"Hmmmhmmmhmmmhmmmm mmmmagicccc deeetectiooon mamamamamagiiic deeetehection Yeahyeahyeah".
Regar mostly found that concentrating on a good spell would help him to relax... But there was something about those old divination spells that sometimes triggered a stray memory... This was one of those times...
"That boy is CRAZY!" Flashed the words in Regars mind. "Absolutely crazy! He is totally UNFIT for WIZARDRY!", Flashed the memory of the human male in Regars mind.
He remembered he (Regar) was 42 years of age. Only a child for an elf. He was standing quietly in the office of the previous headmaster, eyes red with tears, an angry look in his eyes. A nasty middle-aged human male in brightly coloured red robes, guilded with gold had a face that was red to match. He was gritting his teeth, the words of unkindness he spat from them were as venom in Regars ears.
The headmaster, an elderly gnomish man was the complete opposite. Calm and composed, this mirrored by the dark green colour of his robes and his oversized green hat, he sat staring blankly at the man, his arms resting on his desk, the tips of his fingers touching tentatively below his white bearded chin.
"You CANNOT continue to harbour this dangerous boy in the academy! He has NO common sense-"
"HE has an intelligence that is vastly superior to you and I and many other students here-" The gnome interrupted.
The human male cut in "He can't even talk with the others! Nor interact normally with them, nor hold a conversation with them, he is rude and arrogant and he often speaks back!"
The gnome replies with a polite smile, "Yes, I am aware of the many formal complaints you have made against him... Seven of them so far, none of which were found to have been disrespectful, rather, they have suggested you have gaps in your own knowledge-"
"That is UNACCEPTABLE!" The man interjected.
"I agree", whispered the gnome. The man, taken aback by this comment, remained silent and confused. Young Regar looked up at the gnome for a moment with sad eyes, before flinching down again as the man gave a spiteful look in his direction.
The old gnome lowered his voice, this time it was still quiet, but the gentleness was gone. He whispered to the man with a deadly look in his eye. "It is a strange coincidence that since you have started here six months ago Avron that the number of Elven and half students have dropped by more than half. Do answer my question, do you harbour a dislike for elves?" The old gnome reached a hand under his desk and the tiles below his desk started a faint glow.
Regars eyes widened slightly through his tears. He recognised the symbols immediately. This was a circle of truth spell!
Avron was too angry to look down and notice it! "More than dislike them. I hate, no, loathe all elves. They're all a bunch of filthy , up them-self snobs and THEY NEED to be wiped out from this world". The man was heaving in anger, then shock, then horror at what he had just said.
The old gnome smiled. "I'll accept your resignation now to save you the embarrassment of having to do so later." Avron said nothing. He glared once more at the old gnome, once more at Regar, then stormed out of the room.
The old gnome leaned forward and looked at young Regar who could do naught but look downward at his feet and sniff. "It's alright Regar, you'll be fine, you'll have a new teacher from now on. "Who?" Regar asked with sad eyes. The old gnome smiles back at him, taking the hat from his head, he placed it atop Regars, "We will sort things out soon, just, remember what you have learnt today!"
Young Regar paused for a moment to think before speaking up at the gnome, "Well you used magic to find out the truth and solve the problem sir, so i guess the lesson learnt is that MAGIC IS AWESOME!" The old gnome, looked at Regar a moment dumbfounded, before responding. "Erm, well, that's one lesson I guess.... Ehhh, you'll improve in time".[/sblock]
Post flashback, Regar snapped back into focus. "Whooo! MAGIC IS AWESOME!" He comments a little too loudly to the others as he looks to determine whether any magic is present in any part of the room.
Regar Lilothian - Level 1 Elven Wizard (Conjurer)
Languages: Common (Venzan), Elven, Gnoll, Goblin, Orc, Sylvan, Draconic (Class), Terran (Linguistics), Deltan (Free (Campaign related))
HP: 7 = [1d6 + CON (0) + FC (1)] (Wizard 1)
AC: 14 = [10 + DEX (4) + Armor (0) + Shield (0) + Natural (0) + Size (0) + Misc (0)]
INIT: +8 = [DEX (4) + Misc (+4 Familiar)]
CMB: -1 = [BAB (0) + STR (-1) + Misc (0)]
CMD: 13 = [10 + BAB (0) + STR (-1) + DEX (4) + Misc (0)]
Fortitude: +0 = [Wizard 1 (0) + CON (0) + Misc (0)]
Reflex: +4 = [Wizard 1 (0) + DEX (4) + Misc (0)]
Will: +0 = [Wizard 1 (2) + WIS (-2) + Misc (0)]
• Acid Splash +4 (1d3+1 (Acid Flask as focus))
Attack: +4 = [BAB (0) + Ability (4), 25ft Crit: 20/x2, Special: Acid damage
• Acid Dart +4 (1d6)
Attack: +4 = [BAB (0) + Ability (4), 30ft Crit: 20/x2, Special: Acid damage
• Quarterstaff -1 (1d6-1)
Attack: -1 = [BAB (0) + Ability (-1), Crit 20/x2, Bludgeoning
Weapon Proficiencies: Longbow, longsword, rapier, short bow, club, dagger, heavy crossbow, light crossbow, and quarterstaff
[sblock=Familiar: Greensting scorpion (Spike)]
Greensting Scorpion CR 1/4
N Tiny vermin
Init +3; Senses darkvision 60 ft.; Perception +4
AC 18, touch 15, flat-footed 15 (+3 Dex, +3 natural, +2 size)
hp 4 (1d8)
Fort +2, Ref +3, Will +0
Immune mind-affecting effects
Speed 30 ft.
Melee sting +5 (1d2–4 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks poison
Str 3, Dex 16, Con 10, Int —, Wis 10, Cha 2
Base Atk +0; CMB +1; CMD 7 (19 vs. trip)
Feats Weapon FinesseB
Skills Climb +7, Perception +4, Stealth +15; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
Environment warm or temperate deserts, forests, plains, or underground
Organization solitary or colony (3–6)
Poison (Ex) Sting—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.
Greensting scorpions normally live in forests, but can be found almost anywhere. Their pincers are too small to be dangerous to anything but other insects, but they have a poisonous sting that sickens even larger creatures.
[sblock=Class and Racial Features, Feats and Traits]
Low-Light Vision: Can see twice as far in dim-light conditions
Arcane school: Conjuration - Summoner's charm - Whenever you cast a conjuration (Summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (Minimum 1)
Acid dart: Standard action - any foe within 30ft ranged touch attack - 1d6 8/day
Spell focus: Conjuration (Class feature): +1 to Conjuration spell DC
Spell Specialization:Summon monster I (1st Level): Treat the spell as if cast 2 levels higher (Effectively gives 2 extra rounds to the duration of the spell)
Alertness (Familiar): +2 to sense motive and perception with your familiar on you
Capable (Skill): Become proficient in 1 skill and get +1 (Escape Artist)
Two world magic (Magic):Learn one extra cantrip from any list
Escape Artist 9
Knowledge (Arcana) 9
Knowledge (Nature) 9
Knowledge (Planes) 9
Knowledge (Religion) 9
0 Level: All wizard cantrips plus purify food/drink, minus restricted schools
1st Level: Colour spray, Feather fall, Grease, Mage armor, Mount, Obscuring mist, Protection from evil, Summon monster I
Learnt from scrolls: -Summon Minor Monster, break, burning hands
Spells Prepared (Ready):
0 Level: Read Magic, Detect magic, Acid splash
1st Level: Summon Monster I (Favored school), Mage Armor, Summon Monster I
1st level: Feather Fall.