[LPF] Into the Wilds Part 1

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"Creepy statue time everyone! How exciting! Let me just give it the once over for magic... Can someone else check for boring old mundane traps? The Shaman had one so..." Regar bags his book for the moment and as quietly as possible, re-casts detect magic. He will move forward with the rest of the party checking for any magical auras coming from anywhere, particularly the big statue and the gemstones. He will then try to determine the type of magic or identify any spell present if any with a spellcraft check. [roll0]


[sblock=Regar Ministats]
Regar Lilothian - Level 1 Elven Wizard (Conjurer)
Alignment: NG
Languages: Common (Venzan), Elven, Gnoll, Goblin, Orc, Sylvan, Draconic (Class), Terran (Linguistics), Deltan (Free (Campaign related))
HP: 7 = [1d6 + CON (0) + FC (1)] (Wizard 1)
AC: 14 = [10 + DEX (4) + Armor (0) + Shield (0) + Natural (0) + Size (0) + Misc (0)]
Touch: 14
Flatfooted: 10
INIT: +8 = [DEX (4) + Misc (+4 Familiar)]
CMB: -1 = [BAB (0) + STR (-1) + Misc (0)]
CMD: 13 = [10 + BAB (0) + STR (-1) + DEX (4) + Misc (0)]
Fortitude: +0 = [Wizard 1 (0) + CON (0) + Misc (0)]
Reflex: +4 = [Wizard 1 (0) + DEX (4) + Misc (0)]
Will: +0 = [Wizard 1 (2) + WIS (-2) + Misc (0)]
Speed: 30'


• Acid Splash +4 (1d3+1 (Acid Flask as focus))
Attack: +4 = [BAB (0) + Ability (4), 25ft Crit: 20/x2, Special: Acid damage
• Acid Dart +4 (1d6)
Attack: +4 = [BAB (0) + Ability (4), 30ft Crit: 20/x2, Special: Acid damage
• Quarterstaff -1 (1d6-1)
Attack: -1 = [BAB (0) + Ability (-1), Crit 20/x2, Bludgeoning


Weapon Proficiencies: Longbow, longsword, rapier, short bow, club, dagger, heavy crossbow, light crossbow, and quarterstaff


[sblock=Familiar: Greensting scorpion (Spike)]


Greensting Scorpion CR 1/4
XP 100
N Tiny vermin
Init +3; Senses darkvision 60 ft.; Perception +4
Defense
AC 18, touch 15, flat-footed 15 (+3 Dex, +3 natural, +2 size)
hp 4 (1d8)
Fort +2, Ref +3, Will +0
Immune mind-affecting effects
Offense
Speed 30 ft.
Melee sting +5 (1d2–4 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks poison
Statistics
Str 3, Dex 16, Con 10, Int —, Wis 10, Cha 2
Base Atk +0; CMB +1; CMD 7 (19 vs. trip)
Feats Weapon FinesseB
Skills Climb +7, Perception +4, Stealth +15; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
Ecology
Environment warm or temperate deserts, forests, plains, or underground
Organization solitary or colony (3–6)
Treasure none
Special Abilities
Poison (Ex) Sting—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.
Greensting scorpions normally live in forests, but can be found almost anywhere. Their pincers are too small to be dangerous to anything but other insects, but they have a poisonous sting that sickens even larger creatures.
[/sblock]


[sblock=Class and Racial Features, Feats and Traits]
Low-Light Vision: Can see twice as far in dim-light conditions
Elven Immunities
Elven Magic


Arcane school: Conjuration - Summoner's charm - Whenever you cast a conjuration (Summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (Minimum 1)
Acid dart: Standard action - any foe within 30ft ranged touch attack - 1d6 8/day


Spell focus: Conjuration (Class feature): +1 to Conjuration spell DC
Spell Specialization:Summon monster I (1st Level): Treat the spell as if cast 2 levels higher (Effectively gives 2 extra rounds to the duration of the spell)
Alertness (Familiar): +2 to sense motive and perception with your familiar on you


Capable (Skill): Become proficient in 1 skill and get +1 (Escape Artist)
Two world magic (Magic):Learn one extra cantrip from any list
[/sblock]


[sblock=Skills]
Escape Artist 9
Knowledge (Arcana) 9
Knowledge (Nature) 9
Knowledge (Planes) 9
Knowledge (Religion) 9
Linguistics 9
Spellcraft 9
[/sblock]


[sblock=Spells]
Spells Known:
0 Level: All wizard cantrips plus purify food/drink, minus restricted schools
1st Level: Colour spray, Feather fall, Grease, Mage armor, Mount, Obscuring mist, Protection from evil, Summon monster I
Learnt from scrolls: -Summon Minor Monster, break, burning hands


Spells Prepared (Ready):
0 Level: Read Magic, Detect magic, Acid splash
1st Level: Summon Monster I (Favored school), Mage Armor, Summon Monster I


Spells Expended:
1st level: Feather Fall.
[/sblock]
[/sblock]
 

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OOC: Oops... never did the Brog and Caius Reflex Checks from the hot coals. Brog was able to dodge... Caius not so much. Sorry for the delayed reaction.

Brog
[roll0]
Caius
[roll1]

Party HPs:
12/12 Snorri
7/7 Regar
8/14 Brog
5/11 Caius
10/10 Maenor
20/20 Kepli
?/? Lizard
 

Snorri Ironaxe

[section]
Snorri comes up from behind the rest of the group to inspect the sculptures craftsmanship. Unsure of it's origin, or if it is an abomination of a previous idol. He focuses on the statue, clearing his mind and slowing his step, hearing only the beat of his heart.
[/section]

[sblock=Actions]
[roll0]
[roll1]

Snorri is conducting Detect Evil on the statue
[/sblock]

[sblock='Mini-Stat Block']
Snorri Ironaxe Stonelord (paladin) 1st level
Initiative: +1 Perception: +1
Darkvision 60 ft.
Speed: 20'

AC: 16/20* (18/22* w/shield) (touch 11; flat-footed 17/21*) HP: 12/ 12 (*+4 vs giant types)
CMB: +3 CMD: 14
Fort: +4 Ref: +1 Will: +3

Relentless: Gain a +2 to Bull Rush and Over-run
Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

In Hand:Lt Crossbow: Attack: +2 = [BAB (+1) + Ability (+1) + Misc (0) + Magic (0)] Damage: 1d8+1, Crit: 19-20/x2, Piercing, Range 80'
Off Hand:
Conditions: None yet

Character Sheet
[/sblock]
 

Brog Stongheart

"Oy, looks like that dwarf woke up on the wrong side of the bed this morning." While others focus on the statue itself, Brog glances around the rest of the room.

Perception: 1D20+7 = [10]+7 = 17

[sblock=ministats]AC: 15 (Touch 11, Flatfooted 14) -2 from charge
*+4 vs Giants
HP: 8/14 Initiative: +1
Perception : +7 Sense Motive: +8
CMB: +3 CMD: 14
*+4 vs bull-rush, trip when on ground
Fort: +5 Reflex: +3 Will: +4
*+2 vs poison, spells, spell-like abilities
Current Weapon in Hand: dwarven waraxe (+3, 1d10+2) and shield
Current Conditions in Place:[/sblock]
 

Kepli Stormborn


Kepli blinks at Regar's recitation of the previous conversation. 'That boy is crazy.' She shrugs and turns back to the grotesque statue. She could analyze it like Regar is doing but she just stares at it instead.

"Those gem eyes must be valuable." She isn't quite bold enough to climb up and pry them out just yet.

[sblock=MiniStats]
[size=+1]Kepli[/size]
Aasimar Shaman 2
Initiative: +1 Perception: +11 (+13 w/ Alertness); Darkvision 60 ft.
AC: 13 (11 touch; 12 flat-footed)
HP: 20 Current: 20
CMB: +2 CMD: 13
Fort:
+1 Ref: +1 Will: +6

In Hand: shortspear
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Cure Light Wounds, Cure Light Wounds, Sleep
  • Orisons: Daze, Detect Magic, Guidance, Virtue


Special:

Concentration +7
Spirit Magic: Charm Animal 0/1
Stormburst: 6/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Fury Hex: 1/target (+2 morale to attack, +2 resistance to save vs fear; 3 rounds)
--Used:
Alchemist's Fire 2/2
sling (9/10 bullets)

[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +10
AC: 15 (14 touch; 13 flat-footed)
HP: 10 Current: 10
CMB: +1 CMD: 7
Fort: +1 Ref: +4 Will: +5

In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +5 (1d3-4); 0 ft reach
Improved Evasion

[/sblock]
 

Maenor Thandgur

[section]

Maenor's eyes burn with an almost inhuman greed as he gazes at the statue's eyes. "Indeed I bet they are. That's just the sort of thing I'm here for." I wonder if they'd fetch a fair price. He gazes a them a while longer, pondering whether or not they are worth the trouble.
[/section]

[sblock=Actions]
Appraise:[roll0]
Climb:[roll1] He'll attempt to climb up and pry them out if he deems them valuable
[/sblock]

[sblock=Maenor Thandgur Mini-Stats]
Maenor Thandgur
AC: 15 (11 flat-footed, 14 touch)
HP: 10/10
CMB: +0
CMD: 14

Fort: +3
Reflex: +3
Will: +3

Knowledge (Arcana): +7
Knowledge (History): +8
Perception: +2
Spellcraft: +7
Use Magic Device: +4

Arcane Pool: 3/4

Concentration: +6

Prepared Spells:
Cantrips (DC 13)
• Acid Splash
• Light
Level 1 (DC 14)
• Chill Touch

Current Weapon in Hand: Wakizashi, +5, 1d6+4, 18-20 x2
Current Conditions in Effect: Enhance Weapon (3 Rounds)
Temporary items in possession: None
Items not currently in possession: None
Items depleted: None
[/sblock]
 

As the party moves closer, they perceptively notice a couple things that give them pause. First, those two gemstones indeed look quite valuable, but you likely will need to climb up to them to see better, or to pry them loose. Second, you are probably not the only ones who have thought so. Several humanoid bodies and piles of bones lay in horrible states of decomposition beneath the gemstones. Only one of them could be a goblin, and you realize there are no other signs that the goblins come into this room, and the floor is caked by a layer of old dust. The goblins must find this place as too dangerous and avoid it.

Snorri
[sblock]
You have found a place of worship for an ancient dwarven cult dedicated to the dwarven 'Dark One'. The cult believes that the flesh is a prison, and have been known to mutilate themselves and others in order to practice their faith. They not only shun the flesh, but also material worth as inconsequential and beneath them. They see the desire for physical metals and gems as a weakness and aberration that must be purged from the mind. Of course, this makes them even stranger compared to other dwarves and the cult never claims large membership. It is odd to see valuable gemstones in such a place of worship.
[/sblock]

OOC: If you want to search more of the area, I need details of where you are looking (walls, base of statue, bodies, etc) so I know where you are...

The only obvious exit is the way you came.
 

Kepli Stormborn


Kepli finds the statue to be a bit disconcerting. Okay, quite a bit disconcerting and she finds that she feels better once she turns away. She notices the broken tiles. 'Tile?' She begins poking through the rubble, curious about the tiles, and wondering if this chamber had, at one time, a tiled floor. If so, this was definitely not goblin work.

"Thank you, Madam Obvious," she muttered to her self with a giggle. Speaking a bit louder to all her companions: "What kind of place was this, do you think?"

[sblock=OOC]Kepli perception: 1D20+11 = [6]+11 = 17[/sblock][sblock=MiniStats]
[size=+1]Kepli[/size]
Aasimar Shaman 2
Initiative: +1 Perception: +11 (+13 w/ Alertness); Darkvision 60 ft.
AC: 13 (11 touch; 12 flat-footed)
HP: 20 Current: 20
CMB: +2 CMD: 13
Fort:
+1 Ref: +1 Will: +6

In Hand: shortspear
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Cure Light Wounds, Cure Light Wounds, Sleep
  • Orisons: Daze, Detect Magic, Guidance, Virtue


Special:

Concentration +7
Spirit Magic: Charm Animal 0/1
Stormburst: 6/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Fury Hex: 1/target (+2 morale to attack, +2 resistance to save vs fear; 3 rounds)
--Used:
Alchemist's Fire 2/2
sling (9/10 bullets)

[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +10
AC: 15 (14 touch; 13 flat-footed)
HP: 10 Current: 10
CMB: +1 CMD: 7
Fort: +1 Ref: +4 Will: +5

In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +5 (1d3-4); 0 ft reach
Improved Evasion

[/sblock]
 

Kepli discovers that the tiles are often etched in a flowing style common in dwarven flowing script. What is more, there is hard packed dirt and stone underneath the surface of the tiles, making it unlikely that death came from underneath.
 

Snorri Ironaxe

[section]

The sounds around him diminishing, until only his heartbeats are heard, slowly growing louder, resounding like pick axes on cavern walls. Old memories told by the miners in their songs as the chase the veins into the very heart of the mountains,
'dare we not delve to deep,
as we tunnel and carve, pick and pit
for gold and gem to claim and keep
as is our right of old, but them
that sleep not, care not for it
they who starve for our souls
to share their dark god's goals

so quietly quake and do not wake them.'*

The memory fading, until only the sounds of his heart hammering in his chest, then drowned out by the noise of his party.

Stowing his crossbow, holding his hand out to prevent Kepli from moving closer. In response to Brog,"Aye, tis not good this, not good at all..." looking toward the others, "Careful we dinnae unfetter a curse, be an idol of unholy worship," and then knowingly at Brog, he mutters,"...djup dvärgar," the words snarling out. Unshouldering his shield, he holds it raised between him and the statue, the emblem of his faith emblazoned there upon the kite. "By Regar's good eye, I denounce you, dark one!"
[/section]

[sblock=Dwarven]
"Deep dwarves"
[/sblock]
[sblock=*] poem by me, written just now, I grant free use ;)[/sblock]

[sblock='Mini-Stat Block']
Snorri Ironaxe Stonelord (paladin) 1st level
Initiative: +1 Perception: +1
Darkvision 60 ft.
Speed: 20'

AC: 16/20* (18/22* w/shield) (touch 11; flat-footed 17/21*) HP: 12/ 12 (*+4 vs giant types)
CMB: +3 CMD: 14
Fort: +4 Ref: +1 Will: +3

Relentless: Gain a +2 to Bull Rush and Over-run
Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

In Hand:Lt Crossbow: Attack: +2 = [BAB (+1) + Ability (+1) + Misc (0) + Magic (0)] Damage: 1d8+1, Crit: 19-20/x2, Piercing, Range 80'
Off Hand:
Conditions: None yet

Character Sheet
[/sblock]
 

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