6+1*
Normal Arrows (20)
*Point Blank Shot within 30'

Ranger’s Focus: +2 to attack and damage on declared target. Remaining:1/1 per day[/sblock]
 
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Sana debates for a just a moment, looking around to see what preparations her fellows are making. Coming to a quick decision, she moves near to Thiera and follows her example by pulling free a shortbow, stringing it, and nocking an arrow. Sana glances over at Thiera with a nervous grin, "Luck to you... and to you Rhydius!"


[sblock=mini-stats]
PZO9534-Ganyavesha.jpg

Sana Sahar
Darkvision 60', Perception +5
HP
10/10, Init +4, Move 30'
AC
17 Touch 14, FF 13
Fort +3, Ref +4, Will +2
Resist Cold/Electricity/Fire 5

Dagger
+4, 1d4
Acid Splash +4, 1d3
Shortbow +4, 1d6 (20c, 20b)

Arcane Pool 3/4
Cantrips (DC 13) Acid Splash, Detect Magic, Prestidigitation
1st Lvl (DC14) Color Spray, Grease[/sblock]
 

Thiera glances over at Sana and twists her lips into a wry grin that does nothing to mask her obvious nausea. "Aye, and to you as well. Hopefully between the three of us we can feather enough of them to make the eventual melee trivial. Though I must admit that this is the first time I have fought fellow intelligent beings in some time, and the first time with lethal intent in any case. Hopefully I can stop my unease from becoming hesitancy."

[sblock=Combat Stats]Thiera

AC: 15 (Touch: 13 Flat Footed: 12)
HP: 11/11
CMB: +1 CMD: 14
Fort: +3 Ref: +5 Will: +1
Speed: 30'

Perception: +5
Initiative: +3

Right Hand: Bowstring and Arrow
Left Hand: Masterwork Longbow (+5/+6 in 30', 1d8/x3)[/sblock][/QUOTE]
 

As the ships close with each other, both sides are able to get off a volley of arrows, a few of which actually manage to hit, though the damage to the party is limited, before Cavernous plunges the stern of the Lady Felicity into a even deeper fog, which forces the other ship to slow down a bit and maneuver while waiting for the spell to end. When the spell wears off, the party can see the other ship close enough to move in and drop planks and grappling hooks. You have just enough time to switch to a melee weapon as the planks drop.

[sblock=Round 1]
PirateAssaultRound1y.jpg


Cavernous Hode 11/11
Mister Dickens 11/11
Rhydius 9/11
Sana 8/10
Tasanto 9(9)/9(11)
Thiera 11/11

Them[/sblock]

OOC: Sorry about the delay; finding a good base ship picture was a bit harder than I had anticipated. The party is up. Those who had bows out can take one shot at a -2 for the fog making the shot a bit of a challenge.
 

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